Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
: Wednesday, May 18, 2011 10:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Tom. Amusing, angela in an empty level? that would be a pain to get past, the vacuume of the ancients! ;D. I

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Damien Pendleton
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 4:23 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Shaun, Yes, but the general quality of those games have gone down. What i

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Funnily enough tom, both in terms of Megaman and in terms of the bsc games, I never had them when they first came out. i actually didn't play the original nes mega man games until 2005 when i got the aniversary collection for the gamecube, and I only became interested because of the snes

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
That's one reason why I personally am trying to be selective before giving an announced bgt game a page in the database or news, because I cannot be sure of quality, this has irritated some people, but I think it's necessary. That being said, pontes backgammon as i SAId earlier was a bgt

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Damien, Right. That's exactly why I didn't name names or specifically point out the new games I didn't like. I don't want to put the developer down for giving it his or her best. I remember all to well there was a time I was exactly where they were when starting out, and it is certainly not

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
In fairness though tom there is another side to this. Several developers started as ameter devs and actually improved as they went along. I'm thinking here both of people like rs games, and of philip bennefall himself. going from 3D snake and duck blaster to the bgt engine itself is a

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Dark, Yeah, I know. Trust me I've been there and done that myself. My first games, so-called games, were pretty boring affairs. They would be pretty laughable compared to what I'm creating now. For instance, the first game I wrote was text-based and was suppose to be something like a

[Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
Hmm. You've still got the spirit, Phil is working on one, and we get a game or two from Jim Kitchen every so often, and there are others either coming or are recently on the scene of game production. Things move slowly because games aren't made in a day, so to speak. I'm thinking that

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Michael Feir
I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so there's a lot more cooperation than you'd see in the sighted games world. Some folks think that we've already gone through our

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark
Well michael, this is generally true, though I will stick a hand up for some of the graphical indi developers here on the community front as well in tersm of general niceness to their players and availability to cooperate and chat, one reason why discussing access changes with indi

Re: [Audyssey] the spirit of game production - Re: brings back memories- Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark
As I've said before I did always find it a bit sad that some of what I used to considder major developers sort of came and went in terms of what they were doing, the way that bsc, vip gameszone and draconis were as regular releasers as someone like Gma before other considderations got in the

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Bryan Peterson
Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so there's

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles, Yeah, but I was thinking more of the companies who made accessible gaming what it is today. For instance, ESP was a driving force 10 years ago, but ESP Softworks is gone and although Draconis has assumed control of ESP there hasn't been anything really new from them for at least three

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark
Hi Tom. Amusing, angela in an empty level? that would be a pain to get past, the vacuume of the ancients! ;D. I must confess, having had to monitor most of the releases over the last few years I don't think your correct in terms of saying we've missed out on a boom in games, rather I'd

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Michael, Yeah, that's always a possibility of course. I was kind of struck by something Justin said in his podcast a couple of days ago about how back in the 80's he was a huge fan of arcade games and that was the inspiration for games like Troopenum. As someone who was also sighted during

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Dark, You are certainly right about the direction of accessible games changing over the last few years. Mostly it was a good thing. Like you said from 2000 to 2004 most of the games were arcade affairs like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe, Pipe 2, Hunter,

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Yeah, but I was thinking more of the companies who made accessible gaming what it is today. For instance, ESP was a driving force 10 years ago, but ESP Softworks is gone and although

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles, Yes, something like that. While there are new devs and new games coming along to replace BSC, Draconis, DanZ Games, etc let's face it. There is still aplace for Hunter, Troopenum, Search Party, ESP Pinball, etc. They are, in a way, our classic games now. They are, in a sense, like

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread shaun everiss
not to mention that with bgt its possible for new devs to pop up out of nowhere. At 02:06 a.m. 19/05/2011, you wrote: I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread shaun everiss
Well what I have seen is That with the event of bgt, a load of teams have started. Loads of indipendant teams mainly opensource hackers have released loads of stuff. The language is sertainly versitile. This along with those that have started in python and with the games from game madness,

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Shaun, Yes, but the general quality of those games have gone down. What i mean by that is now that BGT has been released a lot of new game developers are trying to produce games, but a lot of what I've seen from them are a bunch of amateur practice games. Nothing really skillfully written