I've noticed recently more or less by accident and to my dismay that
model-default.eff is used both by models placed in the scenery and by
typical aircraft 3d cockpits.
This is rapidly looking like a bad idea when a more detailed atmosphere
model enters the game - the terrain haze shader has
Hi, looks like nobody has added the keybinding for the map I suggested some
time ago, my proposal is to modify the 109 key binding in the keyboard.xml
file
from:
key n=109
namem/name
descMixture richer/desc
repeatable type=booltrue/repeatable
binding
commandnasal/command
On Monday 16 January 2012 11:34:23 thorsten.i.r...@jyu.fi wrote:
I've noticed recently more or less by accident and to my dismay that
model-default.eff is used both by models placed in the scenery and by
typical aircraft 3d cockpits.
This is rapidly looking like a bad idea when a more
This behaviour is hardcoded, as there needs to be a default fallback
effect/shader when none is specified in the model and shaders are turned
on.
Yes, I know that - but can you somehow catch that it's a cockpit you're
loading rather than a scene model and hard-code that pointing to a
different
thorsten
I've noticed recently more or less by accident and to my dismay that
model-default.eff is used both by models placed in the scenery and by
typical aircraft 3d cockpits.
This is rapidly looking like a bad idea when a more detailed atmosphere
model enters the game - the terrain
On Mon, Jan 16, 2012 at 10:40 AM, Thorsten Renk wrote:
This behaviour is hardcoded, as there needs to be a default fallback
effect/shader when none is specified in the model and shaders are turned
on.
Yes, I know that - but can you somehow catch that it's a cockpit you're
loading rather than
If I understand this correctly, you want to change the default behaviour
for
the scenery models while leaving the cockpit as is with the current
default
behaviour? Does it also involve changing the behaviour of the non-cockpit
parts of the aircraft model?
That depends... For most external
I don't think you want to be changing the behaviour for all cockpits,
just
the one that is your aircraft. For other aircraft (AI/MP), you want
them to fade
etc. just like the scenery and the rest of the aircraft model.
We seriously show cockpits over MP?? I actually wouldn't want to show
And with Project Rembrandt waiting in the wings is this worth doing
at this stage at all?
Project Rembrandt seems to be about something different - detailed
rendering of shadows in the near zone (~15 km) - what I do is about
approximate rendering of atmospheric shading in the far zone
S - the outer marker is hooting, final checklist ist completed, the
gear is down and shows three green - let's go for it!
Tomorrow morning, on Jan. 17th between 06:00 and 09:00 UTC, I'll bump
the version number to 2.6.0, tag and branch gitorious and if everything
turns out as expected,
OpenVSP, a parametric aircraft design tool, has been released by NASA as
open-source software.
Details here: http://www.openvsp.org/
--
Roberto Waltman.
--
Keep Your Developer Skills Current with LearnDevNow!
The
Subject says all...
Am 16.01.2012 20:41, schrieb Torsten Dreyer:
S - the outer marker is hooting, final checklist ist completed, the
gear is down and shows three green - let's go for it!
Tomorrow morning, on Jan. 17th between 06:00 and 09:00 UTC, I'll bump
the version number to 2.6.0,
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