Re: [Audyssey] issue when using the view command in mota

2009-02-26 Thread Pranav Lal
] On Behalf Of Thomas Ward Sent: Wednesday, February 25, 2009 7:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] issue when using the view command in mota Hi, Hmm... I'll have to look into that further. Perhaps just a little CPU intensive for some systems. I'll need system specs for those

Re: [Audyssey] issue when using the view command in mota

2009-02-26 Thread Kai
card, Windows XP Home with SP3 Kai - Original Message - From: Pranav Lal pranav@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 26, 2009 5:05 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi all, I did indeed see a similar

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread Matheus
Data: Quarta, 25 de Fevereiro de 2009 09:03 Assunto: Re: [Audyssey] issue when using the view command in mota A targetting scope robs the game of some of its challenge. Learning the effective range of weapons is a healthy and fare part of what makes a sidescroller fun. Lets not dumb everything down

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread dark
:21 PM Subject: Re: [Audyssey] issue when using the view command in mota hi michael! i totaly agree with you, it's really awesome you test your self with all the weapons to know their range and effect against the enemyes. for example, in a main stream game, the who is sighted and is playing

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread shaun everiss
Data: Quarta, 25 de Fevereiro de 2009 09:03 Assunto: Re: [Audyssey] issue when using the view command in mota A targetting scope robs the game of some of its challenge. Learning the effective range of weapons is a healthy and fare part of what makes a sidescroller fun. Lets not dumb everything down

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread Phil Vlasak
Hi Thomas, Instead of changing v, how about control v to look only in the direction you are facing? In the GMA engine you can have the function look for any key hit which stops the view function. You could also look for a specific key such as alt to stop the function. I think that would be

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread rrhopkins2
Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 2:51 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi Here here! I agree totally! It's just some time and effort in learning how things work. The game is pretty straight forward after getting used

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread Mich
hi I was wondering the same question. many thanks. from Mich. - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 3:02 PM Subject: Re: [Audyssey] issue when using the view command in mota Hello

Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread Michael Feir
using the view command in mota Hi, Personally, I say no, but then again we are dealing with the public now, and lots of people have different views on this. Charles Rivard wrote: Would a targeting scope be needed? With practice, you'll know how close a monster is, I think. JMO

[Audyssey] issue when using the view command in mota

2009-02-24 Thread alex wallis
hi. OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. also, with regards to targeting, I have found quite a lot of the time that its hard to judge when you can open fire

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Alex, Alex Said: OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. Tom Says: Hmmm...That is strange. I have never personally experienced that issue, and it never came

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
, 2009 4:54 PM To: gamers@audyssey.org Subject: [Audyssey] issue when using the view command in mota hi. OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. also, with regards

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
when using the view command in mota Hi Alex, Alex Said: OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. Tom Says: Hmmm...That is strange. I have never personally

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Valiant8086
...@googlemail.com Sent: Tuesday, February 24, 2009 4:54 PM To: gamers@audyssey.org Subject: [Audyssey] issue when using the view command in mota hi. OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, No it is not a Phantom ledge, but if you don't hold the keys down long enough Angela will fall short of the ledge and fall back to the floor. If you aren't high enough to reach the ledge the same will happen. It is tricky and all I can say is it takes practice to get it right. Shadow

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, Hmm... I'll have to look into that further. Perhaps just a little CPU intensive for some systems. I'll need system specs for those having problems to see if this is a hardware related thing or a software related thing. \ Shadow Dragon wrote: I too have had the program stop responding

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
: [Audyssey] issue when using the view command in mota Hi, No it is not a Phantom ledge, but if you don't hold the keys down long enough Angela will fall short of the ledge and fall back to the floor. If you aren't high enough to reach the ledge the same will happen. It is tricky and all I can

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Aaron, Thanks for the bug report and detailed steps. I've managed to reproduce the bug, and have a solution of sorts. If I move the inventory key to something else besides the tab key the bug goes away. If I use tab for inventory list bingo big bug. Since I know what the problem is and have

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
when using the view command in mota Hi, Hmm... I'll have to look into that further. Perhaps just a little CPU intensive for some systems. I'll need system specs for those having problems to see if this is a hardware related thing or a software related thing. \ Shadow Dragon wrote: I too have

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
: [Audyssey] issue when using the view command in mota Hi Aaron, Thanks for the bug report and detailed steps. I've managed to reproduce the bug, and have a solution of sorts. If I move the inventory key to something else besides the tab key the bug goes away. If I use tab for inventory list bingo big

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Valiant8086
Hi. Escape sounds fine to me. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, February 24, 2009 9:07 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi Aaron, Thanks for the bug report and detailed steps. I've managed

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, Technically, i am running Windows 7 beta now on one machine and Windows Vista on another, but I have confirmed CPU isn't the issue. The problem is DirectX doesn't release the tab key when Windows wants it when switching Windows so there is a conflict with that key. The easiest and most

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Liam Erven
, February 24, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] issue when using the view command in mota Ah, sorry for the mis-report, didn't know holding down the jump keys helped any. Thanks for the info. -- From: Thomas Ward thomasward1

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Liam, Just keep at and hopefully you will get it. Perhaps I'll have to move that rope a little closer to the ledge. This issue didn't come up during private testing and I wasn't expecting so many to be having difficulties with that particular ledge. Liam Erven wrote: I can't get jumping

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
Hi Liam, Before jumping try holstering your weapon with the d key. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:43 PM Subject: Re: [Audyssey] issue when using the view command in mota I

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Shadow Dragon
the docs thoroughly either. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 7:48 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] issue when using the view command in mota Hi Liam, Just keep

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Charles Rivard
, February 24, 2009 4:24 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi Alex, Alex Said: OK when I use the view command in mota quite a lot of the time, the sounds stop playing in the game for several seconds as if the window loses focus then they come back. Tom Says

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread shaun everiss
[mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Tuesday, February 24, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] issue when using the view command in mota Ah, sorry for the mis-report, didn't know holding down the jump keys helped any. Thanks for the info

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread shaun everiss
what about i as in the if games. I know thats an alternitive up arrow in most games but I was always the key I associate with inventory. At 03:33 p.m. 25/02/2009, you wrote: Hi, Technically, i am running Windows 7 beta now on one machine and Windows Vista on another, but I have confirmed CPU

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Liam Erven
, February 24, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] issue when using the view command in mota Would a targeting scope be needed? With practice, you'll know how close a monster is, I think. JMO --- If guns cause crime, pencils cause misspelled words. - Original

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Phil Vlasak
gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:57 PM Subject: Re: [Audyssey] issue when using the view command in mota what about i as in the if games. I know thats an alternitive up arrow in most games but I was always the key I associate with inventory. At 03:33 p.m. 25/02/2009, you

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Shaun, The i key is hard coded into the Genesis Engine as an alternative up arrow. I have no plans to change that since it is a core feature of the engine, and it makes it easier to play if you are on a computer with a weird arrow key layout. Smile. shaun everiss wrote: what about i as

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, Personally, I say no, but then again we are dealing with the public now, and lots of people have different views on this. Charles Rivard wrote: Would a targeting scope be needed? With practice, you'll know how close a monster is, I think. JMO --- If guns cause crime, pencils cause

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi, B works I suppose. I've already switched to escape for the time being, but I'll see what ideas pop up over the next day or two. Phil Vlasak wrote: Hi, I is already used for an alternate to up. for Inventory how about b for bag or backpack. or P for pouch or pants pocket? Or since w is to

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Che
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 10:06 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi, Personally, I say no, but then again we are dealing with the public now, and lots of people have

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Thomas Ward
Hi Che, Yeah, that is an idea. Though the old blind sonar thing seams, well, sort of weird for me. It is actually the least liked feature in Monkey Business for mine. Che wrote: You could always put in a key to ping distance to the target, you would know how far away they were very quickly

Re: [Audyssey] issue when using the view command in mota

2009-02-24 Thread Kellie and my lovable Lady J.
...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:18 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi Che, Yeah, that is an idea. Though the old blind sonar thing seams, well, sort of weird for me. It is actually