[hlds_linux] Core Size and other issue

2011-10-20 Thread Shin Ice
Hi all, OS: Debian Stable 64bit after the last update of cs:s i did a clean install and all was running fine until now. I updated the new mani bin files and now (after a restart) steam is telling my that the core size is wrong BFD: Warning: /home/path/to/my/install/core is truncated: expected

[hlds_linux] Trades tf2

2011-10-20 Thread Eric Riemers
Hi, I assume now that items that you buy in the store we will get a fix for the trades too? Since I got many reports on our trade server that people trade items now that are bought on the store (you can trade them now, but you cannot use them in crafting) and this does not show up during the

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-20 Thread Michael Johansen
Thanks for the asnwers. If i symlink the users replay dir with the /replay (var/www/www.blackoutgaming.org/htdocs/replay) then it'd work? From: bottswan...@googlemail.com Date: Thu, 20 Oct 2011 05:11:26 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replay not working

Re: [hlds_linux] Trades tf2

2011-10-20 Thread EHG
I have seen this reported at least 5 times now on the mailing list. Three or four updates have passed since then and this still has yet to be fixed. I also mentioned this after the update on the 17th since it appears valve attempted to fix it then. - Fixed Cannot Craft text not appearing on

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-20 Thread Saul Rennison
Or just set your FTP path to /var/www/www.blackoutgaming.org/htdocs/replay ? :s Kind regards, *Saul Rennison* On 20 October 2011 14:49, Michael Johansen michs...@live.no wrote: (var/www/www.blackoutgaming.org/htdocs/replay ___ To unsubscribe, edit

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-20 Thread Michael Johansen
Thats what i have done... From: saul.renni...@gmail.com Date: Thu, 20 Oct 2011 15:33:46 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replay not working - Access denied to remote resource Or just set your FTP path to

[hlds_linux] Next Patch Time-scale

2011-10-20 Thread Miles Sutcliffe
Hi, I'd just like to know if a patch will be released before the weekend. I'm selfish in asking as we are hosting our first LAN party of the academic year this weekend and we're supposed to be playing TF2 6v6 as the main tournament. We even bought actual Fez's for the winners. Any insight would

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-20 Thread Michael Johansen
I am certain the login and everything works, but all i get is this shit, VALVE, please add more descriptive error messages..* ** ERROR: Upload failed (at start/before it took off) From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 20 Oct 2011 16:35:48 +0200

[hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Fletcher Dunn
This post is a reminder to everybody that this email distribution list has a standard language that everybody should use. I'm not talking about using Portuguese or English. I'm talking about being nice instead of being a jerk. New people come and go all the time. Sometimes they repeat

Re: [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread DontWannaName!
Maybe it's time to appoint a volunteer moderator so there is less garbage on the list and more helpful information. It would help all of us! :) Sent from my iPhone 4 On Oct 20, 2011, at 10:27 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: This post is a reminder to everybody that this

Re: [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread doc
I can't say it's gotten that bad at all. For the most part the questions here get answered with respect. Usually the worst case scenario is someone being told (in short terms) to go bug someone else about their problem (like SourceMod forums), but even then the question will be attempted to be

Re: [hlds_linux] Next Patch Time-scale

2011-10-20 Thread doc
I'd just be warned that clients (from what I've seen) are still crashing an impressive amount. Some people are crashing within minutes of playing. Since the last update the servers have been stable (enough) however! On Thu, Oct 20, 2011 at 9:37 AM, Miles Sutcliffe mi...@lsucs.org.uk wrote: Hi,

Re: [hlds_linux] Next Patch Time-scale

2011-10-20 Thread Ross Bemrose
I just assumed that's why he asked. I know I crashed twice yesterday, once less than 10 minutes into a game. The second time I crashed, a number of people on the same server crashed at the same time, but the server itself remained running. On Thu, Oct 20, 2011 at 3:24 PM, doc drga...@gmail.com

Re: [hlds_linux] Next Patch Time-scale

2011-10-20 Thread ics
I've had mostly stable servers but almost every client crashes at same time and drops off with no Steam logon message. This happens once in every 15 mins or even sooner. Sometimes only the other team drops off, sometimes both. 1-4 people are left on, which do not crash. An update that would

Re: [hlds_linux] Next Patch Time-scale

2011-10-20 Thread Nigel Print
Cool - played this evening for 2 hours and no client crash for me. Don't want to jump the gun or tempt fate but that's a major improvement compared to the last week or so. On 20 October 2011 21:11, Ross Bemrose rbemr...@vgmusic.com wrote: I just assumed that's why he asked. I know I crashed

[hlds_linux] Nuclear Dawn update 2 released

2011-10-20 Thread Olly Ginger
We have just put out update 2 for Nuclear Dawn, this requires a server update. The change are listed below. Additions - Added some extra hints - Added “_promote_to_commander” console command for plugin authors to promote commanders properly. Please update your plugins to use this as the current

[hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Tony Paloma
Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Evan
Yeah... I know there has been issues brought up about how the servers seem to have a low priority on updates.. but now I cannot get the update to run at all. Not sure if the few servers that handle the server files are being slammed or what not. Usually it will just hang on the update until

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Ross Bemrose
I noticed that my servers on 3 different machines all sat there until just a minute or two ago then all started updating at once, despite me starting the updaters at different times. I find that fishy, as they're located in 3 different states. Is there some issue with either the server file

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Mart-Jan Reeuwijk
I'll keep my fingers crossed this is the big fix one that crashed everybody out From: Tony Paloma to...@valvesoftware.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, 21 October 2011, 2:16 Subject: [hlds_linux] Team

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Ravnox
The first thing that happened to me was a crash after joining a team. I've had at least one report already of a player who crashed 6-7 times on joining a team. -- Ravnox Quoting Mart-Jan Reeuwijk mreeu...@yahoo.com: I'll keep my fingers crossed this is the big fix one that crashed

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Sazpaimon
I'm still seeing lots of crashes on my server (lots of exits with No Steam logon). I just crashed myself trying to join. Come on Valve :( On 10/20/2011 8:50 PM, Mart-Jan Reeuwijk wrote: I'll keep my fingers crossed this is the big fix one that crashed everybody out

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread DontWannaName!
I had that crash as well as soon as I first joined after the update. I verified my files and started again. Worked fine. On Thu, Oct 20, 2011 at 6:07 PM, Ravnox rav...@arkanox.net wrote: The first thing that happened to me was a crash after joining a team. I've had at least one report already

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Info
I'm now crashing every time I attempt to join a team, even after verifying all files and reverting to a vanilla config. On Thu, Oct 20, 2011 at 18:09, DontWannaName! ad...@topnotchclan.comwrote: I had that crash as well as soon as I first joined after the update. I verified my files and

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Ravnox
I was able to play by joining again without doing anything about it. Actually, it seems to help if I let things load and join the team very slowly, and then slowly pick a class and avoid hitting the scoreboard right away but I can't prove that clicking things fast is the culprit either.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Ross Bemrose
I'm still crashing after this update, a random amount of time after joining a server. I want to say it was about 20 minutes after joining. On 10/20/2011 8:16 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Tres
I crashed a few times after joining a team at class selection, but after doing it quickly enough, I've not crashed again. In fact, I've not seen anyone on our server crash yet. It's been full since the update. Haven't been able to maintain a full server in a few days until now. Several people have

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Frank
Just lost about half the server with the same error STEAMAUTH: Client received failure code 6 L 10/20/2011 - 21:54:35: 44STEAM_0:1:000Red disconnected (reason No Steam logon ) Dropped from server (No Steam logon ) About half of those in it had that error once again which

[hlds_linux] tf_server_identity able to get back?

2011-10-20 Thread Sir Jake
Hello there, Just installed my servers on a new box and forgot to backup all the server configs and lost the info for my tf_server_identity_token Is there a way to get this back or do I have to start from scratch again? tf_server_identity_account_id tf_server_identity_token Thanks, Jake.

Re: [hlds_linux] tf_server_identity able to get back?

2011-10-20 Thread Ryan Stecker
cl_gameserver_list in your client will give you a listing of registered servers, you'll just have to remember which ones are which. On Thu, Oct 20, 2011 at 11:23 PM, Sir Jake can_kic...@hotmail.com wrote: Hello there, Just installed my servers on a new box and forgot to backup all the server

Re: [hlds_linux] tf_server_identity able to get back?

2011-10-20 Thread ics
Start you game with the account you regged the servers, type cl_gameserver_list -ics - Alkuperäinen viesti - Hello there, Just installed my servers on a new box and forgot to backup all the server configs and lost the info for my tf_server_identity_token Is there a way to get this

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Russell Smith
Started getting the following error after tonights update(s): MDLCache: Failed load of .VVD data for player/items/all_class/skull_sodlier.mdl On 10/20/2011 5:16 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread ics
Well obviously someone did something odd because it's all halloween GUI, halloween taunts on. -ics 21.10.2011 7:59, Russell Smith kirjoitti: Started getting the following error after tonights update(s): MDLCache: Failed load of .VVD data for player/items/all_class/skull_sodlier.mdl On