[Flightgear-devel] Default effects for cockpit

2012-01-16 Thread thorsten . i . renk
I've noticed recently more or less by accident and to my dismay that model-default.eff is used both by models placed in the scenery and by typical aircraft 3d cockpits. This is rapidly looking like a bad idea when a more detailed atmosphere model enters the game - the terrain haze shader has

Re: [Flightgear-devel] proposal: new keybing to show map

2012-01-16 Thread Francesco Angelo Brisa
Hi, looks like nobody has added the keybinding for the map I suggested some time ago, my proposal is to modify the 109 key binding in the keyboard.xml file from: key n=109 namem/name descMixture richer/desc repeatable type=booltrue/repeatable binding commandnasal/command

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Emilian Huminiuc
On Monday 16 January 2012 11:34:23 thorsten.i.r...@jyu.fi wrote: I've noticed recently more or less by accident and to my dismay that model-default.eff is used both by models placed in the scenery and by typical aircraft 3d cockpits. This is rapidly looking like a bad idea when a more

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread thorsten . i . renk
This behaviour is hardcoded, as there needs to be a default fallback effect/shader when none is specified in the model and shaders are turned on. Yes, I know that - but can you somehow catch that it's a cockpit you're loading rather than a scene model and hard-code that pointing to a different

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Vivian Meazza
thorsten I've noticed recently more or less by accident and to my dismay that model-default.eff is used both by models placed in the scenery and by typical aircraft 3d cockpits. This is rapidly looking like a bad idea when a more detailed atmosphere model enters the game - the terrain

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Stuart Buchanan
On Mon, Jan 16, 2012 at 10:40 AM, Thorsten Renk wrote: This behaviour is hardcoded, as there needs to be a default fallback effect/shader when none is specified in the model and shaders are turned on. Yes, I know that - but can you somehow catch that it's a cockpit you're loading rather than

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread thorsten . i . renk
If I understand this correctly, you want to change the default behaviour for the scenery models while leaving the cockpit as is with the current default behaviour? Does it also involve changing the behaviour of the non-cockpit parts of the aircraft model? That depends... For most external

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread thorsten . i . renk
I don't think you want to be changing the behaviour for all cockpits, just the one that is your aircraft. For other aircraft (AI/MP), you want them to fade etc. just like the scenery and the rest of the aircraft model. We seriously show cockpits over MP?? I actually wouldn't want to show

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Frederic Bouvier
And with Project Rembrandt waiting in the wings is this worth doing at this stage at all? Project Rembrandt seems to be about something different - detailed rendering of shadows in the near zone (~15 km) - what I do is about approximate rendering of atmospheric shading in the far zone

Re: [Flightgear-devel] Creation of the release-branches TOMORROW!

2012-01-16 Thread Torsten Dreyer
S - the outer marker is hooting, final checklist ist completed, the gear is down and shows three green - let's go for it! Tomorrow morning, on Jan. 17th between 06:00 and 09:00 UTC, I'll bump the version number to 2.6.0, tag and branch gitorious and if everything turns out as expected,

[Flightgear-devel] NASA's openVSP

2012-01-16 Thread Roberto Waltman
OpenVSP, a parametric aircraft design tool, has been released by NASA as open-source software. Details here: http://www.openvsp.org/ -- Roberto Waltman. -- Keep Your Developer Skills Current with LearnDevNow! The

Re: [Flightgear-devel] Creation of the release-branches NOW

2012-01-16 Thread Torsten Dreyer
Subject says all... Am 16.01.2012 20:41, schrieb Torsten Dreyer: S - the outer marker is hooting, final checklist ist completed, the gear is down and shows three green - let's go for it! Tomorrow morning, on Jan. 17th between 06:00 and 09:00 UTC, I'll bump the version number to 2.6.0,