Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Renk Thorsten
Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take the rainbow

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Vivian Meazza
Thorsten Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread TDO Brandano
2013 13:34:36 +0100 Subject: Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful? Thorsten Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Renk Thorsten
Removing the rainbow effect spoils the highly polished aluminium effect on the b29 and the Lightning F1. As I said, I don't plan to remove it for good. Quoting myself: in any case a 2d texture lookup call seems an overkill for a simple 1d color table, so I plan to replace that by a

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-19 Thread Renk Thorsten
Ive been thinking about this since since you posted, and now i'm curious to see it.My initial fear was more framerate drop, but if it can be truly disabled I think its worth a try I think one thing we have pretty consistently implemented in the effect framework is that all effects can be

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-18 Thread AJ MacLeod
On Wed, 17 Apr 2013 06:35:19 + Renk Thorsten wrote: But okay, I asked for feedback and I got it - point taken, feature not considered interesting from the modeller side. My modelling activity is in extended limbo at the moment so I was reluctant to comment, but the lack of texturing on

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-18 Thread syd adams
Ive been thinking about this since since you posted, and now i'm curious to see it.My initial fear was more framerate drop, but if it can be truly disabled I think its worth a try.Currently I can disable shaders and get decent performance , 30-40 fps , which makes a flight doable.I do keep trees

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-17 Thread Renk Thorsten
I'd say no , its easy enough to do without yet another shader, since each new shader 'improvement has me tweaking my aircraft to get back the frame rates I lost.But thanks for offering. Well, according to GLSL specifications and my experiments, texture lookups cannot be made conditional on a

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-17 Thread Faber
Am Tue, 16 Apr 2013 06:34:26 + schrieb Renk Thorsten thorsten.i.r...@jyu.fi: I have a question to aircraft/cockpit modellers: Would a shader effect with the equivalent of a grain texture be useful to you? For the terrain, the grain texture is a semi-transparent overlay pattern of

[Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread Renk Thorsten
I have a question to aircraft/cockpit modellers: Would a shader effect with the equivalent of a grain texture be useful to you? For the terrain, the grain texture is a semi-transparent overlay pattern of grainy dots - which is superimposed on the normal texture at 25 times the nominal

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread syd adams
I'd say no , its easy enough to do without yet another shader, since each new shader 'improvement has me tweaking my aircraft to get back the frame rates I lost.But thanks for offering. Syd On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I have a question to

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread Clement de l'Hamaide
Hi Thorsten, I would follow the same opinion as Syd. I think Gimp/Inskape/Photoshop... are enough powerful to create correct texture. Of course it requires some time of work... But isn't it expected to spend some of our time in order to have a beautiful aircraft ? :) Thanks you for proposing !