Re: [Audyssey] What has happened to Liam?

2014-08-31 Thread Thomas Ward
Hi Stephen, Yes and no. It all depends on how the product key system was designed and weather or not they are hardware specific. Simple name and key systems, for example, will work on any computer provided the end user provides the correct user name and product key. Therefore, in a case like that

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Thomas Ward
Hi John, I will answer your questions as best I can but I think you have some confusion over what the call stack is, how it works, and therefore may be worrying about nothing. First, as to your question there is no way to kill the stack with out killing the entire program. If your function that

Re: [Audyssey] clear call stack in bgt

2014-08-30 Thread Thomas Ward
Hi Nicol, Quite simply put the call stack also known as the control stack or simply the stack is the way your memory is structured. Computer programs push the address for a function or a variable onto the stack, stacking them up like blocks, and when a function returns it pulls the address off

Re: [Audyssey] What has happened to Liam?

2014-08-29 Thread Thomas Ward
Hi Lori, Unfortunately, Liam hasn't been too communicative over the last couple of years so I personally have no idea what he is up to. That said, I agree he really does need to employ some sort of automated payment and key replacement system as a lot of people are growing tired of not receiving

Re: [Audyssey] my dos archive

2014-08-25 Thread Thomas Ward
Hi Shaun, Well, as to your point about Dos not being dead I agree. Dos is definitely not dead. Over the years I have encountered my share of Dos enthusiasts who still use Dos on a regular basis, and have switched to free Dos solutions like Freedos which is supposedly being updated and maintained.

Re: [Audyssey] cards?

2014-08-24 Thread Thomas Ward
Hello Josh, Typically both the Diamonds and the Hearts are red, and the Clubs and Spades are black. HTH On 8/23/14, Josh joshknnd1...@gmail.com wrote: hi I understand in cards it goes ace 2 3 4 5 6 7 8 9 10 jack queen king... But what colors are what? what colors is hearts diamonds

Re: [Audyssey] my dos archive

2014-08-17 Thread Thomas Ward
Hi Shaun and all, I'd like to point out while I appreciate you sending the Dos games to the list it would be helpful to remind people that if they are running a new PC with a copy of 64-bit Windows that any older Dos games will not work. They'll have to setup a virtual machine in order to run

Re: [Audyssey] the link

2014-08-17 Thread Thomas Ward
Hi Charles, Its a link to a zip archive of Dos games. He mentioned it in the post prior to this one. I agree he should have specified what it was in this message or put this link in the prior post, but he did say what it was in a different message. On 8/17/14, Charles Rivard wee1s...@fidnet.com

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-15 Thread Thomas Ward
Hi Shaun, I have heard that some joysticks and gamepads had that problem with not correctly centering even when properly calibrated. Although, I haven't encountered that problem myself I have heard that was a problem with some makes and models of force feedback devices. Not sure if it still holds

Re: [Audyssey] Playing Paladin of the sky with game controller

2014-08-15 Thread Thomas Ward
Hi Aaron, I don't know I'd go as far to say there would be little use for a joystick, per se, although admittedly with a game like Paladin the input would be pretty basic at best. There would be little advantage of using a joystick over a keyboard in a game like Paladin in terms of weather to use

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Dark, I don't know much about how much control iOS has over the iPhone's vibration, but I would imagine there should be some way to control the rate of vibration and duration. After all we are just talking a miniature motor that vibrates and should be programmable from a developers standpoint.

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Jim, Obviously weather to use or not use force feedback is purely a matter of personal preference. However, I will say if a gamer isn't use to it force feedback may feel a little strange at first. Its a different form of feedback where you, the gamer, are employing vibration as another

Re: [Audyssey] game controller question

2014-08-14 Thread Thomas Ward
Hi Charles, Yeah, I can't seem to find it either. I guess it was sent to Audyssey when we were still on Yahoo. I'll have to check my backup drives and see if I still have a copy. I found my review of the Logitech F510 but not the Philips SGC-2909. I guess the question is how important is this

Re: [Audyssey] game controller question

2014-08-14 Thread Thomas Ward
Hi Jim, Yes, I'm aware of all that. The thing is the initialization code only needs to be done once for the controller. It doesn't matter how many sticks, buttons, and other controls are on it as all of that will be detected by your initialization of the device. Once it is initialized all you

Re: [Audyssey] the grue was: Re: saitek pro flight system?

2014-08-14 Thread Thomas Ward
Hi Dark, Yeah, now that you mention it I do remember the comment in It where after Bill, Ben, Ritchie, etc encounter It for the first time there was a comment to the effect once they had seen It as it truly was, with all its masks thrown aside, it was not so terrible. I only vaguely remember the

Re: [Audyssey] Park Boss Trailer. The next release from N A Soft.

2014-08-14 Thread Thomas Ward
Hi Charles, Yeah, it does sound fun. I'm eager to try it out. The game you probably are talking about is Roller Coaster Tycoon. It was a game in the late 90's or so where you built an amusement park with various roller coasters and managed the amusement park. I never really played the game

Re: [Audyssey] Park Boss Trailer. The next release from N A Soft.

2014-08-14 Thread Thomas Ward
Hi Josh, the link for the trailer was in Nick's original message. If I were you I'd look for the first message of this thread in your inbox or trash folder. Cheers! On 8/14/14, Josh joshknnd1...@gmail.com wrote: can you post the link for the traylor The hungry robot ate my signature so

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Charles, I was definitely planning on including force feedback support for USA Raceway. That actually has been one of the reasons that particular project was held up as I was waiting for SDL 2.0 to come out with force feedback support so I could include it in Mac and Linux releases of Raceway.

Re: [Audyssey] game controller question

2014-08-14 Thread Thomas Ward
Hi Charles, POV stands for point of view. In mainstream games it is often possible to change the point of view or the perspective of where the game character is looking by using the POV hat on the controller to look around at the game world without moving the character. Typically the POV hat is

Re: [Audyssey] Playing Paladin of the sky with game controller

2014-08-14 Thread Thomas Ward
Hi Jesse, As far as I can tell Paladin of the Sky does not have any joystick or gamepad support. Only keyboard support. Although, in a game like this joystick support would be sort of overkill anyway. Cheers! On 8/14/14, Jesse Gaona jesse.gaon...@gmail.com wrote: Hi all. The recent

Re: [Audyssey] game controller question

2014-08-14 Thread Thomas Ward
Hi Charles, I see. Unfortunately, I'm not finding a copy of my review, but the controller isn't that complicated. The controller actually has a fairly typical gamepad layout. Although, that probably doesn't help seeing as you are a newbie to game controllers. In any case I'll see what I can come

Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread Thomas Ward
Hi Dark, Yeah, I know what you mean. When the Grue was mysterious you could imagine anything you wanted to. However, when Infocom decided to start describing them and even offered a drawing in some of their later guides it kind of ruined the experience of having something mysterious and unknown

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Jim, Just for your info accessing both sticks on a gamepad is actually quite simple with DirectInput. The joystates are lX and lY for the left stick and rX and RY for the right stick. My memory of the correct VB code is a bit fuzzy but it should look something like this. ' declare variables

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
: I've been surfing on the web, and the software for your controller is the same that mine uses, although I haven't found where to get it. Also, now that you mention your make and model, I'm thinking that it is the one that Thomas Ward did a write-up on, although I don't recall where it was posted

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Valiant, That sounds about right. Although, that unit was out more like 8 years ago rather than 10. However, as far as controllers goes it is getting long in the tooth. However, it still works fine with a lot of games. I've plugged it in on systems running Windows 8.1 and Windows finds it,

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Dark, Well, I agree that force feedback is definitely one of those features that has never really lived up to its full potential. It is something that a game developer could use to add a new and much more unique experience to any game, but has largely been ignored or misused. Therefore it

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, Yep. It sure does. Although, one has to install Philips drivers and software to use the force feedback feature. I haven't had XP for ages so have been running the Microsoft generic Windows drivers which work okay, but lack force feedback support for the device. Cheers! On 8/13/14,

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, Yes, using force feedback to determine if a car is on the track or in the marbles is an excellent example of a good use for force feedback technology. When racing on the track the racing wheel could lightly vibrate, a steady and smooth feeling, but when a car is in the marbles the

Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread Thomas Ward
Hi Dark, I don't recall the comment you are talking about Stephen King making in It, but in any case it is quite accurate. Things are always much worse when imagined than seen. As for the grues while other games have borrowed the concept they have not stuck to the original concept Infocom

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Shaun, thanks for sharing this. Definitely quite interesting. The odds of this ever happening in someone's life time are slim to none, but its nice to know the game can be played and won so quickly if lady luck happens to shine on the player at just the right time. Cheers! On 8/13/14, shaun

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Shaun, The review I wrote was for the Philips SGC2909 which is the USB version of that controller. Philips also had a wireless version out called the Philips SGC-2910 which was the same but was completely wireless as I recall. Anyway, the SGC-2909 is the one people are talking about here.

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Dark, Yes, Boardwalk and Park Place are the dark blue squares. Boardwalk is right next to go and is the most expensive property on the board. Cheers! On 8/13/14, dark d...@xgam.org wrote: Lol, the amusing point is player 2 can't even get out of that scenario, if the fates decide that way

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Charles, Agreed, but the point was the fastest game possible. Not necessarily the smartest decisions when playing or what would be a good over all strategy for a typical Monopoly game. The only goal being put forth by the people in the article was seeing how fast they could finish a Monopoly

Re: [Audyssey] game controller question

2014-08-12 Thread Thomas Ward
Hi Charles, The main reason is because when Jim wrote Mach 1 TTS he exclusively designed it for his Logitech racing wheel. While your game controller will work with the game the buttons and controls won't exactly match up with those the game were designed for. Plus while there are substitute

Re: [Audyssey] saitek pro flight system?

2014-08-12 Thread Thomas Ward
Hi Charles, Oh, you think so. Maybe we will try and give one to you for Christmas. However, you will have to remember to keep it in a dark place because grues don't like light. Then again they are so ugly you probably don't want to see it anyway. Cheers! On 8/12/14, Charles Rivard

[Audyssey] Audiogames.net Is Back Up

2014-08-11 Thread Thomas Ward
Hi all, This is just a note from your friendly neighborhood moderator informing you that as of yesterday afternoon the Audiogames.net site and forum are back up and running. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] saitek pro flight system?

2014-08-11 Thread Thomas Ward
Hi Shaun, Interesting enough I haven't had a lot of formal computer training myself. Truth is most of what I know is through direct experimentation, trial, and error. It was only when I went to college that I got some formal training, IE the paperwork to back up what I actually know, but a person

Re: [Audyssey] saitek pro flight system?

2014-08-11 Thread Thomas Ward
Hi Charles, Maybe, but there is a huge problem with your assumption here. You are assuming that a game controller requires some desk space which usually isn't the case. I can see it if the gamer is using a racing wheel or one of those pro flight controllers as those do take up a lot of room, but

Re: [Audyssey] game controller question

2014-08-11 Thread Thomas Ward
portable without a chord. Other than that my old Philips controller is just fine as a controller. cheers! On 8/11/14, Charles Rivard wee1s...@fidnet.com wrote: Rummaging through a box of stuff I had packed when moving into this house, I have come across a game controller. I think that Thomas Ward

Re: [Audyssey] game controller question

2014-08-11 Thread Thomas Ward
Hi Charles, Yes. Use the CD that came with the controller. It comes with the Windows drivers as well as the software needed for calibrating the device. The software is also necessary if you wish to use force feedback in games that have it like Topspeed. Cheers! On 8/11/14, Charles Rivard

Re: [Audyssey] game pad model found

2014-08-11 Thread Thomas Ward
Hi Charles, Yes. That is a Philips gamepad. As for which buttons do what most of those are programmable. Meaning you can assign them to any function you want if the game allows it. If you have the profiler that came with the gamepad software you can also remap the buttons as needed too. Cheers!

Re: [Audyssey] Audiogames.net down

2014-08-10 Thread Thomas Ward
Hi Dark, Right. As I said I'll see what I can do. I need to rethink the over all design of Audyssey, figure out what our main goal will be here, and go with it. Cheers! On 8/9/14, dark d...@xgam.org wrote: Hi Tom. I certainly wouldn't object to audeasy replicating news, sinse not only

Re: [Audyssey] saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi Simon, That makes sense. The thing that strikes me about this system is that it seems to be geared towards flight based games. IE something like 3D Velocity which we don't have too many of. I'm not sure what other uses it could be used for outside of generic control since not everything is

Re: [Audyssey] saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi Shaun, Don't be ridiculous. I can sympathize with the reasons you may be feeling discouraged and have a negative outlook on our chances of keeping up with the mainstream markets, but even so a number of your comments are a bit extreme. They are ridiculous when one thinks about them rationally.

Re: [Audyssey] saitek pro flight system?

2014-08-10 Thread Thomas Ward
Well, Sean, its like anything else. The more you practice the better you will get at it. There is no reason to be afraid of using a mouse, joystick, or touchscreen. Its just a different form of input, and once you use it more the more you'll grow comfortable with the technology. Just saying, I

Re: [Audyssey] saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi Shaun, Well, it is entirely possible your controller wasn't properly calibrated. By default they should already be calibrated, but if not you may need help getting it calibrated. That is one of those things that comes with owning and using a game controller. If you want it to work smoothly

Re: [Audyssey] saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi Shaun, That explains alot of why you feel the way you do about joysticks, keyboard, mice, etc. However, Che is very much correct. From a mainstream gamer's perspective you are still something of a newbie, have very little practical experience with mainstream gaming, and for that reason

Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi shaun, that may be, but as I said its a case of practice. If you aren't use to it of course you aren't going to be very good at using a joystick, gamepad, or similar device. Plus it also depends on if your controller is properly calibrated. If not maneuvering can be problematic and irregular.

Re: [Audyssey] controller versus keyboard - Re: saitek pro flightsystem?

2014-08-10 Thread Thomas Ward
Hi Charles, Not necessarily. Each has advantages and disadvantages. A lot depends on the game in question and what features you are looking for in your controller. One major advantage of joypads or gamepads is having multiple thumbsticks. This allows you to control the game's character with one

Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark, Thanks. Good to know. Hopefully it won't take too long to get Audiogames.net back up and running again. Cheers! On 8/9/14, dark d...@xgam.org wrote: To forstall all the questions, yes, audiogames.net is currently down. Sander has confirmed that it's a server and database error not a

Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Charles, While I agree with you in principle that all games should include keyboard support along side mouse and joystick support that does not mean that there are certain cases where a joystick or mouse is preferable. One of the principle problems here as far as I am concerned is that there

Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark, Yeah, I know. In fact, it is because of this latest situation that has made me consider rearranging my schedule to put more time into building the Audyssey website so we can mirror links to new and old games in case Audiogames.net goes down again like it just has. Especially, now that

Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Simon, Well, that all depends on perspective. It may have been something of a loss in the beginning, but once developers like myself knew for certain someone was using such an expensive controller we could add support for it, and use you as a beta tester. Therefore in the long run buying it

Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Simon, Good point. One thing nice about joysticks is the fact they are generally intuitive when it comes to gaming in general. Push the stick forward to move forward, pull back to move backward, and left and right turn or move in that direction. Its both more comfortable than using a keyboard,

Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Dark, Thanks for the suggestions. I'll take those under advisement as I happen to agree with you those are some areas where we can improve upon the site and help out newbies to the community etc. Definitely far more helpful than just another database of games. Plus since Audyssey was intended

Re: [Audyssey] Audiogames.net down

2014-08-09 Thread Thomas Ward
Hi Ishan, Well, offering games for download from Audyssey isn't practical not if you wish to keep it available as a non-profit organization. there are many reasons why your suggestion is simply impractical for us. The first is that disc space for a site is not cheap. We have to pay for every gig

Re: [Audyssey] Flash Games

2014-08-09 Thread Thomas Ward
Hi Ishan, Well, there are other Flash based games besides Drive. The new Blind Swordsman is also written in Flash. The main question I have for Danielle is are you looking for online based Flash games or off line stand alone games written in Flash? cheers! On 8/8/14, ishan dhami

Re: [Audyssey] help needed with castaways.

2014-08-09 Thread Thomas Ward
Hi Lori, In Castaways it all depends on if there is any work to be done. If your peasants are just standing around not doing anything there is probably something else that needs done first and they are waiting on some task to be completed. I'd need to know more about the situation here. cheers!

Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread Thomas Ward
Hi Stephen, It appears you are right. I just tried to go to the forum only to get an error about not being able to connect to the MySQL database. Hopefully the admins can have this sorted in short order. Cheers! On 8/8/14, Stephen whocr...@internode.on.net wrote: Hi. Looks like the forum at

Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread Thomas Ward
Simon, I personally have not tried the Saitek game controllers you mentioned, but I can say what we have here as gamers and developers is a bit of a chicken and egg situation. What I mean by that is if gamers don't have and don't request support for these controllers at most all developers will

Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread Thomas Ward
Shaun, That's where we differ in opinion. I came from the mainstream video game world, and grew up on joysticks, gamepads, and so on and I can tell you straight up front that using a keyboard is a drastically less intuitive and less flexible mode of input. I'm sure your opinion that keyboards is

Re: [Audyssey] Audyssey babble report for July 2014

2014-08-07 Thread Thomas Ward
Hi John, Smile. All I can say is you need to post more. As it is I only posted 55 messages this prior month. that's unusual for me when I usually have no less than a hundred in any given month. That said, I've been tied up with other things this summer. Cheers! On 8/7/14, john

Re: [Audyssey] Audyssey babble report for July 2014

2014-08-07 Thread Thomas Ward
Hi Christina, Yeah, it sure was. Although, I am not surprised since the list was down for several days do to some issues with the mail server. No traffic for those days has had a huge impact on over all traffic for the month of July. Cheers! On 8/7/14, Christina greensleev...@wind-haven.net

Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!

2014-08-07 Thread Thomas Ward
Hi David, Let me say that is simply awesome! I have had the game for years and have never managed to do that well on insane. Cheers! On 8/5/14, David Chung davidcsphdsee...@gmail.com wrote: Hi, friends. I am writing to let you know that I conquered Troopanum 2 on insane difficulty last

Re: [Audyssey] unable to install Troopanum 2.0

2014-08-05 Thread Thomas Ward
Hi Nicol, Best guess is you have a corrupted installer for Troopanum. That would explain why the installer can't copy the exe file to the installation directory, because it can't unpack it for some reason. Best advice is redownload the file and try again. Cheers! On 8/5/14, Nicol

Re: [Audyssey] Troopanum instalation resolved

2014-08-05 Thread Thomas Ward
Hi Nicol, Glad to here you got it figured out. I know Avast and other antivirus programs can be a pain when they block certain installations. Cheers! On 8/5/14, Nicol nicoljaco...@telkomsa.net wrote: HI tom and all My installation issue is eventually resolved. avast prevented Troopanum from

Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Charles, Absolutely not. Contrary to what you believe not everything is found in a user's manual but its a great place to look generally speaking. In any case I have never heard of this cheat Ishan is talking of so I'm rather skeptical weather or not it actually exists or if the person who

Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Ishan, For once I agree with you. the user's guide doesn't talk about this spoiler, assuming it exists, which brings me to the other issue here. Are you even certain this spoiler actually exists. I have been playing Shades of Doom since it came out and have never once heard of this spoiler in

Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Ishan, Sorry, but I can't find anything of the sort. I need a specific url or something. I have never heard of this so-called cheat, spoiler, etc and is probably at best a bug in the game rather than a built-in spoiler. I'm surprised in 14 years this is the first time anyone has heard of this

Re: [Audyssey] GTC recording

2014-08-04 Thread Thomas Ward
Hi Charles, I don't know but I always buy puzzles for other people to put together for me. (Just kidding.) Seriously, I'm not sure what fun people get out of being lazy in games, but each to their own I guess. Its not for me to understand, but to try and help people out whenever they want to do

Re: [Audyssey] shades of doom

2014-08-03 Thread Thomas Ward
Hi Ishan, Are you talking about the bio disrupter mines? That all depends on A, if you found any, and B, if you have any just drop one and when an enemy monster comes in range it will trigger the mine and it will explode. If you are talking about the disrupter pistol the short answer is you

Re: [Audyssey] GTC recording

2014-08-03 Thread Thomas Ward
Hi Ishan, to be honest I don't think age has anything to do with it. Nobody has to help anyone just because they happen to be younger than himself or herself. It is just the polite thing to do, but is not a have to situation. Let's not get started on the entitlement mentality some people have

Re: [Audyssey] Looking for Troopanum 2

2014-08-03 Thread Thomas Ward
Hi Ishan, Simply not true. I have had files on Sendspace for longer than a week with no problems. I know several people who leave stuff on Sendspace for months without Sendspace corrupting their files. I am not sure what you are basing your opinions on, but I can say its not true for the most

Re: [Audyssey] shades of doom

2014-08-03 Thread Thomas Ward
Hi Austin, To begin with you should have a total of eight messages instead of four. There are eight slots you need to fill with the data wafers. Unless you correctly fill all slots with the correct data wafers you can not shutdown the experiment and complete the game. Cheers! On 8/3/14, Austin

Re: [Audyssey] manuals was: Re: GTC recording

2014-08-01 Thread Thomas Ward
Hi Dark, Well, I can say from my general experience with dealing with the public at large you are unique in your enjoyment of reading game manuals. The majority of people, for reasons never explained to me, just don't read them. However, I do not mind reading manuals, and like you I actually get

Re: [Audyssey] GTC recording

2014-08-01 Thread Thomas Ward
Hi Ishan, Regarding to decide where to go that often times varies from game to game. What I mean by that in sector 1, for example, the intelligence bases are randomly placed meaning you have to do a bit of searching to find all three intelligence bases. Along the way you'll encounter enemy

Re: [Audyssey] Looking for Troopanum 2

2014-08-01 Thread Thomas Ward
Hi Charles, No, it is not illegal. To my knowledge Nicol only uploaded the setup file for Troopanum which when downloaded will run in demo mode without a key. If Nicol provided a product key etc that would be a different story. HTH On 8/1/14, Charles Rivard wee1s...@fidnet.com wrote: Is this

Re: [Audyssey] GTC recording

2014-08-01 Thread Thomas Ward
Hi Ishan, As far as the marsh goes don't drive into it. Its as simple as that. The object is to cross the river by fording the river and driving to the other bank. If you center the ford and drive through slowly you should make it into sector 4 just fine. It sounds to me like your problem is not

Re: [Audyssey] entombed, please help

2014-08-01 Thread Thomas Ward
Hi Lucky, The key to defeating the Drake is to neutralize or minimize the Drake's attacks while getting a few hits in of your own. For example, if you have any scrolls now is the time to use them. If you can cast a sleep scroll on him you can put the Drake out for a couple of turns while you get

Re: [Audyssey] the blind swardsmen

2014-08-01 Thread Thomas Ward
Hi Charles, I agree. In fact I distinctly remember telling someone else that very thing when he turned 40. Age is just a number, and sometimes people make more of it than it deserves. Its the quality of life that counts not what age the person is. Cheers! On 8/2/14, Charles Rivard

Re: [Audyssey] Looking for Troopanum 2

2014-08-01 Thread Thomas Ward
Hi Charles, So do I. Definitely when it is on my list. Certainly If I had thought there was anything the slightest bit illegal or underhanded about it I would have said something. As it is it was the same setup file offered by Justin before he closed up shop. Nothing illegal about that since

Re: [Audyssey] GTC recording

2014-08-01 Thread Thomas Ward
Hi Charles, LOL. Yeah, sounds like a recipe for disaster. Actually, it seems to me in my younger more foolish moments I did something like that for the fun of it. Self-termination by multiple mines is an interesting way to end the game. Although, not very satisfying. Cheers! On 8/1/14, Charles

Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread Thomas Ward
Hi Charles, The last version of Internet Explorer for Windows XP was version 8.0, and since XP is no longer officially supported no more Internet Explorer updates for XP shall be forth coming. That said, if you are willing to switch to Mozilla Firefox or Google' Chrome you can still maintain a

Re: [Audyssey] the blind swardsmen

2014-07-31 Thread Thomas Ward
Hi Charles, You think so, eh? I don't remember the grue being too particular about age, but maybe after Dark is so ancient he'll be easier to catch. On 7/31/14, Charles Rivard wee1s...@fidnet.com wrote: He's going to have to beware his own Grue. --- Be positive! When it comes to being

Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread Thomas Ward
Hi Tim, I tend to agree. I know some blind users fondness for XP, but the fact of the matter is the time is coming where blind users will have to upgrade or simply get left behind. This issue of Internet Explorer is merely a case in point of where sticking with XP for whatever reason is no longer

Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread Thomas Ward
Hi Charles, That's a serious bummer. I'm afraid firefox was the one and only solution I could come up with to resolve your problem short of just upgrading the entire system to Windows 7 or later. I don't know anything about your situation, but if you need Internet Explorer 9 you'd have to upgrade

Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread Thomas Ward
Hi John, Chrome is accessible if you know how to make it accessible and set it up correctly. One way to make it accessible is to install Google's Chrome Vox which is basically a custom screen reader written by Google for Chrome. There is a Windows version of Chrome Vox as well as a Linux version.

Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread Thomas Ward
Hi John, Ahem...there is no such thing. I can assure you there is no official versions of Internet Explorer 9 or 10 for XP. There may be a hacked version out there created by a third-party, and if so you get a hack rather than an officially supported upgrade to the browser. Personally I'd

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi John, The bunkers at the beginning of level 3 are definitely a tough one. I generally try to activate my smoke and then burn rubber around them and get out of their attack range and go for the enemy tanks and choppers. That level is especially hard even with unlimited ammo on the higher

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi Jim, I have actually considered something like that. I could use a nice male voice like Vocalizer Tom, and have him do the voice overs for the podcasts/walkthroughs. He would be more clear, a lot more understandable, and of course he shares my name. It is something seriously worth considering

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi Bryan, Apparently so. I have never figured out why so many gamers come on a list like Audyssey, e-mail a developer, or go on the Audiogames.net Forum and ask a question like how to do something that is clearly stated in the manual. When asked if they had read it the answer is usually no. That

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi Charles, I was pretty sure that was the case. If I were in Raul's position giving a podcast or walkthrough I wouldn't spend x amount of time going over hot keys either since the commands are in the user's guide as well is in the game's help menu. If someone is too lazy or unwilling to use the

Re: [Audyssey] Infocom

2014-07-31 Thread Thomas Ward
Hi, Well, as far as my all time favorite Infocom game goes I think Arthur was my favorite. Not sure why, but I played that one quite a lot until I finally finished it. Unfortunately, I don't think I have a copy of the documentation any more which really bites since it is needed for specific

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi Dark, that's nice to know. Especially, since I am not able to talk very clearly do to the condition of the muscles in my face and jaw. I frequently have to repeat myself two and sometimes three times to make myself understood, and that is obviously unsuitable for podcasting, walkthroughs, etc

Re: [Audyssey] GTC recording

2014-07-31 Thread Thomas Ward
Hi Bryan, Perhaps so. Since he or she is going to get asked how to play it anyway he or she might as well just not supply a manual and tell the end users since nobody reads them from now on no manuals or other documentation will be supplied. In all seriousness this is what mainstream companies

Re: [Audyssey] the blind swardsmen

2014-07-30 Thread Thomas Ward
Hi Ishan, I'm afraid I'm the wrong person to ask. I have only played the Blind Swordsman only once, and only briefly at that. However, there are others on list who are more in the know about the game. On 7/27/14, ishan dhami ishan1dha...@gmail.com wrote: Hi thomas sir! Please tell me about

Re: [Audyssey] the blind swardsmen

2014-07-30 Thread Thomas Ward
Hi Dark, Grin. I've been passed the so-called big 30 for quite a while now, and I can say the main reason I don't play alot of games, arcade/action games, is a lack of interest rather than getting old. I can spend hours with a game like Time of Conflict, but if I sit down and play with something

Re: [Audyssey] GTC recording

2014-07-30 Thread Thomas Ward
Hi Ishan, Not necessarily so. You said, in arcade mode everybody can win because of endless ammo, but in standard mode it is harder. I have actually played both modes many times and I don't really see that much of a difference in difficulty. Sure, having endless ammo helps, but most of the time

Re: [Audyssey] GTC recording

2014-07-30 Thread Thomas Ward
Hi Charles, I liked Raul's walkthrough as well. Definitely a lot better than I could do. I just don't have the right kind of voice for doing podcasts and walkthroughs, and I always felt Raul was good at his walkthroughs. Cheers! On 7/31/14, Charles Rivard wee1s...@fidnet.com wrote: The game

Re: [Audyssey] the blind swardsmen

2014-07-30 Thread Thomas Ward
Hi Charles, Hahaha. If the big 30 is ancient I wonder what Dark will think when he reaches 40. After all 30 is really, really, really ancient you know? Cheers! On 7/30/14, Charles Rivard wee1s...@fidnet.com wrote: I know what you mean. They sure are old, aren't they. God, how I hope I can

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