I've been reading the StreamingRenderer trying to understand how the
layer's drawing process works.
When the StreamingRenderer draws the layer[1] it uses the
Graphics2D.drawImage method. Wouldn't be better to use the
Graphics2D.drawRenderedImage to apply the transformation (and get better
Simone Giannecchini ha scritto:
Ciao Diego (again :-) ),
please, read below
On Dec 12, 2007 1:05 PM, Diego Fdez. DurĂ¡n [EMAIL PROTECTED] wrote:
I've been reading the StreamingRenderer trying to understand how the
layer's drawing process works.
When the StreamingRenderer draws the
Exaclty, that's the point.
I think what diego needs is something different from what the
StreamingRenderer is supposed to do. This is why I am asking details
about what he needs to do.
If he has some specific needs I can drop some ideas that would help
him to get very high perfomances even with
Ciao Diego,
yeah, it's me again :-).
I am wondering about your goals
Could you describe exaclty what you are trying to do in terms of
sources of data and suported features? I could try and give some
directions as well as sharing some code that I have that would be
really handy for you. It
Hi all:
I'll try to describe my project:
- I'm developing a Swing application that will show a really BIG map
(150k x 100k px).
- I need to navigate through the image and the navigation speed is
critical.
- Even though the user must be allowed to zoom in an out
Well,
If I get things right, you have a raster background, which you want to
visit at fixedresolutionlevels. You also want to overlay features on
top of this.
Well, I would suggest a simple thing. Use the streaming renderer to
render the features and then overlay this on top of the background
I've followed you all down the garden path :) and it appears to be the
right path.
I've rewritten the PanelMap code using VolatileImage[1] but I can't test
it with the big map until tomorrow morning, then I'll send a report :)
P.S.- When I was doing a test with the big map in a single GeoTiff