Any detailed information on what is needed server side to setup this beta
gamemode for those of us that run lonely community servers?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent:
Yes I agree... it's a shame. I tried to run a few of the other beta maps but
they never showed up on Quickplay so the likelihood that they would get
played was super rare.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
This isn't the Xmas update so perhaps in a few weeks they can make amends by
releasing the map anyway?
Personally I'd like to see a map that is geared towards 32player counts and
faster re-spawn. At this point in the game's history I don't see why not
considering the power modern
Over writing the map with the same name as Valve does it really shouldn't make
no difference. You are going to upload another map regardless another file be
it named _v1 or _v2 or whatever. You are still uploading content customized
from the server to the clients.
The idea here is if I have a
+1 this for sure. I'd love to see the custom content over write much like
Valve over writes maps and its content now when a revision bump is made.
I get so tired of having to go thru _v1 or v32 etc etc when you change just
the smallest thing on a map. The client has to re-download it anyway cause
Please stop spamming this crap... why hasn’t' valve blocked this sender or
senders is beyond me.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thijs
Sent: Monday, November 03, 2014 12:57 PM
To:
+1 good idea..
Also Valve could you please for the love of God fix it so when you complete
a trade that you can click CLOSE vs having to X out of the window? I think
this has been broken for weeks now and I keep getting asked from clients
about if it's a server side issue or not when I know it
Anyone else having the issue with people putting up a vote for scramble
teams on the eventmix or mix of event maps for Halloween?
I got this in my config:
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_changelevel_allowed 0
Perfect suggestion here +1 from me
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander
Corn
Sent: Friday, October 24, 2014 2:38 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re:
Ok I see this over on teamfortress.com...
Luckily, you can now play previous years' Halloween spectaculars to get
your shock tolerance up in advance of the update. Simply boot up the game,
hop into multiplayer and quickplay any of our past five Scream Fortress
updates. If you've missed out on
Haven't you learned yet? Arguing with Dan on this is pointless and you are
more likely to get hit by lightning than have him understand and see the
facts.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
That is kinda ignorant of a response when the topic is very concerning to
just about anyone that runs community servers.
I agree that the quickplay changes should be done to reflect towards
community servers now vs Valve mostly since as noted that you won't see a
HTML MOTD when using Quickplay
a new thread about this (check archives), and I
haven't seen any of them go anywhere for now.
2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net:
That is kinda ignorant of a response when the topic is very concerning
to just about anyone that runs community servers.
I agree that the quickplay
That is stupid! The updates are for the game and Valve has no reason to
watch for options that when changed may cause Sourcemod problems!
Update and wait for SM to update like everyone else as there is nothing
wrong with the game itself.
-Original Message-
From:
Ok I just got this error tonight for the first time after this update
22:26:51 L 09/16/2014 - 21:27:17: * ERROR: Publish timed out after 60
seconds.
Server just locked up - no auto restart either from crash.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
HLSW is good for mostly quick and simple management. I've tried to contact
their dev's a few times but no luck on any type of reply from any form of
contact.
The layout and amount of options it has available makes it nice to use so
any alternative needs to be as well developed and not just thrown
It would be nice to see Valve decrease the amount of Valve servers - perhaps
one of those guys will chime in here and let us know the current amount and
if they plan on decreasing any. A little help from Valve to push players to
Community servers would be nice. Issue is the constant complains and
for TF2
On 27/08/2014 15:14, Frank wrote:
It would be nice to see Valve decrease the amount of Valve servers
No it wouldn't. It's already bad enough when USA players get put on European
servers with 150+ pings.
If anything they need a few more.
If you can't get players then make your servers better
You can't argue with him..I have no idea why I even replied.
You said it though Default Quickplay Settings - Valve needs to take the
default settings off of Valve servers as targets and apply them to the
Community servers or just mix them up so they are all showing up not just
Valve servers.
This change has broken so many things that I don't even know where to
begin who in their right mind decided to do this without any warning
what so ever needs to have their head examined!!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Anyone else having trouble updating Windows servers going beyond Validating?
I can't even bypass that to start the engine without it going right to
Validating again.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, August 07, 2014 5:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update released
Anyone else having trouble updating Windows servers going beyond Validating?
I can't even bypass that to start the engine
, 2014 5:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
He said they're on it
On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote:
Hello?? I'm not the only one having this problem I know, I already see
many posts
mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
You're sending your messages to the Linux mailing list, Eric posted on the
Windows one.
2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net:
I apparently never got that email - must still be issues with the
mailing list, my
Is it just me or can anyone else see or find thru Quickplay any Community
run servers that are running the Asteroid map?
Reason I'm asking is cause I run one and no matter what I do I can't select
community servers on the beta maps such as this.
If this is in fact the way it is can Valve please
Is anyone else seeing this type of spam on the console from the new Asteroid
map? I'm running it on a 24/7 server but when its empty for a few hours it
seems to flood the console with the same type messages over and over again.
Bad SetLocalAngles0.0,-360014,50,0.00 on
Well ok then...guess the other wasn't all that important
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, July 09, 2014 10:42 PM
To: 'hlds_linux@list.valvesoftware.com';
I see them but I only see Valve Beta Servers - I can't seem to find a way to
select Community run Asteroid servers thru the quick play menu.
In fact I can't seem to select Community run pl_cactuscanyon servers
either... this is why Community servers should have been prechecked by
default or at
I've seen this before this update but its been very rare on myself and has
happened twice to me alone in the last few weeks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Thursday, June
Yep I reported this to the list yesterday I think. The error isn't so much
as crashing servers but its causing them to basically crash clients and then
sometimes the server won't allow players to enter and will give this error
unless map is reset.
This should be an easy fix since its already an
This may also be the cause of the returning Buffer Overflow client
crashing I've noticed a few times across a few Windows servers. I'm unable
to verify this against any Linux based at this point.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Was there a reason to remove the so called Spycrab taunt when using the
disguise kit from the spy?
I don't believe this was planned, what is the word on this if it was or
wasn't?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Ok this part right here, What does this mean and would this explain why I
now have several plugins that won't load from
I ran a check on one server - just validated everything with no update so
not sure what you saw but the likely hood of Valve releasing an update to
TF2 on a weekend let alone Easter Weekend is about the same as me getting
struck by lightning several times in 1 day.
-Original Message-
Ok over the last few weeks EVERY SINGLE WEEKEND, I see clients complaining
about not being able to trade and item server issues pretty much all weekend
and every weekend. This even happened over the past week several times. Now
this may sound like a client complaint cause well it is sorta but for
I'm finally able to get servers updated but clients are not able to get updates
as in my own or a few of my regulars have informed me. They keep launching the
game with no luck of obtaining the update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
files then it automaticly updates, thats how i did it.
Von meinem iPhone gesendet
Am 12.02.2014 um 02:08 schrieb Ilya Larin ilya.dem.la...@gmail.com:
Confirmed, my client doesn`t recieve the update too
2014-02-12 5:07 GMT+04:00 Frank ad...@gamerscrib.net:
I'm finally able to get servers
I agree here, the official servers box needs to be UNCHECKED by default
not the other way around. This needs to take effect with the update tomorrow
to go ahead and fix this problem as so many have expressed over the last
week.
This wasn't even mentioned by Fletch in the recent mails tonight or
I agree with this 100% - WHY??
Having this to start with is a community killer then you tack on having it
checked by default.
I don't think Valve understands that without the support of communities the
player counts for games like TF2 will start to diminish much faster, faster
than they can
Unchecking the box by default is the only option aside from remove this
added feature.
Type up a bunch of a response all you want but my first reply to this is
just that - it needs to go.
Ohh chocolate cake tastes good and I just made one while running my servers
:)
Valve created steam groups, ways for people to join communities and many
many people take advantage of this to be a part of something.
This act of being a part of something adds depth to the game and that is
what communities have to offer.
This change Valve did needs to go - period.
I'm with the
Anyone know the answer to this problem or is this just something that
players have to live with?
I keep getting reports on it from my clients/players but I have no answer
for them. Everything server side appears fine and this doesn't appear to be
happening when on any server just when the client
I'm getting a lot of reports from some of my users and I'm not seeing as
this being server related as of now but something weird is going on.
Can someone from Valve reply back with how to tell people to solve this
problem? Many just said it started out of the blue about a few updates ago.
now, no problems.
-ics
Frank kirjoitti:
This didn't work, any other suggestions?
I even tried a few older maps but it just feels as if something with
steam/tf2 isn't working properly to build them?
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Ok that worked on where the data is stored, is there a way to make the data
last longer or the files to remain in place so I can obtain them?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent:
This didn't work, any other suggestions?
I even tried a few older maps but it just feels as if something with
steam/tf2 isn't working properly to build them?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
I'm having issues trying to run another map on my servers and building cube
maps, basically they are not building at all so I can't get the glossy feel
to the map like I want. At first I thought this was a server issue however
not showing up in any form.
Does anyone at Valve or on this mailing
Every year is the same thing, we spend 2-3 days if not longer thru several
updates to fix issues from this and other large updates like it. Never in
the last few years have they ever extended the event just for this although
I agree I believe they should. Issue I have with just even asking is the
I asked for this last week, didn't get it.
My only hope is they release it in the next few hours and not 9pm EST which
means any quick bug fixes won't be till tomorrow.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
Been trying to follow this discussion, sounds interesting no matter what
comes however I know myself and the other server owners are really wanting
to know of the impending ETA of the Halloween 2013 Event? Year after year we
have to spend the next 24hours trying to adjust and fix things that get
I would love to see Valve finally step up after all these years and let you
assign an IP#/port directly to a domain and change it with it to carry over
upon a needed change.
I've had to do an IP# change about several months ago and the server was
widely popular, still is but people are still to
Wow.. I thought you guys gave up on TF2 since this is the first release of
any update in weeks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, August 20, 2013 7:42 PM
To:
Lots of things to be addressed for sure - but I'll tell you what. The change
to needles on the crossbow was just flat out stupid. It is called a
CROSSBOW for a reason which I've yet to fire a needle out of mine so why
Valve..what was the purpose on screwing with that besides the fact that it
broke
No.. apparently there is an issue as mine are locking up as soon as someone
joins.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Wednesday, July 10, 2013 6:16 PM
To: Half-Life
didn't.
Do you know how email works?
On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote:
I deleted the link as to not fuel the fire but for something like this
in the future just email the Valve guys directly and not to everyone
and I do mean EVERYONE as every person
I deleted the link as to not fuel the fire but for something like this in
the future just email the Valve guys directly and not to everyone and I do
mean EVERYONE as every person on SPUF and then some has access to this
mailing list so unless Valve intends to come into work this weekend servers
Was this fix to be pushed out today or did I miss it last night as I've not
seen one.
Not sure if its related but when you are viewing the kits and let's say you
are using a scorching effect it looks all blocky over the head or hat.
I've not seen this cause a crash but just throwing it out there
I have many MvM servers that are empty which is very very rare - is match
making not working or something wrong here?
When I look they are signed on for accepting traffic and authorized like
normal.
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the same thing and suddenly he had full servers week
later.
-ics
Frank kirjoitti:
I have many MvM servers that are empty which is very very rare - is
match making not working or something wrong here?
When I look they are signed on for accepting traffic and authorized
like normal
VAC banned could be for another game, from the way I understand it is if you
are VAC banned for say TF2 you can still play CS:S and so on.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar
Sent:
Well there is this and another issue I reported on here about the trade
server and its system. I get many complaints and have seen this before but
it's nothing I can control. When you've completed a trade and you have
another trader sending one you used to be able to pick it right up without
What is the ETA on this cause I've seen a few of my servers so far either
restart which is at least good some what but a few others just crash out and
disappear.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
I have users reporting and I've seen this myself that when they obtain an
item from a trade the information isn't instantly displayed on the screens.
Also it seems that unless the user is pressing the default or selected
button to display the traded item and a follow up trade request is being
sent
Ok this is the 2nd one of these I've gotten today. But while we are on the
subject can you explain this a little more?
Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the
default behavior of their MOTD
-Original Message-
From:
This X1000 - I just changed IP#'s of two of my servers and the player count
has dropped by 70% and is slowly going back up cause its taking players a
while to find the change. I had no choice but to change the IP#'s or
location of those two servers but now its hurting and its time Valve done
They clearly listened to SPUF and all its crying over having to watch a few
seconds of ads to support well managed servers they enjoyed playing. I'm
surprised a few comments didn't include most of them thinking money grows on
trees or falls from the sky like rain drops.
A lesson in simple
I enjoy running TF2 servers, I have a decent job to support them but me
putting some ads on them so you only view when you join (this is how I had
them setup) then why should that shame on me for trying to at least recover
the costs of running them. I'm not talking about a profit, I'm lucky to
Fortress 2 update released
Wow Frank you really don't think much of your patrons do you?
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Just as the title says, last two days I've seen nearly no players in my mvm
servers when normally they stay full 24/7.
Is there something going on?
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Beta update released
On 08/03/2013 23:22, Frank wrote:
My only fear is they announce it here but only a few hours or hour
from release - we need at least a few days notice to prepare or at
least some of us do.
You knew about it yesterday. Prepare.
--
Dan
You missed the point completely with a bunch of rambling, I only ask of
VALVE not DAN to please let us know the exact date/time of when it will
release so we can PREPARE for that date/time.
Thanks
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When is it due to release for all servers not the Beta's... I'd really like
to know to have some time to prepare as I'm sure others would too.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
My only fear is they announce it here but only a few hours or hour from
release - we need at least a few days notice to prepare or at least some of
us do.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
I noticed an issue with server lockups/freezing after yesterday's update but
I've not yet put a finger on it for the cause just that it was very annoying
and rendered them pointless to even have up.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Be nice to have a date of when this is coming out.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DontWannaName!
Sent: Thursday, February 28, 2013 9:46 PM
To: Half-Life dedicated Linux server mailing list
I'm sure they will release plenty of documentation as I think Fletch has
noted earlier on the changes so I wouldn't get too concerned right now, I'm
just sitting and waiting with a case of beer ready to go.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
You must be new here..
Give it time and it will work - this is common after updates.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To:
work. Note server and client was updated...
Frank skrev 2013-02-22 20:03:
You must be new here..
Give it time and it will work - this is common after updates.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com
I'm not really familiar with this tool , but will it allow you to set a
region to download from much like the clients can do now? Reason I ask is
that sometimes certain locations are faster on the download when a large
update comes out vs how it is now and the update tool just searches for a
Hand
I think I just had an ulcer develop.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, February 19, 2013 9:36 PM
To: Half-Life dedicated Linux server mailing list
I second this - to me 24 players is boring, if it isn't fast respawn its
boring as well. I go in to play not sit in spawn Q and watch everyone else
play.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Aww a gun that shots Roses and a box of candy that you can beat the other
players to death with?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, February 14, 2013 5:03 PM
To:
Yeah I saw It download something for dustbowl.. not sure of anything else.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, January 25, 2013 8:21 PM
To: Half-Life dedicated Win32
Yeah nothing at the moment... still waiting on many of my servers to update
before I worry about details
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Thursday, December 20, 2012 6:22
I've tried that and still believe there is an issue with the new medi gun
even after updating TF2 Items.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PolyQuad
Sent: Thursday, December 20, 2012 9:18 PM
Appears so - the #52 and #53 crates naughty and nice are starting to drop on
those that are updated it seems too. Be nice for some information in regards
to this from Valve along with the soon to be released Xmas update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I just got an update only 2.5mb in size... what was this for?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, November 29, 2012 8:24 PM
To: Half-Life dedicated Win32 server
disconnected (reason Server info data overflow)
Still seeing this from clients which blocks them from entering into the
server after a period of time - mostly Linux but I have seen a few windows
servers do this. Does anyone have a clue why?? I've yet to figure out the
cause and the last few
disconnected (reason Server info data overflow)
Ok I posted a while back thinking it was on a Linux issue but now I have
seen it on a Windows server - anyone care to give me some steps on solving
this problem? This is what clients are getting after a while of the server
going - requires a
Let's hope this update coming thru will help server issues with the Client
overflow problem I've reported - this is coming thru both Linux and Windows
servers - once it starts doing this to clients nobody else can get into the
servers without a map reset at least.
-Original Message-
From:
disconnected (reason Server info data overflow)
Ok I posted a while back thinking it was on a Linux issue but now I have
seen it on a Windows server - anyone care to give me some steps on solving
this problem? This is what clients are getting after a while of the server
going - requires a
I'm downloading another update as of now for some reason? Size is 96.1MB
What was this for? Doesn't appear to be a forced mandatory just client side
but would be nice to know why.
thanks
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
What is the reason for this - its only happening on my Linux servers I have
to reset the map. I've not seen one single answer from Valve yet.
disconnected (reason Server info data overflow)
This is the error
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01, 2012 10:37 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server info data overflow
Most likely a misconfigured server.
Sent from my android device.
-Original Message-
From: Frank ad...@gamerscrib.net
To: Half-Life dedicated Linux server mailing list
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server info data overflow
Thus valve has made the server do more. I haven't had on any of my Linux
servers and I run 19 of them.
Sent from my android device.
-Original Message-
From: Frank ad...@gamerscrib.net
To: 'Half-Life
WTF!!!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page
Sent: Wednesday, October 31, 2012 7:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Hanging on mapchange
Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.
disconnected (reason Server info data overflow)
That is what they see when trying to enter the
Anyone else getting this when trying to enter your servers - seems a map
reset fixes it but I had a few I didn't notice people couldn't join due to
getting this and they(the servers) nearly died.
disconnected (reason Server info data overflow)
That is what they see when trying to enter the
I'm sorry if someone has already asked but what in the world is going on now
that we are getting Invalid STEAM userID ticket crashes - I lost a full
server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't
start till yesterday's update came out.
So going to say it now... we
There is an extension you can use to stop it over on Allied however it
should have been fixed long ago by Valve and not needing to use a 3rd party
method to suppress it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
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