I've got the whole kaboodle compiling now under VS NET with gmake;
the libs, fluid, test programs.
Also have a small 'fltk configration' screen (via 'gmake configure')
which prompts for debug/release and verbose/silent build options
interactively, or can be overridden by supplying NAME=value
on
Greg Ercolano wrote:
...
Will upload a new tarfile within the next day or so, time permitting.
The current tar file extracts as follows:
gmake.bat
buildtools.windows/gmake.exe
buildtools.windows/unconfigure.bat
buildtools.windows/configure.bat
buildtools.windows/Makefiles/fluid/
It would be interesting to determine whether we can make the exising
makefiles work with VC++ with a new makeinclude and config.h header.
Oh, now that sounds interesting - and it could maybe work... I suppose
we still need to provide a configure mechanism somehow though, since
it is unlikely
It would be interesting to determine whether we can make the exising
makefiles work with VC++ with a new makeinclude and config.h header.
This is the approach we follow with Gmsh: we use the exact same
makefiles on all platforms, including VC++.
It's very simple, easy to maintain and it
it could make sense to me to try this method and see if the makefiles we
currently have could be 'pregenerated' without configure (batch file?) so
that win32 users don't have until they install cygwin.
Read so that win32 users don't have to run configure they would only have if
they install
Michael Sweet wrote:
It would be interesting to determine whether we can make the exising
makefiles work with VC++ with a new makeinclude and config.h header.
I think it could.
I think my doing a first pass using DOS will show what the
porting issues will be.
Fabien Costantini wrote:
it could make sense to me to try this method and see if the makefiles we
currently have could be 'pregenerated' without configure (batch file?) so
that win32 users don't have until they install cygwin.
Read so that win32 users don't have to run configure they would
Here's the latest which builds the whole of FLTK using VS .NET.
http://seriss.com/people/erco/fltk/tmp/vsnet-makefiles-0.30.tar.gz
Just extract it into a copy of fltk-1.3.x, open a VS .NET console,
cd into the dir, and run 'gmake'. It should ask you for DEBUG/RELEASE
and
Starting a new thread here for building fltk with gmake.
I find it just too satisfying to build FLTK on Windows using
Microsoft's own compiler *without* the IDE.
New tar file that can be extracted tot he fltk 1.3.x directory as:
http://seriss.com/people/erco/fltk/tmp/vsnet-makefiles-0.20.tar.gz
I find it just too satisfying to build FLTK on Windows using
Microsoft's own compiler *without* the IDE.
My 2 cents comments on that:
Did you notice how many files are needed to be _added_ to the distrib and in
subdirs of the distrib, we already have unix makefiles, watcom makefiles and
now it
Fabien Costantini wrote:
I find it just too satisfying to build FLTK on Windows using
Microsoft's own compiler *without* the IDE.
My 2 cents comments on that:
Did you notice how many files are needed to be _added_ to the distrib and in
subdirs of the distrib, we already have unix makefiles,
Tim Channon wrote:
Fabien Costantini wrote:
I find it just too satisfying to build FLTK on Windows using
Microsoft's own compiler *without* the IDE.
My 2 cents comments on that:
Did you notice how many files are needed to be _added_ to the distrib and in
subdirs of the distrib, we already
Fabien Costantini wrote:
I find it just too satisfying to build FLTK on Windows using
Microsoft's own compiler *without* the IDE.
My 2 cents comments on that:
Did you notice how many files are needed to be _added_ to the distrib
A lot less files than the number of project files
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