Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Jonas 'Sortie' Termansen
Well, doesn't the client load the prop_static entities and the like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam Gamestart menu

2010-10-26 Thread Jonas 'Sortie' Termansen
On Source, user created code is first run quite a while after the game has started launchng, hell even quite a while after your dlls are loaded. I once did this by exiting the game in the first called usercode, and then launchng another executable. I think the same is possible with GoldSrc.

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Jonas 'Sortie' Termansen
Are lightmaps actually being built for the material/shader in VRAD? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Duke Nukem Forever Whiteboard in Source?

2010-10-04 Thread Jonas 'Sortie' Termansen
You might also want to have a look at produceral textures, and perhaps how the AVI code available on the wiki is done. On 2010-10-04 06:28, Joel R. wrote: You'd first have to know the size of the board. Then just use a ray trace to capture where on the board you are clicking and convert to 2D

Re: [hlcoders] Engine API?

2010-09-02 Thread Jonas 'Sortie' Termansen
Searching through the code is exactly how I program for Source. Any respectful IDE has a function that allows you to search the entire source code (including headers). You then enter what you might be looking for, and soon you find some sample code related to what you want to do, or at least a

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Jonas 'Sortie' Termansen
I find it ammusing that you follow the trend and use a more complicated vocabulary as well which will probably leave the op quite confused when he runs this through google translate. #ifdef __INTELLIGENCE__ I just wrap my posts in ifdefs if I don't want some people to read them. And

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
A friend of mine and I have begun work on reimplementing HL2 on the AlienSwarm engine. We have set up a SVN, got first person working, and we about to reimplement GCF loading through hllib. We have confirmed that GCF support is gone. If anyone is interested in helping out on our project

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
On 2010-07-21 17:45, Tom Edwards wrote: That simply isn't true. If another user of the computer owns HL2 then the GCFs will be there, and I expect most of them will be there if the HL2 demo is installed too. Requiring HL2 to be installed makes your whole effort redundant anyway! It's already

Re: [hlcoders] Playing bik files mid level

2010-07-19 Thread Jonas 'Sortie' Termansen
You should find the vgui code that the bik system is based upon. It creates a panel with a special bik material. Though, bik support in the source engine is horribly hacked together, and has lots of limitations. Sent from my endlessly awesome Nokia N900, take that damn iPhone owners on this

Re: [hlcoders] Source 2007 no longer working!

2010-07-12 Thread Jonas 'Sortie' Termansen
You guys simply have to edit sourcesdk\bin\engine version\bin\GameConfig.txt and add your mod data to it. Then it will be fully moddable. Reseting the Source SDK game config does not always handle all mods and games correctly. ___ To unsubscribe,

Re: [hlcoders] (no subject)

2010-07-12 Thread Jonas 'Sortie' Termansen
linking incorrectly, or forgetting to include an external library. Anyway, this can be caused by all sorts of things. We need the name of missing symbol/external (function or variable written to the output), otherwise we cannot help you on this list. Good luck! Jonas 'Sortie' Termansen

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Jonas 'Sortie' Termansen
Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 You cannot have SteamAppId 420 in there. It is worth noting that AdditionalContentID is implemented in the Mod Code, not in Steam

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Jonas 'Sortie' Termansen
Shouldn't hl2 be added to the search paths too? That depends on your gameinfo.txt. I don't even think you need to add these search paths - I don't really know what they do, considering the .gcf's are mounted. This works just fine for me. ___

Re: [hlcoders] HTTP-Request?

2010-06-28 Thread Jonas 'Sortie' Termansen
Yeah, use an external library. Unless, that is, you want to get throat-deep in the mysteries of TCP/IP socket programming, HTTP parsing, and various other stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source Engine 2!!!

2010-06-17 Thread Jonas 'Sortie' Termansen
On 2010-06-17 16:24, Adam Buckland wrote: You say that, I'm not sure it's that the lighting 'sucks', but more that it's a pain in the arse for modders because they don't have server farms to compile lightmaps unlike Valve. What do you mean? I have an Intel Core i7 920 (8 cores @ 2.66Ghz).

Re: [hlcoders] Source Engine 2!!!

2010-06-13 Thread Jonas 'Sortie' Termansen
I'd like to share a few experiences about porting code and writing portable code. Scroll down, if you just want my thoughts on how portable the Source Engine is. Recently I've been porting my in-development digital distribution platform to GNU/Linux for the fun of it. Naturally, most of my

Re: [hlcoders] Source Engine 2!!!

2010-06-13 Thread Jonas 'Sortie' Termansen
relevant. I will check out the slides, though. Thanks, Jonas 'Sortie' Termansen. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Jonas 'Sortie' Termansen
Your tool seems truly interesting, I didn't know such a tool existed in the first place, but it could be useful for a few things of mine. I use VS2008 though (and MinGW :D) and I can't open the solution files. Though I have experience backporting VS2008 projects to VS2005 using notepad, so I

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
From what I heard at http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1, they have found a bash script in the mac beta that adds future support for Linux. And they have also released .so files for Linux in Left 4 Dead once, and so on. There is some evidence but nothing

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
1nsane wrote: Also this, apparently: http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/ Indeed, from the looks of http://store.steampowered.com/public/client/steam_client_linux it has a version number which currently is version 1272069501 Which if you

Re: [hlcoders] VS2010

2010-04-13 Thread Jonas 'Sortie' Termansen
Well, what I would like to see is a MinGW port of the Source SDK - I just ported my own software project to it, so I think I have the experience to do it, but the Souce SDK is a very, very big project and unless Valve carefully followed the C++ standard it's gonna be difficult. Though, since

Re: [hlcoders] Source Profiling

2010-04-13 Thread Jonas 'Sortie' Termansen
Iain Breen wrote: Hi list, how can I bring up the profiling tools ala the screenshot here: http://source.valvesoftware.com/programming.php Is that available to SDK users or just engine purchasers? It's done through the console. Enable cheats using sv_cheats 1 and use stuff like

Re: [hlcoders] VSP problem revisit

2010-04-12 Thread Jonas 'Sortie' Termansen
Do you use a NULL pointer after the static cast or do you print a NULL pointer? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Passing data

2010-03-22 Thread Jonas 'Sortie' Termansen
Better use CBaseHandleCBaseEntity (alias EHANDLE) I didn't ask the original question, but is this thread-safe? I need to make some unusual callbacks from an extermal .dll. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Jonas 'Sortie' Termansen
I am very interested in this. In theory the users of my (alpha-state) digital distribution platform would be able to validate their accounts, which would make it more secure for my systems (previously I just scanned the working dir for the username). But would it be more secure for the users?

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-21 Thread Jonas 'Sortie' Termansen
Feel free to contact me if you want to help develop the program to be cross platform. My current plan is to use GTK+, but the version I am working on atm uses native windows functions. .NET is out of the question and so is Java. So far I have a basic UI subsystem set up and am able to execute

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
It's possible. You can render an AVI ingame or perhaps use the (broken? I never got it working) Bink-subsystem. Personally I am experimenting with a ffmpeg system and it is working very, very well, but the implementation is not finished enough for proper deployment. Brent Lewis skrev: Well,

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Brent Lewis wrote: I hadn't even thought of using ffmpeg. Cool idea. Are you willing to share your source code? Surely! I put it under a copyleft license so that you can do what you please with it if you send me your improvements or document it on the dev wiki :D

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Oh, I forgot to include the ffmpeg include headers. You should be able to find them on your own, otherwise I'll send you them! Sorry for this unnessary email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
I am perfectly happy being listed as a contributor - but remember to also thank the people I thank, as they did all the heavy lifting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Mails being denied from Naver.com

2010-03-21 Thread Jonas 'Sortie' Termansen
Uh, lately when I have been responding to this list, I get a bounce email from Naver.com in Korean/English saying my mail was rejected for no reason. Do anyone else get this? The offending email is jsw1...@naver.com mailto:jsw1...@naver.com - I suspect his email service thinks of hlcoders as

Re: [hlcoders] Showing live action videos as TV Commercials

2010-03-21 Thread Jonas 'Sortie' Termansen
Brent Lewis wrote: If a mod includes code from ffmpeg then it's a derivative work, and you have to make the whole of the work (the mod) available as source code - as you said. Not only is our mod a closed source mod, but modders dont have the right to redistribute the modified SDK code -

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Jonas 'Sortie' Termansen
aren't really the problem, Hammer is to be honest. - ScarT On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: David Kraeutmann wrote: LGPL is useless for standalone apps. BSD-style licenses are good tho'. That is not true. What if I wanted to copy code

Re: [hlcoders] [GoldSrc] AviKit in any mods?

2010-03-18 Thread Jonas 'Sortie' Termansen
need to worry about codecs. loading a bink video actually returns a material anyway, and there is an actual 'bik' shader for drawing on objects. i've never used the shader myself though, i just know it exists. -Tony On Fri, Mar 19, 2010 at 3:19 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jonas 'Sortie' Termansen
David Kraeutmann wrote: LGPL is useless for standalone apps. BSD-style licenses are good tho'. That is not true. What if I wanted to copy code from my GPL'd program to my LGPL library and the code is commited by others? If I released my Maxsi Compile tool under the GNU LGPLv3, then you are

[hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free software alternative to VBCT released under the GNU General Public License. VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is one of the most useful tools I have used for modding. It's a batch compile

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Please do not respond to these things. That's what he wants you to. Rodrigo 'r2d2rigo' Diaz wrote: And there comes the usual anti-Valve bashing in their own mailing list... 2010/3/17 Nick xnicho...@gmail.com Why? Valve doesn't much like open source, or linux. Valve doesn't want to release

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Gladly! VBCT is a really great program but it has a few bugs regarding seperate LDR and HDR builds and custom map preprocession (I am working on a great tool for that, it filters visgroups so you can use the same .vmf for multiple maps.) But most of all, I think the user interface is way too

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
I would like to get in touch with people interested in developing this tool with me, but also your feedback on how you would like the tool to be? What features? I am thinking firefox tabbed browsing, progress bars on the build steps, error reporting. Being able to switch between maps log

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
, but otherwise it's very good. Way better than VBCT in my opinion. http://nemesis.thewavelength.net/index.php?c=1 On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote: Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free software alternative to VBCT released under the GNU

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jonas 'Sortie' Termansen
Jeffrey botman Broome wrote: I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and Linux. While most of thier points to do so don't apply to a large game studio like Valve, some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. If you look at this pie chart http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you can clearly see that if Valve

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
I am not sure what you mean. Code has to be recompiled for all platforms (unless they are enough alike). From my understanding Mac OS X can't use Windows binaries, so they have to be compiled (does OS X use .so dynamic link libraries like other unix-alike systems?). And hacking? Huh? Matt

Re: [hlcoders] Accessing Accumulation buffer in GoldSrc

2010-02-27 Thread Jonas 'Sortie' Termansen
VAC isn't anti DLL -- It only gets triggered if you replace existing DLLs. It is perfectly safe to use DLLs that isn't provided by Valve. Replacing opengl.dll will get you VAC-banned, though. I don't get why you are interested in modern effects, while you work with an engine that is 12 years

Re: [hlcoders] How can I disable rendering?

2010-02-15 Thread Jonas 'Sortie' Termansen
How about using the Shift+F1 debug shortcut (at least, that's what I think it is, try a few combiantions if it doesn't work) to disable rendering of most stuff? The logic code still runs, but the stuff isn't rendered. This menu allows you to control exactly what groups of entities are

Re: [hlcoders] Initialization Sequence

2010-02-14 Thread Jonas 'Sortie' Termansen
The first function called in client.dll that you should override is CHLClient::Init() in cdll_client_int.cpp (The actual first function called is CreateInterface but I wouldn't go no-where near that function, it's better to do stuff in CHLClient::Init()) Sadly, it is not possible to do

Re: [hlcoders] How to find SteamID

2010-01-04 Thread Jonas 'Sortie' Termansen
Just wondering, what are you trying to do that requires the Steam Id outside a steam game? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Happy 40 years since the Unix Epoch!

2009-12-31 Thread Jonas 'Sortie' Termansen
That's right! It has been 40 years! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Engine Crash After CBoundedCvar_Interp::GetFloat()

2009-12-29 Thread Jonas 'Sortie' Termansen
Any access to a memory location just above 0x is usually caused by accessing a class member where the memory location of the class is 0x, meaning that a null-pointer to a class was used somewhere. Minidumps, such as the one you attached, cannot be used without a .pdb symbol

Re: [hlcoders] Bug with Outlined Text in VGUI?

2009-12-13 Thread Jonas 'Sortie' Termansen
To me it looks like a bug in the antialiasing code/functions. I took a picture to explain the issue better what I mean, it is not ideal being a jpeg, but I zoomed in on a tga of the text and noted that you have outline then a blurred edge of the text which is causing the background to bleed in

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Jonas 'Sortie' Termansen
I'm a bit surprised that no one even bothered to check the Free Software Foundation's very brilliant and well-documented FAQ for this. http://www.fsf.org/licensing/licenses/gpl-faq.html#GPLPluginsInNF: Can I apply the GPL when writing a plug-in for a non-free program? If the program uses

Re: [hlcoders] Inherited gamerules not transfering CNetworkVars

2009-11-04 Thread Jonas 'Sortie' Termansen
How can that possibly work, or compile? The pEnt is defined in _DEBUG but you assert it in the non-_DEBUG build. Doesn't that throw a warning? void CNewGameRules::CreateStandardEntities( void ) { #ifndef CLIENT_DLL CGameRules::CreateStandardEntities(); g_pLastCombineSpawn = NULL;

Re: [hlcoders] SDK Skeleton release

2009-10-25 Thread Jonas 'Sortie' Termansen
Nice! I used notepad to change a few settings in the .sln and .vcproj files and make -2005 versions that can be opened with VS2005. I didn't test if they compile correctly - but unless Tom did any nasty setting fixes in his -2008 versions, it should work fine. My version contains both the 2005

Re: [hlcoders] Compile problems for teamplayer_roundbased

2009-09-27 Thread Jonas 'Sortie' Termansen
Try using void SetTimerInHUD( CBaseEntity *pTimer ) { if ( pTimer ) { m_iTimerToShowInHUD = pTimer-entindex(); } else { m_iTimerToShowInHUD = NULL; } } instead. Somehow it looks like you are accessing a null pointer like a class, and then accessing a member of that

Re: [hlcoders] How safe is it to travel into The Void

2009-09-20 Thread Jonas 'Sortie' Termansen
In portal, I once made a portal into the void using Hammer. That was interesting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] vgui::TextEntry problems

2009-09-20 Thread Jonas 'Sortie' Termansen
Of course your code crashes. Let me tell you what is happening in it. char *m_pTextUser = ; char *m_pTextPass = ; Here you initialize two strings to the value . This means that both strings already point to a string. This string is null-terminated, and because the string is

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread Jonas 'Sortie' Termansen
Heimo Stieg skrev: You have also other options: Check the steam account name( just check the folders ) Read the steamid out of the registry or the log files BIOS or motherboard serial number ( use WMI for that ) Kyle '1/4 Life' and I decided on detecting the Steam Account Names using the

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread Jonas 'Sortie' Termansen
We know that the system isn't reliable and can be hacked. The only secure way to prevent this, is by signing the binaries to detect if they have been tampered with. The int hash system is a pretty good idea - but it's not worth the effort - we only want to prevent Joe Average from playing any

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-17 Thread Jonas 'Sortie' Termansen
about preventing leaks, that is. - Jonas Sortie Termansen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Avi Materials

2009-09-13 Thread Jonas 'Sortie' Termansen
You are doing something wrong. I have been really toying with this, and I have had some of the bugs you have mentioned, but I have also fixed them. The problem is that produceral materials needs to be redrawn. Although as long as stay ingame it doesn't 'need' to be redrawn, but you cannot be

Re: [hlcoders] Huge SDK/Hammer Problems

2009-09-13 Thread Jonas 'Sortie' Termansen
Also, I forgot to add - every now and again my camera view glitches out and thinks it's in shift-z fullscreen mode. E.G it's still only 1/4 of the screen but the centre of where I was facing is now in the middle of the whole screen. I have to hit shift-z a few times and it's annoying as

Re: [hlcoders] Huge SDK/Hammer Problems

2009-09-13 Thread Jonas 'Sortie' Termansen
Also, I forgot to add - every now and again my camera view glitches out and thinks it's in shift-z fullscreen mode. E.G it's still only 1/4 of the screen but the centre of where I was facing is now in the middle of the whole screen. I have to hit shift-z a few times and it's annoying as

Re: [hlcoders] Adding keybindings

2009-09-03 Thread Jonas 'Sortie' Termansen
/scripts/kb_act.lst If this file isn't in your mod - you need to extract it using GCFScape from one of the game .gcf files. Welcome to the list! Hi everyone this is the first time that I use this mailing list and I am very new to the source engine therefore I dont know much about the

Re: [hlcoders] Possable Improvements to the Source SDK

2009-08-29 Thread Jonas 'Sortie' Termansen
There are lots of problems with compiling inside Hammer. Compiles are often slowed down because of Hammer using a lot of memory, plus Hammer is frozen while the Compile is going on. And when you finally get ingame, Hammer is still using the memory, and depending on your computer, the game will

Re: [hlcoders] Source control solution?

2009-08-24 Thread Jonas 'Sortie' Termansen
Any links to said VS Plugins? I used CVS for 8 years and my last job and it was hellish. We use SVN for our mod and I would never consider going back to CVS. There are also some very nice SVN plug-ins for Visual Studio which make it even easier to work with as well as the excellent

Re: [hlcoders] Where to begin?

2009-08-21 Thread Jonas 'Sortie' Termansen
Source should do the trick with the gameplay and networking. You don't need that much Engine Access to to optimations, though, all you need is a clear understanding of the engine. Unfortunately Source isn't cross-platform, so you are required to use Windows (which the vast majority of gamers

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Jonas 'Sortie' Termansen
*To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders If that isn't helpful, please tell us and we'll help you get off the list. (Or can some administrator simply remove him permanently so he doesn't spam

Re: [hlcoders] Creating a physics entity?

2009-08-17 Thread Jonas 'Sortie' Termansen
How about simply reading how they wrote the Rollermine in the code? Greetings, I have been a fan of the game and level design in general for some time. I am getting my feet wet in regards to HL2 coding. My current project necessitates the creation of some new spherical entities similar to

Re: [hlcoders] Bug in sending attached particles to the client (A FIX)

2009-08-12 Thread Jonas 'Sortie' Termansen
Sounds reasonable - but perhaps it'd be more useful to also have it on the pages about the particles, so people interested in particles will see the fix instead of having to dig through the bug list? But I guess this discussion should be moved to the wiki, not. OK, I posted my fix for the

Re: [hlcoders] Bug in sending attached particles to the client (A FIX)

2009-08-10 Thread Jonas 'Sortie' Termansen
Did anyone post this on the wiki? The information will be much more available there compared to this list's thousands of emails. Hi Jonathan, I'm not really friendly with particle behaviours meaning that I can't really test that your fix is working but looking at your explaination I feel

Re: [hlcoders] Checking to see if an object/world vector is in a visible leaf?

2009-08-08 Thread Jonas 'Sortie' Termansen
The only reliable way to do this is to find out exactly what leaves the projector projects into and then see if any of them is in the PVS. After searching the code, I found that there are some lists of all shadows in the game, and that each leaf has a handle per shadow (projectors?). Try

Re: [hlcoders] Cryptic crash in engine.dll

2009-08-07 Thread Jonas 'Sortie' Termansen
Are you combining Ep2 (OB) or newer compile tools with the Ep1 engine? (Or something nasty like that). - Original Message - From: Minh minh...@telus.net To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, August 06, 2009 5:05 PM Subject: [hlcoders]

Re: [hlcoders] Awkward crash dumps

2009-08-07 Thread Jonas 'Sortie' Termansen
Yeah, if the callstack does not include any of the .dll's then it's a system-level (or lower) crash. Your code can cause it though, and it's not easy detecting exactly what caused it. The easiest way to debug such mysterious errors is to debug them the moment they begin to crash, and not keep

Re: [hlcoders] whats happening with this engine

2009-07-28 Thread Jonas 'Sortie' Termansen
Sorry, but you need to use a bit more punctuation in your mails, you don't use periods to stop your sentences making them really hard to read. Sorry for spamming your mailbox on another spam topic on this list. Sorry! - Original Message - From: cathal mc nally mcnallycat...@yahoo.ie

Re: [hlcoders] Material Previewer

2009-07-13 Thread Jonas 'Sortie' Termansen
I imagine supporting some material proxies might be tough, or at least to support them in the exact same way as the engine. - Original Message - From: Jed j...@wunderboy.org To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, July 14, 2009 2:12 AM

Re: [hlcoders] Could not load library client Error

2009-07-07 Thread Jonas 'Sortie' Termansen
(Ep1 maps works in OB according to my experience) - Original Message - From: Mark Chandler lo...@iinet.net.au To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, July 07, 2009 4:37 PM Subject: Re: [hlcoders] Could not load library client Error Are

Re: [hlcoders] Access reception to hlcoders forum

2009-07-07 Thread Jonas 'Sortie' Termansen
. joelru...@gmail.com: I think he is trying to learn how to remove speed hackers by using recorded demos. In any case, he definately needs some work on that engrish. On Fri, Jul 3, 2009 at 7:38 AM, botman botman.hlcod...@gmail.com wrote: Jonas 'Sortie' Termansen wrote

Re: [hlcoders] Hopwire Vortex issues - Need a little help

2009-07-04 Thread Jonas 'Sortie' Termansen
Well, you don't check if pRagdollPhys is a NULL-pointer. - Original Message - From: Kyle Gospodnetich onequarterli...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, July 05, 2009 3:25 AM Subject: [hlcoders] Hopwire Vortex issues - Need a

Re: [hlcoders] Access reception to hlcoders forum

2009-07-03 Thread Jonas 'Sortie' Termansen
Engrish anyone? Trinitron, I have no idea what you are talking about. This isn't a 'forum', it's a mailing list. But if you want to see the previous mails, there should be some website where you can browse them. But what I understood was, you want the current .dem format? - Original

Re: [hlcoders] Funky 3D view angles in Hammer, Model Viewer, and Model Browser.

2009-06-28 Thread Jonas 'Sortie' Termansen
It's happening for almost everyone. It happens when Steam tries to play a sound, like recieving a message or a friend coming online, while the GameOverlayUI.exe process is running. It automatically goes away after 10 seconds, any other *fixes* is just pure luck. The fix I found is to launch

Re: [hlcoders] Request to Valve: Increase the model precache limit.

2009-06-27 Thread Jonas 'Sortie' Termansen
Access to the Source Code is actually very useful, even if you don't modify it. You have access to much better debugging of engine specific bugs, you have better documentation (the source code itself) and you can see how Valve did stuff. All these things and more makes development and debugging

Re: [hlcoders] Source SDK Beta Concluded

2009-06-18 Thread Jonas 'Sortie' Termansen
...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie' Termansen Sent: Wednesday, June 17, 2009 10:17 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK Beta Concluded Which file is it? Aw man I fixed this ages ago in my working copy, had I known

Re: [hlcoders] Source SDK Beta Concluded

2009-06-18 Thread Jonas 'Sortie' Termansen
Of Jonas 'Sortie' Termansen Sent: Thursday, 18 June 2009 6:59 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK Beta Concluded Workaround for fixing Hammer's model browser: Using GCFScape, extract platform/resource/mdlpickerscreencaps.res from multiplayer ob

Re: [hlcoders] Source SDK Beta Concluded

2009-06-17 Thread Jonas 'Sortie' Termansen
Which file is it? Aw man I fixed this ages ago in my working copy, had I known that was the problem I could have sent you guys that resource file a long time ago. Sorry guys :/ Anyways for Portal and Ep2 it will probably work if you find the appropriate resource file in the TF2 cache

Re: [hlcoders] Source SDK Beta Concluded

2009-06-16 Thread Jonas 'Sortie' Termansen
Actually, a null pointer crash could mean a lot of things. Perhaps the code wasn't supposed to fail, becaues a null pointer would have ruined everything, so the bug is in a completely other place. - Original Message - From: Harry Jeffery harry101jeff...@googlemail.com To: Discussion of

Re: [hlcoders] Implementing head tracking

2009-06-14 Thread Jonas 'Sortie' Termansen
If you have any intelligence, To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders - Original Message - From: Joost van kempen little_jo...@hotmail.com To: hlcoders@list.valvesoftware.com Sent:

Re: [hlcoders] Why did VALVe remove almost everything we got inthenew SDK beta update?

2009-06-13 Thread Jonas 'Sortie' Termansen
AM Subject: Re: [hlcoders] Why did VALVe remove almost everything we got inthenew SDK beta update? Aww, another update and still no normal2ssbump :( James On Fri, Jun 12, 2009 at 7:08 PM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: Indeed, and all Europeans have to pay the same

Re: [hlcoders] Hint to new feature?

2009-06-13 Thread Jonas 'Sortie' Termansen
Third Party Games? Someone wasn't around in the first versions of Steam. - Original Message - From: Harry Jeffery harry101jeff...@googlemail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Saturday, June 13, 2009 12:39 PM Subject: Re: [hlcoders] Hint to

[hlcoders] Source SDK Update?

2009-06-12 Thread Jonas 'Sortie' Termansen
My Steam Client has just downloaded a small Source SDK Update, but I cannot find any mentions about such an update anywhere. I'd like a changelist :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Changing the texture sampling?

2009-06-12 Thread Jonas 'Sortie' Termansen
Why don't you just do a -Flags |= TEXTUREFLAGS_POINTSAMPLE; Or at least find out the memory location of the flags and copy that bit into it. - Original Message - From: AzuiSleet azuisl...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Friday,

Re: [hlcoders] Why did VALVe remove almost everything we got in thenew SDK beta update?

2009-06-12 Thread Jonas 'Sortie' Termansen
Hmm, don't we still have the sources for some of the most used compiling tools, and probably backups of the tools somewhere. But this whole business is weird. - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Discussion of Half-Life Programming

Re: [hlcoders] Why did VALVe remove almost everything we got in thenew SDK beta update?

2009-06-12 Thread Jonas 'Sortie' Termansen
Fix: Refresh your SDK Content. The new tools won't be available though, unless somebody managed to get a copy while possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Why did VALVe remove almost everything we got in thenew SDK beta update?

2009-06-12 Thread Jonas 'Sortie' Termansen
Indeed, and all Europeans have to pay the same price in EUR too. - Original Message - From: Yatin Vadhia yatinvad...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Saturday, June 13, 2009 1:03 AM Subject: Re: [hlcoders] Why did VALVe remove almost

Re: [hlcoders] Won't load map

2009-06-09 Thread Jonas 'Sortie' Termansen
DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'. Client missing DT class CWaterBullet The client project is missing the data table CWaterBullet. This is most likely caused by forgetting to include a file on the client (or including a file on the server that isn't fully

Re: [hlcoders] GoldSrc vgui::Label unicode problem

2009-06-07 Thread Jonas 'Sortie' Termansen
std::string::c_str() returns exactly what it says, a 8-bit ascii (UTF-8) string, which of course doesn't have any unicode support, because it's acsii. Get a wide character string pointer and use that one instead with a function that supports it. - Sortie. - Original Message - From:

Re: [hlcoders] GoldSrc vgui::Label unicode problem

2009-06-07 Thread Jonas 'Sortie' Termansen
but the question is why does it work in the first place? and also in the debugger i can see that c_str returns the characters with umlauts :/ ( even on the not working label ) Jonas 'Sortie' Termansen schrieb: std::string::c_str() returns exactly what it says, a 8-bit ascii (UTF-8) string

Re: [hlcoders] 3rd / 1st person characters

2009-06-06 Thread Jonas 'Sortie' Termansen
Simply find out whether the player is one of these characters that see in first person, or one of those persons that see in third person. Then use that result to set the value of a boolean value that states whether the player should see in third person or not. The code would be something like

Re: [hlcoders] Hammer update?

2009-06-03 Thread Jonas 'Sortie' Termansen
But it doesn't have any mod support - so you can't directly make it point to any specific gameinfo.txt and thus won't load the nessesary mod content, if you for instance use Ep2 content like I do. - Original Message - From: Ryan Sheffer darksk...@gmail.com To: Discussion of Half-Life

Re: [hlcoders] Dll updates : ways to update your clients

2009-06-01 Thread Jonas 'Sortie' Termansen
Despite your awful English and bad formatting and poorly asked question, I am already working on a technology to keep mods automatically updated using a content server network and torrenting for additional bandwidth. It's already in its beta stages and is used for my own mod's demos, but I'll

Re: [hlcoders] Dll updates : ways to update your clients

2009-06-01 Thread Jonas 'Sortie' Termansen
Got a link with more info? Jonas 'Sortie' Termansen wrote: Despite your awful English and bad formatting and poorly asked question, I am already working on a technology to keep mods automatically updated using a content server network and torrenting for additional bandwidth. It's already

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