listen for the ScoreInfo message (this has not changed).
Brian A. Stumm wrote:
pfnMessageBegin: edict=0 dest=2 type=93
I have been intercepting this message in order to get information
about the team related scores in TFC. Since upgrading to steam my
code no longer works to get team scores
you would need to monitor the pfnRegUserMsg() at startup to map the string
to its number. See Botmans bot code for an example.
Brian A. Stumm wrote:
On Fri, 26 Sep 2003, Alfred Reynolds wrote:
listen for the ScoreInfo message (this has not changed).
What number is the ScoreInfo message? And
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hey all,
When running an app through steam, how do you enable stuff like developer
mode, sv_cheats etc?
It's not so much of a problem when running off a shortcut created on the
desktop, you can
Right click the game in the menu, click properties, press the 'launch
options' button.
I have an offtopic question for anyone. Why isn't TFC working? I even
deleted the GCF and re-downloaded from the content servers. it displays the
main menu without buttons, and then 'unlocks' the mouse and
Not sure if Valve is gonna be able to help with this, but is it possible to
run server side only mods with Steam?
I tried lastnight with OZ Deathmatch.
Result were kind mixed
If I ran it in its own folder, when a client that did not have it tried to
connect, steam tried to install CS...
If I
It's not so much of a problem when running off a shortcut created on the
desktop, you can just edit the command line arguments - or at least I
thought - but even then it still seems to not allow commands such as give,
noclip etc.
Well, I have had this problem without steam (give not working). It
Works fine for me.
-dev
I run it via vc though.
hl.exe -game game -dev +map somemap
etc.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Shimmins
Sent: September 27, 2003 3:23 AM
To: [EMAIL PROTECTED]
Subject:
I believe this is due to a client side bug/feature. Whenever you attempt
to join a server thats running a game type thats not one of valves
steam mods it runs the CS install. It should of course be running the
Half-life install.
Try connecting to it again via ASE and running your tests, I bet
The news about the Steam update says:
# Added install path registry key so that MODs know where to install
Are we going to be informed about that extra key or do we have to find
it ourselves or am I simply on the wrong list in order to get such
infos? Will it only be created on a new Steam
HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath
Thats where it's at.
At 00:54 28/09/2003, you wrote:
The news about the Steam update says:
# Added install path registry key so that MODs know where to install
Are we going to be informed about that extra key or do we have to find
it
Hkey_current_user\software\Valve\Steam\ModInstallPath
Regedit =D
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: September 27, 2003 8:54 AM
To: HL coders
Subject: [hlcoders] Install path reg key
Tony \omega\ Sergi wrote:
Hkey_current_user\software\Valve\Steam\ModInstallPath
Thanks!
Regedit =D
/home/flori Regedit
Regedit: Command not found.
;)
Florian.
___
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Is it somehow possible to determine the exact center point of a brush based
entity that has a brush based origin? The usual call to Center() is
worthless.
Center() returns pev-absmin + pev-absmax * 0.5.
Absmin and absmax however are generated by using the model's origin... which
would
pev-origin will be the center of the brush based entity if it has an origin
brush. That's the whole point of the origin brush.
Ikkyo
- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 10:04 AM
Subject: [hlcoders] Finding the true
Hello Sniper,
S Is it somehow possible to determine the exact center point of a brush based
S entity that has a brush based origin? The usual call to Center() is
S worthless.
S Center() returns pev-absmin + pev-absmax * 0.5.
S Absmin and absmax however are generated by using the model's
Exactly. I don't want the origin brush [origin] though. I thought I made
that clear.
The exact center point of a brush based entity is not necessarily identical
to the entity's origin brush.
If you have a 500x500x500 unit box, and the mapper puts the origin brush at
one of it's corners, obviously
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The All Seeing Eye.
http://www.udpsoft.com/eye2/index.html
- -omega
http://www.frontline2.com
- -Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers
Sent: September 27, 2003 2:10 PM
To: [EMAIL
All Seeing Eye... It's a game browser like GameSpy/HLSW
^^
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers
Sent: Saturday, September 27, 2003 11:10
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and Server side only mods?
umm ...
What
Simple, with searching of the sdk and other entities that grab the
centerpoint..
Regardless of the origin brush..
Vector VecBModelOrigin( entvars_t* pevBModel )
{
return pevBModel-absmin + ( pevBModel-size * 0.5 );
}
this has always worked for me regardless of if the entity has an
I see what you want now, but I don't see why the absmin and absmax aren't
giving that value to you. The bsp compiler calculates the mins/maxs of the
brush models automatically using the planes of the model during compile
time. absmin and absmax are the just sum of the model mins/maxs and the
Look at where pev-absmin and pev-absmax are calculated.
// Initialize absmin absmax to the appropriate box
void SetObjectCollisionBox( entvars_t *pev )
In the function, this happens:
pev-absmin[i] = pev-origin[i] - max;
pev-absmax[i] = pev-origin[i] + max;
The model's absmin and absmax are
I'm sorry, after going through my code, it turns out I've made a minor
mathematical mistake that spilled over into everything... causing me to make
my assumption. Phew, at least that's fixed.
Thanks guys.
-Sniper
- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
I take that back, okay it is.
But I've still never had a problem getting the centerpoint from
absmin/absmax.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: September 27, 2003 4:03 PM
To: [EMAIL PROTECTED]
That's not for brushes.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: September 27, 2003 4:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Finding the true center point of an entity
Look at where
Aswan:~# ln --help
Usage: ln [OPTION]... TARGET [LINK_NAME]
or: ln [OPTION]... TARGET... DIRECTORY
or: ln [OPTION]... --target-directory=DIRECTORY TARGET...
Create a link to the specified TARGET with optional LINK_NAME.
...
-d, -F, --directory hard link directories (super-user
Yes it is. The code he posted is a snipplet of what's used to calculate the
absmin/absmax for a rotated brush entity.
Ikkyo
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 1:49 PM
Subject: RE: [hlcoders] Finding the
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