Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-20 Thread Nephyrin Zey
On Wed, Jul 20, 2011 at 12:47 PM, Peter Reinhold peter_va...@reinhold.dkwrote: On Wed, 20 Jul 2011 08:43:57 +0200, Peter Reinhold wrote: Regarding, playback of demo recreated from server replay block files My problem now is that the viewpoint seems to be locked, I can't move around or

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Nephyrin Zey
On 07/19/2011 02:17 AM, Peter Reinhold wrote: On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote: Will. Combine the file parts in order to generate the .dem file. I can't get this to work, i've tried both with and without the .dmx file, and TF2 tells me -- ] playdemo demofile.dem

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread Nephyrin Zey
Our 32x servers require a dedicated core of a i7 2.8GHz each to maintain 66 update rate, and even then they drop into the 40s in times of high action. Orangebox's server code is simply not very optimized. Valve updating their compilers to use SSE3/4 instructions and tree vectorization might

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
The engine was originally compiled for 32 slots, but maxplayers was limited to 24. DF's plugin simply removed the maxplayers cap, letting you use all 32 slots. A while back they bumped it to 33 slots ( to accommodate 32+sourcetv/replay ) and it's been like that ever since. They removed the 24x

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
This function caps the -maxplayers value, the actual max amount of slots the server (and client) can handle is some #define somewhere - Neph On 07/19/2011 03:29 PM, Loïc PERY wrote: the code is clear in hl2mp_gameinterface.cpp ... void CServerGameClients::GetPlayerLimits( int

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread Nephyrin Zey
A 'frame' in the orangebox engine does this, server side: while (sleep(1ms)) { while (ShouldRunATick()) { RunATick() } } You can refer to the disassembly or even the old HL2 leak if you don't believe me. Everyone who claims otherwise is just wrong. So the only advantage FPS gives is how

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread Nephyrin Zey
Kernels can affect performance in other ways, i personally use a vanilla 2.6.39 kernel with high resolution timers and get great performance out of it. On 07/15/2011 11:40 PM, William Balkcom wrote: With that being said would having a custom kernel no longer be required to achieve the best

[hlds_linux] Nemrun 1.8 (beta)

2011-07-01 Thread Nephyrin Zey
Nemrun 1.8 is available here: http://nephyrin.net/tools/nemrun/1.8/ Features wise, it adds -onbootcmd which lets you specify a command/script to run immediately before the server (re)boots (such as cleaning up your replays folder, or logging server reboots, or whathaveyou). The biggest

Re: [hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-31 Thread Nephyrin Zey
This is definitely a different crash from the engie crash this plugin works around, though I haven't seen it myself. T_T - Neph On 05/30/2011 09:51 PM, bottige...@gmail.com wrote: Here's another backtrace. This time it crashed at a function that sounds related to bots, and this was with

Re: [hlds_linux] Gross over usage of Syscalls.

2011-05-25 Thread Nephyrin Zey
The CPU usage that SRCDS manages to chug is borderline suicidal for the end result, not to mention the countless places in the engine where memory continues to leak like a sieve I agree with this, in general, but I don't think 'syscalls' is the issue here. You need to exclude everything but

Re: [hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-25 Thread Nephyrin Zey
I haven't had any bot-related crashes since running this - though I have had numerous crashes since the replay update, including in the voting system. If you're getting crashes only with bots on, try turning on core dumps and getting a backtrace - Neph On 05/24/2011 07:58 AM,

Re: [hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-18 Thread Nephyrin Zey
You fool you'll kill us all! On 05/18/2011 09:24 AM, Saul Rennison wrote: sm_sbfpe_class engineer Infinite loop? ;D Thanks, - Saul On 18 May 2011 03:18, Nephyrin Zeynephy...@doublezen.net wrote: I got a core dump of the bots crash, and it's related to the bots being engineer and

[hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-17 Thread Nephyrin Zey
I got a core dump of the bots crash, and it's related to the bots being engineer and attempting to work out their sentry placement. This plugin will temporarily prevent bots from spawning as engie, and should prevent that particular crash, allowing you to use bots again without fear:

[hlds_linux] TFBots causing libc crashes?

2011-05-13 Thread Nephyrin Zey
IE: *** glibc detected *** ./srcds_linux: malloc(): smallbin double linked list corruption blah blah blah We have one token bot named Brutus that runs around and is much beloved, but we've had to turn him off as servers are crashing twice a day with this. IIRC this was a problem several

[hlds_linux] Replay feature requests

2011-05-11 Thread Nephyrin Zey
First of all, great job on the replay system. I was terrified it was going to work similarly to SourceTV (rape all the cpus!), but it actually has worked well without a hiccup for me thus far. That said, I have a few feature requests that I think my community would love: replay_savevoice -

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Nephyrin Zey
This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually

[hlds_linux] nemrun 2.0 feature requests?

2011-03-29 Thread Nephyrin Zey
I'm making a few big changes to nemrun, does anyone have any requests for 2.0? Right now I've got - Fix the *third* typo that breaks -srvdir (lolol) - Remove necessity of using 'screen', use named pipes instead (but still support screen) (also more friendly for working with other scripts) -

Re: [hlds_linux] nemrun 1.7

2011-03-15 Thread Nephyrin Zey
it to -shutdownscript with nemrun to handle killing your servers, in which case everything should work (but let me know if you run into issues/bugs) - Neph On 03/14/2011 12:39 AM, Peter Reinhold wrote: On Fri, 11 Mar 2011 16:52:23 -0800, Nephyrin Zey wrote: Adds -afternotifycmd for running a script after

[hlds_linux] nemrun 1.7

2011-03-11 Thread Nephyrin Zey
Adds -afternotifycmd for running a script after an update has completed. Fixes -srvdir so people with servers installed in subdirs arn't screwed (What, do you guys expect me to update *and* test this stuff?) Actually fixes the empty lockfile bug. Probably. 1.7 download:

Re: [hlds_linux] nemrun 1.6

2011-02-22 Thread Nephyrin Zey
We may, in fact, be as high as six users. I am astounded! Be sure to let me know if you have any feature requests :-P PS Join the hang out in #hlserveradmins @ irc.gamesurge.net - Neph On 02/21/2011 11:35 AM, Kaspars wrote: Sorry but I'm using this script longer than you :) I'm just staying

[hlds_linux] nemrun 1.6

2011-02-18 Thread Nephyrin Zey
For all three of you out there using this script, I've made some minor updates, which can be found here: http://nephyrin.net/tools/nemrun/1.6/ Mainly, it now works with L4D2's newer steam.inf format - Neph ___ To unsubscribe, edit your list

Re: [hlds_linux] Automatic Srcds Updates?

2010-12-13 Thread Nephyrin Zey
Nemrun works as well as it ever did - valve just stopped bumping version information, leaving out of date servers listed on the master server, and breaking autoupdate detection (even their own autoupdate detection). You're going to have to have a script that literally hammers hldsupdatetool

Re: [hlds_linux] screen -X

2010-10-03 Thread Nephyrin Zey
You do need to send a line break - which nemrun does automatically. There was a version of nemrun that had a bug related to -sharedkillcommand, but it was fixed in an update. screen -S bob -X stuff $'quit\n' On Mon, Sep 27, 2010 at 1:09 AM, kama k...@pvp.se wrote: I wrote a simple gnu screen

[hlds_linux] Using nemrun autoupdate with css beta

2010-09-09 Thread Nephyrin Zey
Mana pointed out to me that the cssbeta uses 'cstrike_beta' as a gamedir, but 'cssbeta' as a updatetool ident, causing nemrun to fail to auto update it properly. I'll fix this in the next release, but you can also make the change yourself: Find: case $GAME in Add right

Re: [hlds_linux] newer xeon / i7 cpus: turbo mode enabled or disabled?

2010-09-02 Thread Nephyrin Zey
Could everyone kindly stop spreading false information if you don't know what you're talking about? On some bios, you need to have the speedstep technology (which turboboost is a part of) enabled to make use of turboboost. You can enable speedstep in the bios, and the associated turbo features,

Re: [hlds_linux] Server file system choice

2010-08-31 Thread Nephyrin Zey
My servers have been using ext4 for a year or so without incident - Neph On Sat, Aug 28, 2010 at 11:27 AM, ics i...@ics-base.net wrote:  They are fine. -ics 28.8.2010 21:03, Marc Aldorasi kirjoitti: I'm setting up a server, and am planning on running srcds on it.  / is probably going to

Re: [hlds_linux] [hlds] HL2 Master Server move

2010-08-31 Thread Nephyrin Zey
The DNS round robin still has the bad IP and breaks scripts including nemrun. So... Back to manually specifying IPs because the DNS cannot be trusted. - Neph On 08/31/2010 12:03 PM, Zoid Kirsch wrote: The HL2MasterServer at 216.207.205.99:27011 has been moved to 63.234.149.83:27011. You

[hlds_linux] Nemrun v1.5.2

2010-08-31 Thread Nephyrin Zey
http://nephyrin.net/tools/nemrun/1.5.2/ Valve just broke their master server dns (hl2master.steampowered.com). It didn't just go MIA - it actually sits there rejecting packets which breaks nemrun. This update fixes this by: - Handling rejected packets (assumes the master is defunct and

Re: [hlds_linux] [hlds] HL2 Master Server move

2010-08-31 Thread Nephyrin Zey
It's too late, Milton! The trust is gone. Gone! On 08/31/2010 04:25 PM, Milton Ngan wrote: The DNS round robin still has the bad IP and breaks scripts including nemrun. So... Back to manually specifying IPs because the DNS cannot be trusted.

Re: [hlds_linux] Nemrun v1.5.1 Released (bugfix... again)

2010-08-30 Thread Nephyrin Zey
I'm quite positive about the optional updates - the master server out of date message means your server was denied listing for being too old - so unless valve configured something wrong for that update, it was definitely required (or required to stay listed at least). For the notifications, the

Re: [hlds_linux] Linux Distribution and Kernel

2010-08-30 Thread Nephyrin Zey
+1 to Everything Gary said - RT kernels are generally a waste. They might ensure more accurate wakeups, but the sleep(1) call really limits how accurate those can be anyway even with hires timers, a ld_preload to mess with sleep() could get you much more accurate/efficient wakeups, but that's more

Re: [hlds_linux] Nemrun v1.5.1 Released (bugfix... again)

2010-08-28 Thread Nephyrin Zey
Tony is correct - optional updates are not detected at all by srcupdatecheck. The master server simply is not aware of them. To detect them would require A: A custom repository script abusing code deep inside hldsupdatetool (valve would not appreciate this), or B: Valve releasing some kind of XML

Re: [hlds_linux] Game lag - forcing rates not working

2010-08-28 Thread Nephyrin Zey
25000 rate might be okay for CSS, but it is too low for a big tf2 server, especially 32x. maxrate and client rates need to be like 60k to have no choke whatsoever on 32x, and even steam sets client rates to 30k by default if they have a cable connection. I would recommend: sv_minrate 1

[hlds_linux] Nemrun v1.5 Released (bugfix)

2010-08-26 Thread Nephyrin Zey
Nemrun v1.5 is now out. This fixes a argument parsing bug, and and issue with two games running on one install not updating properly. Get it here: http://nephyrin.net/tools/nemrun/ - Neph ___ To unsubscribe, edit your list preferences, or view the

[hlds_linux] Nemrun v1.5.1 Released (bugfix... again)

2010-08-26 Thread Nephyrin Zey
of just one - which isnt' the nicest thing for a script to be doing to valve's servers. So... fix'd. Get it here: http://nephyrin.net/tools/nemrun/1.5.1/ (only the srcupdatecheck script has changed since 1.5) On 08/26/2010 03:53 PM, Nephyrin Zey wrote: Nemrun v1.5 is now out. This fixes

Re: [hlds_linux] IP Spoofing rcon hacker

2010-08-25 Thread Nephyrin Zey
Note that 'banning *for rcon hacking attempts*' is just a retarded phrase, it just means they used the wrong password too many times. If you have any kind of sane rcon password, 15 attempts per day is not going to compromise your password anytime this century. RCON uses your server's port

Re: [hlds_linux] auto updates

2010-08-25 Thread Nephyrin Zey
For nemrun, there's -steamdir, the path to steam, and -srvdir which is the path to the server relative to steam (what is passed to ./steam's -dir, from steam's working directory*). If your setup is: /myservers/steam /myservers/left4dead2/srcds_linux /myservers/left4dead2/left4dead2/steam.inf

Re: [hlds_linux] nemrun - possible to get delisted with it?

2010-08-06 Thread Nephyrin Zey
Getting delisted wouldn't cause this issue. I've had connectivity with steam be iffy before - try letting the server run for a few minutes and see if it connects on its own. nemrun's update daemon (or, more specifically, the srcupdatecheck script) registers a fake server on the list

[hlds_linux] Nemrun v1.4 Released

2010-08-02 Thread Nephyrin Zey
:45 AM, Nephyrin Zey wrote: Get it here: http://nephyrin.net/tools/nemrun/1.3/ Mainly, it fixes a few bugs related to new updates, namely srcds_i486 - srcds_linux, and a bug with handling the new master protocol. All changes: v1.3 Released 07/11/2010 @ 0300PDT FEATURES - Passing -verify_all

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Nephyrin Zey
Stop updating your game valve, wtf. On 07/30/2010 03:12 PM, Saint K. wrote: Are doin my fkin head in. I've been very patient, but seriously, what the fuck is up with the weekly, and sometimes twice a week. I really can't be arsed anymore to host l4d2 due to this cycle. I've taken down all

Re: [hlds_linux] auto update servers

2010-07-25 Thread Nephyrin Zey
On 07/25/2010 10:46 AM, Katrina Payne wrote: Just for the sake of completeness of this thread, I ran a quick and dirty search. Only relevant hit going on Neph Source Query Valve: http://developer.valvesoftware.com/wiki/Source_Server_Query_Library First hit going on Neph Script Valve:

[hlds_linux] Nemrun v1.3 Released

2010-07-11 Thread Nephyrin Zey
Get it here: http://nephyrin.net/tools/nemrun/1.3/ Mainly, it fixes a few bugs related to new updates, namely srcds_i486 - srcds_linux, and a bug with handling the new master protocol. All changes: v1.3 Released 07/11/2010 @ 0300PDT FEATURES - Passing -verify_all will now cause the

Re: [hlds_linux] nemrun / srcupdatecheck tweak for new master server setup

2010-04-15 Thread Nephyrin Zey
This was due to master servers going away - even if it quit after X attempts, it would start back up and resume timing out against the same dead server. Now that it uses the DNS round robin though, I'll have it restart to get a new IP after X failures (next time i bother updating it, that is)

[hlds_linux] nemrun / srcupdatecheck tweak for new master server setup

2010-04-14 Thread Nephyrin Zey
To anyone using nemrun or the included srcupdatecheck script, either redownload v1.2 of srcupdatecheck from nephyrin.net/tools/nemrun, or change the lines host = blah port = blah near the top of the script to: host = hl2master.steampowered.com port = 27011 Previously hl2master only pointed

Re: [hlds_linux] tf2 strange issue

2010-04-06 Thread Nephyrin Zey
You mean the company that spent their time making this game and only wants $20 for it? That has offered it for sale for $3 multiple times? You realize the company is made up of *people* that spent their time programming, designing, testing, etc this game that you're too cheap to pay $3 for,

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 and DOD:S

2010-03-16 Thread Nephyrin Zey
Speaking of unresolved problems... - Unconnected commands - Basically any invalid packet causing the server to break in some way -- A2S_INFO spam (query caching just makes it take slightly more packets to lag everything out) -- A2C_PRINT spam causes lag, even before \b or bell character issues.

[hlds_linux] New version of nemrun for valve's master server changes

2010-03-03 Thread Nephyrin Zey
For anyone (anyone? bueller?) using my nemrun run script, I released a new update that is primarily an update to srcupdatecheck to play nice with valve's new master server changes they just implemented an hour ago: http://nephyrin.net/tools/nemrun/1.2/ And yes, that's why everyone's getting

Re: [hlds_linux] Linux tf2 server still crashing after the past two updates

2010-02-01 Thread Nephyrin Zey
Those core files are truncated and pretty useless for diagnosing issues - a full core dump from srcds at startup should be ~200megs. However, core dumps can include sensitive information such as rcon passwords, so be careful posting real/full ones to a public place. On 02/01/2010 12:15 PM,

[hlds_linux] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread Nephyrin Zey
So earlier today one of my servers was lagging - badly. By time I showed up the lag had cleared. Then again. Then again. Each time for about 5-10 minutes it would lag, and by time I'd shown up, it was gone. Finally, I caught the lag happening directly. No unusual FPS or CPU usage spikes, so i

Re: [hlds_linux] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread Nephyrin Zey
it, download it, open it in wireshark) and found that 80% of all traffic was 300byte packets from one ip. - Neph On Sun, Jan 24, 2010 at 12:10 AM, Nephyrin Zey nephy...@doublezen.net wrote: So earlier today one of my servers was lagging - badly. By time I showed up the lag had cleared

Re: [hlds_linux] ban players in console

2010-01-10 Thread Nephyrin Zey
Tf2's default ban system is not very robust, but: Usage: banid minutes userid | uniqueid { kick } Use 0 minutes for permanent So, banid 0 423 kick would kick and ban userid 423 forever. You can also use their steamid. if you omit kick, it wont bother looking for and kicking them if

Re: [hlds_linux] Auto-Update Inquiry/Suggestion

2010-01-04 Thread Nephyrin Zey
This method would work fine, but if you share the files accross installs you need to be careful of the permissions involved. Another option would just be using rsync, if the diskspace is not an issue. If you're setting up something really complex, using a unionfs might also be good. I suspect

Re: [hlds_linux] TF2 server multi-threaded support

2010-01-04 Thread Nephyrin Zey
Lets add: 64-bit support, better instruction set utilization, better optimization, and free candy to the wishlist. Until valve actually commits people to this its probably not happening soon - Neph On 01/04/2010 04:00 PM, Kyle Sanderson wrote: I too would like to know this information, the

Re: [hlds_linux] How to disallow crafting on TF2 servers?

2010-01-02 Thread Nephyrin Zey
The crafting is entirely client - steam, there's no way to stop it that i know of, but you can certainly see when it happens and take action. Make a script that times how long someone is in the spawnroom. Have it also hook the player crafted item event. If they craft multiple items and are in

Re: [hlds_linux] HLDS Masterserver Problems

2009-12-30 Thread Nephyrin Zey
Perhaps you could... use other master servers? using 72.165.61.151:27011 72.165.61.136:27012 I've had no issues. I also haven't been auto-assigned to either of the IPs you list at all recently, are you manually setting these? - Neph On 12/30/2009 09:12 AM, Arne Guski wrote: Why is there no

Re: [hlds_linux] HLDS Masterserver Problems

2009-12-30 Thread Nephyrin Zey
My bad, reading comprehension ftw. There are other hl1 master servers, though - 69.28.151.162, for instance. If the issue is bad master servers, there should be others to use. If servers are being auto-assigned a dead server, that's certainly a problem. - Neph On 12/30/2009 01:50 PM, Richard

Re: [hlds_linux] Auto-Update Inquiry/Suggestion

2009-12-15 Thread Nephyrin Zey
I know of maybe 6 people that use this script, so I dont think its an issue. Besides, if you're using an update daemon, it reregisters itself every few seconds, so deregistering has no useful effect. The script has to use a 3-in-a-row approach the responses are so unreliable from the master

Re: [hlds_linux] Auto-Update Inquiry/Suggestion

2009-12-14 Thread Nephyrin Zey
The latest version of nemrun: http://nephyrin.net/tools/nemrun/ Supports starting an 'update daemon' that watches for updates and sends reboot commands to servers. My servers usually are updated within minutes of an update (and they beat the rush to the content servers, so the DL doesn't take

Re: [hlds_linux] Where does hlds gets it $HOME from?

2009-12-14 Thread Nephyrin Zey
A quick strace on steam reveals its doing it in the worst possible way: getuid32() - getpwuid() Because I actually have a impending use for changing this, I wrote a dirty hack to let you change this with an env var: http://infernalsoul.net/Junk/Dump/.c compile with: gcc -m32 -fPIC

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey
Engine: - Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists) This is sad. You can

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey
Why not just have a IClientResource API where the client stores a resource of a certain type (ie SPRAY) and the server decides where to put it and what to name it, and makes sure one client isn't uploading 90 sprays, etc. The assumption that there needs to be a direct filesystem API seems

Re: [hlds_linux] tf2 stable fps

2009-12-01 Thread Nephyrin Zey
I really dont want to get involved in this, but beware basically all the advice you're receiving (including mine). There's tons of BS regarding tickrate, RT kernels, fpsmeter.org, 'hit registration', and a bunch of other useless nonsense by people who really just are echoing what they read

Re: [hlds_linux] tf2 stable fps

2009-12-01 Thread Nephyrin Zey
On 12/01/2009 03:47 PM, Gary Stanley wrote: SCHED_RR gives the same latency as SCHED_FIFO, in my tests. Under load, this will be different, though. (send me a message and i'll send you some code) I use a multicore system with one core 'dedicated' to each instance. In this case, FIFO

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Nephyrin Zey
Actually, OnClientCommand doesn't get commands from unconnected clients, so it cannot block them. In the newest sourcemod trunk, there is a function you can use to hook *all* commands and veto them as necessary: functag public Action:CommandListener(client, const String:command[], argc);

[hlds_linux] Shameless IRC Chat Advertisement

2009-10-29 Thread Nephyrin Zey
Just to remind everyone, a lot of us run a pretty popular srcds administration chat channel on gamesurge (linux and windows, everyone welcome) irc.gamesurge.net #hlserveradmins Gamesurge is also home to: #sourcemod #sourceop (the tf2items.com guy) #sourcebans #hlcoders and more. So join up!

Re: [hlds_linux] TF2, players are able to glitch into full server

2009-09-28 Thread Nephyrin Zey
Check out pred's CBaseServer extension on the sourcemod forms. With it you could write a simple plugin to autoipban people who do this. On 09/26/2009 11:06 PM, ics wrote: There seems to be somekind of script laying around on certain players which they can execute upon joining our TF2 servers.

Re: [hlds_linux] 32 Slot Linux Server

2009-04-09 Thread Nephyrin Zey
I'm running three 33x linux servers on a q6600 with low var and solid 66 update rate except in the highest action. You can connect to tf1.game.doublezen.net and check it out for yourself. Make sure you set your rate to 6 or a similar uncapped value before you judge the performance of a 32x,

Re: [hlds_linux] Improving performance on low-end CPUs

2009-04-09 Thread Nephyrin Zey
I'd say that you're hitting your max on a computer that old. I'm amazed you can get to 16-18. My 32x servers take up 70-90% of a core on a q6600, so an old p3 wouldn't be able to come close You might be able to do better on linux, the srcds performance has been getting much worse patch after

Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Nephyrin Zey
Your server crashes every time you try to start it! April Fools! =D or something like that, judging from the last time a phantom dll came around. - Neph On 04/01/2009 01:39 PM, Rick Payton wrote: So what got updated? [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir .

[hlds_linux] nemrun (srcds_run replacement) v1.1 released.

2009-03-24 Thread Nephyrin Zey
(not sure how many of you are still using this, but..) Get it here: http://nephyrin.net/tools/nemrun/1.1/ The latest version is always here: http://nephyrin.net/tools/nemrun/latest/ Nemrun is an advanced srcds_run replacement that has numerous features, including: - Functioning autoupdate -

Re: [hlds_linux] nemrun (srcds_run replacement) v1.1 released.

2009-03-24 Thread Nephyrin Zey
will auto-restart if there is a crash. ERROR: ld.so: object 'NephuCPUFix.so' from LD_PRELOAD cannot be preloaded: ignored. NephuCPUFix.so is in /orangebox/bin/ After typing r_sse2 in console it tells me that support for this is disabled. On Tue, Mar 24, 2009 at 8:09 AM, Nephyrin Zey nephy

Re: [hlds_linux] DoS vulnerability!

2009-03-24 Thread Nephyrin Zey
hlds/srcds's handling of packets needs more sanity/rate checks, there are numerous different types of packet you can flood at the server to confuse it in different ways. Also, the length 0 bans can just be done with this firewall rule: -A INPUT -p udp -m udp --dport 27015 -m length --length 28

Re: [hlds_linux] ping

2009-03-18 Thread Nephyrin Zey
On 03/18/2009 02:02 PM, Daniel Vogel wrote: This is not a question for a half life dedicated linux server mailing list. (It's not even a question). And it's dumb, senseless and wastes ressources and makes the archive harder to read and find useful topics. Thank you Daniel, for your

Re: [hlds_linux] ping [OT]

2009-03-18 Thread Nephyrin Zey
Oh shit a post i consider spam. Quick, guys, 9 replies, start a new topic, throw some replies in there too. Spam fixed! Thank god for our quick action. - Neph On Wed, Mar 18, 2009 at 3:26 PM, DontWannaName! ad...@topnotchclan.com wrote: Pong! lol, what happens when we say pong :D

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Nephyrin Zey
This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since no pre-SSE2 cpu could even handle TF2 servers anyway,

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Nephyrin Zey
;/ 2009/3/19 Nephyrin Zey nephy...@doublezen.net This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since

Re: [hlds_linux] cacti

2009-03-09 Thread Nephyrin Zey
I have http://nemu.doublezen.net/cacti/scripts/rcon.py to fetch player numbers and other data. You're welcome to use it. Other than that, it's just configuring data sources/graphs/etc, which is a nightmare on its own~ - Neph On 03/09/2009 12:43 PM, 1nsane wrote: Bug Neph, he does/did. On

Re: [hlds_linux] [hlds] Scout update release

2009-02-24 Thread Nephyrin Zey
On 02/24/2009 06:34 PM, Jason Ruymen wrote: The Scout update should be live in about an hour or hopefully less from now. Jason Jason! irc.gamesurge.net/#hlserveradmins Keep us company ;) - Neph ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] Scam site

2009-02-23 Thread Nephyrin Zey
Reported in firefox and was marked as a web forgery two minutes later. Valve should get an EV cert for steamcommunity or something. - Neph On 02/23/2009 10:09 AM, Rodrigo Peña wrote: Hi, Today in my forum I saw a post from a league and they linked it to they steam community group. I click

Re: [hlds_linux] Scam site

2009-02-23 Thread Nephyrin Zey
On Feb 23, 2009, at 2:06 PM, Nephyrin Zey wrote: Reported in firefox and was marked as a web forgery two minutes later. Valve should get an EV cert for steamcommunity or something. - Neph On 02/23/2009 10:09 AM, Rodrigo Peña wrote: Hi, Today in my forum I saw a post from a league

Re: [hlds_linux] Serverlag question

2009-02-20 Thread Nephyrin Zey
Might this be bad code imported from l4d into tf2 that has caused this? I am seeing zero coke and zero drop in update rate since the 30k bug was fixed, except in situations where my server is getting poor FPS (which is the same old generic server lag, not anything net related). What

Re: [hlds_linux] Serverlag question

2009-02-19 Thread Nephyrin Zey
weeks ago, none of them had the problem resolved after yesterdays patch. Regards, -Gryz On Tue, Feb 17, 2009 at 9:53 PM, Nephyrin Zey nephy...@doublezen.net wrote: Don't confuse this with the rate 30K bug. See the something is limiting client-server bandwidth for more and contribute there so

Re: [hlds_linux] CentOS 5.2 Can not run scrds updater

2009-02-19 Thread Nephyrin Zey
Keep that Steam.cfg file in place, and try removing the ~/.steam directory, which will force the steam binary to update itself and find new content servers. Also, where is this system located? - Neph On Thu, Feb 19, 2009 at 2:20 PM, Jameson Quave jqu...@gmail.com wrote: I have tried using the

Re: [hlds_linux] fps fluctuates every time

2009-02-18 Thread Nephyrin Zey
This is going from what i know about srcds, though it should apply to hlds, a little: On modern kernels, i saw nothing but highly increased overhead when using an RT kernel. This might be different for hlds (i'm on srcds) but i think that with RCU preemption and the highest preemption level, a

Re: [hlds_linux] Weapon Exploiters Get Weapons Removed for a Month!

2009-02-18 Thread Nephyrin Zey
I don't think these stats track weapon used. The client updates the server with its own stats (which is what tracks your kills/points/max-ubers and everything else). But more importantly, weapons are all in steam cloud, so they can see who was using what loadouts. The bugged loadout configs were

Re: [hlds_linux] Serverlag question

2009-02-17 Thread Nephyrin Zey
Don't confuse this with the rate 30K bug. See the something is limiting client-server bandwidth for more and contribute there so the info is one place :-P - Neph On Tue, Feb 17, 2009 at 10:50 AM, 1nsane 1nsane...@gmail.com wrote: I can has my lag fix? Please! :D On Tue, Feb 17, 2009 at 5:29

Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support

2009-02-16 Thread Nephyrin Zey
This plugin doesn't do anything at all except on stats upload, which is on map change only. Even if it was attempting to upon a player's death, this plugin would block it, only speeding things up. It's possible something super bizarre is going on, but i'm pretty sure this plugin doesn't do or

Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support

2009-02-12 Thread Nephyrin Zey
is still appearing :/ Are you sure it is working? 2009/2/11 Pawel tra...@gmail.com Thanks, good work :) On Wed, Feb 11, 2009 at 3:42 AM, Nephyrin Zey nephy...@doublezen.netwrote: After ~24hours of running the plugin, many people have reported experiencing *no* timeouts

Re: [hlds_linux] engine pairing

2009-02-12 Thread Nephyrin Zey
This is for hex editing the server to remove player limits. This can more easily be done with sourceop's PLR plugin, and the server/client only handles 33 slots, so if you launch a +maxplayers 64 you're just going to see some really uninteresting segfaults. I've never heard of being able to

Re: [hlds_linux] Tf2/l4d updates?

2009-02-11 Thread Nephyrin Zey
12,000 players on today. Not that we don't need a new class pack, but suggesting that people are losing interest or that your servers are going dead because of the lack of one is a bit extreme :-P - Neph ___ To unsubscribe, edit your list preferences,

[hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support

2009-02-10 Thread Nephyrin Zey
After ~24hours of running the plugin, many people have reported experiencing *no* timeouts, and nobody has reported an issue. I'll go ahead and say that this is no longer experimental, though you should still use it with caution :-P Here's a 1.1 version of my plugin that has a left4dead compile,

[hlds_linux] Experimental timeout bug fix plugin~

2009-02-09 Thread Nephyrin Zey
We all know how well supposed timeout bug fixes work, but this one, i think, does. Probably. http://nephyrin.net/tools/NephDSU/NephDSU_v1.0.zip This is an MM:S plugin, that adds a cvar: neph_nostats. Setting neph_nostats to 1 blocks stats upload, which has been shown to be causing timeouts (or,

Re: [hlds_linux] Experimental timeout bug fix plugin~

2009-02-09 Thread Nephyrin Zey
-nogamestats was shown to *NOT* actually do what it says Fixed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] hlds_linux wiki?

2009-02-09 Thread Nephyrin Zey
Alliedmods.net is setting up forums and a wiki for srcds/hlds administration in response to the mailing lists going down. See https://forums.alliedmods.net/forumdisplay.php?f=130 ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Nephyrin Zey
Valve seems to think that as long as there are always servers they shouldn't waste their time. They don't seem to understand that quality servers and their associated gaming communities pull people into the game and keep them there. How many CSS players are in a clan and regularly participate in

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Nephyrin Zey
Guys, the original thread in hlds (not _linux) has responses from bur...@valvesoftware.com. He also said that due to the tremendous amount of feedback, they're holding off on taking down the lists for the time being. - Neph On Mon, Feb 9, 2009 at 7:55 PM, Ben fh-l...@3fl.net wrote: You're

Re: [hlds_linux] Map change still drop everyone for you??

2009-02-08 Thread Nephyrin Zey
It's very rare, but still happens. Has happened maybe 5 times in the last 7 days for me, of 3 full 32x servers. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Nephyrin Zey
TF2 takes considerably more CPU than when i first started hosting servers, easily. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Nephyrin Zey
Don't get me started guys! Suspects (might have no improvement, might be all the difference in the world): - Their 'all in one binary' means that aside from the math functions they specifically program, 90% of code is generated for a featureless i486 platform. Providing an advanced binary that's

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Nephyrin Zey
A better solution would be is to just completely profile the engine to see what it's spending it's time doing. Done that - very call heavy, 8%+ time in bitbuffers, something like 4% in thunks. The engine also spends HZ/sec reading the clock. Do you really need to call the clock that many

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