Re: [hlds_linux] Segmentation fault caused by packet

2011-09-27 Thread Valentin G.
server mailing list Subject: Re: [hlds_linux] Segmentation fault caused by packet Any ETA for the client fixes that were discussed a while ago? Would be awesome to finaly get that 32 player bug fixed for good. Server beta is running smooth here since it's release. On Mon, Sep 26, 2011 at 9:04

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
-Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Adam Lucansky Sent: Sunday, September 25, 2011 10:58 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Segmentation fault caused by packet

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Ook
Of Adam Lucansky Sent: Sunday, September 25, 2011 10:58 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Segmentation fault caused by packet Hello, Im having issues for a month or more, some people which like crashing servers keeps sending packets which stops server and the only way

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
[mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, September 26, 2011 9:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Segmentation fault caused by packet Will this beta have any impact on OP4 servers? I know you are not setup to build

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Adam Lucansky
, 2011 9:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Segmentation fault caused by packet Will this beta have any impact on OP4 servers? I know you are not setup to build OP4, but one can always hope On 09/26/2011 09:51 AM, Alfred Reynolds wrote

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Valentin G.
dedicated Linux server mailing list Subject: Re: [hlds_linux] Segmentation fault caused by packet Will this beta have any impact on OP4 servers? I know you are not setup to build OP4, but one can always hope On 09/26/2011 09:51 AM, Alfred Reynolds wrote: It looks like you are running

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
mailing list Subject: Re: [hlds_linux] Segmentation fault caused by packet Any ETA for the client fixes that were discussed a while ago? Would be awesome to finaly get that 32 player bug fixed for good. Server beta is running smooth here since it's release. On Mon, Sep 26, 2011 at 9:04 PM

[hlds_linux] Segmentation fault caused by packet

2011-09-25 Thread Adam Lucansky
Hello, Im having issues for a month or more, some people which like crashing servers keeps sending packets which stops server and the only way to get it back running is to restart it. I used tcpdump in order to track packets. This problem doesnt happen only for me. *Protocol version 48 Exe