Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-10-01 Thread Alexia Death
On Thu, Oct 1, 2009 at 3:17 AM, peter sikking pe...@mmiworks.net wrote:
 another thing I see here is filling the new tile immediately with the
 same thing as the parent one. I thought I wanted to do that too, but
 then realised that in GIMP an empty tile would be automatically a
 drag-n-drop target to open an image, from the parade, file browser, etc.
Auto filling fits with blender UI concept but not with gimp-s. Its
important to remember that in blender you can only have  ONE project
file open at any given time and all these tiles display different
aspects of that same project. Not so in gimp.

 then there is a the arbitrary splitting. I have a funny feeling about that.
 has to do with how arbitrary the result is. and how, and how fast, do I
 build 9 (halfway) equally sized tiles to start filling with images?
 I know a fast way for that (View-Tile-9-square) but that is
 incompatible with arbitrary splitting.
How a bout using a modifier to span the split. Basically, when you
start the split you can control the position by dragging and only the
current pane, the one that you started to split is split, but if
during split, before commiting by releasing the mouse button shift is
pressed, the split is made to span the whole screen. This will mean
that 9-square split will take total of 4 splits, two of those
modified.

 and how does blender define the current canvas one is working on?
 I would expect the load of inspectors on the right and bottom of
 the screen to track the current canvas.
Actually, the current one is the one that has your mouse cursor and
that's the only bit of info you need. It works surprisingly well for
blender and its specifics, but I think it would be quite had to make
it work for gimp because in a piece of pixel art, I want my mouse off
canvas unless I'm actually using it.


-- 
--Alexia
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-10-01 Thread peter sikking
Alexia Death wrote:

 On Thu, Oct 1, 2009 at 3:17 AM, peter sikking pe...@mmiworks.net  
 wrote:
 another thing I see here is filling the new tile immediately with the
 same thing as the parent one.
 Auto filling fits with blender UI concept but not with gimp-s. Its
 important to remember that in blender you can only have  ONE project
 file open at any given time and all these tiles display different
 aspects of that same project. Not so in gimp.

that is what I suspected about blender. and right: not so in gimp.

 then there is a the arbitrary splitting. I have a funny feeling  
 about that.
 How a bout using a modifier to span the split.

you know, the quest here is really is speed-of-set-up. It has got to
be so easy to knock these splits up from scratch that only a minority
of users will have a urge to ask for saving these configurations
(they will eventually, and one day we will, eventually).

so thanks to the challenge and discussion in Guillermo’s email and
this one I am also getting there on the flexibility front. I now
have a system where in 4 (four) user actions a 12-way split
(3 rows, 4 columns) can be set up with the size of the main image
and of the 11 other ones set ‘just right.’ and then there is the
flexibility that when each of these 12 tiles/images is the current
image, there can be a different sizing of the main image and the
11 other ones.

and I am working on keeping the clutter further down.

 and how does blender define the current canvas one is working on?
 Actually, the current one is the one that has your mouse cursor and
 that's the only bit of info you need.


ah, right, cursor. I already realised that when someone wrote here
or in a comment on my blog ‘to do it like xyz code editor’ that
these apps have a cursor. which defines the focus. we do not have
always a cursor. or we have multiple (highlighted paths). or it
is in the other image (cloning). again: not so in gimp.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-10-01 Thread Guillermo Espertino
Peter: Thanks for your reply. You exposed some issues that I didn't took
in consideration.
Of course I'm not saying that Blender's UI can be ported as-is to GIMP.
However I found some of those ideas pretty interesting for our case.



 first I noticed this set-up has no rulers or scrollbars. we have
 and I am avoiding the replication of the all over the screen.

The buttons window has scrollbars that appear if they're needed.
Blender doesn't use scrollbars in the design area itself since it's easy
to scroll and pane the view. GIMP is pretty much the same.
Honestly, having middle click + drag to pane and CTRL + wheel to scroll
makes those scrollbars old :-)

 you can see here sort of the same problem that that control bar
 below the canvas is repeated for each of them. that sort of hides
 that they have to repeat that clever divider/split handle for each
 pane (OK, we could only show it for the current active pane, but
 that is slower)

I think that it boils down to having an effective way to highlight the
working image. I think that working with more than one image at the same
time is not a real use case. You'll always be working on a single image
since you have just one mouse pointer. Finding a good strategy to switch
between the active images would solve most of the problems (maybe just a
click on an inactive window and a colored border like this?
http://www.mmiworks.net/pics/blog8/lgmbigparadeL.jpg).
The file menu would be just one, the rulers should appear in just one
window at a time and we even may get rid of the scrollbars :-)

 another thing I see here is filling the new tile immediately with the
 same thing as the parent one. I thought I wanted to do that too, but
 then realised that in GIMP an empty tile would be automatically a
 drag-n-drop target to open an image, from the parade, file browser, etc.

In blender you work with a single project and open separated resources.
Of course it isn't the same in GIMP.
I think that again the active image window should define the title
displayed.

 being empty does give a requirement where the new tile has to appear:
 for l-to-r locales it has to be on the right, so it would have to be
 'pulled in' from the right. which would put that clever split handle
 in the corner where resize corners are found: bottom-right. ouch.

I din't consider rtl locales at all, good point. Anyway, the resize
handlers of the view in blender ar performed by dragging the edge of the
window, not the corner. The corner icon is only used for splitting,
joining or floating the window (with shift+click+drag on the icon)

 then there is a the arbitrary splitting. I have a funny feeling about  
 that.
 has to do with how arbitrary the result is. and how, and how fast, do I
 build 9 (halfway) equally sized tiles to start filling with images?
 I know a fast way for that (View-Tile-9-square) but that is
 incompatible with arbitrary splitting.

In blender you have a pre defined orthographic 4-view window. I guess
you can split the main image in two, leaving an empty area, and via the
view menu perform something like: split this window in 9.
Then drag and drop images from your OS file browser in each empty
window, making always active the last touched.

 
 and how does blender define the current canvas one is working on?
 I would expect the load of inspectors on the right and bottom of
 the screen to track the current canvas.

yes, mouse pointer focus. And that's true, it's not usable in GIMP.
But I guess that a single click in an inactive window could make it
active. It's the same that you currently do to make active another image
window when you're working with multiple windows opened.

HTH,
Gez.

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-10-01 Thread Guillermo Espertino
Just a couple of things:

- The splitting could display another view of the same image, just
like in blender. That would make working with views a breeze (for icons
or pixel art, for instance). It doesn't need to be empty if you dragged
it from an existing image window
- About the problem of arranged multiple views, it seems that one would
use that amount of images just as reference, or for fast switch. Then, a
view could have a parade mode that allows you to open a directory or a
selection of images in a row. And you can use that row as a fast
switcher to open (or drag as a layer in the active image) any of the
images. In that case the parade won't be a group of opened images, but
rather a thumbnailer.


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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-30 Thread peter sikking

Guillermo,


What do you think about the method for splitting/joining views in
Blender 2.5?
It's fast, it kinda covers the idea of the image parade and it  
allows to

float a section as a new window.
The only thing needed would be something to mark which is the active
image and that would be enough for most of the described cases.

I prepared a brief screencast showing how it works.
http://dl.getdropbox.com/u/255376/Blender-UI.avi


thanks for that, I watched it a dozen times, even in slow-motion.

first I noticed this set-up has no rulers or scrollbars. we have
and I am avoiding the replication of the all over the screen.

you can see here sort of the same problem that that control bar
below the canvas is repeated for each of them. that sort of hides
that they have to repeat that clever divider/split handle for each
pane (OK, we could only show it for the current active pane, but
that is slower)

another thing I see here is filling the new tile immediately with the
same thing as the parent one. I thought I wanted to do that too, but
then realised that in GIMP an empty tile would be automatically a
drag-n-drop target to open an image, from the parade, file browser, etc.

being empty does give a requirement where the new tile has to appear:
for l-to-r locales it has to be on the right, so it would have to be
'pulled in' from the right. which would put that clever split handle
in the corner where resize corners are found: bottom-right. ouch.

float a tile as a new window: could be for multi-win (but how to not
introduce visual clutter for this), not for single win.

then there is a the arbitrary splitting. I have a funny feeling about  
that.

has to do with how arbitrary the result is. and how, and how fast, do I
build 9 (halfway) equally sized tiles to start filling with images?
I know a fast way for that (View-Tile-9-square) but that is
incompatible with arbitrary splitting.

and how does blender define the current canvas one is working on?
I would expect the load of inspectors on the right and bottom of
the screen to track the current canvas.

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture





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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-29 Thread Jakub Friedl
On Mon, Sep 28, 2009 at 5:56 PM, Cole cole.ans...@googlemail.com wrote:



 If implemented correctly the user that prefers a multiple-window mode gimp
 wouldn’t
 see much difference from the existing gimp version to a gimp version that
 supported a
 single-window mode.



Only if I can dock non-GIMP windows there.

Jakub Friedl
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-29 Thread Nathan Summers
On Mon, Sep 28, 2009 at 11:56 AM, Cole cole.ans...@googlemail.com wrote:
/ For developers: CurlyAnkles gtk+ lib has tab/tile widgets I'm talking
 // about: URL.
 /
 Eeek, here is the missing URL:
 http://curlyankles.sourceforge.net/widgets_docking.html

 Alexandre

 Hello,

 I think the term single-window mode is potentially confusing.
 It's how you dock the windows together that gives the user the
 *perceived* single-window or multiple-window mode.

I'm still thinking GIMP could benefit from Eclipse-style
perspectives, where which dialogs are visible and which are hidden
are user-defined sets that can be switched between.  The user can then
define which dialogs are useful for certain commonly occurring tasks
and quickly switch between them.  It takes a little getting used to at
first, but once you understand the paradigm you never want to go back
to managing individual windows.

Rockwalrus
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-29 Thread Jon A. Cruz

On Sep 29, 2009, at 9:40 AM, Nathan Summers wrote:


 I'm still thinking GIMP could benefit from Eclipse-style
 perspectives, where which dialogs are visible and which are hidden
 are user-defined sets that can be switched between.  The user can then
 define which dialogs are useful for certain commonly occurring tasks
 and quickly switch between them.  It takes a little getting used to at
 first, but once you understand the paradigm you never want to go back
 to managing individual windows.

In my personal preference, Eclipse's perspectives are an interesting  
idea but one that is implemented somewhat poorly. Even after using it  
for years I still find it a very clumsy and inefficient implementation.

A recent example of some of my bad experience was when I was coding  
and debugging some Java while working on both BIRT and Crystal  
reports. That's four different perspectives I had to try to work in.  
The UI gave poor switching and tracking of the current mode, and  
there were even technical problems where they fought over keys and  
killed shortcuts in each other. Quite painful.
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-28 Thread Cole
/ For developers: CurlyAnkles gtk+ lib has tab/tile widgets I'm talking
// about: URL.
/
 Eeek, here is the missing URL:
 http://curlyankles.sourceforge.net/widgets_docking.html

 Alexandre

Hello,

I think the term single-window mode is potentially confusing.  
It's how you dock the windows together that gives the user the 
*perceived* single-window or multiple-window mode.

If implemented correctly the user that prefers a multiple-window mode gimp 
wouldn’t 
see much difference from the existing gimp version to a gimp version that 
supported a 
single-window mode.  
Maybe after an install the gimp could start with a window layout (docking 
schema) 
that mirrors the existing multiple-window gimp layout; the user could then 
dock/group 
together whatever undocked/floating/torn (terminology???) window he wanted; 
therby creating 
his own single-window mode gimp.

This was one of the goals I was trying to achieve whilst writing the 
curlyankles library; as I 
could see merits in both multiple and single window layout strategies; without 
having to tie a 
user into either.  How could I know how someone else wanted to work?  

Therfore IMHO if implemented correctly single-window and multiple-window gimp 
modes 
could both coexist together.

Regards
Cole

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-28 Thread peter sikking

Cole wrote:


I think the term single-window mode is potentially confusing.
It's how you dock the windows together that gives the user the
*perceived* single-window or multiple-window mode.


well, if I have to formulate it, then single-window is users' preference
for a flat working surface, where nothing overlaps. Multi-window is
a staggered environment.

one thing is bugging/intriguing me and that is the (single) point
where single-and multi-window 'lines cross'. That is when one image
is open and for single window toolbox and inspector column(s) have
been torn off.

Forgetting the parade for a moment, single-and multi-window look
the same in that situation. It is tempting to think that from there
users can 'just go in four directions,' by opening a tab, a new window,
docking toolbox or inspector column(s). that is just 3 directions,  
because

exactly docking on a multi-window environment is not a viable route
afaics, docking global stuff to image instances.

But I said forgetting the parade for a moment because that exactly
points at the kind of UI optimisation that can be done if it is known
whether a flat or staggered environment is the goal. I'll also be
damned to double a number of menu items because the result could
be a new window or a new tab. this now works automatic according to
the single-window mode setting.

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture





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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Tom Rathborne
Hi Jolie,

On Sun, Sep 20, 2009 at 01:00:15PM +0200, jolie S wrote:
 When I work in GIMP what happens to me quite a lot is that I click
 just next to a window of an image I'm working on and all my GIMP
 windows are not shown on my screen anymore because I activated the
 application I had visibly open below the GIMP windows. 

Many good tips have been offered for this problem. Here's my solution:
Never put one application window on top of another!

I use virtual desktops (workspaces) and dedicate a workspace to each
application. If I ever need another application to share a workspace
with GIMP, for example for drag-n-drop, I bring it into the GIMP
workspace, do the d-n-d, and send it back home.

(I also use focus-follows mouse and no-autoraise :) )

HTH.

Tom

-- 
-- Tom Rathborne --
If everybody minded their own business,
the world would go around a deal faster.
-- The Duchess, Through the Looking Glass
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Tom Rathborne
Hi Peter,

On Fri, Sep 18, 2009 at 07:26:10PM +0200, peter sikking wrote:
 I have now blogged about the single-window mode:

 http://www.mmiworks.net/eng/publications/2009/09/gimp-single-mode.html

Great ideas! I won't be a single-window mode user, mainly because my
window manager doesn't suck, but I would use tabs in multiple-window-mode.
(With no tabset displayed when there's only one tab in a window, to
maintain the current compact display!)

Cheers,

Tom

-- 
-- Tom Rathborne --
When you are about to do an objective and scientific piece of
investigation of a topic, it is well to have the answer firmly
in hand, so that you can proceed forthrightly, without being
deflected or swayed, directly to the goal.  -- Amrom Katz
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Thorsten Wilms
On Sun, 2009-09-20 at 23:49 -0400, Tom Rathborne wrote:

 (I also use focus-follows mouse and no-autoraise :) )

Interesting to see the focus-follows-mouse and no-autoraise combination
mentioned several times. In contrast, I use focus-follows-mouse with
autoraise (with 0 delay). It allows me to have a large image window that
partly covers 2 palette windows on the sides. Quick access to tools and
settings and large image view at the same time :)


Now from my understanding, the reason peter doesn't want single-window
with tabs combined with split views is simply that it would make it
unclear, which image the palettes and menu refer to. No matter how you
would try to deal with that, you always get a huge pile of additional
complexity.

Tempting to say: Allow split views via shift/ctrl-selecting tabs, have
all commands either affect both, or for those where that doesn't make
sense, disable them. Or duplicate the menu per split view. Also have the
split appear in the layers, channels and paths palettes. Just thinking
aloud :)


-- 
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Alexandre Prokoudine
On Fri, Sep 18, 2009 at 9:26 PM, peter sikking wrote:
 hey guys,

 I have now blogged about the single-window mode:

 http://www.mmiworks.net/eng/publications/2009/09/gimp-single-mode.html

Peter, I'm afraid this is not going to work for a lot of users.

Let's start with a mission statement: a user should be able to a)
compare several images and b) have editing access to multiple ones.

To me your proposal fails here, in both tasks. Let's go into details:

Comparison. You solve the comparison task by introducing windows that
overlay actual content and duplicate existing views of same images.
What needs to be thought about here is that there are two reasons to
compare images, and your proposal deals more or less nicely with just
one of them:

1. Quick comparison, basic overview of differences between several of
images, usually up to four. This is where your proposal sort of works,
up to a point where there are too many polaroids around overlaying
your current image. Think about poor netbook users with 1024x600px
displays. Two polaroids is best what they can allow.

2. Detailed comparison, when you lock view of several similar images
and thus get synced navigation. Your proposal sort of deals with this,
but what it basically does is creating temporary view windows on top
of just one current image. What is wrong with that? The fact that
detailed comparison is often coupled with introducing gradual changes
to several images. So this is time for the b) part of the mission
statement: Editing access to multiple images.

Why is it important to have access to several images at once? Consider
a situation when you have two versions of a project you've been
working on, that is -- two image windows/views. And you need to add
elements from a couple of other projects to both of them. It looks
like this:

1. You have a source file(s) window(s) and two target projects.
2. You pick, say, a group of layers from it and transfer (let's omit
details for now) it to a different image.
3. You do the same for the second target project.
4. In both target project you aply a number of changes (like
reordering objects in layer stack, moving dropped objects around,
applying some filters, etc.)
5. You overview changes in both target project and decide whether you
need something else from the source project(s).
6. If you do, you repeat steps 2-5.

What is the fastest way to drag'n'drop stuff (paths, layers,
selections etc.) from one window to another? By having image windows
side by side. Why is the presumably optional (C)SDI not right for the
task?

1. Because you don't always need that, so switching between (C)SDI and
MDI modes is tedious.
2. Because you don't always need that for *all* opened images, so when
you have five images opened and you need to see just two or three of
them at the same time, by switching to (C)SDI you end up with several
more images floating around that you don't really need right now.
3. Because in the upcoming new GUI using (C)SDI based UI means having
varios dialogs floating around, so you will have to manually resize
image windows to see both of them, which is, again, tedious.

You could say Hey, then let's just drag'n'drop stuff to polaroids!.
But then you will still not have the editing functions available. So
why introducing polaroids that overlay actual content and do not allow
to edit content they display? If not polaroids, then what could be
done instead?

Custom tiling of images. The space inside working area should become a
container that can have both groups of tabs and tiles. You can drag an
inactive image using by its tab caption to either of the side of the
currently visible image, and they two will share tiled part of the
container. Then you can add another one. Each tile would have a sort
of draggable caption to help you distinguish one tile from another, so
if you don't need that image window anymore you just pick it and drag
back to the group of tabs, and the container would refit the rest of
the tiles.

Why is it better than the proposed solution?

1. Solves the need to view as many images as you need without adding
overlay clutter.
2. Solves the need to have a fast editing access to multiple images.
3. It's flexible - it's up to users how exactly they organize images
in their working environment.

There is a number of things to be thought here like exact method of
focusing between tiles (sloppy focus won't work, I guess), especially
re. drag'n'drop, but pretty please think about tiling.

For developers: CurlyAnkles gtk+ lib has tab/tile widgets I'm talking
about: URL.

Not that I'm suggesting to reuse it, but at least it demonstrates the
kind of flexibility I mean.

However I agree that the proposed polariod widget would help with
viewing same image in different zoom.

Now, as for the filmstrip, it's quite okay, but I'd mention just one
thing here. It really would make sense to display basic metadata
there, e.g. title of an image. Because when all you see is a (even
large) preview of a 14 

Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Alexandre Prokoudine
On Mon, Sep 21, 2009 at 9:36 AM, Alexandre Prokoudine wrote:

 For developers: CurlyAnkles gtk+ lib has tab/tile widgets I'm talking
 about: URL.

Eeek, here is the missing URL:
http://curlyankles.sourceforge.net/widgets_docking.html

Alexandre
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-21 Thread Akkana Peck
peter sikking writes:
 hey guys,

 I have now blogged about the single-window mode:

 http://www.mmiworks.net/eng/publications/2009/09/gimp-single-mode.html

I was really getting excited about getting tabs in the image
window (the image parade idea would achieve a similar function),
since it would make it so much easier to group similar images together
when I open them all at once.

But it looks like if I want that, I have to switch modes to
single window mode, and then I give up two important features:

1. The ability to open an unrelated image quickly in another
window. For instance, I'm editing 7 photographs from the same trip,
and suddenly I need to make a quick change to a 250x50 web icon,
placing that window near the browser to see how it will look.
It doesn't make sense to open that image in the big window I'm
using for the photos.

2. The ability to open a second view on the image I'm editing,
zoomed to whatever level I need and placed somewhere that's not on
top of the current image. It's fine if second views are view-only
Polaroids; but if it's always zoomed out and placed partially on
top of the current image, it won't serve the function that Views
currently serve now.

Is there any chance you might allow those features to coexist with
tabs / image parades? It looks like you'll still allow the toolbox
and docks to be torn off; please consider allowing separate image
windows and views too.

Thanks!

...Akkana
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-20 Thread David Gowers
On Sun, Sep 20, 2009 at 8:30 PM, jolie S for...@gimpusers.com wrote:
 Also I've slept on it and given it some more thought and I'd like to ask
 again if you would please give having multiple images open at the same time
 some more thought.
 IMO being able to work on more images at the same time is VITAL for a
 professional image editing program. (just think of cloning to name 1 example)
 Please give your users the options to do so in both modes, single and multiple
 windows.

Peter's specification does give the option to have multiple images open at once.
Perhaps you mean having multiple images both visible and workable-upon
at once. That's certainly important for things like cloning, as you
said.

Perhaps a split-panel option for single window mode would resolve
this. (I believe we could still only reasonably show a maximum of 2
images at once; this is simply a limitation of the single-window
format AFAICS.)
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-20 Thread Liam R E Quin
On Sun, 2009-09-20 at 20:51 +0930, David Gowers wrote:

 Perhaps a split-panel option for single window mode would resolve
 this. (I believe we could still only reasonably show a maximum of 2
 images at once; this is simply a limitation of the single-window
 format AFAICS.)

Do you mean that the windows would be too small, e.g. on a 30
cimena display or with 5 LCD monitors :), or do you mean
that the toolkit only supports two panes??

For cloning you only need a tiny part of the source visible...

Liam



-- 
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-20 Thread Ville Pätsi
On Sun, Sep 20, 2009 at 01:00:15PM +0200, jolie S wrote:
 For me the big difference is usability. 
 When I work in GIMP what happens to me quite a lot is that I click just next
 to a window of an image I'm working on and all my GIMP windows are not shown
 on my screen anymore because I activated the application I had visibly open
 below the GIMP windows. 
 To get  GIMP back you have to click on all your GIMP windows in the taskbar.

Actually you can work around this problem in your window manager by
selecting an image window and pressing the tab key twice. First to hide
the docks and the second to bring them back. This has the side effect of
raising them to the top of the window stack.

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-20 Thread David Gowers
On Sun, Sep 20, 2009 at 8:57 PM, Liam R E Quin l...@holoweb.net wrote:
 On Sun, 2009-09-20 at 20:51 +0930, David Gowers wrote:

 Perhaps a split-panel option for single window mode would resolve
 this. (I believe we could still only reasonably show a maximum of 2
 images at once; this is simply a limitation of the single-window
 format AFAICS.)

 Do you mean that the windows would be too small, e.g. on a 30
 cimena display or with 5 LCD monitors :), or do you mean
 that the toolkit only supports two panes??
Too small (except on a 30 single display. 5 LCD monitors is not a
situation in which I can reasonably imagine you would want to use
single-window mode; feel free to contradict me if you have experience
with this.)

There are no relevant GTK+ limitations. However I understand that with
the current GUI setup of GIMP, horizontal splits like
|IMG|IMG|
are easier to implement in terms of visual organization.


 For cloning you only need a tiny part of the source visible...

This is only true IMO if the source auto-scrolls as you clone.
Otherwise, especially when you need to be reasonably precise, you may
need a relatively large display (for example, 150x150 area @ 300% zoom
= 450x450)
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-20 Thread Liam R E Quin
On Sun, 2009-09-20 at 13:00 +0200, jolie S wrote:
  
 When I work in GIMP what happens to me quite a lot is that I click just next
 to a window of an image I'm working on and all my GIMP windows are not shown
 on my screen anymore because I activated the application I had visibly open
 below the GIMP windows.

Sounds like you have some combination of full-screen or miaximised
windows and also the option is set that makes windows come to the
front when you click on them.

If you want to get the most out of using multiple images in GIMP in
Linux, e.g. to be able to use drag and drop between them, you need
(1) sloppy focus (focus-sollows-mouse, but focus is not lost
when the pointer leaves the mouse window)
(2) turn off auto-raise window on focus or click

Now, if you have two overlapping windows and you click in the
lower one, it won't come to the front, clicking doesn't change
the stacking order of windows.

You can also assign a keyboard shortcut to send the current window
to the back, or, if the current window isn't on top, bring it to
the top -- I use windows-f for this (f for front).  I'd be
happy to talk you through this using GNOME if it helps.

On MS Windows it's quicker to click on the active application
in the task bar and minimize or hide it to get back to GIMP.

[...]

 Also I've slept on it and given it some more thought and I'd like to ask
 again if you would please give having multiple images open at the same time
 some more thought. 

I think the idea is that the single window might have multiple tabs, and
also maybe multiple panes.

Liam




-- 
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-16 Thread Alexandre Prokoudine
On Mon, Sep 14, 2009 at 10:22 PM, peter sikking wrote:

 I suspect most of them are gone, when things are implemented to spec.

BTW, I'm really curious what you will decide to do with the currently
existing Image Chooser combobox for SDI mode :)

Alexandre
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-14 Thread peter sikking
Liam R E Quin wrote:

 OK, I am listening.

 can you explain to me how this worked better in 2.6?

 First, note that I said right now -- although strictly speaking
 I should have said a month ago, I need to update.


Sorry that I did not follow up on this sooner, but it may have
been a good thing. now that you have updated your build, can
you please state how much of the grievances are left?

I suspect most of them are gone, when things are implemented to spec.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread Chris Moller
On 09/11/09 12:46, harold wrote:
 Hi,

 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.

 By doing this we will be able to focus all resources on integrating
 GEGL once 2.8 is released. Integrating GEGL will require rather big
 changes to the code base, and I don't think having one guy working in
 parallel on another feature that requires big code changes is a good
 idea.

 A single-window mode would also turn 2.8 into a remarkable release,
 with both layer-groups and a single-window mode, none of which were
 originally planned for 2.8.

 I intend to start working on this asap, and peter will work on a UI
 spec as soon as he gets time. If you have objections, please speak up.

 / Martin


  


FWIW, a -1 from me on single window and a +1 on the existing 
multi-window.  Single windows are generally too cluttered up with stuff 
you don't need at the moment and use screen space inefficiently.

   
 particularly'm used to working with multiwindowing not that bother me too
 much work a single window, but is more customizable necessary checks to see
 which work and part with to see your desktop while you do this is something
 I've always liked to of gimp, which could see other screens in the background
 while working in gimp ..

 Thanks ..
 Happy-Word.





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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-12 Thread Martin Nordholts
On 09/13/2009 12:41 AM, Chris Moller wrote:
 FWIW, a -1 from me on single window and a +1 on the existing 
 multi-window.  Single windows are generally too cluttered up with stuff 
 you don't need at the moment and use screen space inefficiently.

Let's clear this up once and for all: The single-window mode is just a
mode, multi-window will still be possible. GIMP 2.8 will support both a
single-window interface and a multi-window interface.

 / Martin

-- 

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http://www.chromecode.com/

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread peter sikking

Liam wrote:


Right now gimp is broken for working on multiple projects (the
file/save changes have rendered it too hard to keep track of
where images are being exported) but the use case is central
(I think) to how single window needs to work.



OK, I am listening.

can you explain to me how this worked better in 2.6?

thanks,

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture





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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Alexandre Prokoudine
On Sat, Sep 5, 2009 at 7:49 PM, Martin Nordholts  wrote:

 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.

 By doing this we will be able to focus all resources on integrating
 GEGL once 2.8 is released. Integrating GEGL will require rather big
 changes to the code base, and I don't think having one guy working in
 parallel on another feature that requires big code changes is a good
 idea.

 A single-window mode would also turn 2.8 into a remarkable release,
 with both layer-groups and a single-window mode, none of which were
 originally planned for 2.8.

 I intend to start working on this asap, and peter will work on a UI
 spec as soon as he gets time. If you have objections, please speak up.

Martin, there always will be different opinions on the matter. The
best you can do it write such a great patch that rejecting will be as
wrong as genocide :)

Alexandre
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Martin Nordholts
On 09/07/2009 07:07 PM, Shashwat wrote:
 Whatever you guys do. Please make it work with KDE kwin windows manager. The
 current UI doesn't work with Kwin or Compiz.

You'll have to file a bug report with those window managers, there's nothing
GIMP can sensibly do about them not supporting the utility window hint in a
sane way

BR,
Martin

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Monty Montgomery
No objections--- mostly I would urge developers to plan what they're
going to do, make the changes, and stick to it.  I know that's always
been the plan but it doesn't feel like it when you're using the
different versions. The random UI changes that appear in each release
throw off folks who use the Gimp day to day and have to keep
relearning behaviors that they are comfortable with or have become
muscle memory over years.  It would be like ^x being remapped in every
release of emacs.  Sure the original isn't intuitive but it's far more
important to JUST STOP CHANGING IT. :-)

All the window wanking with different UI/WM behavior in every version
is just starting to feel like destructive churn :-(  I know there are
reasons, I'm just saying keep it in mind as one more competetive
pressure.

Monty
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Alexia Death
On Monday 07 September 2009 20:13:23 Martin Nordholts wrote:
 On 09/07/2009 07:07 PM, Shashwat wrote:
  Whatever you guys do. Please make it work with KDE kwin windows manager.
  The current UI doesn't work with Kwin or Compiz.
 
 You'll have to file a bug report with those window managers, there's
  nothing GIMP can sensibly do about them not supporting the utility window
  hint in a sane way
There actually is a bug report about it against kwin. However kwin/KDE 
developers do not consider it a bug, but more like a wish list item and cant 
be bothered about implementing it. Another complaining voice might perhaps get 
someone interested.

--Alexia
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Omari Stephens
Martin Nordholts wrote:
 Hi,
 
 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.
::snip? SNIP!::

Hi, all.

I might be daft, but what exactly _is_ a single-window mode.  It feels like I'm 
the odd one out, here, and that everyone else knows what's going on, but I 
can't 
really imagine that's the case.  What window are we talking about?

The phrase single-window mode really means absolutely nothing to me.  Can 
someone draw a simple mock-up to make it clear?

--xsdg
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread peter sikking

Omari Stephens wrote:

The phrase single-window mode really means absolutely nothing to  
me.  Can

someone draw a simple mock-up to make it clear?



I will blog about it soon, so you know what I am up to.

--ps

founder + principal interaction architect
man + machine interface works

http://mmiworks.net/blog : on interaction architecture





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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Liam R E Quin
On Mon, 2009-09-07 at 09:50 +0200, peter sikking wrote:
 Liam wrote:
 
  Right now gimp is broken for working on multiple projects (the
  file/save changes have rendered it too hard to keep track of
  where images are being exported) but the use case is central
  (I think) to how single window needs to work.
 
 
 OK, I am listening.
 
 can you explain to me how this worked better in 2.6?

First, note that I said right now -- although strictly speaking
I should have said a month ago, I need to update.

So there are some unfinished details, and some of these don't
matter too much individually but add up, rather like the
chairs at MacDonalds, designed to be comfortable only for
twenty minutes...

The biggest problems I have right now -- and I know ways to
address the biggest have been discussed -- are

(1) file-export as (regardless of what it's called) goes
to the wrong directory: it needs default to the same
directory as save as, that is, the directory with
the original-precious-image.  I could happily live with
a preference for default export directory, but My Documents
really, really doesn't cut it outside of a family's
computer for saving snapshots... (Desktop would be as bad)

(2) there's no menu in the toolbox, and if you have the toolbox
and no image window, you have to open a minimsed image
window just to get to file-new

Use case:
.  scan an image.  Maybe export it to
   scannd-images/Vesalius/raw-pages/folio309.png
   for archiving.
   
   Work on it, off and on, during the course of the day.

   Save it to
   scanned-images/Vesalius/cleaned/folio309.png
   for archiving when done, and then (maybe an
   hour or two later) make 5 jpeg images at
   different sizes, all to be exported to
   scanned-images/Vesalius/jpeg/

 . Meanwhile, use open image in gimp on an
   interesting photo of a rock that someone pasted
   into IRC.  Hmm, let's try levels-auto on that
   and export to /tmp (or Desktop, don't care)
   to send back for a discussion about the
   algorithm

 . at the same time I'm editing a photo I took for
   work, but that's on hold for an hour waiting
   someone to get back from lunch

 . I work on the photo for a bit.  Then I minimise
   it so I have the scan and the work photo minimised in
   the task bar, and the rock photo open.  I edited it,
   export it (where?) and close it.

 . Now I just have the GIMP toolbox visible, and no
   image windows.

 . The person at work is back but wants me to try something
   new, so I have to make a new image.  Hmm, I have a gimp
   toolbox but no File menu, that's fucked.  Let's have at
   least a right-click menu on the toolbox drop area please,
   with File and Window.

 . Now I go to save (or export) that Vesalius scan.  Is it
   the first time I've exported? can't tell.  Where does
   it want to put the image? My Bloody Documents.  So now
   I find a terminal window, navigate to th directory with
   the Vesalius images, do pwd, copy the result, and paste
   it into the file chooser and hit enter.  Oops, overwrote
   the filename, hit cancel and start again.  It's fun, this.

 . OK, back to the work photo, time to do file-export.
   Where will it go? Where was I when I was working on it?



So I'm working in parallel on several different projects, each with
their own folders, and I'd actually be just as happy in many ways with
three entirely separate gimp instances... and starting an entirely new
gimp for a new image so I'd get the menus.

Sorry for a long posting, I hope it's a bit clearer.  There are some
other details like the export dialogues having 'save instead of
overwrite or export on them that might already have been fixed.

A pull-down of active and recent directories on the file choosers
would help, but not as much as having bookmarks + the current
image's export directory starting off the same as the import or
save directory.

A final note -- I scale the image, export as jpeg, sharpen,
scale again, sharpen come back half an hour later and want to know
at which points I exported as jpeg; with 2.4, I could undo repeatedly
until the * in the image window went away, and that was when I'd saved
as png.  An icon in the undo history would help a lot here.


Hope this helps!

Liam



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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Karl Günter Wünsch
On Monday 07 September 2009, Martin Nordholts wrote:
 On 09/07/2009 07:07 PM, Shashwat wrote:
  Whatever you guys do. Please make it work with KDE kwin windows manager. 
The
  current UI doesn't work with Kwin or Compiz.
 
 You'll have to file a bug report with those window managers, there's nothing
 GIMP can sensibly do about them not supporting the utility window hint in a
 sane way
You mean something like: 
http://bugs.kde.org/show_bug.cgi?id=177025
http://bugs.kde.org/show_bug.cgi?id=178074

If you know of other people complaining, maybe we may sway the developers of 
KDE to do something about it by combining the reports. I have little hope 
though...
regards
Karl Günter
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Karl Günter Wünsch
On Saturday 05 September 2009, Martin Nordholts wrote:
 A single-window mode would also turn 2.8 into a remarkable release,
 with both layer-groups and a single-window mode, none of which were
 originally planned for 2.8.
Why not have it both ways - by simply making the toolboxes dockable... 
That's the way many programs handle things like that and it's working like a 
charm. IMHO this would sort out any complaints about a change in usability as 
the undocked toolboxes could behave as they would currently...
regards
Karl Günter
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-07 Thread Tobias Jakobs
On Sat, Sep 5, 2009 at 17:49, Martin Nordholtsense...@gmail.com wrote:
 Hi,

 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.

Please come back on topic. The question was not if or how. The if is
answered by Martin with a yes and the how will be written down by
Peter. The question was if in 2.8 or in 2.10?

I think this can't be answered before we see what Peter has designed.
So this complete discussion is pointless.

Regards,
Tobias
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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-06 Thread Ramón Miranda
David G said
always opened like this and Gimp already has the ability to save it's
layout too. Photoshop allowed this
perfectly and still was a single window program.

i would like to have also the ability so save my workspace and change
inside the gimp from. for example. paint workspace to a photoretouch
space . instead having different sessionrc and quiting gimp to change the
workspace. i hope you will understand me.

2009/9/6 David G. for...@gimpusers.com

 I like modular structures becouse they allows more custom changes. So this
 way you can change your layout of panels. But if all it would be in a
 single
 window , ithink lot of users would thanks that. becouse i hear a lot...
 Gimp is nice , but his gui is ugly and uncomfortable.i don?t like to see a
 lot of panels flying through my desktop
 
 Lets give it a try to a single window mode
 
 2009/9/5 Martin Nordholts ense...@gmail.com
 
  On 09/05/2009 06:22 PM, Richard Nespithal wrote:
   A single-window mode would also turn 2.8 into a remarkable release
   is it possible, to switch back to multi-window mode in 2.8?
 
  That is not really relevant to this thread.
  (But yes of course it will be possible.)
 
   / Martin
 
  --
 
  My GIMP Blog:
  http://www.chromecode.com/
 
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I don't know why people mention so much that if you create a single
 window
 Gimp that that it will not allow you to put your tools in a second monitor
 because I used Photoshop also many times and despite it being a single
 window
 program it allows you to put the toolbox and the parameter windows (or at
 least it did in some older versions) in a separate monitor and leave the
 main
 program window all for editing pictures if that's what people wanted. You
 coul
 also save the workspace layout so Photoshop always opened like this and
 Gimp
 already has the ability to save it's layout too. Photoshop allowed this
 perfectly and still was a single window program.

   If that's the concern of people then perhaps Gimp should become a single
 windows program that allows this, that allows you to put the toolbox and
 the
 right utilities window in a separate monitor while still preserving a
 single
 box or entry in the taskbar. In my opinion having a single entry in the
 taskbar is much better because it's far less messy, the biggest problem
 with
 the multiple entries interface is that some people seem to think that
 everybody opens Gimp only here and there and ocasioanlly and they are not
 thinking of the profesional users that use Gimp seriously (and yes it is a
 powerfull program already and it can be used seriously) and some people
 seem
 to be forgetting that some people like me for example many, many times have
 several windows and applications running simultaneously and when I mean
 several I mean a lot, I find myself many times with 10 or 12 aplications
 and/or utilities or more open at the same time (with todays memorys and CPU
 power this is very possible and more common than some people think) and
 switching among them and believe me this is not uncommon for professional
 artists that are jumping from 3D to illustration to bitmap editor, video
 editing, Flash and/or a web page layout program or even more programs back
 and
 fort like a carrousel. In todays workflow you can find many users that work
 just like that instead of the persons that just open a bitmap editor
 ocasionally and the issue is that when you have a lot of windows of
 different
 programs open at the same time a program like Gimp can become a mess in the
 task bar in MS Windows or even in other Operating Systems. Sometimes when
 I'm
 working like that the taskbar is so full that it creates a second entry
 line
 and you have to switch between the first line of items or entries in the
 task
 bar and the secong and with Gimps it gets sort of confusing or anoying in
 that
 situation and I use Blender too which creates a second window for the
 command
 window and many times a third windows for the rendering window and then you
 get a mess. Programs that have a single entry in the task bar are far
 better
 for this type of workflow, they are easier to manage.

 Maybe the Gimp team should make a survey to see how many people prefer the
 single entry or single window program over the multiple ones. This issue of
 too many windows have been a source of complain of many, many Gimp users
 for
 long years and I think that it would be foolhardy to ignore and at the very
 least the Gimp team should consider making a survey to see how many people
 prefer the single window interface but remember what I told you at first
 about
 being able to put the toolbox pane and the right pane in other monitors
 despite the program being  single window or single entry program.

 I think that part of the confussion comes precisely from the fact 

Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-06 Thread Liam R E Quin
On Sun, 2009-09-06 at 06:37 +0200, David G. wrote:

I don't know why people mention so much that if you create a single window
 Gimp that that it will not allow you to put your tools in a second monitor
 because I used Photoshop also many times and despite it being a single window
 program it allows you to put the toolbox and the parameter windows (or at
 least it did in some older versions) in a separate monitor and leave the main
 program window all for editing pictures if that's what people wanted.

PhotoShop (e.g. CS2) is not MDI -- you can drag images out of the
desktop window too. And it's not single-window either.  Instead,
there's a desktop window, but that's really there (I think) just
to make sure other program windows don't interfere visually, and
to make people think it's still an MDI program.  Of course, it also
minimises completely, unlike gimp where I can have two images
minimised and one open (which is good) and then if I close the
image that's open (not minimized i mean), I am left with a toolbox
and no images, so I no longer have access to any menus.

GIMP already shows as a single entry in the gnome taskbar, here
at least, so there's minimise all available now.

At any rate, Martin, I'm sure you already know people use MDI
loosely to mean behaviour I'd like to see, involving my
perception of fewer windows and single window to mean
multiple windows that minimise together or program that
can't really be used to work on multiple projects at the
same time and hence is less confusing for me :-)

Right now gimp is broken for working on multiple projects (the
file/save changes have rendered it too hard to keep track of
where images are being exported) but the use case is central
(I think) to how single window needs to work.

Liam


-- 
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Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-05 Thread Richard Nespithal
 A single-window mode would also turn 2.8 into a remarkable release
is it possible, to switch back to multi-window mode in 2.8? It's very
hard to work within one window, especially if you're using more than one
monitor (and edit many images)

lg
richy


On Sat, 05 Sep 2009 17:49:22 +0200
Martin Nordholts ense...@gmail.com wrote:

 Hi,
 
 We are making pretty good progress towards GIMP 2.8 which has turned
 into an everything but GEGL release. I think it would make sense to
 also go for a single-window mode in 2.8 and not 2.10 as originally
 planned.
 
 By doing this we will be able to focus all resources on integrating
 GEGL once 2.8 is released. Integrating GEGL will require rather big
 changes to the code base, and I don't think having one guy working in
 parallel on another feature that requires big code changes is a good
 idea.
 
 A single-window mode would also turn 2.8 into a remarkable release,
 with both layer-groups and a single-window mode, none of which were
 originally planned for 2.8.
 
 I intend to start working on this asap, and peter will work on a UI
 spec as soon as he gets time. If you have objections, please speak up.
 
  / Martin
 

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-05 Thread Martin Nordholts
On 09/05/2009 06:22 PM, Richard Nespithal wrote:
 A single-window mode would also turn 2.8 into a remarkable release
 is it possible, to switch back to multi-window mode in 2.8?

That is not really relevant to this thread.
(But yes of course it will be possible.)

 / Martin

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-05 Thread Ramón Miranda
I like modular structures becouse they allows more custom changes. So this
way you can change your layout of panels. But if all it would be in a single
window , ithink lot of users would thanks that. becouse i hear a lot...
Gimp is nice , but his gui is ugly and uncomfortable.i don´t like to see a
lot of panels flying through my desktop

Lets give it a try to a single window mode

2009/9/5 Martin Nordholts ense...@gmail.com

 On 09/05/2009 06:22 PM, Richard Nespithal wrote:
  A single-window mode would also turn 2.8 into a remarkable release
  is it possible, to switch back to multi-window mode in 2.8?

 That is not really relevant to this thread.
 (But yes of course it will be possible.)

  / Martin

 --

 My GIMP Blog:
 http://www.chromecode.com/

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Re: [Gimp-developer] We should go for a single-window mode in 2.8

2009-09-05 Thread SorinN
The single big problem with the MDI was when the toolbox and / or
other boxes remain on top of other  opened windows  when you minimize
the canvas window. Now with GIMP 2.7 things are changed so MDI will
not be such a problem. But indeed a single window app. was a necessary
step. Will be super OK if we can revert to MDI ( for designers with 2
or 3 monitors will be OK too ). At least users will have choices...


2009/9/6 Ramón Miranda mirandagrap...@gmail.com:
 I like modular structures becouse they allows more custom changes. So this
 way you can change your layout of panels. But if all it would be in a single
 window , ithink lot of users would thanks that. becouse i hear a lot...
 Gimp is nice , but his gui is ugly and uncomfortable.i don´t like to see a
 lot of panels flying through my desktop

 Lets give it a try to a single window mode

 2009/9/5 Martin Nordholts ense...@gmail.com

 On 09/05/2009 06:22 PM, Richard Nespithal wrote:
  A single-window mode would also turn 2.8 into a remarkable release
  is it possible, to switch back to multi-window mode in 2.8?

 That is not really relevant to this thread.
 (But yes of course it will be possible.)

  / Martin

 --

 My GIMP Blog:
 http://www.chromecode.com/

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 http://ramonmirandavisualart.blogspot.com
 http://code.google.com/p/gps-gimp-paint-studio/

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Nemes Ioan Sorin
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