Re: [Flightgear-devel] VATSIM support?

2011-01-27 Thread Arnt Karlsen
On Wed, 26 Jan 2011 21:38:18 -0500, Chris wrote in message 
1296095898.27791.1.camel@chrison-Aspire-5741G:

 On Tue, 2011-01-25 at 23:41 -0700, jac...@lfstech.com wrote:
  How about a show of hands?  Is there enough interest and volunteers
  to organize a team to tackle the problem?
 
 As I said in my original post, I'm not a programmer so,
 unfortunately, I couldn't help in that regard.  However, I'd be
 willing to help as an end-user/tester.
 
 Regards,
 
 Chris

..and, you are able to hire a Vatsim programmer to do the 
job for you, you then own the work because you hired someone 
to do it for you, therefore you can license your end product 
any darn way you please.  Now, if you hired man signs that 
NDA after you hire him, chances are you will be bound by 
that NDA because the reasonable assumption will suggest he 
did it on your behalf to do the job you hired him to do. 

..now, if you can find somebody who has already signed 
Vatsim's NDA, you are then able to hire them to do the 
job _without_ disclosing any Vatsim IP to you, it's all 
in how you, or your lawyer ;o) defines the job.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Martin Spott
Chris,
I think the benefit of having sort of a VATSIM-interface or -bridge for
FlightGear is pretty much unquestioned, therefore I'll leave these
details out. The point is a completely different one and probably
consist of just two simple parts:

1.) Like probably almost every other OpenSource projects, FlightGear
attracts its developer crowd (some would call it community) by the
features which are specific to OpenSource development in general: Free
access to the source code, multiple people working more or less
collaboratively on the same part/feature, shared responsibility and
certainly a lot more.
This is fundamentally different from the development model you'd be
forced into after signing an NDA: The NDA would presumably make almost
every flavour of collaboration and peer-review impossible and the
respective developer would end up as the sole responsible person for
interfacing a variety of different FlightGear versions on a colourful
bouquet of different platforms. Doesn't sound too attractive 

Chris O'Neill wrote:

 Correct me if I'm wrong, but what VATSIM seems to be saying is that they
 don't want just anybody trying to connect to their network, hence the
 only approved clients policy, and in order to enforce that policy they
 want to be the only source for releasing the source code.

As far as I can tell the we need to protect our sim network is void.
If they really make this claim, I'd consider it as a specious argument.
To put it into different words: I know of at least three distinct
implementations of VATSIM network protocols which had been created
without VATSIM's help by reverse engineering. Thus, if anyone is
seriously interested in compromising their network, there are
sufficient opportunities to do so.
One of the three people who reverse-engineered VATSIM-protocols was
saying in a joke that he suspected the main reason for VATSIM to keep
their protocol secret was not to disclose how poorly designed it is  :-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Arnt Karlsen
On Wed, 26 Jan 2011 09:56:41 + (UTC), Martin wrote in message 
ihor4p$ls0k$1...@osprey.mgras.de:

 Chris,
 I think the benefit of having sort of a VATSIM-interface or -bridge
 for FlightGear is pretty much unquestioned, therefore I'll leave these
 details out. The point is a completely different one and probably
 consist of just two simple parts:
 
 1.) Like probably almost every other OpenSource projects, FlightGear
 attracts its developer crowd (some would call it community) by the
 features which are specific to OpenSource development in general: Free
 access to the source code, multiple people working more or less
 collaboratively on the same part/feature, shared responsibility and
 certainly a lot more.
 This is fundamentally different from the development model you'd be
 forced into after signing an NDA: The NDA would presumably make almost
 every flavour of collaboration and peer-review impossible and the
 respective developer would end up as the sole responsible person for
 interfacing a variety of different FlightGear versions on a colourful
 bouquet of different platforms. Doesn't sound too attractive 

..and then there is the litigation risk, if you don't read 
nor sign any NDA, you can not violate that agreement.

..if you do sign a NDA, you risk having to hire an expensive 
contract law lawyer to try convince a pro-business judge that 
you the progressive pro-community hobbyist hacker did not 
do what that big business law team _claims_ you did. 

..http://groklaw.net/ has _several_ such stories, where even 
Big Blue has been stuck for over 7 years in US courts.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Chris O'Neill
On Tue, 2011-01-25 at 23:41 -0700, jac...@lfstech.com wrote:
 How about a show of hands?  Is there enough interest and volunteers to
 organize a team to tackle the problem?

As I said in my original post, I'm not a programmer so, unfortunately, I
couldn't help in that regard.  However, I'd be willing to help as an
end-user/tester.

Regards,

Chris




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Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread Chris O'Neill
[PREFACE:  I'm a FG end-user who's not a programmer, nor am I an
intellectual property rights attorney.  My sole desire is to use FG as a
realistic flight similator, as opposed to using it as a fun game.
Please consider the remarks below in that context.  Thanks!]

On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote:
 VATSIM requires any developer to sign a NDA before having access to
 their network, so it's not possible to make a open source client. SB747
 was made before the NDA requirement, but I suppose sources can't be
 released due to obvious licensing issues.

I'll get to this in a moment, but first...

 It seems it has been fixed so that it reports you as the aircraft you're
 currently using, but I'm not sure.

Just to be clear, sb747 hasn't been fixed to report the proper
aircraft but, rather, a workaround has been found whereby you file your
flight plan via simroutes.com and then once that's done you file a blank
flight plan with sb747.  Since your simroutes.com flight plan contains
the aircraft type, that's what is reported on VATSIM,

Now, back to the whole licensing/NDA issue...

IMHO, and with all due respect to those who might disagree, while the
ideal would be that an FG--VATSIM broker (to use VATSIM's term)
would be open source, I do not understand why this has to be mandatory?
If VATSIM were saying that FG itself had to become closed-source for it
to connect to their network, then I'd be in total agreement.  However,
that's NOT the case.

Correct me if I'm wrong, but what VATSIM seems to be saying is that they
don't want just anybody trying to connect to their network, hence the
only approved clients policy, and in order to enforce that policy they
want to be the only source for releasing the source code.  I'm not aware
of them wanting to extract licensing fees (i.e. earn income) for access
to the source code (right?), and it seems to me they're merely trying to
protect the integrity of their network.  Is that so wrong?

What we have here is an opportunity to take FG to a whole new level, and
I'd *really* hate to see that opportunity rejected out-of-hand over this
issue.  We say on one hand that FG is a serious flight simulation
environment (as opposed to merely being a game) and, yet, when
presented with the possibility of linking FG to a serious air traffic
controlled online flying environment we immediately reject the idea
because a client to connect to that environment would not be open
source?

IMHO, the FG multiplayer environment will *never* match the realism and
professionalism of air traffic controlled online flying that VATSIM has
achieved.  Yes, we have a handful of MP ATC's (jomo, redneck,
wookierabbit, and a few others), and those folks do a *fabulous* job.
But they're just a handful, and those of us who are seriously flying
under their direction are often overwhelmed by gamers who spawn into
MP on the runways, ignore ATC directions, and otherwise disrupt (either
accidentally or purposely) our efforts to mimick real-life flying under
ATC control.

By comparison VATSIM has *hundreds* of ATC's who must pass rigid
certification requirements before they go to work on the network.
VATSIM requires those who access the network to follow ATC directions,
and failing to do so will get you booted from that network pretty
quickly.  It's possible on VATSIM to fly across North America, or even
transatlantic, and do the whole flight (including clearance and ground
control) under air traffic control the entire time, while being passed
to multiple controllers in the process.  I have listened to real-life
ATC comms on liveatc.net and I have flown FG on VATSIM and, frankly,
it's pretty hard to tell the difference between the two.

So, while some of us may not like the idea of having to sign an NDA in
order to develop an FG--VATSIM broker/client, the simple fact of the
matter is this...  those of us who want to use FlightGear to fly online
in a realistic and professional air traffic controlled environment
*can't* currently do that in MP (and, IMHO, likely never will be able to
do it), but we *can* do it in VATSIM.

In closing, the squawkgear/sb747 solution is an exceptional hack
that does work, but if we *really* want to get serious about providing
FG users with the capability of using FG as a serious flight
simulation environment, then IMHO we should give this a serious look.

Regards,

Chris




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Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread Curtis Olson
HI Chris,

Here are a couple quick comment in reply ...

My sense is that there are very few people who would outright oppose a
vatsim interface to flightgear.  I think most people would consider this is
a good thing.

Here is my question/concern.  If some developer gets approved by vatsim and
signs the appropriate NDA's and then builds an interface from vatsim to
flightgear, then sure, that could be an external closed source application
that bridges the communication gap between FlightGear and VATSIM.

But here's the problem.  Now anyone (good or evil) has a wide open, public,
unsecured route into the vatsim network.  The flightgear API's are open and
you can inspect all the code and structures.  So anyone could take the
vatsim-flightgear interface and leverage it to interject any kind of
nonsense into the vatsim network.  This is exactly what vatsim is trying to
avoid by protecting their communication protocols.  As soon as they allow a
translator to be written with an open/published/documented protocol at the
other end ... this is the very next best thing for someone wanting to do
mischief.

Please notice: this isn't me being negative about vatsim, or being negative
about the idea of a vatsim interface for flightgear.  I'd personally love to
have it available one way or another.  But I'm trying to place myself in the
perspective of what the vatsim folks would think.  Hopefully I'm way wrong,
but if we lay it all out for them open and honestly up front so we aren't
trying to sneak something past them, what do you think they would say?

FlightGear doesn't have a binary plug in system so it's not possible for
someone to write a closed source plugin to implement the vatsim protocol.
 It would have to be done as an entirely open-source module within
FlightGear, or as an entirely separate external application that
communicates with flightgear through some network protocol.

So all that said, here's one more thing to ponder.  FlightGear is a
volunteer driven project.  The people that pitch in and do the work get to
decide what they will work on and how they will do it.  We can discuss
vatsim back and forth all day long, but until a volunteer steps forward
who's willing (and able) to build the vatsim interface to flightgear, and
who is willing to sign all the vatsim nda's, and who is willing to do
whatever discussion and negotiation and strategizing and design work that is
required to make the system function satisfactorily from the perspective of
both vatsim and flightgear ... until such a person emerges, really all we
can do is talk about it theoretically.

Best regards,

Curt.


On Tue, Jan 25, 2011 at 11:01 PM, Chris O'Neill wrote:

 [PREFACE:  I'm a FG end-user who's not a programmer, nor am I an
 intellectual property rights attorney.  My sole desire is to use FG as a
 realistic flight similator, as opposed to using it as a fun game.
 Please consider the remarks below in that context.  Thanks!]

 On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote:
  VATSIM requires any developer to sign a NDA before having access to
  their network, so it's not possible to make a open source client. SB747
  was made before the NDA requirement, but I suppose sources can't be
  released due to obvious licensing issues.

 I'll get to this in a moment, but first...

  It seems it has been fixed so that it reports you as the aircraft you're
  currently using, but I'm not sure.

 Just to be clear, sb747 hasn't been fixed to report the proper
 aircraft but, rather, a workaround has been found whereby you file your
 flight plan via simroutes.com and then once that's done you file a blank
 flight plan with sb747.  Since your simroutes.com flight plan contains
 the aircraft type, that's what is reported on VATSIM,

 Now, back to the whole licensing/NDA issue...

 IMHO, and with all due respect to those who might disagree, while the
 ideal would be that an FG--VATSIM broker (to use VATSIM's term)
 would be open source, I do not understand why this has to be mandatory?
 If VATSIM were saying that FG itself had to become closed-source for it
 to connect to their network, then I'd be in total agreement.  However,
 that's NOT the case.

 Correct me if I'm wrong, but what VATSIM seems to be saying is that they
 don't want just anybody trying to connect to their network, hence the
 only approved clients policy, and in order to enforce that policy they
 want to be the only source for releasing the source code.  I'm not aware
 of them wanting to extract licensing fees (i.e. earn income) for access
 to the source code (right?), and it seems to me they're merely trying to
 protect the integrity of their network.  Is that so wrong?

 What we have here is an opportunity to take FG to a whole new level, and
 I'd *really* hate to see that opportunity rejected out-of-hand over this
 issue.  We say on one hand that FG is a serious flight simulation
 environment (as opposed to merely being a game) and, yet, when
 presented with the possibility of 

Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread castle
Hi,

Hmmm,  I would take it one step further...

You write and operate an FG/VATSIM server running on a dedicated
machine(s) and publish the FG open source interface and protocol.  The
VATSIM side and source in the server is closed and operates with an
approved NDA.   Anyone may join from the FG side with any approved user
name and password and connect to the VATSIM world. Users would be governed
by the same rules for flight operations as defined by the VATSIM
procedures and regulations. Intentionally violate the rules -- first
offense; a warning, 2nd offense; banishment -- go play with the kiddies.

Just as an aside,  last year the MITRE corporation ( where I had the
pleasure of a short stint from Northrop ) conducted a study on runway
incursions ( see http://forums.vatsim.net/viewtopic.php?f=78t=51419 )
using VATSIM and FSX.

ATM I need to keep my calendar free for a possible contract to build a
737NG FTD that will be FAA certified a
Jack

 HI Chris,

 Here are a couple quick comment in reply ...

 My sense is that there are very few people who would outright oppose a
vatsim interface to flightgear.  I think most people would consider this is
 a good thing.

 Here is my question/concern.  If some developer gets approved by vatsim
and
 signs the appropriate NDA's and then builds an interface from vatsim to
flightgear, then sure, that could be an external closed source
application
 that bridges the communication gap between FlightGear and VATSIM.

 But here's the problem.  Now anyone (good or evil) has a wide open,
public,
 unsecured route into the vatsim network.  The flightgear API's are open
and
 you can inspect all the code and structures.  So anyone could take the
vatsim-flightgear interface and leverage it to interject any kind of
nonsense into the vatsim network.  This is exactly what vatsim is trying
to
 avoid by protecting their communication protocols.  As soon as they
allow
 a
 translator to be written with an open/published/documented protocol at
the
 other end ... this is the very next best thing for someone wanting to do
mischief.

 Please notice: this isn't me being negative about vatsim, or being
negative
 about the idea of a vatsim interface for flightgear.  I'd personally
love
 to
 have it available one way or another.  But I'm trying to place myself in
the
 perspective of what the vatsim folks would think.  Hopefully I'm way
wrong,
 but if we lay it all out for them open and honestly up front so we
aren't
 trying to sneak something past them, what do you think they would say?

 FlightGear doesn't have a binary plug in system so it's not possible for
someone to write a closed source plugin to implement the vatsim
protocol.
  It would have to be done as an entirely open-source module within
 FlightGear, or as an entirely separate external application that
communicates with flightgear through some network protocol.

 So all that said, here's one more thing to ponder.  FlightGear is a
volunteer driven project.  The people that pitch in and do the work get to
 decide what they will work on and how they will do it.  We can discuss
vatsim back and forth all day long, but until a volunteer steps forward
who's willing (and able) to build the vatsim interface to flightgear, and
 who is willing to sign all the vatsim nda's, and who is willing to do
whatever discussion and negotiation and strategizing and design work that
 is
 required to make the system function satisfactorily from the perspective
of
 both vatsim and flightgear ... until such a person emerges, really all
we
 can do is talk about it theoretically.

 Best regards,

 Curt.


 On Tue, Jan 25, 2011 at 11:01 PM, Chris O'Neill wrote:

 [PREFACE:  I'm a FG end-user who's not a programmer, nor am I an
intellectual property rights attorney.  My sole desire is to use FG as a
 realistic flight similator, as opposed to using it as a fun game.
Please consider the remarks below in that context.  Thanks!]
 On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote:
  VATSIM requires any developer to sign a NDA before having access to
their network, so it's not possible to make a open source client.
 SB747
  was made before the NDA requirement, but I suppose sources can't be
released due to obvious licensing issues.
 I'll get to this in a moment, but first...
  It seems it has been fixed so that it reports you as the aircraft
 you're
  currently using, but I'm not sure.
 Just to be clear, sb747 hasn't been fixed to report the proper
aircraft but, rather, a workaround has been found whereby you file your
flight plan via simroutes.com and then once that's done you file a blank
 flight plan with sb747.  Since your simroutes.com flight plan contains
the aircraft type, that's what is reported on VATSIM,
 Now, back to the whole licensing/NDA issue...
 IMHO, and with all due respect to those who might disagree, while the
ideal would be that an FG--VATSIM broker (to use VATSIM's term)
would be open source, I do not understand why this has to be mandatory? If
VATSIM 

Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread jack.w
NUTS!!

was working on a draft and hit send by accident. to finish my comments.

waiting on word for a proposal to build a 737NG FTD certified by FAA at Level 5. Should know within the next few weeks, hopefully. That wil wipe me out for the next six months, but can still find some time to get the ball rolling with the VATSIM folks.

How about a show of hands? Is there enough interest and volunteers to organize a team to tackle the problem?

I can provide a dedicated machine and IP address to host the server and possibly a T1 line.

Jack


 Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: Curtis Olson curtol...@gmail.comDate: Tue, January 25, 2011 10:26 pmTo: chrison...@yahoo.ca, FlightGear developers discussionsflightgear-devel@lists.sourceforge.netHI Chris,
Here are a couple quick comment in reply ...

My sense is that there are very few people who would outright oppose a vatsim interface to flightgear. I think most people would consider this is a good thing.
Here is my question/concern. If some developer gets approved by vatsim and signs the appropriate NDA's and then builds an interface from vatsim to flightgear, then sure, that could be an external "closed source" application that bridges the communication gap between FlightGear and VATSIM.
But here's the problem. Now anyone (good or evil) has a wide open, public, unsecured route into the vatsim network. The flightgear API's are open and you can inspect all the code and structures. So anyone could take the vatsim-flightgear interface and leverage it to interject any kind of nonsense into the vatsim network. This is exactly what vatsim is trying to avoid by protecting their communication protocols. As soon as they allow a translator to be written with an open/published/documented protocol at the other end ... this is the very next best thing for someone wanting to do mischief.

Please notice: this isn't me being negative about vatsim, or being negative about the idea of a vatsim interface for flightgear. I'd personally love to have it available one way or another. But I'm trying to place myself in the perspective of what the vatsim folks would think. Hopefully I'm way wrong, but if we lay it all out for them open and honestly up front so we aren't trying to sneak something past them, what do you think they would say?
FlightGear doesn't have a binary plug in system so it's not possible for someone to write a closed source plugin to implement the vatsim protocol. It would have to be done as an entirely open-source module within FlightGear, or as an entirely separate external application that communicates with flightgear through some network protocol.

So all that said, here's one more thing to ponder. FlightGear is a volunteer driven project. Thepeoplethat pitch in and do the work get to decide what they will work on and how they will do it. We can discuss vatsim back and forth all day long, but until a volunteer steps forward who's willing (and able) to build the vatsim interface to flightgear, and who is willing to sign all the vatsim nda's, and who is willing to do whatever discussion and negotiation and strategizing and design work that is required to make the system function satisfactorily from the perspective of both vatsim and flightgear ... until such a person emerges, really all we can do is talk about it theoretically.

Best regards,

Curt.


On Tue, Jan 25, 2011 at 11:01 PM, Chris O'Neill wrote:
[PREFACE: I'm a FG end-user who's not a programmer, nor am I anintellectual property rights attorney. My sole desire is to use FG as a"realistic" flight similator, as opposed to using it as a fun "game."Please consider the remarks below in that context. Thanks!]
On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote: VATSIM requires any developer to sign a NDA before having access to their network, so it's not possible to make a open source client. SB747 was made before the NDA requirement, but I suppose sources can't be released due to obvious licensing issues.I'll get to this in a moment, but first...
 It seems it has been fixed so that it reports you as the aircraft you're currently using, but I'm not sure.Just to be clear, sb747 hasn't been "fixed" to report the properaircraft but, rather, a workaround has been found whereby you file yourflight plan via simroutes.com and then once that's done you file a blankflight plan with sb747. Since your simroutes.com flight plan containsthe aircraft type, that's what is reported on VATSIM,Now, back to the whole licensing/NDA issue...IMHO, and with all due respect to those who might disagree, while the"ideal" would be that an FG--VATSIM "broker" (to use VATSIM's term)would be open source, I do not understand why this has to be mandatory?If VATSIM were saying that FG itself had to become closed-source for itto connect to their network, then I'd be in total agreement. However,that's NOT the case.Correct me if I'm wron

Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Victhor
VATSIM requires any developer to sign a NDA before having access to
their network, so it's not possible to make a open source client. SB747
was made before the NDA requirement, but I suppose sources can't be
released due to obvious licensing issues.
It seems it has been fixed so that it reports you as the aircraft you're
currently using, but I'm not sure. Both(SB747 and SquawkGear) work under
wine iirc.
 On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote:
  Looking over the wiki page and info.  Is Sb747 and AVC
 limited to MS windows based machines?  Or is there a Linux
 version as well?  Is source available?  
  
 
 
 Only the sources of Reed's FlightGear interface (SquawkGear) is
 available, but not those of SquakBox (SB747) aren't - due to licensing
 issues with VATSIM. At least the author says he has promised VATSIM
 not to disclose the sources. What's worse, SB747 is no longer
 maintained. It works for now as it is, but has several drawbacks:
 apart from not being open source, it annoyingly always reports a 747
 aircraft to VATSIM. So even if you flew an Airbus or a small Cessna on
 FlightGear - you'll show up as a 747 on VATSIM.
 And yes, SB747 is Windows only. People running normal Linux or some
 obscure platform (such as Macs :-b ) need to run the Windows software
 in a virtual machine - or use Wine. Both works.
 Yes, it'd be great if there was an open source FG adapter to VATSIM -
 it could also be a single utility then and a lot easier to install.
 But I guess that's not going to happen too soon.
 
 cheers,
 Thorsten
 
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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Victhor
I suppose most of the people here aren't willing to sign a NDA to code
something... I wouldn't be willing to do that if I could code.
 I would like to have atleast native binary-only program instead of
 running it through wine, since there isn't any other way, but that's
 only me :)
 
 2011/1/20 Victhor victhor.fos...@gmail.com:
  VATSIM requires any developer to sign a NDA before having access to
  their network, so it's not possible to make a open source client. SB747
  was made before the NDA requirement, but I suppose sources can't be
  released due to obvious licensing issues.
  It seems it has been fixed so that it reports you as the aircraft you're
  currently using, but I'm not sure. Both(SB747 and SquawkGear) work under
  wine iirc.
  On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote:
   Looking over the wiki page and info.  Is Sb747 and AVC
  limited to MS windows based machines?  Or is there a Linux
  version as well?  Is source available?
 
 
 
  Only the sources of Reed's FlightGear interface (SquawkGear) is
  available, but not those of SquakBox (SB747) aren't - due to licensing
  issues with VATSIM. At least the author says he has promised VATSIM
  not to disclose the sources. What's worse, SB747 is no longer
  maintained. It works for now as it is, but has several drawbacks:
  apart from not being open source, it annoyingly always reports a 747
  aircraft to VATSIM. So even if you flew an Airbus or a small Cessna on
  FlightGear - you'll show up as a 747 on VATSIM.
  And yes, SB747 is Windows only. People running normal Linux or some
  obscure platform (such as Macs :-b ) need to run the Windows software
  in a virtual machine - or use Wine. Both works.
  Yes, it'd be great if there was an open source FG adapter to VATSIM -
  it could also be a single utility then and a lot easier to install.
  But I guess that's not going to happen too soon.
 
  cheers,
  Thorsten
 
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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Csaba Halász
On Sat, Jan 22, 2011 at 2:19 PM, Victhor victhor.fos...@gmail.com wrote:
 I suppose most of the people here aren't willing to sign a NDA to code
 something... I wouldn't be willing to do that if I could code.

Not only that, but I personally don't even want to join or support an
organization that requires NDA and plays silly corporate games instead
of openly welcoming new arrivals. But that's just me.

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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Gene Buckle

On Sat, 22 Jan 2011, Csaba Halász wrote:


On Sat, Jan 22, 2011 at 2:19 PM, Victhor victhor.fos...@gmail.com wrote:

I suppose most of the people here aren't willing to sign a NDA to code
something... I wouldn't be willing to do that if I could code.


Not only that, but I personally don't even want to join or support an
organization that requires NDA and plays silly corporate games instead
of openly welcoming new arrivals. But that's just me.

I doubt it has anything to do with that Csaba.  AFAIK, their primary 
concern is with griefers ruining the network for others.


g.

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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Curtis Olson
On Sat, Jan 22, 2011 at 10:50 AM, Gene Buckle wrote:

 I doubt it has anything to do with that Csaba.  AFAIK, their primary
 concern is with griefers ruining the network for others.


Here's the problem as I see it.  Any FlightGear interface will necessarily
have a closed source interface to the Vatsim network implemented by a
developer who signed a NDA, and simultaneously it will implement an open
public interface to FlightGear.  Suddenly we have opened an public api
translater for the vatsim network that anyone could exploit for ill.

Better than hiding the API details (because some enterprising person could
probably reverse engineer that pretty easily anyway by inspecting the
network packets) would be to have some sort of encrypted/authenticated
prototcol (similar to ssh).  Then the protocol can be totally open, but
without proper authentication you are unable to participate.  But I'm
guessing that vatsim won't be all that interested in redesigning their
entire protocol and rewriting every plugin for every sim out there, just
because I had a good idea. ;-)

Curt.
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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Martin Spott
Csaba Halász wrote:

 Not only that, but I personally don't even want to join or support an
 organization that requires NDA and plays silly corporate games instead
 of openly welcoming new arrivals. But that's just me.

No, not just you, count me in,

Martin.
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Re: [Flightgear-devel] VATSIM support?

2011-01-19 Thread jack.w
Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available? 

Last email on the FG forum from reeed was dated Apr 05, 2010.

John


 Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: ThorstenB bre...@gmail.comDate: Sat, January 15, 2011 9:20 amTo: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote:

Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made.

Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature.

Could someone point me to the relevant code or any writeups or discussions on the topicThis is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works.To get started:http://wiki.flightgear.org/index.php/SquawkGear

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Re: [Flightgear-devel] VATSIM support?

2011-01-19 Thread ThorstenB
On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote:

  Looking over the wiki page and info.  Is Sb747 and AVC limited to MS
 windows based machines?  Or is there a Linux version as well?  Is source
 available?




Only the sources of Reed's FlightGear interface (SquawkGear) is available,
but not those of SquakBox (SB747) aren't - due to licensing issues with
VATSIM. At least the author says he has promised VATSIM not to disclose
the sources. What's worse, SB747 is no longer maintained. It works for now
as it is, but has several drawbacks: apart from not being open source, it
annoyingly always reports a 747 aircraft to VATSIM. So even if you flew an
Airbus or a small Cessna on FlightGear - you'll show up as a 747 on VATSIM.
And yes, SB747 is Windows only. People running normal Linux or some obscure
platform (such as Macs :-b ) need to run the Windows software in a virtual
machine - or use Wine. Both works.
Yes, it'd be great if there was an open source FG adapter to VATSIM - it
could also be a single utility then and a lot easier to install. But I guess
that's not going to happen too soon.

cheers,
Thorsten
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Re: [Flightgear-devel] VATSIM support?

2011-01-15 Thread ThorstenB
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote:

 Is this a feature in the latest git version?  There have been discussions
 over the years on hooking into the IVAO and VATSIM communities.  Was not
 aware that the connection had been made.

 Giving a talk in March at UC Davis on using FlightGear in my full scale 747
 sim and Linux.  Would like to include a few words on this feature.

 Could someone point me to the relevant code or any writeups or discussions
 on the topic


This is not a feature of FlightGear itself, but a separate utility/setup
that makes the connection (via SquawkGear and SquawkBox - the latter
provides the actual (and approved) VATSIM interface). I've also tested it -
and, yes, indeed it works.

To get started:
http://wiki.flightgear.org/index.php/SquawkGear

cheers,
Thorsten
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Re: [Flightgear-devel] VATSIM support?

2011-01-15 Thread jack.w
Neat! :-)

Thank you for the info andquick reply.

Will give it a try

Jack


 Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: ThorstenB bre...@gmail.comDate: Sat, January 15, 2011 9:20 amTo: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote:

Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made.

Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature.

Could someone point me to the relevant code or any writeups or discussions on the topicThis is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works.To get started:http://wiki.flightgear.org/index.php/SquawkGearcheers,Thorsten

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Re: [Flightgear-devel] VATSIM connectivity redux

2009-09-29 Thread Martin Spott
Hi Tim,

In article 98ffb57a0902061401q1383f347lf7b730d98c97c...@mail.gmail.com you 
wrote:

 First, you should know that neither Ross or I nor most of VATSIM view our
 current closed-source/NDA arrangement as ideal, and we are working our way
 (albeit quite slowly) to a future version that will be fully open.

Would you mind sharing the current state of development with us ?

Cheers,
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Re: [Flightgear-devel] VATSIM connectivity redux

2009-09-29 Thread Tim Krajcar
Hi Martin,

Both Ross (who was VP Development) and I (as VP Web Services) resigned our
positions over the summer. A replacement VP Development has not yet been
named. You may want to contact Dave Klain, VATSIM's new President, at
d.kl...@vatsim.net for the latest information.

Best, Tim

On Tue, Sep 29, 2009 at 5:34 AM, Martin Spott martin.sp...@mgras.netwrote:

 Hi Tim,

 In article 98ffb57a0902061401q1383f347lf7b730d98c97c...@mail.gmail.com
 you wrote:

  First, you should know that neither Ross or I nor most of VATSIM view our
  current closed-source/NDA arrangement as ideal, and we are working our
 way
  (albeit quite slowly) to a future version that will be fully open.

 Would you mind sharing the current state of development with us ?

 Cheers,
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Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Curtis Olson
On Fri, Feb 6, 2009 at 4:01 PM, Tim Krajcar wrote:

 Hi there,

 I'm sure you've all seen the news recently of Microsoft closing the ACES
 Studio and throwing doubt on the future of the Flight Simulator franchise.

 I'm a member of VATSIM's Board of Governors; my official position is VP of
 Web Services but I work pretty closely with our VP of Development, Ross
 Carlson, who I chatted with before sending this message.

 The news about ACES has drummed up renewed interest in VATSIM for
 alternative pilot client solutions; as you're probably aware we have a quite
 successful implementation with X-Plane. There are some limitations due to
 our network protocol (FSD)'s lackings (of which a newer version has been
 under development for awhile now) but on the whole it really functions quite
 well.

 I know there have been many concerns raised in the past in the FG community
 about working with a closed-source, NDA-requiring entity. I'd like to throw
 a little fuel on the fire, if I may, and also put forth a couple ideas I had
 of how we can work together.

 First, you should know that neither Ross or I nor most of VATSIM view our
 current closed-source/NDA arrangement as ideal, and we are working our way
 (albeit quite slowly) to a future version that will be fully open.

 Second, you should know that while VATSIM does at the moment require
 developer NDA to gain access to the FSD specifications, I did have a couple
 thoughts on how FG  VATSIM could potentially coexist.

 One model that has been proposed before is the proxy server model; that
 would certainly be a possibility.

 Another model that occurred to me is by creating a stand-alone application
 that is closed-source and serves as the FlightGear/VATSIM client. By
 remaining closed-source it would fulfill VATSIM's requirements. How, then,
 would it communicate with FG? This you guys will know better than I as I'm
 not familiar with all the interprocess communication options you have
 available, but one thought is that you could open a TCP/IP socket and pass
 messages back and forth with the standalone client.

 Certainly I understand that you as developers of FG will work on features
 that you find interesting first (VATSIM, as an all-volunteer organization,
 is much the same way), and for some the mere concept of signing a NDA and/or
 working on a closed-source project is unacceptable. That's fine; we have no
 problems with that viewpoint and I don't need reminding of why you feel that
 way. I am an active open-source developer myself on several projects and
 completely understand the reasonings of those who might feel this way.

 However, if there are developers within the FG community who would be
 interested in working on a project like this, we at VATSIM would be quite
 keen to participate and I think that you would see a greatly increased
 visibility for your project as we would be able to heavily promote
 FlightGear within VATSIM. Participating in VATSIM is always completely free
 of charge, and indeed it is possible to act as a controller without anything
 except a computer and internet connection, but as a pilot you must purchase
 a commercial flightsim. If a client was created for FlightGear, we (and you)
 could and would promote it as the completely no-cost way to enjoy online
 flying with real people providing air traffic control via real world
 procedures.

 I'd be happy to answer any questions or concerns you might have, on- or
 off-list, as best as I can.


Hi Tim,

Sorry to quote your whole message ... chalk it up to laziness. :-)

As I read through your message a few thoughts occurred to me.

First, there is a large variety of opinions represented here on our
developers list, and we have a few really die hard open-source folks ...
give me open-source or give me death ...  But I think the overwhelming
majority of FlightGear developers and users are pretty pragmatic.  We
certainly honor, value, promote, and vigorously protect the GPL nature of
FlightGear, but we realize that there are multiple ways to get through
life.  There's a certain art (probably which none of us have really
mastered) :-) of filtering through the list noise and focusing in on the
important responses, ignoring the flame bait, and giving people a little
slack if they respond with too much haste, or misunderstand the original
questions.

One idea came to me, and I haven't fully thought through all it's
implications, but let me present it here for discussion.

What if we (meaning a vatsim developer with protocol access and flightgear
developers as consultants) develop a utility that to FlightGear looks like a
standard flightgear multiplayer server.  This would run on a user's local
machine, and their local copy of FlightGear would connect to it like any
other multiplayer server.  This utility would be closed source, and it would
know how to speak the vatsim protocol.  So like you say, it would be a
bridge between the local copy of FlightGear and the vatsim network.

I like 

Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Tim Krajcar
Curtis,

Thanks for the response.
This is in fact how a number of our clients operate. There is no
VATSIM-specific code in MSFS or XP at all. the VATSIM client joins a
multiplayer session hosted by the user, and then pushes other VATSIM users'
data as MP planes into the client. Similarly, the client takes the MP data
transmitted by the user's sim, translates it to FSD, and sends it out to the
network.

In recent versions of FS we have been able to automate and hide this for the
user's ease of use - the MP session is automatically created, joined to by
the client, etc. The instructions for connecting to VATSIM with FS2000 were
quite long and difficult; in FS2004  FSX, it's really very easy for the
user.

Your suggestion was to code a MP server that interfaces with VATSIM; mine is
to code a MP client that connects to FG running as a MP server. Both are
certainly workable ideas and I think it would come down to whichever is less
heavy lifting.

One other potential complication you made me think of is that at the moment
both MSFS  XP can run their client as what MSFS terms a module, meaning a
window inside the sim itself, or as a secondary application. I don't know if
FG has the ability to do this; certainly it would be nice if possible, but I
don't want it to be thought of as a deal-breaker.

Good suggestions and a good way to kick off the dialogue. Tim

On Fri, Feb 6, 2009 at 2:34 PM, Curtis Olson curtol...@gmail.com wrote:


 Hi Tim,

 Sorry to quote your whole message ... chalk it up to laziness. :-)

 As I read through your message a few thoughts occurred to me.

 First, there is a large variety of opinions represented here on our
 developers list, and we have a few really die hard open-source folks ...
 give me open-source or give me death ...  But I think the overwhelming
 majority of FlightGear developers and users are pretty pragmatic.  We
 certainly honor, value, promote, and vigorously protect the GPL nature of
 FlightGear, but we realize that there are multiple ways to get through
 life.  There's a certain art (probably which none of us have really
 mastered) :-) of filtering through the list noise and focusing in on the
 important responses, ignoring the flame bait, and giving people a little
 slack if they respond with too much haste, or misunderstand the original
 questions.

 One idea came to me, and I haven't fully thought through all it's
 implications, but let me present it here for discussion.

 What if we (meaning a vatsim developer with protocol access and flightgear
 developers as consultants) develop a utility that to FlightGear looks like a
 standard flightgear multiplayer server.  This would run on a user's local
 machine, and their local copy of FlightGear would connect to it like any
 other multiplayer server.  This utility would be closed source, and it would
 know how to speak the vatsim protocol.  So like you say, it would be a
 bridge between the local copy of FlightGear and the vatsim network.

 I like this because we wouldn't necessarily need to change anything within
 the FlightGear source code, and we would automatically support current and
 past versions of FlightGear.

 There would need to be some dancing in terms of  the FlightGear mutiplayer
 protocol.  Certainly you could reimpliment a functional interface, but it
 might save you time if you could borrow some code from the FlightGear
 multiplayer server.  That could only happen with express permission of the
 authors of that particular code.  Some here may argue vigorously against
 this, but I think a lot of people would be pretty pragmatic about this ...
 assuming you had full support from the multiplayer server author(s) and it
 would be their decision to make.  Otherwise you'd have to look at the
 protocol specification and rewrite your own FlightGear compatible interface
 which probably isn't horribly difficult, so maybe that would be the way to
 go and you wouldn't risk offending anyone.  But if you do that you need to
 be pretty careful not to look at our multiplayer server code lest it be too
 tempting to copy from it.

 I do think it's worth pushing towards vatsim compatibility and I appreciate
 your persistence as we try to find a way through that satisfies all the
 different constraints.

 Best regards,

 Curt.
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Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Arnt Karlsen
On Sat, 07 Feb 2009 12:46:31 +1300, James wrote in message 
498ccbd7.1030...@gogo.co.nz:

 Tim Krajcar wrote:
 
  Your suggestion was to code a MP server that interfaces with
  VATSIM; mine is to code a MP client that connects to FG running as
  a MP server. Both are certainly workable ideas and I think it would
  come down to whichever is less heavy lifting.
 
 FlightGear itself does not work as a server. 
 
 FlightGear is a multi player client only, the server is separate, few 
 people have or run FG servers, there is no hosting a MP game, you
 just connect to one of the existing MP servers along with everybody
 else.
 
 Information about the server system can be found here:
   http://fgms.sourceforge.net/
 
 Here's a map showing who is on the current public servers (they are
 all interconnected):
   http://mpmap02.flightgear.org/
 
 If you were to create a VATSIM FlightGear server (and host it of
 course) then you'd be well on the way to having an really workable
 solution.
 
 ---
 James Sleeman

..this is the _best_ way to do it. :o)

..legally, if you use and modify your fork of fgms, but keep 
in in-house and never distribute it, only use it in-house to 
provide a web service, the GPL becomes irrelevant because 
you are in full compliance with copyright law. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] vatsim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 20:36:46 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 Ultimately though, _all_ software will be designed by AIs and 
 'who' will 'own' it then?  :)

..mmm, after AII; AI Intuition, porcupine aviation etc.  ;o)
 
 ...but until then we have both O/S  C/S s/w and that's the way 
 it _is_, whether anyone thinks that's good or bad.
 
 The issue of getting FG to work with C/S software, such as 
 vatsim, doesn't have to compromise FG's integrity or leave it 
 open to challenges.  

..we certainly better not, and as long as we keep our eyes 'n 
minds open, we should able to remain squeaky clean.

 There's no restriction within the GPL of exchanging data between O/S
 and C/S s/w, and a good job too  because all the firmware in your h/w
 is going to be C/S.

..correct, those restrictions are usually on the C/S side and in their
contracts, and litigators usually allege some complex and spicy form 
of breach of contracts.
 
 The only real issue I see here is who does the work and how they 
 feel about it.

..feelings protects _nothing_.  Action on it is a requirement.  
Ask any woman.  ;o)

 I've top-posted because I guess I'm summarising :)
 
 ...and hey - it's summer :)

..aye.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 13:50:34 +0200, Major wrote in message 
[EMAIL PROTECTED]:

 As to my suggestion of linking FG and X-Plane to fly FG on VATSIM, I
 haven't forgotten the project but haven't actually got a working
 installation of X-Plane under Linux that would allow me to write a
 plugin.  I'll try and carry on with that once I have X-Plane running
 again (actually, it's the OpenGL acceleration that currently isn't
 working on my computer, thanks to ATI being a year behind Linux and
 Xorg development).

..you've probably heard drop ATI windroid driver and use Xorg's
ati|radeon before.   Very recent video card?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 15:37:39 +0200, Major wrote in message 
[EMAIL PROTECTED]:

 
  ..you've probably heard drop ATI windroid driver and use Xorg's
  ati|radeon before.   Very recent video card?
 
 X600, there's no 3D support in Xorg, AFAIR. 

..unless you have Alzheimer and still remember checking 
while you wrote this, chk this moving target again. ;o)

 Wait, my computer at work has an X300 and there is 3D in Xorg for
 that, but it crashes after a few minutes even when not using any 3D
 graphics at all, so I disabled it. But there is hope at least. I've
 used ATI for a long time now, and I know that the Xorg driver is much
 better, but in this case I just haven't got a choice (yet).

..run Debian Sid, xorg 7.0.20 can see X850 and 7.0.22 oughtta do acc. 
3d on your X600.  Which X600?, 7.0.20 logs trying 3 different ones.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
 As to IVAO, it appears to be a much smaller community that VATSIM, so
 it's not even worth talking about in this context.

Is a 61,400 member community not worth talking about?  :)

If you're based in Europe then IVAO is normally a lot more active during the 
evenings than VATSIM - one of the reasons why I did most of my flying and 
controlling in IVAO. There were about 400 users online during the evenings on 
IVAO last time I used the network.

Paul


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Martin Spott
Major A wrote:

 I see another issue here.  Even if the licensing issue is solved, there 
 would 
 still be problems.  For example, planes hovering/submerging on taxiways and 
 runways, because both us and MSFS have different scenery.  To avoid this 
 problem, we would have to force MSFS to use our better scenery.  Who's up 
 for 
 that task?
 
 That's a current problem between MSFS and X-Plane as well, and I'm
 told that it's a shortcoming of the VATSIM protocol, which doesn't
 define the reference point to be used.

Hmm, do M$F$ and X-Plane use different ellipsoids for their scenery ?
To my understanding as long as both use an international acknowledged
reference system like WGS84, then there should not be the requirement
for a reference point.
Everything in FlightGear that relates to landcover schema is WGS84 and
I assume the SRTM elevation data is as well - did I miss something ?

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Curtis L. Olson
Martin Spott wrote:

Hmm, do M$F$ and X-Plane use different ellipsoids for their scenery ?
To my understanding as long as both use an international acknowledged
reference system like WGS84, then there should not be the requirement
for a reference point.
Everything in FlightGear that relates to landcover schema is WGS84 and
I assume the SRTM elevation data is as well - did I miss something ?
  


The issue is that the specific elevation of a specific point on the 
earth can be different between sims.  Consider Sim A that flattens 
airports to they are a single consistant elevation across the entire 
airport surface.  Now contrast that with Sim B that lets airport 
surfaces generally follow the lay of the land so that the runways have 
realistic humps and depressions as you look down their length.

Now, when an aircraft is at ground level in Sim A, it won't be exactly 
at ground level in Sim B.  Sim C might have a different idea of the 
exact ground level across the surface of an airport.

Now if all of these simulators participate in a multiplayer environment, 
aircraft taxiing along the ground in one sim, will probably always be 
too high or two low in the other two sims. 

One resolution is to force all simulators to use the exact same scenery 
model.  Another possible solution would be to transmit height above 
ground.  But this could be very computationally intensive to resolve 
into an actual altitude for the clients and some sims may not have that 
capability.  Also, what happens if the reference point on the 747 in Sim 
A is a different place that the 747 in Sim B?

The main problem here is when aircraft from other simulators taxi around 
airports.  Unfortunately, this is one of the most interesting things to 
look at.  FG could perhaps come up with a heuristic for deciding when an 
aircraft has WOW and force it to ground level.  Again, that could begin 
to cost us computationally if there are many aircraft to adjust, but 
it's something we could do if we wanted to.

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

  As to IVAO, it appears to be a much smaller community that VATSIM, so
  it's not even worth talking about in this context.
 
 Is a 61,400 member community not worth talking about?  :)

I just wanted to check myself, but the website doesn't seem to be very
functional...

 If you're based in Europe then IVAO is normally a lot more active during the 
 evenings than VATSIM - one of the reasons why I did most of my flying and 
 controlling in IVAO. There were about 400 users online during the evenings on 
 IVAO last time I used the network.

Last time I checked (January?), there was barely an ATC online in the
evenings in Europe, so I chose VATSIM instead. Today, VATSIM seems to
be just about as well-populated in Europe as it is in the US.

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

  X600, there's no 3D support in Xorg, AFAIR. 
 
 ..unless you have Alzheimer and still remember checking 
 while you wrote this, chk this moving target again. ;o)

No, I'm not quite old enough for Alzheimer's. You're right, the latest
version does seem to do 3D on my card (at least glxinfo reports it, I
have yet to test it), but the manpage included in the Debian/sid
package still says it doesn't, and that's what I checked (I hadn't
actually downloaded 7.0.20 onto the computer in question until you
posted this). Great news anyway.

Let's hope it works better than on the 9550 at work (not an X300 as I
posted earlier, I forgot that I changed the hardware recently).

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Major A

 The main problem here is when aircraft from other simulators taxi around 
 airports.  Unfortunately, this is one of the most interesting things to 
 look at.  FG could perhaps come up with a heuristic for deciding when an 
 aircraft has WOW and force it to ground level.  Again, that could begin 
 to cost us computationally if there are many aircraft to adjust, but 
 it's something we could do if we wanted to.

Just an idea for an algorithm: take all aircraft within 1nm that have
a GS less than, say, 25kt. Apart from some aerobatic planes, that will
only include planes on the apron at your airport. Now, for each of
these, calculate a vertical offset precisely once, then use that
offset throughout the rest of the session to correct the position of
that aircraft. That isn't too computationally intensive, or is it?

This still doesn't take into account scenery discrepancies,
unfortunately.

  Andras


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
What exactly do you mean by compromising Open Source in the 
context of getting FG working with closed source/proprietary 
software?

While I much prefer O/S I'll use whatever software I want and 
don't feel any qualms about using C/S proprietary software.

Software is a tool, not a religion and developing software isn't 
about proselytising but making something work.

I figure that vatsim would be happy to be able to distribute a 
suitable interface client but aren't prepared to finance the 
development of one.  If I had current C++ skills, instead of 
obsolete COBOL  FORTRAN experience, I figure the easiest way to 
solve this would be to write an interface client (a discrete 
userland prog that could talk to their servers but also 
communicate with FG though it's existing IO) under their 
conditions, and give it to vatsim for them to distribute, and if 
it were taken up and used, further maintain.

LeeE


On Tuesday 13 June 2006 15:20, GWMobile wrote:
 Way back on compuserv forums when I first posted the idea of
 multiple people working together to build an open flight sim
 along the lines of linux I never expected there would be talk
 of rolling that into some sim that is proprietary in any way.
 Build it and they will come.
 Vatsim will convert to you if make an open source flying
 network.

 You shouldn't think of compromising open source one single
 inch.

 On Tue, 13 Jun 2006 9:13 am, Arnt Karlsen wrote:
  On Tue, 13 Jun 2006 13:50:34 +0200, Major wrote in message
 
  [EMAIL PROTECTED]:
   As to my suggestion of linking FG and X-Plane to fly FG on
  VATSIM, I haven't forgotten the project but haven't
  actually got a working installation of X-Plane under Linux
  that would allow me to write a plugin.  I'll try and carry
  on with that once I have X-Plane running again (actually,
  it's the OpenGL acceleration that currently isn't working
  on my computer, thanks to ATI being a year behind Linux and
  Xorg development).
 
  ..you've probably heard drop ATI windroid driver and use
  Xorg's ati|radeon before.   Very recent video card?
 
  --
  ..med vennlig hilsen = with Kind Regards from Arnt... ;o)
  ...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.
 
 
 
 
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
On Tuesday 13 June 2006 22:13, Major A wrote:
   As to IVAO, it appears to be a much smaller community that VATSIM, so
   it's not even worth talking about in this context.
 
  Is a 61,400 member community not worth talking about?  :)

 I just wanted to check myself, but the website doesn't seem to be very
 functional...

Are you using www.ivao.org or www.ivao.aero?

There was a major disagreement in the managment (one guy wanted to run the 
show his way against everyone elses wishes and tried to hijack the website 
and system) and so www.ivao.aero was created and everyone moved across to it.
www.ivao.org is the old hijacked system


 Last time I checked (January?), there was barely an ATC online in the
 evenings in Europe, so I chose VATSIM instead. Today, VATSIM seems to
 be just about as well-populated in Europe as it is in the US.

I checked a couple of hours ago and there were 507 users online (ATC + 
pilots).  http://network.ivao.aero/

Paul


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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Martin Spott
Curtis L. Olson wrote:

 The issue is that the specific elevation of a specific point on the 
 earth can be different between sims.

Ok, this is obvious and in fact is an issue of scenery fidelity, but
it is not a problem that could be resolved by any reference point, as
suspected in the beginning,

Martin.
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Major A [EMAIL PROTECTED] wrote:

 As to my suggestion of linking FG and X-Plane to fly FG on VATSIM,

i think better, would be to provide an integration within x-plane that
would allow it to use the FG MP server system.

x-plane has an SDK that would make this quite possible i think,
notwithstanding possible issues with terrain differences.

i *know* that the x-plane community is desperate for an easy to use
multi-player system.

i was pleased as punch to find the community and centralized server
that the flightgear project is currently offering.

and who knows, maybe even bringing an MSFS integration, which could
then quite possibly turn the tables on where the action is and who
owns the bulk of the multiplayer flight sim community.

  I
 haven't forgotten the project but haven't actually got a working
 installation of X-Plane under Linux that would allow me to write a
 plugin. I'll try and carry on with that once I have X-Plane running
 again (actually, it's the OpenGL acceleration that currently isn't
 working on my computer, thanks to ATI being a year behind Linux and
 Xorg development).

let me know if you need help with that.

i have 8.40 working with an ATI card, though i had to make some
tweaks to get it to work, but it does work.

   Andras

Tony

-- 
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XData 0.1 for X-SA is out !
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Martin Spott [EMAIL PROTECTED] wrote:
 Curtis L. Olson wrote:

  The issue is that the specific elevation of a specific point on the
  earth can be different between sims.

 Ok, this is obvious and in fact is an issue of scenery fidelity, but
 it is not a problem that could be resolved by any reference point, as
 suspected in the beginning,

is this an issue of having a reference point, or is it an issue of
knowing how *your* simulation is non-standard from an agreed upon
standard, and having the simulation specific client to the open MP
server do translations of inbound/outbound data as required.


 Martin.

Tony

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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Tue, 13 Jun 2006 22:20:08 +0200, Major wrote in message 
[EMAIL PROTECTED]:

 
   X600, there's no 3D support in Xorg, AFAIR. 
  
  ..unless you have Alzheimer and still remember checking 
  while you wrote this, chk this moving target again. ;o)
 
 No, I'm not quite old enough for Alzheimer's. You're right, the latest
 version does seem to do 3D on my card (at least glxinfo reports it, I
 have yet to test it), but the manpage included in the Debian/sid
 package still says it doesn't, and that's what I checked (I hadn't

..ah, docs.   ;o)

 actually downloaded 7.0.20 

..you don't.  Do the aptitude upgrade dance to get 
7.0.22 or whatever it is when you read this.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
On Tuesday 13 June 2006 23:26, Arnt Karlsen wrote:
 On Tue, 13 Jun 2006 21:29:05 +0100, Lee wrote in message

 [EMAIL PROTECTED]:
  What exactly do you mean by compromising Open Source in the
  context of getting FG working with closed source/proprietary
  software?

 ..usually this is done by idiot stunts like signing away your
 rights in contracts such as EULA's or NDA, where that A is a
 synonym of the legal term contract, a well known litigation
 bait.

What sort of percentage of people who develop Open Source 
software would you guess also have a paid job developing 
proprietary or commercial custom software?

Anyone working on proprietary commercial custom software will be 
working, in effect if not explicitly, under an NDA.  This 
doesn't stop them from working on O/S stuff as well, providing 
that the Closed Source stuff isn't fed in to the O/S stuff.

The terms on an NDA could be draconian but then take-up is going 
to be low, so a reasonable NDA is going to be more successful.

All those people who get paid for s/w development and who also 
work on O/S projects seem to get by ok, without too many 
conflicts of interest.


  While I much prefer O/S I'll use whatever software I want
  and don't feel any qualms about using C/S proprietary
  software.
 
  Software is a tool, not a religion and developing software
  isn't about proselytising but making something work.

 ..it is also a multi-billion business for people like
 Microsoft and IBM.

You never been paid for making something work?  ;)


  I figure that vatsim would be happy to be able to distribute
  a suitable interface client but aren't prepared to finance
  the development of one.

 ..then they are not keen enough.

They don't have to be keen.  They've done what _they_ wanted - 
they just haven't done what _we_ want.


  If I had current C++ skills, instead of obsolete COBOL 
  FORTRAN experience,

 ..who says this interface cannot be done in one of these 2
 lingos? A Cobol or Fortran white box would stand out
 _prominently_, from the common C 'n C++ code, especially in
 court.

Heh :)  COBOL might not be bad at handling comms, now that I 
think about it - defining and manipulating record types has 
never been so much fun.


  I figure the easiest way to solve this would be to write an
  interface client (a discrete  userland prog that could talk
  to their servers but also  communicate with FG though it's
  existing IO) under their conditions, and give it to vatsim
  for them to distribute, and if it were taken up and used,
  further maintain.

...which brings me back here :)

LeeE



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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Tony Pelton
On 6/13/06, Martin Spott [EMAIL PROTECTED] wrote:
 Tony Pelton wrote:

 Read Curt's posting,

i did ... and i think i _do_ understand the basics of the issue ...

 he simply assumes that the ground elevation at a
 specific location differs between two sims. Different sims have their
 scenery created in different ways, probably even from different
 elevation data so I think Curt's assumption is very likely to be true,

well, it is possibly true that a given lat/lon might have a different
elevations between the two sims, because of at least two reasons 1)
different world models, and 2) different terrain rendering.

in either case though,  each sim will know its own AGL, based on its
own world and terrain, ... and i think AGL is unambigous ?

by sending a lat/lon/AGL to the other peers, it seems to me that it
can then be left up to each receiving client to place the rendition of
the remote aircraft at an AGL, in _its_ terrain/world model, at the
same AGL ?

and answering my own question, i know that x-plane _cant_ currently do
this, because currently, you cant query the simulation to find the
terrain height at a given lat/lon, you can only query the sim to find
out what your _own_ AGL is.

but this is probably solvable on the x-plane side by implementing some
code to query the terrain data installed, so that an interpretation of
what a remote AGL means in the local context.

not sure how this might work on the FG side, though i thought i saw
some code in the code base that made it appear like it is possible to
query height of terrain, assuming the tile is loaded ...

 Martin.

Tony

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Re: [Flightgear-devel] vatsim

2006-06-13 Thread Arnt Karlsen
On Wed, 14 Jun 2006 02:04:17 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Tuesday 13 June 2006 23:26, Arnt Karlsen wrote:
  On Tue, 13 Jun 2006 21:29:05 +0100, Lee wrote in message
 
  [EMAIL PROTECTED]:
   What exactly do you mean by compromising Open Source in the
   context of getting FG working with closed source/proprietary
   software?
 
  ..usually this is done by idiot stunts like signing away your
  rights in contracts such as EULA's or NDA, where that A is a
  synonym of the legal term contract, a well known litigation
  bait.
 
 What sort of percentage of people who develop Open Source 
 software would you guess also have a paid job developing 
 proprietary or commercial custom software?

..yes, much too high, here we have a litigation trap.

 Anyone working on proprietary commercial custom software will be 
 working, in effect if not explicitly, under an NDA.  This 
 doesn't stop them from working on O/S stuff as well, providing 
 that the Closed Source stuff isn't fed in to the O/S stuff.

..all it takes to litigate, is money and allegations.  

 The terms on an NDA could be draconian but then take-up is going 
 to be low, so a reasonable NDA is going to be more successful.

..agreed, and they are much harder to defend against.
 
 All those people who get paid for s/w development and who also 
 work on O/S projects seem to get by ok, without too many 
 conflicts of interest.

..and precisely because everybody are being reasonable.
Not good enough for tSCOG vs IBM (chk GrokLaw) in the 
short term, but IBM can afford shooing Nazgul on them in 
the short term and will profit from it in the long term.

   While I much prefer O/S I'll use whatever software I want
   and don't feel any qualms about using C/S proprietary
   software.
  
   Software is a tool, not a religion and developing software
   isn't about proselytising but making something work.
 
  ..it is also a multi-billion business for people like
  Microsoft and IBM.
 
 You never been paid for making something work?  ;)

..that's easy when everybody are reasonable.  ;o)
Our problem is that's not good enough, only squeaky clean 
under the GPL, will do.

   I figure that vatsim would be happy to be able to distribute
   a suitable interface client but aren't prepared to finance
   the development of one.
 
  ..then they are not keen enough.
 
 They don't have to be keen.  

..nor do we.

 They've done what _they_ wanted - they just haven't done what _we_
 want.

..we have many more alternatives, and I'm tossing bait on AirVenture
too, that's one million people, give or take a few hundred thousand, 
10,000 of them fly their own kite  there.

   If I had current C++ skills, instead of obsolete COBOL 
   FORTRAN experience,
 
  ..who says this interface cannot be done in one of these 2
  lingos? A Cobol or Fortran white box would stand out
  _prominently_, from the common C 'n C++ code, especially in
  court.
 
 Heh :)  COBOL might not be bad at handling comms, now that I 
 think about it - defining and manipulating record types has 
 never been so much fun.

..see?  ;o)

   I figure the easiest way to solve this would be to write an
   interface client (a discrete  userland prog that could talk
   to their servers but also  communicate with FG though it's
   existing IO) under their conditions, and give it to vatsim
   for them to distribute, and if it were taken up and used,
   further maintain.
 
 ...which brings me back here :)

..no, either GPL, LGPL it, or toss it into the public domain.
Any decent business will pay for SW that they want.

-- 
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...with a number of polar bear hunters in his ancestry...
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread bsupnik
Hi,

Sorry to barge in again, but I work with the VATSIM guys and can tell 
you: you may have licensing issues...email Lefteris to find out about 
such a thing, but you may want to find out up-front if the licensing on 
the VATSIM VoIP stuff is compatible with FG (either legally or 
philosophically).

*CHeers*
Ben

Justin Smithies wrote:
 Is anyone working on a plugin / client to enable us FG users to use the 
 vatsim 
 network with voice too ?
 I myself can't find anything at all , maybe some of us could get together and 
 start such a project ?
 
 Regards,
 Justin Smithies
 
 
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Justin Smithies
Just got a reply from Vatsim ive pasted it it below.

:

it's certainly viable to start such a client. However, in order to 
connect to the VATSIM network, it needs to be using libraries whose 
source code is proprietary to VATSIM (i.e. its source code is under Non 
Disclosure Agreement).

If that's OK with you, let me know.

Best regards,
Lefteris Kalamaras


:

Regards,
Justin Smithies



On Monday 12 June 2006 15:49, bsupnik wrote:
 Hi,

 Sorry to barge in again, but I work with the VATSIM guys and can tell
 you: you may have licensing issues...email Lefteris to find out about
 such a thing, but you may want to find out up-front if the licensing on
 the VATSIM VoIP stuff is compatible with FG (either legally or
 philosophically).

 *CHeers*
 Ben

 Justin Smithies wrote:
  Is anyone working on a plugin / client to enable us FG users to use the
  vatsim network with voice too ?
  I myself can't find anything at all , maybe some of us could get together
  and start such a project ?
 
  Regards,
  Justin Smithies
 
 
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Martin Spott
Curtis L. Olson wrote:

 Vatsim would be a competitor to our native multiplayer system, right?

Well, we might need some more users of our own system to really
compete with VATSIM  :-)

 It goes against the windows philosophy of cramming everything into a big 
 monolithic application, [...]

The VATSIM interface to M$F$, at least as far I've seen it, consists of
a set of multiple small utilities, I think there are at least three of
them: One that connects to M$F$, one that connects the MP channel to
VATSIM, one that connects the voice channel to VASTIM.
The problem with these tools: There are different versions each,
version/communication incompatibilities are likely to happen, you have
to start them in the right order and if it doesn't work it's not
necessarily your fault   :-)

Martin.
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Tony Pelton
On 6/12/06, Martin Spott [EMAIL PROTECTED] wrote:
 Justin Smithies wrote:
 On the other hand I was told that certain people didn't care about
 licensing and hacked the VATSIM authentication protocol

for reference ...

http://news.com.com/Blizzard+wins+lawsuit+on+video+game+hacking/2100-1047_3-5845905.html

is VATSIM gonna sue flightgear.org for reverse engineeing a *protocol* ?

in this case, it certainly isn't an issue of preventing piracy.

Tony

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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Ralf Gerlich
Hi,

Martin Spott schrieb:
 The story _I_ was told reads like this:
 
 They have severe difficulties with their user authentication because
 the protocol they use is considered to be braindead (TM). So they try
 to hide the drawbacks of their authentication protocol by forcing
 people to sign an NDA - which therefore gives them a handle to control
 who'll implement the protocol.

Heh! Given that they didn't change their protocol over the years, I know 
what is meant by braindead. Once upon a time I worked on a KDE port of 
ProController, their radar application at that time. I got the protocol 
specs _without_ signing an NDA.

Their network chief was not amused - to say the least - as he found out 
about our (we were already two at the time) client being used on their 
network. At least that's what he said. They seemed to have structural 
problems at the time and it might not have fit his plan to see an 
open-sourced tool implementing the protocol.

BTW: Their server-software used to be open-source as well and as far as 
I can see, it has vanished...

When they switched to the new radar client, I tried to keep up, but with 
the team at that time (not their head, Julian Smart, but instead those 
who wanted to work at it then) no cooperation was possible and my time 
is valuable.

Cheers,
Ralf


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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Arnt Karlsen
On Mon, 12 Jun 2006 12:05:28 -0400, Tony wrote in message 
[EMAIL PROTECTED]:

 On 6/12/06, Martin Spott [EMAIL PROTECTED] wrote:
  Justin Smithies wrote:
  On the other hand I was told that certain people didn't care about
  licensing and hacked the VATSIM authentication protocol
 
 for reference ...
 
 http://news.com.com/Blizzard+wins+lawsuit+on+video+game+hacking/2100-1047_3-5845905.html
 
 is VATSIM gonna sue flightgear.org for reverse engineeing a
 *protocol*?

..with the usual GrokLaw disclaimers: This here is legal:
The defendants in the case, Ross Combs and Rob Crittenden,
reverse-engineered the Blizzard protocol using tools like tcpdump to
listen to the software's communications with a game server. Eventually,
their bnetd project let Blizzard games connect with unofficial
servers, yielding benefits like faster response times. 

..if you do _not_ pull idiot stunts like this one here:
The 8th Circuit also cited a contractual agreement that Combs and
Crittenden OK'd when installing Blizzard software. 
That agreement prohibits reverse-engineering.

  in this case, it certainly isn't an issue of preventing piracy.

..correct, this case was about enforcing a contract, that agreement.

-- 
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...with a number of polar bear hunters in his ancestry...
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Martin Spott
Hi Ben,

bsupnik wrote:

 - VATSIM could require a FG-client to use their libs (under some terms) 
 as conditions for network approval.  I thikn that VASTIM users are 
 required as part of their membership agreement with the network to only 
 use approved clients.

Honestly, I'm really curious to know what the _real_ driving force is
behind this protectionism.
Is this stupid arrogance (if they want to participate, they'll have to
follow our rules - not matter if it makes sense), simply incompetence
(one of these bad guys out there might compromise our servers if the
protocol gets published) or do they really have to fear something if
some third party implements their protocol ?

Anyway, if they don't want FlightGear users to participate   does
anyone have an idea if the FlightProject network still is supported
by an active community ?

  http://www.flightproject.net/

Cheers,
Martin.
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Justin Smithies
How about we just use our own system based on data from the FG prop tree.
We already have the google map servers , so all we would need to do is get 
other people to host their own too and become controllers for different 
areas.
For voip / text we could use a secondary app which would run on Win , Linux  
Mac or develop our own.

It would save heaps of legal issues .

Ok it would maybe need some fine tuning but we're all good at that here :)

Justin Smithies 

On Monday 12 June 2006 19:06, Martin Spott wrote:
 Hi Ben,

 bsupnik wrote:
  - VATSIM could require a FG-client to use their libs (under some terms)
  as conditions for network approval.  I thikn that VASTIM users are
  required as part of their membership agreement with the network to only
  use approved clients.

 Honestly, I'm really curious to know what the _real_ driving force is
 behind this protectionism.
 Is this stupid arrogance (if they want to participate, they'll have to
 follow our rules - not matter if it makes sense), simply incompetence
 (one of these bad guys out there might compromise our servers if the
 protocol gets published) or do they really have to fear something if
 some third party implements their protocol ?

 Anyway, if they don't want FlightGear users to participate   does
 anyone have an idea if the FlightProject network still is supported
 by an active community ?

   http://www.flightproject.net/

 Cheers,
   Martin.


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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Paul Surgeon
On Monday 12 June 2006 20:06, Martin Spott wrote:
 Honestly, I'm really curious to know what the _real_ driving force is
 behind this protectionism.
 Is this stupid arrogance (if they want to participate, they'll have to
 follow our rules - not matter if it makes sense), simply incompetence
 (one of these bad guys out there might compromise our servers if the
 protocol gets published) or do they really have to fear something if
 some third party implements their protocol ?

I think it's just a case of lazy developers thinking that security via 
obscurity is a viable route. It's a Micro$oft mentality that rubs off on 
people.
Writing a secure protocol requires lots of work - it's easier to just do 
what's required and try hide the security holes.
The open source mentality is very foreign concept to most Windows users.

Paul


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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Martin Spott
Curtis L. Olson wrote:

 If people don't like Vatsim's approach or their licensing terms, you are 
 welcome to your opinion, but maybe you should take it up with the vatsim 
 folks rather than firing random shots in the air around here.  But if 
 you do take it up with vatsim directly, please make it clear that you 
 aren't speaking on behalf of the flightgear project as a whole.

Ok, in theory having a closed source interface _might_ serve the
licensing issues, _but_:
 - Who likes to have to use a closed source module in order to connect
   their OpenSource flight simulation to VATSIM ?
 - More important, who of the OpenSource developers likes to maintain a
   closed source module, compile it at least for half a dozend
   different platforms and play the lonesome cowboy to whom bug reports
   will be adressed - without having any chance to share the load with
   someone else ?
 - Most important, who of the OpenSource developers likes to take the
   risk of getting sued for license infringement because VATSIM
   might claim he could have transferred source code from the closed
   source interface to FlightGear ?

Anyone ?

Cheers,
Martin.
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Curtis L. Olson
Martin Spott wrote:

Ok, in theory having a closed source interface _might_ serve the
licensing issues, _but_:
 - Who likes to have to use a closed source module in order to connect
   their OpenSource flight simulation to VATSIM ?
  


Does the bridge module between flightgear and vatsim need to be closed 
source?  Or just non-GPL?  My assumption is that all the closed source 
vatsim magic happens in a proprietary library?  We would link our 
application to this library.  Am I wrong on this?  Our application may 
not then be licensable under the gpl, but we could still make our 
portion of the code open and available.

 - More important, who of the OpenSource developers likes to maintain a
   closed source module, compile it at least for half a dozend
   different platforms and play the lonesome cowboy to whom bug reports
   will be adressed - without having any chance to share the load with
   someone else ?
  


Hmmm, this is dependent on the answer to your first point.  Does the 
vatsim app have to be closed source, or is the vatsim app that 
we/someone creates simply an app that has to link to a non-gpl, 
proprietary library?

 - Most important, who of the OpenSource developers likes to take the
   risk of getting sued for license infringement because VATSIM
   might claim he could have transferred source code from the closed
   source interface to FlightGear ?
  


Well I think it's clear that the vatsim folks are more than happy to 
work with us if we are willing to meet them on their terms.  If we 
develop a friendly cooperative relationship with them instead of an 
adversarial relationship, and if we follow their procedures and 
guidelines, why would there be a risk of being sued?

Curt.

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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Martin Spott
Curtis L. Olson wrote:
 Martin Spott wrote:
 - More important, who of the OpenSource developers likes to maintain
   a closed source module, compile it at least for half a dozend
   different platforms and play the lonesome cowboy to whom bug
   reports will be adressed - without having any chance to share the
   load with someone else ?
  
 Hmmm, this is dependent on the answer to your first point.  Does the
 vatsim app have to be closed source, or is the vatsim app that
 we/someone creates simply an app that has to link to a non-gpl,
 proprietary library?

To my understanding the library is closed source and you can attach
anything you like to it - just let us assume the best scenario we can
get. Still somebody who signed the NDA has to port the library to and
debug on different platform/compiler-setups - most of which he won't
have access to! This definitely will be a tough ride in the world of
portable OpenSource flight simulation  ;-))

 Well I think it's clear that the vatsim folks are more than happy to 
 work with us if we are willing to meet them on their terms.  If we 
 develop a friendly cooperative relationship with them instead of an 
 adversarial relationship, and if we follow their procedures and 
 guidelines, why would there be a risk of being sued?

Who kows ? These guys expect you to sign an NDA just to use an
interface library at no cost. As long as this situation stands I
personally would be pretty sceptical because I fear they have something
to hide or I have to fear that they might react in a senseless way.
Well, I don't _have_ to use this library  :-)

Have a nice day,
Martin.
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread GWMobile
Why not just duplicate vatsim with independent GPL programming?


On Mon, 12 Jun 2006 5:52 pm, Arnt Karlsen wrote:
 On Mon, 12 Jun 2006 14:39:40 -0500, Curtis wrote in message
 [EMAIL PROTECTED]:

  Martin Spott wrote:

  Ok, in theory having a closed source interface _might_ serve the
  licensing issues, _but_:
   - Who likes to have to use a closed source module in order to
   connect their OpenSource flight simulation to VATSIM ?
  

  Does the bridge module between flightgear and vatsim need to be closed
  source?  Or just non-GPL?  My assumption is that all the closed source
   vatsim magic happens in a proprietary library?

 ..this is the story we are being told, AFAIUI.

  We would link our application to this library.  Am I wrong on this?
  Our application may not then be licensable under the gpl, but we could
  still make our portion of the code open and available.

 ..only one problem:  Would any of us need to sign their NDA and
 risk litigation?  They may be nice now, but bad guys can easily grind
 them flat in court, to get at us.   At Groklaw, we have seen at least 2
 Canopy people die in suspect suicidings, I'm guessing because they
 learned something important.  Just how powerful the GPL and copyright
 law is, is best shown in how the GPL moots such suicide schemes for
 people like us, Samba.org, Red Hat, IBM, who all hides under the GPL.

   - More important, who of the OpenSource developers likes to maintain
   a closed source module, compile it at least for half a dozend
   different platforms and play the lonesome cowboy to whom bug
   reports will be adressed - without having any chance to share the
   load with someone else ?

 ..maybe Vatsim staff?  If they hire somebody to write it under the GPL,
 they will own it too, and get street credibility here, talk is cheap,
 but action talks loud.  Either way.

  Hmmm, this is dependent on the answer to your first point.  Does the
  vatsim app have to be closed source, or is the vatsim app that
  we/someone creates simply an app that has to link to a non-gpl,
  proprietary library?

 ..neither.  Let's go dance the good old proven Samba way.

   - Most important, who of the OpenSource developers likes to take the
 risk of getting sued for license infringement because VATSIM
 might claim he could have transferred source code from the closed
 source interface to FlightGear ?

  Well I think it's clear that the vatsim folks are more than happy to

 ..sure.  Let's make it beneficial for both parties.

  work with us if we are willing to meet them on their terms.

 ..these are negotiable.   Let's see if we can talk them into GPL it 
 all,
 both Red Hat and IBM makes good money on their GPL business.

 ..I see _no_ reason why Vatsim, the X-plane guys etc should'nt be able
 to do likewise.

  If we develop a friendly cooperative relationship with them instead of
  an  adversarial relationship, and if we follow their procedures and
  guidelines, why would there be a risk of being sued?

 ..in the ideal world, there isn't.  IRL, there is, and the easiest way
 to get at us (FG), is thru allegations of IP infringement, and the
 best way is thru people like Vatsim, who are _much_ easier to screw
 by litigation or by buying their debts and hike their loan etc expenses
 up really high, etc, if they don't wanna play ballmer games.

 ..you basically needs to be Microsoft, the SCO Group or North Korea to
 not be able to profit from the GPL.

 --
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 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 15:22, Martin Spott wrote:
 Ok, in theory having a closed source interface _might_ serve the
 licensing issues, _but_:
  - Who likes to have to use a closed source module in order to connect
    their OpenSource flight simulation to VATSIM ?
  - More important, who of the OpenSource developers likes to maintain a
    closed source module, compile it at least for half a dozend
    different platforms and play the lonesome cowboy to whom bug reports
    will be adressed - without having any chance to share the load with
    someone else ?
  - Most important, who of the OpenSource developers likes to take the
    risk of getting sued for license infringement because VATSIM
    might claim he could have transferred source code from the closed
    source interface to FlightGear ?

 Anyone ?

 Cheers,
 Martin.

I see another issue here.  Even if the licensing issue is solved, there would 
still be problems.  For example, planes hovering/submerging on taxiways and 
runways, because both us and MSFS have different scenery.  To avoid this 
problem, we would have to force MSFS to use our better scenery.  Who's up for 
that task?

Ampere


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Re: [Flightgear-devel] vatsim

2006-06-12 Thread bsupnik
Hi Y'all,

GWMobile wrote:
 Why not just duplicate vatsim with independent GPL programming?

I think the point of VATSIM (and IVAO) is that they are existing 
communities with user bases that show up on a regular basis.  If you 
wrote a pilot client for FG you could then go fly online on any given 
night and be pretty sure you'd have live ATC, without convincing anyone 
else to get involved, because you'd be joining an existing community.

That's a double-edged sword...if you don't like VATSIM's admin/moderator 
policy or its management or dev policy, well, it already exists so you 
wouldn't have the kind of influence that you get from starting things on 
the ground floor.

On the other hand, it's a lot less work to write a client for FG than to 
write a client, server, ATC client, possibly write clients for other 
flight sims to get higher user numbers, write the protocols, find a VoIP 
lib, and also get the servers and donated bandwidth and then convince a 
few thousand people to use the service on a regular basis.

So I think you guys have to decide your goals before you can evaluate an 
approach!

*Cheers*
Ben

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Re: [Flightgear-devel] vatsim

2006-06-12 Thread Arnt Karlsen
On Mon, 12 Jun 2006 19:47:10 -0400, bsupnik wrote in message 
[EMAIL PROTECTED]:

 Hi Y'all,
 
 GWMobile wrote:
  Why not just duplicate vatsim with independent GPL programming?
 
 I think the point of VATSIM (and IVAO) is that they are existing 
 communities with user bases that show up on a regular basis.  If you 
 wrote a pilot client for FG you could then go fly online on any given 
 night and be pretty sure you'd have live ATC, without convincing
 anyone  else to get involved, because you'd be joining an existing
 community.

..or shanghaiing it with a better deal.  ;o)

 That's a double-edged sword...if you don't like VATSIM's
 admin/moderator  policy or its management or dev policy, well, it
 already exists so you  wouldn't have the kind of influence that you
 get from starting things on  the ground floor.

..there _are_ other independent server communities out there.  ;o)

 On the other hand, it's a lot less work to write a client for FG than
 to  write a client, server, ATC client, possibly write clients for
 other  flight sims to get higher user numbers, write the protocols,
 find a VoIP  lib, and also get the servers and donated bandwidth and
 then convince a  few thousand people to use the service on a regular
 basis.

..in the short term, agreed.  The long term is a different matter 
and will be decided on its own merits, like it or not.  
Ethics is just one such important merit.  ;o)

 So I think you guys have to decide your goals before you can evaluate
 an  approach!

..one of the fun things here, is how trial and error works in these
meritocracies, chk out which license the successful and major 
open source projects use and see if it matches our.  ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
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