Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Frank
Any detailed information on what is needed server side to setup this beta gamemode for those of us that run lonely community servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent:

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Frank
Yes I agree... it's a shame. I tried to run a few of the other beta maps but they never showed up on Quickplay so the likelihood that they would get played was super rare. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Frank
This isn't the Xmas update so perhaps in a few weeks they can make amends by releasing the map anyway? Personally I'd like to see a map that is geared towards 32player counts and faster re-spawn. At this point in the game's history I don't see why not considering the power modern

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Frank
Over writing the map with the same name as Valve does it really shouldn't make no difference. You are going to upload another map regardless another file be it named _v1 or _v2 or whatever. You are still uploading content customized from the server to the clients. The idea here is if I have a

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Frank
+1 this for sure. I'd love to see the custom content over write much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when you change just the smallest thing on a map. The client has to re-download it anyway cause

Re: [hlds_linux] Fwd: Your Amazon.co.uk order of Grey's Anatomy - Season 10... has been dispatched

2014-11-03 Thread Frank
Please stop spamming this crap... why hasn’t' valve blocked this sender or senders is beyond me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thijs Sent: Monday, November 03, 2014 12:57 PM To:

Re: [hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread Frank
+1 good idea.. Also Valve could you please for the love of God fix it so when you complete a trade that you can click CLOSE vs having to X out of the window? I think this has been broken for weeks now and I keep getting asked from clients about if it's a server side issue or not when I know it

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Frank
Anyone else having the issue with people putting up a vote for scramble teams on the eventmix or mix of event maps for Halloween? I got this in my config: sv_vote_issue_scramble_teams_allowed 0 sv_vote_issue_restart_game_allowed 0 sv_vote_issue_changelevel_allowed 0

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Frank
Perfect suggestion here +1 from me -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn Sent: Friday, October 24, 2014 2:38 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re:

Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread Frank
Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread Frank
Haven't you learned yet? Arguing with Dan on this is pointless and you are more likely to get hit by lightning than have him understand and see the facts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
That is kinda ignorant of a response when the topic is very concerning to just about anyone that runs community servers. I agree that the quickplay changes should be done to reflect towards community servers now vs Valve mostly since as noted that you won't see a HTML MOTD when using Quickplay

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
a new thread about this (check archives), and I haven't seen any of them go anywhere for now. 2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net: That is kinda ignorant of a response when the topic is very concerning to just about anyone that runs community servers. I agree that the quickplay

Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Frank
That is stupid! The updates are for the game and Valve has no reason to watch for options that when changed may cause Sourcemod problems! Update and wait for SM to update like everyone else as there is nothing wrong with the game itself. -Original Message- From:

Re: [hlds_linux] Mandatory TF2 update released

2014-09-16 Thread Frank
Ok I just got this error tonight for the first time after this update 22:26:51 L 09/16/2014 - 21:27:17: * ERROR: Publish timed out after 60 seconds. Server just locked up - no auto restart either from crash. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread Frank
HLSW is good for mostly quick and simple management. I've tried to contact their dev's a few times but no luck on any type of reply from any form of contact. The layout and amount of options it has available makes it nice to use so any alternative needs to be as well developed and not just thrown

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
It would be nice to see Valve decrease the amount of Valve servers - perhaps one of those guys will chime in here and let us know the current amount and if they plan on decreasing any. A little help from Valve to push players to Community servers would be nice. Issue is the constant complains and

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
for TF2 On 27/08/2014 15:14, Frank wrote: It would be nice to see Valve decrease the amount of Valve servers No it wouldn't. It's already bad enough when USA players get put on European servers with 150+ pings. If anything they need a few more. If you can't get players then make your servers better

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
You can't argue with him..I have no idea why I even replied. You said it though Default Quickplay Settings - Valve needs to take the default settings off of Valve servers as targets and apply them to the Community servers or just mix them up so they are all showing up not just Valve servers.

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Frank
This change has broken so many things that I don't even know where to begin who in their right mind decided to do this without any warning what so ever needs to have their head examined!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released You're sending your messages to the Linux mailing list, Eric posted on the Windows one. 2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net: I apparently never got that email - must still be issues with the mailing list, my

Re: [hlds_linux] Mandatory TF2 update released

2014-07-30 Thread Frank
Is it just me or can anyone else see or find thru Quickplay any Community run servers that are running the Asteroid map? Reason I'm asking is cause I run one and no matter what I do I can't select community servers on the beta maps such as this. If this is in fact the way it is can Valve please

[hlds_linux] Asteroid console spam

2014-07-14 Thread Frank
Is anyone else seeing this type of spam on the console from the new Asteroid map? I'm running it on a 24/7 server but when its empty for a few hours it seems to flood the console with the same type messages over and over again. Bad SetLocalAngles0.0,-360014,50,0.00 on

Re: [hlds_linux] Mandatory TF2 update coming

2014-07-09 Thread Frank
Well ok then...guess the other wasn't all that important -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 09, 2014 10:42 PM To: 'hlds_linux@list.valvesoftware.com';

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Frank
I see them but I only see Valve Beta Servers - I can't seem to find a way to select Community run Asteroid servers thru the quick play menu. In fact I can't seem to select Community run pl_cactuscanyon servers either... this is why Community servers should have been prechecked by default or at

Re: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-26 Thread Frank
I've seen this before this update but its been very rare on myself and has happened twice to me alone in the last few weeks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Thursday, June

Re: [hlds_linux] String table overflow and other errors

2014-06-20 Thread Frank
Yep I reported this to the list yesterday I think. The error isn't so much as crashing servers but its causing them to basically crash clients and then sometimes the server won't allow players to enter and will give this error unless map is reset. This should be an easy fix since its already an

Re: [hlds_linux] Mandatory TF2 update released

2014-06-19 Thread Frank
This may also be the cause of the returning Buffer Overflow client crashing I've noticed a few times across a few Windows servers. I'm unable to verify this against any Linux based at this point. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Frank
Was there a reason to remove the so called Spycrab taunt when using the disguise kit from the spy? I don't believe this was planned, what is the word on this if it was or wasn't? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Frank
- Updated the plugin_load command - Servers can only load plugins if they are not running a map - Clients can only load plugins if they are not connected to a server Ok this part right here, What does this mean and would this explain why I now have several plugins that won't load from

Re: [hlds_linux] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Frank
I ran a check on one server - just validated everything with no update so not sure what you saw but the likely hood of Valve releasing an update to TF2 on a weekend let alone Easter Weekend is about the same as me getting struck by lightning several times in 1 day. -Original Message-

[hlds_linux] Item server issues still??

2014-02-21 Thread Frank
Ok over the last few weeks EVERY SINGLE WEEKEND, I see clients complaining about not being able to trade and item server issues pretty much all weekend and every weekend. This even happened over the past week several times. Now this may sound like a client complaint cause well it is sorta but for

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Frank
I'm finally able to get servers updated but clients are not able to get updates as in my own or a few of my regulars have informed me. They keep launching the game with no luck of obtaining the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Frank
files then it automaticly updates, thats how i did it. Von meinem iPhone gesendet Am 12.02.2014 um 02:08 schrieb Ilya Larin ilya.dem.la...@gmail.com: Confirmed, my client doesn`t recieve the update too 2014-02-12 5:07 GMT+04:00 Frank ad...@gamerscrib.net: I'm finally able to get servers

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Frank
I agree here, the official servers box needs to be UNCHECKED by default not the other way around. This needs to take effect with the update tomorrow to go ahead and fix this problem as so many have expressed over the last week. This wasn't even mentioned by Fletch in the recent mails tonight or

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Frank
I agree with this 100% - WHY?? Having this to start with is a community killer then you tack on having it checked by default. I don't think Valve understands that without the support of communities the player counts for games like TF2 will start to diminish much faster, faster than they can

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Frank
Unchecking the box by default is the only option aside from remove this added feature. Type up a bunch of a response all you want but my first reply to this is just that - it needs to go. Ohh chocolate cake tastes good and I just made one while running my servers :)

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Frank
Valve created steam groups, ways for people to join communities and many many people take advantage of this to be a part of something. This act of being a part of something adds depth to the game and that is what communities have to offer. This change Valve did needs to go - period. I'm with the

Re: [hlds_linux] Game launch errors

2014-01-11 Thread Frank
Anyone know the answer to this problem or is this just something that players have to live with? I keep getting reports on it from my clients/players but I have no answer for them. Everything server side appears fine and this doesn't appear to be happening when on any server just when the client

[hlds_linux] Game launch errors

2014-01-09 Thread Frank
I'm getting a lot of reports from some of my users and I'm not seeing as this being server related as of now but something weird is going on. Can someone from Valve reply back with how to tell people to solve this problem? Many just said it started out of the blue about a few updates ago.

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-04 Thread Frank
now, no problems. -ics Frank kirjoitti: This didn't work, any other suggestions? I even tried a few older maps but it just feels as if something with steam/tf2 isn't working properly to build them? ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-04 Thread Frank
Ok that worked on where the data is stored, is there a way to make the data last longer or the files to remain in place so I can obtain them? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent:

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-03 Thread Frank
This didn't work, any other suggestions? I even tried a few older maps but it just feels as if something with steam/tf2 isn't working properly to build them? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

[hlds_linux] Map structure/Building Cube maps

2014-01-02 Thread Frank
I'm having issues trying to run another map on my servers and building cube maps, basically they are not building at all so I can't get the glossy feel to the map like I want. At first I thought this was a server issue however not showing up in any form. Does anyone at Valve or on this mailing

Re: [hlds_linux] Mandatory TF2 update released

2013-11-01 Thread Frank
Every year is the same thing, we spend 2-3 days if not longer thru several updates to fix issues from this and other large updates like it. Never in the last few years have they ever extended the event just for this although I agree I believe they should. Issue I have with just even asking is the

Re: [hlds_linux] tf2 halloween event 2013 ETA ?

2013-10-28 Thread Frank
I asked for this last week, didn't get it. My only hope is they release it in the next few hours and not 9pm EST which means any quick bug fixes won't be till tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-26 Thread Frank
Been trying to follow this discussion, sounds interesting no matter what comes however I know myself and the other server owners are really wanting to know of the impending ETA of the Halloween 2013 Event? Year after year we have to spend the next 24hours trying to adjust and fix things that get

Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.

2013-08-26 Thread Frank
I would love to see Valve finally step up after all these years and let you assign an IP#/port directly to a domain and change it with it to carry over upon a needed change. I've had to do an IP# change about several months ago and the server was widely popular, still is but people are still to

Re: [hlds_linux] Mandatory TF2 update released

2013-08-20 Thread Frank
Wow.. I thought you guys gave up on TF2 since this is the first release of any update in weeks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 20, 2013 7:42 PM To:

Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-11 Thread Frank
Lots of things to be addressed for sure - but I'll tell you what. The change to needles on the crossbow was just flat out stupid. It is called a CROSSBOW for a reason which I've yet to fire a needle out of mine so why Valve..what was the purpose on screwing with that besides the fact that it broke

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Frank
No.. apparently there is an issue as mine are locking up as soon as someone joins. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Wednesday, July 10, 2013 6:16 PM To: Half-Life

Re: [hlds_linux] Mandatory TF2 update released

2013-06-29 Thread Frank
didn't. Do you know how email works? On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote: I deleted the link as to not fuel the fire but for something like this in the future just email the Valve guys directly and not to everyone and I do mean EVERYONE as every person

Re: [hlds_linux] Mandatory TF2 update released

2013-06-28 Thread Frank
I deleted the link as to not fuel the fire but for something like this in the future just email the Valve guys directly and not to everyone and I do mean EVERYONE as every person on SPUF and then some has access to this mailing list so unless Valve intends to come into work this weekend servers

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Frank
Was this fix to be pushed out today or did I miss it last night as I've not seen one. Not sure if its related but when you are viewing the kits and let's say you are using a scorching effect it looks all blocky over the head or hat. I've not seen this cause a crash but just throwing it out there

[hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
I have many MvM servers that are empty which is very very rare - is match making not working or something wrong here? When I look they are signed on for accepting traffic and authorized like normal. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
the same thing and suddenly he had full servers week later. -ics Frank kirjoitti: I have many MvM servers that are empty which is very very rare - is match making not working or something wrong here? When I look they are signed on for accepting traffic and authorized like normal

Re: [hlds_linux] VAC and hl2dm

2013-05-26 Thread Frank
VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent:

Re: [hlds_linux] Mandatory TF2 update released

2013-05-18 Thread Frank
Well there is this and another issue I reported on here about the trade server and its system. I get many complaints and have seen this before but it's nothing I can control. When you've completed a trade and you have another trader sending one you used to be able to pick it right up without

Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Frank
What is the ETA on this cause I've seen a few of my servers so far either restart which is at least good some what but a few others just crash out and disappear. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

[hlds_linux] Server or Item server issue?

2013-04-20 Thread Frank
I have users reporting and I've seen this myself that when they obtain an item from a trade the information isn't instantly displayed on the screens. Also it seems that unless the user is pressing the default or selected button to display the traded item and a follow up trade request is being sent

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Frank
Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message- From:

Re: [hlds_linux] More reliable support for server IP changes

2013-04-06 Thread Frank
This X1000 - I just changed IP#'s of two of my servers and the player count has dropped by 70% and is slowly going back up cause its taking players a while to find the change. I had no choice but to change the IP#'s or location of those two servers but now its hurting and its time Valve done

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
They clearly listened to SPUF and all its crying over having to watch a few seconds of ads to support well managed servers they enjoyed playing. I'm surprised a few comments didn't include most of them thinking money grows on trees or falls from the sky like rain drops. A lesson in simple

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
I enjoy running TF2 servers, I have a decent job to support them but me putting some ads on them so you only view when you join (this is how I had them setup) then why should that shame on me for trying to at least recover the costs of running them. I'm not talking about a profit, I'm lucky to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Frank
Fortress 2 update released Wow Frank you really don't think much of your patrons do you? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] MvM Matchmaking broken?

2013-03-12 Thread Frank
Just as the title says, last two days I've seen nearly no players in my mvm servers when normally they stay full 24/7. Is there something going on? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
Beta update released On 08/03/2013 23:22, Frank wrote: My only fear is they announce it here but only a few hours or hour from release - we need at least a few days notice to prepare or at least some of us do. You knew about it yesterday. Prepare. -- Dan

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
You missed the point completely with a bunch of rambling, I only ask of VALVE not DAN to please let us know the exact date/time of when it will release so we can PREPARE for that date/time. Thanks ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Frank
When is it due to release for all servers not the Beta's... I'd really like to know to have some time to prepare as I'm sure others would too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Frank
My only fear is they announce it here but only a few hours or hour from release - we need at least a few days notice to prepare or at least some of us do. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Server Lockup Fix?

2013-03-05 Thread Frank
I noticed an issue with server lockups/freezing after yesterday's update but I've not yet put a finger on it for the cause just that it was very annoying and rendered them pointless to even have up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread Frank
Be nice to have a date of when this is coming out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, February 28, 2013 9:46 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Frank
I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Frank
You must be new here.. Give it time and it will work - this is common after updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel nilsson jokiaho Sent: Friday, February 22, 2013 2:01 PM To:

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Frank
work. Note server and client was updated... Frank skrev 2013-02-22 20:03: You must be new here.. Give it time and it will work - this is common after updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Frank
I'm not really familiar with this tool , but will it allow you to set a region to download from much like the clients can do now? Reason I ask is that sometimes certain locations are faster on the download when a large update comes out vs how it is now and the update tool just searches for a Hand

Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Frank
I think I just had an ulcer develop. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, February 19, 2013 9:36 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread Frank
I second this - to me 24 players is boring, if it isn't fast respawn its boring as well. I go in to play not sit in spawn Q and watch everyone else play. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-02-14 Thread Frank
Aww a gun that shots Roses and a box of candy that you can beat the other players to death with? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, February 14, 2013 5:03 PM To:

Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread Frank
Yeah I saw It download something for dustbowl.. not sure of anything else. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, January 25, 2013 8:21 PM To: Half-Life dedicated Win32

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Frank
Yeah nothing at the moment... still waiting on many of my servers to update before I worry about details -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Thursday, December 20, 2012 6:22

Re: [hlds_linux] Instability after latest update?

2012-12-20 Thread Frank
I've tried that and still believe there is an issue with the new medi gun even after updating TF2 Items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PolyQuad Sent: Thursday, December 20, 2012 9:18 PM

Re: [hlds_linux] TF2 Client-only update?

2012-12-13 Thread Frank
Appears so - the #52 and #53 crates naughty and nice are starting to drop on those that are updated it seems too. Be nice for some information in regards to this from Valve along with the soon to be released Xmas update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Another optional *TF* update coming today

2012-11-30 Thread Frank
I just got an update only 2.5mb in size... what was this for? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, November 29, 2012 8:24 PM To: Half-Life dedicated Win32 server

[hlds_linux] Server info data overflow

2012-11-21 Thread Frank
disconnected (reason Server info data overflow) Still seeing this from clients which blocks them from entering into the server after a period of time - mostly Linux but I have seen a few windows servers do this. Does anyone have a clue why?? I've yet to figure out the cause and the last few

[hlds_linux] Server info data overflow help

2012-11-09 Thread Frank
disconnected (reason Server info data overflow) Ok I posted a while back thinking it was on a Linux issue but now I have seen it on a Windows server - anyone care to give me some steps on solving this problem? This is what clients are getting after a while of the server going - requires a

Re: [hlds_linux] [hlds] Broken linux update

2012-11-05 Thread Frank
Let's hope this update coming thru will help server issues with the Client overflow problem I've reported - this is coming thru both Linux and Windows servers - once it starts doing this to clients nobody else can get into the servers without a map reset at least. -Original Message- From:

[hlds_linux] disconnected (reason Server info data overflow)

2012-11-04 Thread Frank
disconnected (reason Server info data overflow) Ok I posted a while back thinking it was on a Linux issue but now I have seen it on a Windows server - anyone care to give me some steps on solving this problem? This is what clients are getting after a while of the server going - requires a

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Frank
I'm downloading another update as of now for some reason? Size is 96.1MB What was this for? Doesn't appear to be a forced mandatory just client side but would be nice to know why. thanks -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Server info data overflow

2012-11-01 Thread Frank
What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason Server info data overflow) This is the error ___ To unsubscribe, edit your

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Frank
01, 2012 10:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server info data overflow Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Server info data overflow

2012-11-01 Thread Frank
dedicated Linux server mailing list Subject: Re: [hlds_linux] Server info data overflow Thus valve has made the server do more. I haven't had on any of my Linux servers and I run 19 of them. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: 'Half-Life

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Frank
WTF!!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page Sent: Wednesday, October 31, 2012 7:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Hanging on mapchange

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-28 Thread Frank
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Frank
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Frank
I'm sorry if someone has already asked but what in the world is going on now that we are getting Invalid STEAM userID ticket crashes - I lost a full server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't start till yesterday's update came out. So going to say it now... we

Re: [hlds_linux] DataTable warning: player: Out-of-range

2012-09-23 Thread Frank
There is an extension you can use to stop it over on Allied however it should have been fixed long ago by Valve and not needing to use a 3rd party method to suppress it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

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