server mailing list
Subject: Re: [hlds_linux] Segmentation fault caused by packet
Any ETA for the client fixes that were discussed a while ago? Would be
awesome to finaly get that 32 player bug fixed for good.
Server beta is running smooth here since it's release.
On Mon, Sep 26, 2011 at 9:04
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Adam Lucansky
Sent: Sunday, September 25, 2011 10:58 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Segmentation fault caused by packet
Of Adam Lucansky
Sent: Sunday, September 25, 2011 10:58 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Segmentation fault caused by packet
Hello,
Im having issues for a month or more, some people which like crashing
servers keeps sending packets which stops server and the only way
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Monday, September 26, 2011 9:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Segmentation fault caused by packet
Will this beta have any impact on OP4 servers? I know you are not setup
to build
, 2011 9:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Segmentation fault caused by packet
Will this beta have any impact on OP4 servers? I know you are not setup
to build OP4, but one can always hope
On 09/26/2011 09:51 AM, Alfred Reynolds wrote
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Segmentation fault caused by packet
Will this beta have any impact on OP4 servers? I know you are not setup
to build OP4, but one can always hope
On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
It looks like you are running
mailing list
Subject: Re: [hlds_linux] Segmentation fault caused by packet
Any ETA for the client fixes that were discussed a while ago? Would be
awesome to finaly get that 32 player bug fixed for good.
Server beta is running smooth here since it's release.
On Mon, Sep 26, 2011 at 9:04 PM
Hello,
Im having issues for a month or more, some people which like crashing
servers keeps sending packets which stops server and the only way to get it
back running is to restart it. I used tcpdump in order to track packets.
This problem doesnt happen only for me.
*Protocol version 48
Exe
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