Hello WillyB,
I had a look at the screen shots and I think the problem about the normals has
been answered pretty clearly.
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient to it - was this intentional? While you're
trying to sort out
On Sunday 29 June 2003 18:19, WillyB wrote:
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient to it - was this intentional? While
you're trying to sort out geometry and smoothing problems, using a
texture with a subtle gradient
On Sunday 29 June 2003 22:21, Erik Hofman wrote:
Hi,
This is a heads up for some changes to the keyboard bindings. As of now
the following changes are in effect:
* shift escape ... reset FDM (Note: this doesn't work on IRIX)
* ctrl w ... turn on wing leveler
* g... gear
On Sunday 29 June 2003 20:27, Christopher S Horler wrote:
There's some strange smoothing going on too - most of the polys seems
to be getting smoothed independently of each other i.e. the wings and
left tailplane in pic 12 compared with the right tailplane in this pic.
I think now
On Wednesday 02 July 2003 11:32, Melchior FRANZ wrote:
* Innis Cunningham -- Wednesday 02 July 2003 11:21:
Thanks Melchior I have found the area and modified the text will do a
build and see how it goes.
Ahh ... don't bother. I've now dos-ified my a320-fb.ac and
can reproduce the error.
Hello all,
where are people getting their plib cvs from? I was getting it from
sourceforge but there seems to have been a problem with that for a few days
now. Does anyone know of any mirrors anywhere?
LeeE
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On Wednesday 02 July 2003 19:49, Melchior FRANZ wrote:
* Lee Elliott -- Wednesday 02 July 2003 20:40:
where are people getting their plib cvs from? I was getting it from
sourceforge but there seems to have been a problem with that for a few
days now. Does anyone know of any mirrors
On Wednesday 02 July 2003 20:03, Lee Elliott wrote:
On Wednesday 02 July 2003 19:49, Melchior FRANZ wrote:
* Lee Elliott -- Wednesday 02 July 2003 20:40:
where are people getting their plib cvs from? I was getting it from
sourceforge but there seems to have been a problem
[...snip...]
I didn't get any errors when loading the model into AC3D but it
definitely doesn't like that texture.
I have no problem to see the texture with ac3d v3.0
I'm using v3.6. Seems as though it might have been due to an old version of
plib - I managed to get an update from cvs a
On Thursday 03 July 2003 00:40, Lee Elliott wrote:
[...snip...]
I didn't get any errors when loading the model into AC3D but it
definitely doesn't like that texture.
I have no problem to see the texture with ac3d v3.0
I'm using v3.6. Seems as though it might have been due to an old
On Thursday 03 July 2003 21:52, Christian Mayer wrote:
Richard A Downing FBCS schrieb:
On Thu, 03 Jul 2003 20:52:49 +0200
Christian Mayer [EMAIL PROTECTED] wrote:
IMHO we should require a card with TL setup as minimum, i.e. GeForce
class. And they should be able to handle a
On Friday 04 July 2003 03:03, WillyB wrote:
Hello!
Just got done flying around KSFO for about an hour w/ one of my sons, the 11
yr old via networked flightgears :)
What a Blast!
He asked me to ask you guys if you would make some guns for his airplane
becuase he wants shoot dad down!
On Friday 04 July 2003 15:18, Jon Berndt wrote:
Jim wrote:
Before we get too worked up about this... It has absolutely
nothing to do with modeling the aircraft. It is only a reference
point for positioning the 3D model in the scene. All the nose is,
sans pitot tubes and other items
On Friday 04 July 2003 19:02, Lawrence Manning wrote:
On Fri, 4 Jul 2003, Lee Elliott wrote:
I was playing at intercepts last night (and I think it was the first time
I'd
run FG properly since updating a couple of days ago).
I had a B-52 flying on AP between KLAX and KSEA in TF mode
On Saturday 05 July 2003 13:54, Christopher S Horler wrote:
I'd like to see leaking fuel, detaching flight control surfaces, and
most importantly the pilot parachuting away!
Additionally!
I'd like to be able to participate in massively multiplayer flightgear
games. I'm looking forward to
On Saturday 05 July 2003 21:19, Martin Spott wrote:
Jon Berndt [EMAIL PROTECTED] wrote:
I know (and can appreciate) that there is some sensitivity to warfare
kinds
of themes in FlightGear. However, I wonder if there might be some
acceptance of re-enactments of WWI/WWII dogfighting
On Sunday 06 July 2003 14:59, David Megginson wrote:
Lee Elliott writes:
The sad this is that much interesting research and developement has
been done for military systems and you can't really investigate
them outside that sphere. The good thing about a sim is that you
can. You
On Sunday 06 July 2003 20:39, Norman Vine wrote:
Jon Berndt writes:
http://www.airrace.org/raceCourse.php
Doesn't help
The contents of this Web site are copyright C2002-2003 Mark Johnston and
the Reno Air Racing Association.
No part of this Web site may be reproduced without the
Hello all,
While we're discussing texture sizes, I'd like to hear how people get on with
high-poly models.
While I have some problems if a lot of texture space is needed, I don't seem
to have any trouble with what I'd consider to be high poly models.
What are other peoples experiences in this
On Tuesday 08 July 2003 12:09, Norman Vine wrote:
Bernie Bright writes:
Norman Vine [EMAIL PROTECTED] wrote:
Jon S Berndt writes:
What's the potential of creating contrails for such a
thing as the X-15 rocket engine? Wingtip vortices? etc.?
Pretty good :-)
This
On Tuesday 08 July 2003 21:58, Curtis L. Olson wrote:
Lee Elliott writes:
Hello all,
While we're discussing texture sizes, I'd like to hear how people get on
with
high-poly models.
While I have some problems if a lot of texture space is needed, I don't
seem
to have any trouble
On Tuesday 08 July 2003 22:22, David Megginson wrote:
Lee Elliott writes:
Is there any way to come up with a rough guidence figure?
The untextured 737 model I just parked at KSFO has 392 vertices and
332 faces, according to Blender. That's
way too high if we're going to use a realistic
On Thursday 10 July 2003 21:54, Jorge Van Hemelryck wrote:
On Thu, 26 Jun 2003 23:40:48 +0200 (MET DST)
Piotr Jaworski [EMAIL PROTECTED] wrote:
And Manoeuvres:
2) roll (generaly impossible, only half roll)(but Lockheed Model
286(XH-51) and Cheyenne, Sikorsky CH53D, prototype S-60
On Thursday 10 July 2003 22:38, Curtis L. Olson wrote:
From the FWIW department ...
Today I was able to get FlightGear running on a 5 projector wrap
around display.
Here is a picture of the facility (when it was running other
software):
On Thursday 10 July 2003 23:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh outline of the fusilage and extrude
back?
More
On Friday 11 July 2003 13:39, Jim Wilson wrote:
David Culp [EMAIL PROTECTED] said:
First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg
This was just to test Aero-Matic, but it's turned out to be a nice flying
machine.
Only three projects at once? ;-) Wow. Nice stuff!
The
On Sunday 13 July 2003 10:54, David Megginson wrote:
Erik Hofman writes:
I mean we now have a tower view, we might come up with a final Approach
view and someday somebody will come by and asks for a windsock view.
Those are really candidates for a view selection dialog.
Two truly
On Sunday 13 July 2003 10:39, Frederic Bouvier wrote:
I vote for to remove this sharp edge smoothing artefact.
-Fred
That would save me a lot of time:)
LeeE
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On Sunday 13 July 2003 11:14, Norman Vine wrote:
Jim Wilson writes:
we could keep the .ac .3ds .whatever files as they are in the base package
and require that you run a 'scenery' compiler before you actually run FGFS
after a scenery update.
While it's great that we _can_ use .3ds models,
On Sunday 13 July 2003 11:07, David Megginson wrote:
Frederic Bouvier writes:
I vote for to remove this sharp edge smoothing artefact.
All of our airplanes will start looking a lot worse.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
On Sunday 13 July 2003 00:01, [EMAIL PROTECTED] wrote:
Hello,
[snip]
3. What about AI controlled airplanes AND ships?
It would be great to see some airplanes in the air and ships
on the sea in flighgear that fly/drive their routes.
Is such a dynamic scenery feature in development?
If yes,
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though.
Texture space shouldn't be a problem
I am assuming of course that the 'daytime
On Sunday 13 July 2003 15:33, Norman Vine wrote:
Lee Elliott writes:
On Sunday 13 July 2003 14:38, Norman Vine wrote:
Lee Elliott writes:
Night textures would be nice too but texture space is at a bit of a
premium
atm. ;) There are already some nice sky effects though
On Sunday 13 July 2003 17:26, John Wojnaroski wrote:
There has been work started on very impressive 3D clouds. That said
there's a lot that FlightGear has them MSFS probably never will have.
That sounds great. :)
I tried to compile the cvs version last night but got an error, do
On Monday 14 July 2003 00:35, Michael Selig wrote:
At 7/13/03, Erik wrote:
Michael Selig wrote:
I would like to ask, however, that a view menu structure be in place
before removing the current various 'v'-key views.
That was the intention. Did something go wrong?
Something go wrong
On Monday 14 July 2003 13:37, Norman Vine wrote:
Lee Elliott writes:
On Monday 14 July 2003 01:59, Norman Vine wrote:
Nothing says you can't change your local source
The following reverts to the previous HUD
Ta for that but I'd rather manage with the standard FG as far
On Tuesday 15 July 2003 15:34, Curtis L. Olson wrote:
James Turner writes:
Yes, it looks great. However, it has unearthed a *serious* (ahem) issue
with the collision detection logic.
You can't fly under the bridge. I tried it once, in the airbus, and
figured i'd clipped the tail on
On Wednesday 16 July 2003 18:19, Jim Wilson wrote:
These changes should preserve previous functionality (with the exception of
a
couple bug fixes).
Bugs fixed:
- AP no longer resets the error accumulator when switching altitude modes or
just closing the autopilot GUI. It will not be
Hello all,
could I suggest that the FlightGear/Input/Joysticks/Deafult/joystick.xml axis
2 throttle binding is amended to that it operates on
/autopilot/control-overrides/throttle instead of having eight separate
entries for up to eight engines?
First of all, eight isn't enough;)
And
On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote:
How much of real life potential scenery do you thing is copyrighted ? I
know one good example of that, it's the Eiffel Tower (in Paris, for those
who wouldn't know) by night. It has had a lighting system since new year
2000, and I
On Friday 18 July 2003 04:06, Curtis L. Olson wrote:
I have implimented a first stab at an instant replay system and have
just commited it to CVS. The system continuously records your flight
data and allows you to play back your flight.
Saving flight data at full resolution can quickly burn
On Friday 18 July 2003 04:06, Curtis L. Olson wrote:
I have implimented a first stab at an instant replay system and have
just commited it to CVS. The system continuously records your flight
data and allows you to play back your flight.
Saving flight data at full resolution can quickly burn
On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
Martin Spott wrote:
Kris Feldmann [EMAIL PROTECTED] wrote:
After the posting here of the Eifel tower fly-through, I tried to
duplicate the maneuver in MSFS. Their tower has solid sides with
transparency in the bitmap and thus one
On Friday 18 July 2003 22:42, Michael Selig wrote:
At 7/18/03, Jim Wilson wrote:
Ok, I have a proposal. If this is ok with everyone I'll go ahead and do
the
xml for the bindings:
'v' - scrolls through a limited number of views. I'll just make it the
first
3 defined views. If the
On Friday 18 July 2003 13:30, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
The autopilot altitude hold seems a bit messed up though since yesterday -
quite bad porpoising - I checked that with the 747, a4, c-172 and a couple
of
mine. Terrain following still seems ok though
On Friday 18 July 2003 14:10, Jim Wilson wrote:
David Culp [EMAIL PROTECTED] said:
Anyone running FG on XBox/linux yet?
http://xbox-linux.sourceforge.net/index.php
Well, I'd have to be interested in console gaming. But heck all you'd need
now is a PS/2 emulator and x-box would
On Saturday 19 July 2003 00:41, Frederic Bouvier wrote:
Lee Elliott wrote:
On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
Martin Spott wrote:
Kris Feldmann [EMAIL PROTECTED] wrote:
After the posting here of the Eifel tower fly-through, I tried to
duplicate
On Saturday 19 July 2003 05:21, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
With the YF-23 it's
very obvious.
Hi Lee,
In a separate message I've sent a patch to backout the target climb rate
fix.
I was able to stabalize the A/P by making adjustments with the fix
On Saturday 19 July 2003 08:37, Melchior FRANZ wrote:
* Lee Elliott -- Saturday 19 July 2003 00:54:
I'm with Michael entirely on this. Adding new stuff is
great but not if it's at the expense of old features.
Sigh ... We =do= remove old features once in a while (and
Network-OLK
On Saturday 19 July 2003 14:00, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
Could youi give me a quick nod when there's a new vers to try?
After looking some more, I'm going to hold off on that for now. Go ahead
and
use the patch I posted last night. What I was shooting
On Saturday 19 July 2003 14:33, Lee Elliott wrote:
On Saturday 19 July 2003 14:00, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
Could youi give me a quick nod when there's a new vers to try?
After looking some more, I'm going to hold off on that for now. Go ahead
On Sunday 20 July 2003 02:23, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
I saw you'd reverted the target climb rate calcs in cvs and now that the
old
alt hold is back I can see that the auto throttle response seems
considerably
improved.
You may want to play
On Sunday 20 July 2003 15:16, Major A wrote:
Ta for the info. I found that the auto-throttle holds the set speed very
well, even between different a/c types and it was very easy to match
speeds
between them. Using multiplay, with a B-52 and a YF-23 both set to the
same
ap speed,
On Monday 21 July 2003 23:55, Jim Wilson wrote:
Lawrence Manning [EMAIL PROTECTED] said:
Running latest CVS now (well, as of yesterday). Flying 747 out of default
airport. I did not know autopoilot could take off. No idea if this is a
designed feature, but it is nice.
After
On Tuesday 22 July 2003 21:18, Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
Curtis L. Olson wrote:
I have just committed a round of updates and reorganizations for Lee's
YF23 model.
--aircraft=yf23-yasim
Check it out, it's beautifully done, including nice gear
On Wednesday 23 July 2003 10:12, Erik Hofman wrote:
Matevz Jekovec wrote:
All F-16 3d models in Falcon are made by Robert PumpyHead Lozada. He
licensed his models under royalty-free license (personally, I don't
quite understand this license, so I attached it beside if anyone can
tell
On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote:
Hi,
I just committed an update to simgear to add support for a scale
animation type (in addition to rotate and translate.)
If someone can tell me where the model animation is documented I will
update the docs as well.
One use for
On Wednesday 23 July 2003 20:27, Curtis L. Olson wrote:
David Megginson writes:
It's in docs/Model/fgfs-model-howto.html. You have to check out the
docs module of FlightGear to get it, though, since it's not part of
the main source distro. When I have time, I'd like to get it into the
On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote:
I was thinking about scaling for gear actuators too. Would it be
possible to scale along an arbitrary axis ? possibly with 3 different
scale factors, or is it beyond the scope of this change ?
-Fred
I don't think you'd really _want_
Hello All,
I think I've found a bit of a problem with the way that u/c gear is being
defined.
In the preferences file there's a single gear entry with three wheel entries
to handle the brakes. While this is fine for light a/c with fixed gear, it
doesn't work right with larger a/c with
On Thursday 24 July 2003 22:15, Lee Elliott wrote:
Hello All,
I think I've found a bit of a problem with the way that u/c gear is being
defined.
In the preferences file there's a single gear entry with three wheel entries
to handle the brakes. While this is fine for light a/c
On Friday 25 July 2003 01:12, Tony Peden wrote:
On Thu, 2003-07-24 at 05:19, Frederic Bouvier wrote:
Tony Peden wrote:
On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote:
Could you explain the syntax of the part in the jsbsim config file
:
COMPONENT NAME=Flaps Control
On Friday 25 July 2003 01:19, Jim Wilson wrote:
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
YASim airplanes start flying really crappy if you try to go
inverted.
If you don't believe me, just try taking the 747 on 100' AGL
inverted
pass over SFO. :-)
On Friday 25 July 2003 03:09, Curtis L. Olson wrote:
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
changes for the front page. What do people think? The sample is up
at geocities so ignore the
On Thursday 24 July 2003 09:51, Frederic Bouvier wrote:
Hi,
I am trying to model the A320 flaps. I has 5 positions but in the
keyboard or joystick bindings, each time I hit the flap down button,
/controls/flight/flaps is increased by rawly 1/3, leading to only
four possibilities. Would it
On Friday 25 July 2003 13:48, Christopher S Horler wrote:
Here's a few questions (btw the topic is the best word I could think
of).
Stopping distances - I wondered if we were modelling these correctly on
any aircraft - specifically on the larger ones such as the b52 and 747.
Fuel Burn - I
On Friday 25 July 2003 21:56, Matevz Jekovec wrote:
I have PII 333 Mhz with GF2MX 32MB on PCI and 256 MB of SDRAM. I have
Abit LX something motherboard and SBAWE64 on ISA (I'm about to buy Live!
in the next few days). I would like to run FGFS smoothly (that's about
15-20 FPS) on GNU/Debian
Just an update on this.
I can re-arrange the default keboard (and presumably js - haven't tried yet)
bindings from the default settings in preferences by entries in the a/c
set.xml file.
This means I can change the brake set-up from one gear and three wheels, with
a brake on each wheel, to
On Monday 28 July 2003 14:24, Jim Wilson wrote:
...aircraft already have xml that does this by selecting out the cockpit and
maybe gear when they are viewed from a certain distance. In that case the
That idea hadn't ocurred to me at all, and I hadn't spotted it in any of the
other a/c
On Wednesday 30 July 2003 00:35, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
Changing the model would stop that working of course, as the geometry
would've
changed, but it's a quick and simple way of getting a 'lite' (er) version
of
a model, at least with regard to texture
On Wednesday 30 July 2003 20:35, Erik Hofman wrote:
Jon Berndt wrote:
http://www.msnbc.com/news/946048.asp?0cv=CB10
And all of a sudden it looked like a B-1.
Erik
LOL
:)
LeeE
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From the description of the a/c oscillating, I'd guess you're using auto-pilot
heading hold/wing-leveller. Try it without and you shouldn't get any
oscillation. You can also get pitch oscillation or porpoising in some a/c at
low speeds with AP alt hold too - that can be tamed by increasing
On Friday 01 August 2003 16:44, Major A wrote:
Take the dc3 up to 5000' and cut engines whilst cruising. Without
paying any attention to maintaining altitude, make some shallow turns
and try to glide around for a while then try and land the plane once you
get the feel for it.
I
On Saturday 02 August 2003 15:23, Curtis L. Olson wrote:
Erik Hofman writes:
Curtis L. Olson wrote:
Erik Hofman writes:
Hi,
I've updated the lighting to reflect the following:
scene_ambient = fog_color * ambient
scene_diffuse = fog_color * diffuse
scene_specular =
On Sunday 03 August 2003 09:42, Erik Hofman wrote:
Lee Elliott wrote:
I'm not sure about the distinction between ambient and diffuse here.
Ambient defines the color at the unlit side of the object.
Diffuse defines the color at the illuminated side.
Erik
Ta. So ambient would be 'white
On Sunday 03 August 2003 19:42, Norman Vine wrote:
Erik Hofman writes:
...
see
http://www.vso.cape.com/~nhv/files/fgfs/clouds/
That looks like the basis of a _really_ _good_ cloud solution:)
LeeE
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On Sunday 03 August 2003 19:51, Andreas wrote:
On Sun, Aug 03, 2003 at 02:42:34PM -0400, Norman Vine wrote:
Why don't you just 'try it' and determine that for yourself :-)
see
http://www.vso.cape.com/~nhv/files/fgfs/clouds/
On a side note, check the propeller on this one:
On Monday 04 August 2003 17:53, Erik Hofman wrote:
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
Ambient defines the color at the unlit side of the object.
Thus lighting ambience affects the darkness of the shadows. The ambience
lighting tables represent a tradeoff between
On Monday 04 August 2003 14:42, Erik Hofman wrote:
Norman Vine wrote:
IMO the 'new' series is far to blue
I am working my way through to see how all fits together.
As I see it now the original behavior is excellent for sunny, non cloudy
and high visibility days (California?).
The
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote:
Hi,
I just wanted to float an idea on the list and see if anyone had any
comments. This isn't an official proposal and I'm not chomping at the
bit to make a change. It's just an idea I find interesting to think
about and I'd like to
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
[snip...]
My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan.
Agreed on the 56m span - how did you get the wing length figure Jim? I just
checked the dimensions on the model again and got just under 32 m.
This is
On Friday 08 August 2003 00:07, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
[snip...]
My quick calcs show 26.0m for wing length. The aircraft has a 56m
wingspan.
Agreed on the 56m span - how did you get the wing length
On Friday 08 August 2003 04:10, Lee Elliott wrote:
On Friday 08 August 2003 00:07, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
I've got it over-performing just a bit now (got to over 4ft with 2/4
fuel
load, and a bit too fast). Just got to edge it back a bit.
LeeE
Oops
: [Flightgear-devel] CYTZ
and CNTower)
David Megginson writes:
Lee Elliott writes:
Perhaps we need a directory in Scenery that can be scanned for
world landmarks like this. Could the model and location data be
defined in an xml file? Would it be possible to animate them
On Friday 08 August 2003 03:37, David Megginson wrote:
Here's a JPEG of the default 172 finishing a landing roll at CYTZ
Toronto/City Centre (aka Toronto Island) with the CN Tower in the
background:
http://www.megginson.com/flightsim/cytz.jpg
That looks pretty good - I want one:)
I
On Saturday 09 August 2003 16:19, David Megginson wrote:
Curtis L. Olson writes:
Practically speaking, if no one wants to step forward to do this, I
will just reconfigure the lists to allow all posts to go through
immediately.
Why not reconfigure so that all posts by non-members
On Wednesday 06 August 2003 15:35, Major A wrote:
The stall speed figure I found for the B-52 was 169 kts :)
Yes, without flaps. I haven't ever seen the described effect without
flaps, though.
Are you flying with default weather conditions? The wind settings are
could
easily
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
The B-52 is proving quite a tricky one to get right. Some of the
characteristics almost seem mutaully exclusive and it can be hard to
reconcile them. For example, I found max speeds of 554 kts
On Tuesday 05 August 2003 19:01, Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 05 August 2003 19:53:
I don't think either OSG nor OpenSG support the .ac format.
OpenSceneGraph does. The ac3d-plugin says:
// AC3D loader for models generated by the AC3D modeller (www.ac3d.org)
// part
On Tuesday 05 August 2003 00:12, Jim Wilson wrote:
Curtis L. Olson [EMAIL PROTECTED] said:
Lee Elliott writes:
I've noticed this effect too, on the 2d clouds. I think it's an
ordering
issue. When I use transparent objects/textures in a model I have to be
careful of it's position
On Saturday 09 August 2003 09:56, Erik Hofman wrote:
Jim Wilson wrote:
Might be easier to just place the Landmarks tree at the root of the
Scenery
tree like Scenery/Landmarks/ where the Landmarks subdirectory has a tree
of
its own in the same layout as the Scenery directory. Then you
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote:
When running fgfs --enable-clouds3d, I get
...
GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid.
- Matevz
Are you running X in 16bpp or
Hello List,
The stand-alone YASim solver doesn't appear to have been updated after my last
couple of cvs updates - I noticed that I was getting different solutions
displayed from FG and the stand-alone solver.
Can anyone confirm this?
LeeE
___
On Wednesday 13 August 2003 22:18, Erik Hofman wrote:
[snip...]
* Both the main airports in the field of view are far too easy to see in
FGFS, and you can even see Hawthorne and Long Beach's (?) locations too.
That is definitely wrong; even LAX should be almost invisible from here.
* In
On Wednesday 13 August 2003 17:59, Martin Spott wrote:
Jon Berndt [EMAIL PROTECTED] wrote:
Somehow I managed to build flightgear and end up with a 42 MB executable.
Did you try to strip that beast ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Wednesday 13 August 2003 19:16, Frederic Bouvier wrote:
Lee Elliott wrote:
On Wednesday 13 August 2003 17:59, Martin Spott wrote:
Jon Berndt [EMAIL PROTECTED] wrote:
Somehow I managed to build flightgear and end up with a 42 MB
executable.
Did you try to strip that beast
On Wednesday 13 August 2003 20:06, Curtis L. Olson wrote:
Lee Elliott writes:
Ta for the explanation. As I just said, before I read this;), the only
difference that I'm aware of was setting the CFLAG and CXXFLAG variables.
Could doing this clear the '-g' option, which is presumably
On Thursday 14 August 2003 23:16, Frederic Bouvier wrote:
Al West wrote:
Ouch - the nvidia drivers don't support 24bpp.
Are you running X in 16bpp or 24bpp? I think 3d clouds need
a 24bpp display.
setting 24bpp or 32bpp has the same effect.
-Fred
Sometimes you have to
On Thursday 07 August 2003 19:30, Major A wrote:
554 @ 21000ft 495 @ 46500ft were the two maxes I've tried. I can get
554 @
21000ft but I couldn't get it over 38000ft, and it took ages to crawl
there.
This was still below the rated speeds. I haven't been able to get it to
solve
On Thursday 07 August 2003 20:14, Matevz Jekovec wrote:
I downloaded the latest CVS version of FlightGear and took an evening
flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate
was from 13-15 FPS, I had no CTDs and new lighting effects are great. I
took few screenshots:
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