Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 5:13 PM, Curtis Olson curtol...@gmail.com wrote: On Wed, Mar 24, 2010 at 10:41 AM, Tim Moore wrote: While on this subject, do you scenery guys have any thoughts about different levels-of-detail in scenery tiles? Yes, in the initial scenery design phase we had a very

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Tim Moore
On Wed, Mar 24, 2010 at 10:43 PM, Frederic Bouvier fredfgf...@free.frwrote: - Curtis Olson curtol...@gmail.com a écrit : On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore timoor...@gmail.com wrote: I think skirts at a slightly less-than-vertical angle are the way to go. It doesn't matter

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Tim Moore
On Mon, Mar 22, 2010 at 12:05 PM, Innis Cunningham inn...@hotmail.comwrote: Hi All Also another thing I ran into the other day is in a 3D cockpit with layer type glass screens the screens hide 3d objects although the 3d object is actually between the screen and you.In this case I am given

Re: [Flightgear-devel] FGFS: Golden Rules for FGFS with OpenGL

2010-03-21 Thread Tim Moore
On Fri, Feb 19, 2010 at 12:25 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Hello Tim A bit late, but I was busy. You mentioned that you might add vertain things to this topic, if there is a wiki page. I found, that we already have such a page in the wiki, but seems to be outdated. Here

Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Tim Moore
On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott martin.sp...@mgras.netwrote: Martin Spott wrote: do I understand correctly, that the former /sim/rendering/shader-experimental property has now been completely superseded by: /sim/rendering/crop-shader

Re: [Flightgear-devel] Help needed with multi-screen

2010-03-20 Thread Tim Moore
On Fri, Mar 19, 2010 at 8:28 PM, Curtis Olson curtol...@gmail.com wrote: On Fri, Mar 19, 2010 at 2:21 PM, Martin Spott wrote: Curtis Olson wrote: I think you have just summarized all the limitations of the FlightGear multi-camera/view/display system. Tim Moore is the person who

Re: [Flightgear-devel] Help needed with multi-screen

2010-03-20 Thread Tim Moore
On Fri, Mar 19, 2010 at 3:41 AM, Kavya Meyyappan kavya.meyyap...@gmail.comwrote: Dear FG members, I have just been trying out the multiple screen feature in FG. I found that the GUI camera (including the menu bar, hud and 2D panel) appears in only one of the windows. Is there any way I can

Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Tim Moore
On Sat, Mar 20, 2010 at 9:40 AM, Frederic Bouvier fredfgf...@free.frwrote: Le 20/03/2010 08:54, Tim Moore a écrit : On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: Martin Spott wrote: do I understand correctly, that the former /sim/rendering/shader

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Tim Moore
trouble seeing the difference between highly detailed models and artwork and significant code contributions in terms of the ethics of making money off them. Tim Thanks, -Rob On Tue, Mar 16, 2010 at 7:24 PM, Tim Moore timoor...@gmail.com wrote: On Wed, Mar 17, 2010 at 12:18 AM, Rob

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Tim Moore
On Wed, Mar 17, 2010 at 12:18 AM, Rob Oates carrotr...@gmail.com wrote: Hmm, why not change the license on some of the newer planes to a more restrictive creative commons license? This would give you more control over how these are used. For instance, you could apply the license so the planes

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Tim Moore
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.frwrote: Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim, is there a way to have the value of an uniform updated every frame by the value

Re: [Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread Tim Moore
This looks like your Simgear is out of sync with your Flightgear. If you're compiling Flightgear from CVS you need to use Simgear CVS; conversely, Flightgear from the release needs Simgear from the release. Tim On Sat, Mar 13, 2010 at 4:46 PM, castle cas...@mail.mminternet.com wrote: Hi,

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. As for the other complaints... On Thu, Mar 11, 2010 at 11:13 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, FWIW, when I'm flying, I see the

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 7:43 PM, John Denker j...@av8n.com wrote: On 03/12/2010 06:54 AM, Tim Moore wrote: I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. 1) Thanks, the signs are much

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 11:50 PM, John Denker j...@av8n.com wrote: On 03/12/2010 12:05 PM, Tim Moore wrote: I flew over there in the ufo and saw gray sign backs there... FWIW, if I limit the flight to the default screensize and default field of view, I find it difficult to reproduce

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Sat, Mar 13, 2010 at 1:04 AM, John Denker j...@av8n.com wrote: On 03/12/2010 04:10 PM, Tim Moore wrote: There shouldn't be any black or white sign backs in the most recent code. Please say what commits constitute the appropriately recent code, so I don't need to grovel through

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Tim Moore
On Thu, Mar 11, 2010 at 10:26 PM, John Denker j...@av8n.com wrote: ... Change the view angle, either by pitching the entire aircraft or by simply tilting the pilot's view angle relative to the aircraft. What is the expected output? Scenery should not change. The ray from each object to

Re: [Flightgear-devel] Google Summer of Code

2010-03-10 Thread Tim Moore
On Tue, Mar 9, 2010 at 4:39 PM, Curtis Olson curtol...@gmail.com wrote: On Tue, Mar 9, 2010 at 8:08 AM, Pete Morgan ac...@daffodil.uk.com wrote: Has/Does FlightGear participate ? http://google-opensource.blogspot.com/2010/03/google-summer-of-code-applications-now.html We have never

Re: [Flightgear-devel] instrument patches

2010-03-10 Thread Tim Moore
On Wed, Mar 10, 2010 at 4:44 PM, syd adams adams@gmail.com wrote: OK I'll consider myself out-voted :) It is a bit of a turn off though, when I try to fix some minor issues and get back into the coding side of things. and its immediately rewritten without notice. But I guess that's

Re: [Flightgear-devel] Shader question

2010-03-07 Thread Tim Moore
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier fredfgf...@free.fr wrote: Hi Tim, is there a way to have the value of an uniform updated every frame by the value of a live property ? I've been promising this to AndersG for some time now. I have code that basically makes this (the

Re: [Flightgear-devel] network IO issues

2010-03-04 Thread Tim Moore
On Thu, Mar 4, 2010 at 10:19 PM, John Denker j...@av8n.com wrote: ... The question of asynchronous IO and thread safety must be dealt with. FGMetar starts a thread of its own, so it can deal with network IO without blocking the main loop of FG. I don't entirely understand what plib does,

Re: [Flightgear-devel] Patch to protect terrasync SVN from ^C

2010-02-28 Thread Tim Moore
Whoops, I'm a bit late with my comments, but all the same... You can't safely use C++ stream functions in a signal handler. Why does terrasync need to be protected from interruption like this? Does the SVN update really get corrupted if it is interrupted? Tim On Sun, Feb 28, 2010 at 6:50 AM,

Re: [Flightgear-devel] Google Bug Tracker and Aircrafts

2010-02-27 Thread Tim Moore
I don't want to see any feature requests for the code either :) Tim On Sat, Feb 27, 2010 at 9:54 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, The Google Bug tracker is a nice instrument for the harcore developers here. But I have some problems with bug tracking there on aircrafts. All

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-25 Thread Tim Moore
On Wed, Feb 24, 2010 at 9:36 PM, Durk Talsma d.tal...@xs4all.nl wrote: ... This might not be known to everybody, but the defacto policy is that all promotial materials for FlightGear should only contain material that is part of the official FlightGear repository. In essence, this means that

Re: [Flightgear-devel] SGFile::readline

2010-02-23 Thread Tim Moore
On Tue, Feb 23, 2010 at 11:36 PM, John Denker j...@av8n.com wrote: I tried asking for suggestions and/or review off-list, but it appears that mail to timoor...@gmail.com never goes through. Is it a list-mail address only? No. Sometimes I'm busier and/or lamer than other times. I did get

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Tim Moore
On Mon, Feb 22, 2010 at 7:45 PM, Manuel Massing m.mass...@warped-space.dewrote: Hi Frederic, Yes, I am afraid. This code construction show up in the code from time to time and we have to provide a replacement. I think the best approach is to use an auto_ptr. std::auto_ptrchar buf(

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Tim Moore
On Sat, Feb 20, 2010 at 1:28 AM, Michael A. K. Gross mgr...@sofia.usra.eduwrote: Hi folks, I'm working on a US-government-funded flight planner for a NASA airborne astronomy mission (SOFIA). Airborne astronomy has worked in true headings for over 30 years due to ever-antiquated NASA INS

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Tim Moore
On Sat, Feb 20, 2010 at 4:13 PM, Michael A. K. Gross mgr...@sofia.usra.eduwrote: ... Norman Vine wrote: On Feb 20, 2010, at 4:46 AM, Tim Moore wrote: Actually it is the wrapper magvar.XXX that is GPL'd coremag.XXX is LGPLd IIRC magvar.XXX use to live in FlightGear hence its license

Re: [Flightgear-devel] SGFile::readline

2010-02-17 Thread Tim Moore
the file and start reading again. This has the advantage that it works the same as lseek for regular disk files, and works a whole lot better for FIFO files. It also removes the need for the sleep and simplifies the scenario in item (1) above. On 02/15/2010 10:36 AM, Tim Moore wrote

Re: [Flightgear-devel] SGFile::readline

2010-02-15 Thread Tim Moore
On Sun, Feb 14, 2010 at 10:47 PM, John Denker j...@av8n.com wrote: The following commit message should be self-explanatory: commit 224ce694fa8ba7dede0e413b81e5dd52e5e65f15 Author: John Denker j...@av8n.com Date: Thu Feb 11 21:13:19 2010 -0700 Problem was: readline writes

Re: [Flightgear-devel] SGFile::readline

2010-02-15 Thread Tim Moore
On Mon, Feb 15, 2010 at 5:43 PM, John Denker j...@av8n.com wrote: On 02/15/2010 09:22 AM, Tim Moore wrote: Hint: The sleep statement ensures that the reader (fgfs) will not see an EoF at the point where one cat of bytes ends and the next begins. I'd probably do without the sleep

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-12 Thread Tim Moore
On Fri, Feb 12, 2010 at 12:14 AM, jean pellotier jean.pellot...@wanadoo.frwrote: On ubuntu karmic i use the provided fglrx driver (9.12) and on windows xp both the 9.12 and 10.01 catalyst driver (the hotfix version) (but didn't test windows for a while). my main OS is a debian sid, with a git

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-12 Thread Tim Moore
On Fri, Feb 12, 2010 at 1:01 PM, Erik Hofman e...@ehofman.com wrote: Tim Moore wrote: That's not a problem. Color values are allowed to be any value and are clamped at the end of the pipeline. However, we do some other clamping so that the appearance isn't too different when shaders

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-12 Thread Tim Moore
On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier jean.pellot...@wanadoo.frwrote: Message du 12/02/10 12:56 I've checked in fixes to several shaders. Please test with current CVS. Some of the shaders referenced glFrontMaterial.ambient even though a color mode of AMBIENT_AND_DIFFUSE

Re: [Flightgear-devel] Outerra

2010-02-11 Thread Tim Moore
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman flightg...@gogo.co.nzwrote: On 10/02/10 22:25, Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in Really? Dense like was shown in that video? Without requiring a cluster of supercomputers to run it at

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Tim Moore
On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup d...@bighost.com.br wrote: Strange indeed. The details of the pall seem to depend on time of day (angle of sun?). The pall depends very stronly on direction of view. For some directions, the pall is not noticeable, but panning the

Re: [Flightgear-devel] scenery bug: KSQL stray building

2010-02-10 Thread Tim Moore
On Wed, Feb 10, 2010 at 12:33 PM, George Patterson george.patter...@gmail.com wrote: On Wed, Feb 10, 2010 at 9:50 PM, Martin Spott martin.sp...@mgras.net wrote: Pete Morgan wrote: can you file this bug formally at http://code.google.com/p/flightgear-bugs/issues/list so we can track

Re: [Flightgear-devel] memory hemorrhage

2010-02-09 Thread Tim Moore
On Tue, Feb 9, 2010 at 9:32 AM, Martin Spott martin.sp...@mgras.net wrote: Hi Heiko, Heiko Schulz wrote: So we maybe needs a list of rules what we can do, waht we shall not to do etc... If someone starts a wiki page, or directs me to an existing one, I'll write down my thoughts. The

[Flightgear-devel] code.google.com bug tracker [Was Re: scenery bug: KSQL stray building]

2010-02-09 Thread Tim Moore
On Wed, Feb 10, 2010 at 4:55 AM, Pete Morgan ac...@daffodil.uk.com wrote: can you file this bug formally at http://code.google.com/p/flightgear-bugs/issues/list so we can track it ta pete By the way, I've encouraged Pete to take this on. I've disparaged bug tracking for free projects in

[Flightgear-devel] gitorious.org heads up: next branch being reset

2010-02-09 Thread Tim Moore
I'm going to reset the next branches in my git repositories at http://www.gitorious.org/fg to be based on the master branches, from which the release was made. If you are using these repos, then you'll see some warnings when you next fetch from them and will need to git reset --hard your local

Re: [Flightgear-devel] property browsing

2010-02-08 Thread Tim Moore
On Mon, Feb 8, 2010 at 10:07 AM, Erik Hofman e...@ehofman.com wrote: John Denker wrote: *) It appears VEC3D and VEC4D property types are defined, but -- they are not fully supported -- there are no examples of them in the main property tree (globals) -- there is some code

Re: [Flightgear-devel] configuration snafu

2010-02-06 Thread Tim Moore
On Sat, Feb 6, 2010 at 4:18 PM, John Denker j...@av8n.com wrote: On 02/06/2010 07:54 AM, Csaba Halász wrote: On 64 bit systems /lib64 should really be a symlink to /lib (similarly for /usr/lib64) as that is the native architecture. I say copy the stuff from lib64 to lib and create the

Re: [Flightgear-devel] configuration snafu

2010-02-06 Thread Tim Moore
On Sat, Feb 6, 2010 at 8:39 PM, Csaba Halász csaba.hal...@gmail.com wrote: On Sat, Feb 6, 2010 at 5:17 PM, Tim Moore timoor...@gmail.com wrote: On Sat, Feb 6, 2010 at 4:18 PM, John Denker j...@av8n.com wrote: On 02/06/2010 07:54 AM, Csaba Halász wrote: On 64 bit systems /lib64

Re: [Flightgear-devel] memory hemorrhage

2010-02-05 Thread Tim Moore
On Fri, Feb 5, 2010 at 7:30 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi I don't see any new sceneries which are clobbered. You yourself said in another email: -Framerates in KSFO 28R less than used to. Usually I get up to 60 fps with everything enabled in FGFS, but

Re: [Flightgear-devel] memory hemorrhage

2010-02-05 Thread Tim Moore
On Thu, Feb 4, 2010 at 12:03 PM, Martin Spott martin.sp...@mgras.netwrote: Hi Tim, Tim Moore wrote: I haven't looked at NYC in a while, but our urban areas tend to get clobbered, particularly when the scenery guys strut their stuff for a new release. The vast majority of the changes

Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Tim Moore
On Wed, Feb 3, 2010 at 6:18 PM, John Denker j...@av8n.com wrote: 3) Whether the new behavior is entirely correct is something we should discuss. The memory usage at JFK is 400 or 500 megs larger than it would be at a normal airport. I know the NYC scene is complex, but jeepers, 500

Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Tim Moore
On Thu, Feb 4, 2010 at 7:15 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Hello, Only 250 bytes for a normal sized screen today, but the point is well taken. It's an interesting statistic. I haven't looked at NYC in a while, but our urban areas tend to get clobbered, particularly

Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Tim Moore
Whoops, hit send too soon. On Thu, Feb 4, 2010 at 7:15 PM, Heiko Schulz aeitsch...@yahoo.de wrote: ... The ideal would be to coalesce all the buildings in a city block into one model with one texture. We're a long way from that with our current models and the random objects scheme. I

Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-03 Thread Tim Moore
On Wed, Feb 3, 2010 at 12:33 AM, John Denker j...@av8n.com wrote: The rc4 from a couple of days ago has a glitch that I haven't seen before: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: Fragment shader failed to compile with the following errors: ERROR: 0:28: error(#162)

Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-03 Thread Tim Moore
On Wed, Feb 3, 2010 at 9:09 AM, Tim Moore timoor...@gmail.com wrote: On Wed, Feb 3, 2010 at 12:33 AM, John Denker j...@av8n.com wrote: The rc4 from a couple of days ago has a glitch that I haven't seen before: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: Fragment shader

Re: [Flightgear-devel] memory hemorrhage

2010-02-02 Thread Tim Moore
On Wed, Feb 3, 2010 at 2:32 AM, John Denker j...@av8n.com wrote: I observe that the memory usage of FG increases steadily at the rate of 144 megabytes per minute for at least the first 7 minutes. Does this number keep going up after the scenery is loaded? That seems rather far outside the

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Tim Moore
On Mon, Feb 1, 2010 at 9:04 AM, Stuart Buchanan stuart_d_bucha...@yahoo.co.uk wrote: Tim Moore wrote: On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman e...@ehofman.com wrote: Stuart Buchanan wrote: It's been a long time since I (re-)wrote the random object code for OSG, but my recollection

Re: [Flightgear-devel] error C5108 unknown semantics and C7011 implicit cast

2010-02-01 Thread Tim Moore
). The workaround is to #ifdef out the code that looks like if (!gl_FrontFacing) n = -n; in Shaders/default.frag and Shaders/mat-anim.frag. I'll think about how to make this automatic for older hardware. Tim Tim Moore wrote: glLinkProgram FAILED Program infolog

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Tim Moore
On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman e...@ehofman.com wrote: Stuart Buchanan wrote: It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements, to ensure that a

Re: [Flightgear-devel] material animation still breaks pick highlights

2010-01-31 Thread Tim Moore
On Thu, Jan 21, 2010 at 5:45 PM, dave perry skida...@mindspring.com wrote: Hi, I just added a pick object to a material animation so it would be illuminated when cockpit lighting is turned on. This pick object was highlighted as expected via ctrl-C before adding it to the material

Re: [Flightgear-devel] GUI dialogs suck

2010-01-30 Thread Tim Moore
On Sat, Jan 30, 2010 at 5:02 AM, Gene Buckle ge...@deltasoft.com wrote: I think that what I'm looking for is behavior similar to QT http://qt.nokia.com/ which I user quite often. I am sorry and apologize for using the word sucks. Pete, the problem is that QT doesn't live in the same

Re: [Flightgear-devel] Flight Gear on Windows

2010-01-27 Thread Tim Moore
On Sat, Dec 12, 2009 at 1:20 AM, Melchior FRANZ mfr...@aon.at wrote: * jean pellotier -- Friday 11 December 2009: got something like that too on linux, but guess what? with an ati card I'm better off on Linux (with an nvidia card). I can at least decide whether I want clouds *or*

[Flightgear-devel] tagged v2.0.0-rc2

2010-01-17 Thread Tim Moore
In my gitorious repositories at git://gitorious.org/fg/simgear.git and git://gitorious.org/fg/flightgear.git I've tagged v2.0.0-rc2, which I'm hoping will be a next viable release candidate. There are unfixed bugs for which I'm responsible, most notably broken material animations with effects;

Re: [Flightgear-devel] error C5108 unknown semantics

2010-01-17 Thread Tim Moore
On Sun, Jan 17, 2010 at 6:49 PM, S Andreason sandrea...@gmail.com wrote: Hi Erik, I have been getting this error since the last week of December, when the first sound plays, gear-lock in my case. (Playing that sound is new behavior I wonder how to stop.) ALC Error (sound manager):

[Flightgear-devel] segfault in pulseaudio code with Fedora 12 x86_64

2009-12-20 Thread Tim Moore
As the subject line says, I'm seeing a segfault in pulseaudio library code on Fedora 12. I just upgraded, so I can't really say when this was introduced, but old code which doesn't use Erik's sound manager development of recent months doesn't show this behaviour. The available sound devices are:

[Flightgear-devel] gitorious master tagged as v.2.0.0-rc1

2009-12-20 Thread Tim Moore
I've pushed Erik's new sound code and my code for effects to the master branch on gitorious and somewhat pompously tagged it as v2.0.0-rc1 i.e., the first candidate for our upcoming release. The home pages for the flightgear and simgear repositories are http://gitorious.org/fg/flightgear and

Re: [Flightgear-devel] material animation

2009-12-17 Thread Tim Moore
On Thu, Dec 17, 2009 at 9:21 PM, adams@gmail.com wrote: Hi guys , I'm a bit concerned about the material animation being part of the shader group ... I have no instrument lights if shaders are off , which is a bad idea in my opinion ... I see other odd effects with liveries too . Am I

Re: [Flightgear-devel] nan-a-palooza

2009-12-13 Thread Tim Moore
On Sun, Dec 13, 2009 at 10:48 PM, John Denker j...@av8n.com wrote: ... UPDATE: I have a surprising explanation for the previously- reported fact that FPE behavior depends on whether options are passed on the command line or passed via .fgfsrc It turns out that passing --enable-fpe via

Re: [Flightgear-devel] fgfs compile error, today's cvs

2009-12-10 Thread Tim Moore
On Thu, Dec 10, 2009 at 1:01 PM, John Denker j...@av8n.com wrote: Curtis Olson wrote: I'm not sure the best way to handle this but if you start at the top and run ./autogen.sh followed by ./configure --options I think the error will be cleaned up. Switching files from abc.c to abc.cxx

Re: [Flightgear-devel] Frequent segfaults in latest flightgear

2009-12-01 Thread Tim Moore
Just to be clear, are you running with CullThreadPerCameraDrawThreadPerContext, or what? How many of each? On 12/01/2009 07:37 PM, Curtis Olson wrote: Here's an updated back trace with debugging symbols for plib ... the segfault is on typeinfo for puDial() which is strange. Is this RTTI

Re: [Flightgear-devel] Frequent segfaults in latest flightgear

2009-12-01 Thread Tim Moore
On 12/01/2009 08:46 PM, Curtis Olson wrote: On Tue, Dec 1, 2009 at 1:32 PM, Tim Moore timo...@redhat.com mailto:timo...@redhat.com wrote: Just to be clear, are you running with CullThreadPerCameraDrawThreadPerContext, or what? How many of each? That's a good question. I

Re: [Flightgear-devel] Frequent segfaults in latest flightgear

2009-12-01 Thread Tim Moore
On 12/01/2009 08:32 PM, Tim Moore wrote: Just to be clear, are you running with CullThreadPerCameraDrawThreadPerContext, or what? How many of each? On 12/01/2009 07:37 PM, Curtis Olson wrote: Here's an updated back trace with debugging symbols for plib ... the segfault is on typeinfo

[Flightgear-devel] alcinfo compile problem

2009-11-30 Thread Tim Moore
I can't compile alcinfo: cc -DHAVE_CONFIG_H -I. -I../../../flightgear-complete/tests -I../src/Include -I/home/moore/graphics/fg/cvs-integrate/local/include -I/usr/local/include -g -O2 -D_REENTRANT -MT alcinfo.o -MD -MP -MF .deps/alcinfo.Tpo -c -o alcinfo.o

Re: [Flightgear-devel] fg shows a blank screen

2009-11-30 Thread Tim Moore
On 11/29/2009 01:59 AM, Csaba Halász wrote: On Sun, Nov 29, 2009 at 12:54 AM, Jari Häkkinen j...@flygarna.se wrote: I traced the problem to changeset 10838 in OSG. I cannot say what goes wrong but maybe one of the list readers do.

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material Effect.cxx,

2009-11-29 Thread Tim Moore
On 11/28/2009 03:00 PM, Geoff McLane wrote: On Thu, 2009-11-26 at 19:55 +, Martin Spott wrote: Tim Moore wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene/material In directory baron.flightgear.org:/tmp/cvs-serv21713/simgear/scene/material Modified Files: Effect.cxx

Re: [Flightgear-devel] Deadlock on startup, related to effects

2009-11-29 Thread Tim Moore
On 11/29/2009 01:35 PM, James Turner wrote: Been getting this deadlock *most* (not all) of the time on startup, I think since the clouds became an effect: OSG is 2.8.2 release, latest CVS FG and SG. James I'm inclined to take the locking out of the ModelRegistry code, which I think was

Re: [Flightgear-devel] clouds heads up

2009-11-28 Thread Tim Moore
went in, or are/were you seeing it without 3d clouds at all? What version of OSG are you using? Tim Best, Tat On Nov 27, 2009, at 2:41 AM, Tim Moore wrote: I've checked in code that changes 3D clouds to use effects. you should update simgear and Effects and Shaders in the data directory

Re: [Flightgear-devel] the master branch

2009-11-27 Thread Tim Moore
On 11/27/2009 10:08 AM, Erik Hofman wrote: Tim Moore wrote: In my git repositories on gitorious, http://gitorious.org/fg, I've been keeping master branches that are supposed to be stable; the intent is for them to be a kind of rolling release candidate that could be turned into a release

[Flightgear-devel] clouds heads up

2009-11-26 Thread Tim Moore
I've checked in code that changes 3D clouds to use effects. you should update simgear and Effects and Shaders in the data directory. There is a one frame blip of weirdness that I know about; a fix is in the works. Tim

[Flightgear-devel] the master branch

2009-11-26 Thread Tim Moore
In my git repositories on gitorious, http://gitorious.org/fg, I've been keeping master branches that are supposed to be stable; the intent is for them to be a kind of rolling release candidate that could be turned into a release in short order. I've just pushed a bunch of commits to them that have

Re: [Flightgear-devel] trees

2009-11-24 Thread Tim Moore
On 11/24/2009 07:53 AM, syd adams wrote: I'll try again ... attached an image so the first email didnt go through . The trees are now thinner here , and knocking my framerate down by 10 fps with the same options I ran before . Trees are being hidden now by the tree texture in front ... they

Re: [Flightgear-devel] trees

2009-11-24 Thread Tim Moore
On 11/24/2009 10:23 AM, Tim Moore wrote: On 11/24/2009 07:53 AM, syd adams wrote: I'll try again ... attached an image so the first email didnt go through . The trees are now thinner here , and knocking my framerate down by 10 fps with the same options I ran before . Trees are being hidden now

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material Effect.hxx, 1.8,

2009-11-23 Thread Tim Moore
On 11/23/2009 10:54 PM, Martin Spott wrote: Tim Moore wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene/material In directory baron.flightgear.org:/tmp/cvs-serv25138/simgear/scene/material Modified Files: Effect.hxx Log Message: Drop required Boost version from 1.37

Re: [Flightgear-devel] boost library version

2009-11-22 Thread Tim Moore
I've changed the new code that uses boost::unordered_map to use the Boost TR1 package instead; this will pick up the implementation's std::tr1::unordered_map if it exists. Otherwise you'll get a compilation error. I've dropped the Boost version we depend on back to 1.34. That said... On

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Tim Moore
On 11/16/2009 09:50 PM, Martin Spott wrote: Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. The prop disc of the Seneca, when lit almost

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Tim Moore
On 11/17/2009 01:53 AM, Victhor Foster wrote: I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/15/2009 08:21 PM, Vivian Meazza wrote: Csaba Halász wrote: On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote: I just did a build from cvs and did a quik run on KSFO with the c172 witch seems to be ok, but running at an airport that is not in the base pkg,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/16/2009 02:30 AM, Victhor Foster wrote: FG works again here, but there are bugs with your code. Some models are untextured, some are textured, and the shading is weird. Like when you have the ambient value lower than rgb on a material setting on a model. The side away from the light

[Flightgear-devel] heads up -- effects for models

2009-11-14 Thread Tim Moore
I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed

Re: [Flightgear-devel] error: no matching function for call to ‘FGFX::set_velocity(SGVec3d) ’

2009-11-11 Thread Tim Moore
On 11/11/2009 08:24 PM, John Denker wrote: The current next branch won't compile chez moi. make[2]: Entering directory `.../fgs/src/Model' g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../.. -I../../src -I/games/orig/usr/include -I/usr/local/include -Wl,-rpath=/games/orig/usr/lib64

Re: [Flightgear-devel] [PATCH] recent segfaults caused by jsbsim and property tree

2009-11-11 Thread Tim Moore
On 11/12/2009 04:19 AM, Csaba Halász wrote: Hi Everybody! As you may know we have been recently investigating mysterious segfaults experienced with some jsbsim aircraft such as the f16 or the hansajet. I have identified the following problems: 1) SGPropertyNode::getNode apparently stops

Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Tim Moore
On 11/10/2009 09:36 AM, Alasdair Campbell wrote: On a totally different subject, I recall your kind offer of some patches you have available on gitorious. I would be very grateful if you could mail me the patches you have made to commlist.cxx. That patch was checked into CVS on November 8th.

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-08 Thread Tim Moore
, suppose you are over the Indian Ocean, at (lat,lon) = (0,90). Then the reference frame for attitudes can be achieved via: -- Heading = south. -- Pitch = level flight. -- Bank = level flight. On 11/06/2009 02:48 PM, Tim Moore wrote: You need to show your work

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-04 Thread Tim Moore
On 11/03/2009 09:19 PM, Curtis Olson wrote: On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote: Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Tim Moore
On 11/03/2009 09:28 AM, Vadym Kukhtin wrote: Very good!! Is it possible to modify default shaders so they will look for normal map file? In theory, it's possible to do this with effects. I believe that you can do it with shaders today; doing bump maps using only the fixed function

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main fg_os_osgviewer.cxx, 1.28, 1.29 renderer.cxx, 1.127, 1.128

2009-11-01 Thread Tim Moore
On 11/01/2009 12:28 PM, James Turner wrote: On 31 Oct 2009, at 15:10, Ron Jensen wrote: Starting with fgfs --disable-real-weather-fetch --timeofday=noon Also reported on IRC by stuart, MyName, pab... And me. I believe this is fixed now; let me know if not. Tim

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-01 Thread Tim Moore
On 11/01/2009 06:28 PM, Erik Hofman wrote: At this time I've tried about everything to get the listener orientation aligned properly. What's needed it converting the ViewOrientation matrix (quaternation) and/or ViewOrientationOffset matrix (quaternation) to align with OpenGL and get the

Re: [Flightgear-devel] Call for Help (SoundSystem listener orientation)

2009-11-01 Thread Tim Moore
On 11/01/2009 06:28 PM, Erik Hofman wrote: At this time I've tried about everything to get the listener orientation aligned properly. What's needed it converting the ViewOrientation matrix (quaternation) and/or ViewOrientationOffset matrix (quaternation) to align with OpenGL and get the

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main fg_os_osgviewer.cxx, 1.28, 1.29 renderer.cxx, 1.127, 1.128

2009-10-31 Thread Tim Moore
On 10/31/2009 04:58 AM, Ron Jensen wrote: On Fri, 2009-10-30 at 18:15 -0500, Tim Moore wrote: Update of /var/cvs/FlightGear-0.9/source/src/Main In directory baron.flightgear.org:/tmp/cvs-serv5452/src/Main Modified Files: fg_os_osgviewer.cxx renderer.cxx Log Message: fix moon lighting

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main fg_os_osgviewer.cxx, 1.28, 1.29 renderer.cxx, 1.127, 1.128

2009-10-31 Thread Tim Moore
On 10/31/2009 08:34 AM, Tim Moore wrote: On 10/31/2009 04:58 AM, Ron Jensen wrote: On Fri, 2009-10-30 at 18:15 -0500, Tim Moore wrote: Update of /var/cvs/FlightGear-0.9/source/src/Main In directory baron.flightgear.org:/tmp/cvs-serv5452/src/Main Modified Files: fg_os_osgviewer.cxx

Re: [Flightgear-devel] Altimeter setting does not produce correct field altitude

2009-10-28 Thread Tim Moore
On 10/28/2009 05:53 PM, Ron Jensen wrote: On Wed, 2009-10-28 at 09:56 -0600, dave perry wrote: Tim Moore wrote: On 10/27/2009 01:49 PM, dave perry wrote: Tim Moore wrote: On 10/17/2009 07:42 PM, Ron Jensen wrote: On Sat, 2009-10-17 at 11:24 -0600, dave perry wrote

Re: [Flightgear-devel] Altimeter setting does not produce correct field altitude

2009-10-27 Thread Tim Moore
On 10/27/2009 01:49 PM, dave perry wrote: Tim Moore wrote: On 10/17/2009 07:42 PM, Ron Jensen wrote: On Sat, 2009-10-17 at 11:24 -0600, dave perry wrote: With current cvs update on my notebook, I am not getting the correct field elevation when I set the altimeter to match the real

Re: [Flightgear-devel] Altimeter setting does not produce correct field altitude

2009-10-26 Thread Tim Moore
On 10/17/2009 07:42 PM, Ron Jensen wrote: On Sat, 2009-10-17 at 11:24 -0600, dave perry wrote: With current cvs update on my notebook, I am not getting the correct field elevation when I set the altimeter to match the real weather altimeter setting. It is off by 160 feet today at KLMO

Re: [Flightgear-devel] [GIT] various fixes including atcvoice, commlist and nans

2009-10-26 Thread Tim Moore
On 10/26/2009 06:30 PM, Alan Teeder wrote: With the current CVS and VC++ 2008 Express I now get this compilation error: Compiling... fg_init.cxx ..\..\..\src\Main\fg_init.cxx(149) : error C3861: 'gethostname': identifier not found Also, as already discussed here, #include

Re: [Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS:

2009-10-24 Thread Tim Moore
On 10/24/2009 05:30 PM, Curtis Olson wrote: On Sat, Oct 24, 2009 at 10:11 AM, Heiko Schulz aeitsch...@yahoo.de mailto:aeitsch...@yahoo.de wrote: Why has a such a serious project like FGFS no real support from lawyer in such things like Flight Pro Sim? ... Neither of these

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