[Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hello!

As there have been commits on TerraGear CVS I had to update the Custom
Scenery patches, so therefore there is a new fgfs-builder release.

This release is currently only available as a tar-ball from
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder

Note that this also includes several patches to TerraGear, some of which
are build fixes, but also additions of tools such as ogrdecode and
modifications to shape-decode. A tool for using DEM data in any
GDAL-readable format called gdalchop is currently under development and
will serve to allow using e.g. the CGIAR preprocessed SRTM data, which
is delivered as GeoTIFF (with some unfortunate properties regarding the
tiling).

I had already submitted these patches to Curt, but it seems that within
about 8 months there hasn't been a single slot of time in which he was
able to review them. As I don't have access to TerraGear CVS and
probably won't get any in the near future, I have switched to managing
my additions locally with git, following the examples of others here on
the list (Pigeon, John, Hans Fugal, ...).

Keeping the patches up to date to CVS without having access to a proper
VCS would become a PITA otherwise.

Note that Custom Scenery also wants to go further on development and
enhancement of TerraGear. We will synchronise with the official
TerraGear CVS regularly and provided that acceptance of our patches is
probable we will submit our changes back.

However, given the past history of our submissions and the consistent
refusal by Curt to give at least one of the team CVS write-access to
make use of the VCS facilities (e.g. going out on a development branch),
we now plan to actively fork TerraGear.

This does not mean that additions and large changes may happen soon, but
it just relieves us of an important management burden for bringing
TerraGear forward and it should relieve Curt of our constant nagging. ;-)

Just to clarify once more, in case it wasn't clear already: There is no
bad mood behind this mail at all. We just want to move on.

TerraGear is being criticized for its current state and to a large
extent that criticism is justified. We would like to try enhancing it
and making it more useable. A proper development environment is one
requirement for the work that is ahead of us and while we would have
liked to have done that within the already pretty sparsely used
facilities, time has shown that it will not be possible so we're only
creating a proper platform for our work. We are not breaking up with
FlightGear, quite to the contrary.

Cheers,
Ralf



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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Heiko Schulz
Nice to hear!

So the developement goes on? So it get's more
userfriendly, and more independant of the platform?

That's something we are really needing. 
I hope there is will be a healthy competeion between
terragear and fgsd!

Regards
HHS
--- Ralf Gerlich [EMAIL PROTECTED] schrieb:

 Hello!
 
 As there have been commits on TerraGear CVS I had to
 update the Custom
 Scenery patches, so therefore there is a new
 fgfs-builder release.
 
 This release is currently only available as a
 tar-ball from

ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder
 
 Note that this also includes several patches to
 TerraGear, some of which
 are build fixes, but also additions of tools such as
 ogrdecode and
 modifications to shape-decode. A tool for using DEM
 data in any
 GDAL-readable format called gdalchop is currently
 under development and
 will serve to allow using e.g. the CGIAR
 preprocessed SRTM data, which
 is delivered as GeoTIFF (with some unfortunate
 properties regarding the
 tiling).
 
 I had already submitted these patches to Curt, but
 it seems that within
 about 8 months there hasn't been a single slot of
 time in which he was
 able to review them. As I don't have access to
 TerraGear CVS and
 probably won't get any in the near future, I have
 switched to managing
 my additions locally with git, following the
 examples of others here on
 the list (Pigeon, John, Hans Fugal, ...).
 
 Keeping the patches up to date to CVS without having
 access to a proper
 VCS would become a PITA otherwise.
 
 Note that Custom Scenery also wants to go further on
 development and
 enhancement of TerraGear. We will synchronise with
 the official
 TerraGear CVS regularly and provided that acceptance
 of our patches is
 probable we will submit our changes back.
 
 However, given the past history of our submissions
 and the consistent
 refusal by Curt to give at least one of the team CVS
 write-access to
 make use of the VCS facilities (e.g. going out on a
 development branch),
 we now plan to actively fork TerraGear.
 
 This does not mean that additions and large changes
 may happen soon, but
 it just relieves us of an important management
 burden for bringing
 TerraGear forward and it should relieve Curt of our
 constant nagging. ;-)
 
 Just to clarify once more, in case it wasn't clear
 already: There is no
 bad mood behind this mail at all. We just want to
 move on.
 
 TerraGear is being criticized for its current state
 and to a large
 extent that criticism is justified. We would like to
 try enhancing it
 and making it more useable. A proper development
 environment is one
 requirement for the work that is ahead of us and
 while we would have
 liked to have done that within the already pretty
 sparsely used
 facilities, time has shown that it will not be
 possible so we're only
 creating a proper platform for our work. We are not
 breaking up with
 FlightGear, quite to the contrary.
 
 Cheers,
 Ralf
 
 
 

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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hi!

Heiko Schulz wrote:
 Nice to hear!
 
 So the developement goes on? So it get's more
 userfriendly, and more independant of the platform?

We don't have a development plan yet. There are some things we'd like to
adress in the near future such as interfacing to GDAL and OGR, but there
are some more things on our mind that we might start working on.

Essentially the basic workflow of TerraGear will probably stay the same
due to the possibility of parallelisation for automatic scenery
building, but we'll probably need some more finetuned interface if we
want to implement instantaneous and local scenery rebuilds from
mapserver.flightgear.org on submission of new local data.

 I hope there is will be a healthy competeion between
 terragear and fgsd!

As far as I view the relationship between fgsd they are more
complementary than competitors. TerraGear is clearly better suited for
automatic rebuilding as we will need it based on the scenery database,
while fgsd is more suited for local work.

So we will clearly not focus our work on competing with fgsd.

I have to stress that there might not be big movement straight ahead,
but currently I have some spare time to work on some TerraGear
extensions, so it was the time to establish the work environment.

Cheers,
Ralf

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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Heiko Schulz
Nice to hear!

So the developement goes on? So it get's more
userfriendly, and more independant of the platform?

That's something we are really needing. 
I hope there is will be a healthy competeion between
terragear and fgsd!

Regards
HHS
--- Ralf Gerlich [EMAIL PROTECTED] schrieb:

 Hello!
 
 As there have been commits on TerraGear CVS I had to
 update the Custom
 Scenery patches, so therefore there is a new
 fgfs-builder release.
 
 This release is currently only available as a
 tar-ball from

ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder
 
 Note that this also includes several patches to
 TerraGear, some of which
 are build fixes, but also additions of tools such as
 ogrdecode and
 modifications to shape-decode. A tool for using DEM
 data in any
 GDAL-readable format called gdalchop is currently
 under development and
 will serve to allow using e.g. the CGIAR
 preprocessed SRTM data, which
 is delivered as GeoTIFF (with some unfortunate
 properties regarding the
 tiling).
 
 I had already submitted these patches to Curt, but
 it seems that within
 about 8 months there hasn't been a single slot of
 time in which he was
 able to review them. As I don't have access to
 TerraGear CVS and
 probably won't get any in the near future, I have
 switched to managing
 my additions locally with git, following the
 examples of others here on
 the list (Pigeon, John, Hans Fugal, ...).
 
 Keeping the patches up to date to CVS without having
 access to a proper
 VCS would become a PITA otherwise.
 
 Note that Custom Scenery also wants to go further on
 development and
 enhancement of TerraGear. We will synchronise with
 the official
 TerraGear CVS regularly and provided that acceptance
 of our patches is
 probable we will submit our changes back.
 
 However, given the past history of our submissions
 and the consistent
 refusal by Curt to give at least one of the team CVS
 write-access to
 make use of the VCS facilities (e.g. going out on a
 development branch),
 we now plan to actively fork TerraGear.
 
 This does not mean that additions and large changes
 may happen soon, but
 it just relieves us of an important management
 burden for bringing
 TerraGear forward and it should relieve Curt of our
 constant nagging. ;-)
 
 Just to clarify once more, in case it wasn't clear
 already: There is no
 bad mood behind this mail at all. We just want to
 move on.
 
 TerraGear is being criticized for its current state
 and to a large
 extent that criticism is justified. We would like to
 try enhancing it
 and making it more useable. A proper development
 environment is one
 requirement for the work that is ahead of us and
 while we would have
 liked to have done that within the already pretty
 sparsely used
 facilities, time has shown that it will not be
 possible so we're only
 creating a proper platform for our work. We are not
 breaking up with
 FlightGear, quite to the contrary.
 
 Cheers,
 Ralf
 
 
 

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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Melchior FRANZ
* Ralf Gerlich -- Friday 09 November 2007:
 I don't have access to TerraGear CVS and probably won't get any
 in the near future, I have switched to managing my additions
 locally with git,  

Maybe you don't want CVS access anymore, after you have dived
into git, but I think you should have access to TerraGear, and
maintain an alternative branch there. The main branch is a
sensible area, and I understand why Curt is conservative here.
It's not that you aren't trusted or deemed competent -- quite
on the contrary --, but not all of your goals might be project
goals yet. It looks like you aim for maximum quality and resolution,
and I sure would like to have that too. But I tried your Bodensee
tiles. Once or twice, and then never again. They made my machine
crawl. If that became default fgfs scenery, then I'd have to
leave the project (or ask people to donate a good machine).
Of course, I understand that there's also a lot of room for
improvements that don't force me to spend a few hundred Euro. :-)

m.

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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hi Melchior!

Melchior FRANZ wrote:
 Maybe you don't want CVS access anymore, after you have dived
 into git, but I think you should have access to TerraGear, and
 maintain an alternative branch there. The main branch is a
 sensible area, and I understand why Curt is conservative here.

I do understand Curt's point of view. It all started with the notion
that git would be a good idea to use for managing my stuff outside CVS...

 It's not that you aren't trusted or deemed competent -- quite
 on the contrary --, but not all of your goals might be project
 goals yet. It looks like you aim for maximum quality and resolution,

...but then we realised exactly that we have possibly different aims. In
principle this is a fork of course, but it also is a way to establish a
good technical environment for our development. I have grown quite fond
of git already. ;-)

 and I sure would like to have that too. But I tried your Bodensee
 tiles. Once or twice, and then never again. They made my machine
 crawl. If that became default fgfs scenery, then I'd have to
 leave the project (or ask people to donate a good machine).

Oh, we know that problem and it's one of our many issues we are working
on. But as you might know from 3D-modelling it's often easier to use
more triangles than less. Most of that btw comes from the high
additional triangles from the line data.

Cheers,
Ralf

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