Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread Joe Love
Actually, I just went through this process, with good results. Course, then I failed to follow through and actually run a server. I managed to track down one of the guys running a linux Ship server, Feldi, who had a modified linux (i686 only) binary. Quick binary diff between the release and

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
The only thing I have my bin folder is server_i486.so I was going to find a hex editor and poke around - it doesn't sound like exact rocket science, I only point this out because the prefix is different, I might be in the wrong folder? I have server_i486, and you gave me engine_i686, I'm sure

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
Through the power of dicking around I have realized it goes in the /steam/bin/ folder. I'm testing it now but just so I can get confirmation - wouldn't this mess up any other server I'm running, like CS:S, TF2, etc? On Thu, Jul 26, 2012 at 12:56 PM, doc drga...@gmail.com wrote: The only thing

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread Saul Rennison
I'm pretty sure that The Ship utilises its own engine. The CS:S engine lives in /steam/css/bin/, and I'm not sure where tf goes (possibly /steam/orangebox/bin). Either way, you're fine putting the engine there (have you checked whether it works?) Kind regards, *Saul Rennison* On 26 July 2012

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread Joe Love
Sounds like you need to look at how you installed it. I did so with this command: ./steam -command update -game ship -dir theship Thus, I have folders like such: ./theship/bin ./theship/ship/bin The engine_i686.so file resides in theship/bin (again, theship is because of what i specified as

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
yeah I did -dir . I replaced the /steam/bin/engine_i686.so file with the patched one posted earlier and it seems to be working. My TF2, CS:S, and ricochet (probably not effected by this) servers seem good, they are letting people connect to them and whatnot. And The Ship server now gets past

[hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
Is there anyone who runs a Ship server on linux? The problem I'm running into is that it just freezes, stops before it gets very far. I've done some research but the best I can find is threads leading nowhere and some strange report that it needs updated binaries, something about master servers?

Re: [hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
http://forums.blazinggriffin.com/viewtopic.php?f=10t=26 This is as far as I got. Valve changed you connect to the master servers a long while back, the devs never updated it for linux, and the only solution was on a forum long dead. The only other option I have is to try running wine :( On Wed,