Hi there guys!
I recommend it on desktop brand boards like gigabyte and asus because it
rises the cpu clock ratio by 1 in all cores! So my Intel core i7 920
(2.66ghz) runs on 2.8ghz without stability problems at all! Free juice:) So
on desktop brand p55/x58 i recomend it! And as is saw
Could everyone kindly stop spreading false information if you don't
know what you're talking about?
On some bios, you need to have the speedstep technology (which
turboboost is a part of) enabled to make use of turboboost. You can
enable speedstep in the bios, and the associated turbo features,
But you need to have freq scaling compiled into the kernel and enable it
with performance governor .. otherwise (in my case) freq do not rise up!
Weird thing is that it get down by just enabling ce1 even without frequency
scaling support built info the kernel...
What kernel are you using?
Il
Fronte my test:
Your CPU multiplier Will increase by one if you enable turbo boost
regardless the CPU utilization!!!
CPU utilization is took into account only when increasing +2 the first
core...
Are you useing i7z tool to say that it does not increase when under load?
Could everyone kindly
At 05:43 AM 9/2/2010, Nephyrin Zey wrote:
Could everyone kindly stop spreading false information if you don't
know what you're talking about?
On some bios, you need to have the speedstep technology (which
turboboost is a part of) enabled to make use of turboboost. You can
enable speedstep in
At 05:43 AM 9/2/2010, Nephyrin Zey wrote:
Could everyone kindly stop spreading false information if you don't
know what you're talking about?
On some bios, you need to have the speedstep technology (which
turboboost is a part of) enabled to make use of turboboost. You can
enable speedstep in
Uhm... it's all about the whole server (and rack)...
AFAIK turbo mode is supported by intel and get activate only when temp
and tdp are within certain value ranges...
I doubt that just a jump from 2.8 to 3ghz would create all these
troubles... as the same cpu can be used within a desktop
Hi everyone,
Just installed a L4D2 instance on my linux server to try and test our
own custom campaign in a real environment, but for some reason, the
connection just times out after what seems like 5 seconds.
I create a lobby, I force it to connect to our server, I see the
reservation
CS:S
Can we please have:
sv_disablefreezecam 0
Work when:
mp_forcecamera 1
As regards to clan wars they can easily turn deathcam off but for public
servers people miss this when we try to keep some integrity of the game
using forcecam.
L4D2
Client side steamgroup is not working ingame.
I have
On Thu, Sep 02, 2010 at 03:14:06PM +0100, D3vilfish - Simiancage.org wrote:
L4D2
Client side steamgroup is not working ingame.
I have not seen my steamgroup listing for a while now, this is client side,
Are you sure you're using sv_steamgroup 1234? 1234 being Group ID,
from
So you question my admin abilities about a client side problem, the only
reason I asked was because I was already posting about CSS (I am in more
than 1 steamgroup (client side) and none are showing, basicly there is no
steamgroup scrolling list in game) this is not a server side problem, we
have
Hey,
Can you still type to the server console after that or does it just jam?
How do you connect to the server? Try setting these ports including the
regular port to the command line: +hostport x +clientport x
Check also with sv_showtags that the server recognizes the campaign (it
Can you still type to the server console after that or does it just jam?
I can type in the console and change level and everything. It's just
that I can't connect to the server through the game. Strange thing is,
the loading bar continues to fill up during the connection, even after
the
On Thu, Sep 02, 2010 at 04:52:35PM +0100, D3vilfish - Simiancage.org wrote:
So you question my admin abilities about a client side problem,
No, I am not; please stop being so defensive. I only asked because there
is a chance that you might have been doing it wrong. Please do not take
my
No worries and understandable as this is really a server listing not client
qa I just was seeing if anyone else had the same problem!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry
Strongburg
Sent:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Team Fortress 2:
- Fixed a bug in the Steamworks
Hej,
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Finally ! Thanks Valve :)
Amazing how stuff are moving forward latetly. Much appreciated.
Marc.
___
To unsubscribe, edit your list
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 168 to version 169
12.65% downloading /orangebox\tf\bin\server.dll
32.47% downloading /orangebox\tf\bin\server.dylib
66.59% downloading /orangebox\tf\bin\server.so
80.30% downloading
This is why we love Valve. Constant updates, improvements, and
community interaction.
EA Activision take note.
Oliver Warburton
Managing Director
INX-Network LTD
INX-Gaming.com
www.inx-gaming.com
tel: 01733 687699
Twitter: http://twitter.com/seoshrink
Facebook:
er... I'm only showing OB Linux Dedicated Server as being version 62
(from version 61 earlier this week). How'd you manage to get version 63?
On 9/2/2010 6:27 PM, Lane Eckley wrote:
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 168 to
Hi, I am using nemrun on a TF2 server for almost a month now. Problem
is, it doesn't work for me, for some reason! I want it to auto-update my
srcds, but it does not. If I manually trigger the srcupdatecheck script
and/or rerun nemrun, it downloads the update. Whilst the server is
running? No,
Now if we could only get multi-threaded server software. Those CPU cores
aren't getting any faster, in fact they are getting slower!
-f0rkz
On Thu, Sep 2, 2010 at 6:45 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
er... I'm only showing OB Linux Dedicated Server as being version 62 (from
I am bumping this thread. This needs to happen. The game is getting bigger
and bigger and the engine hasn't shown for the growth.
32 man servers are running like shit even if you have a great server.
-f0rkz
On Tue, Jan 5, 2010 at 2:13 AM, 1nsane 1nsane...@gmail.com wrote:
I thought they are
Was thinking the same phone hasn't stopped vibrating all night :p
Sent from my BlackBerry® wireless device
Simon Gunton
Support Analyst
INX-Gaming.com
EMail si...@inx-gaming.co.uk
Support: http://support.inx-network.com
This email and any attachments are confidential. If you are not the intended
Had a user who uses our servers claim they got a message akin to the
following:
the server you are trying to connect to is running an older...
I doubt they quoted it exactly right, but the problem they expressed
remains. The message to clients when the server is out of date is cut off,
leading
If you disable multithreading then runs just fine, its the multithreading
that currently causes the cpu issue.
Regards
Steve
- Original Message -
From: f7 f0rkz h...@f0rkznet.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday,
Try 64 man servers f0rkz, it is an absolute Nightmare.
The situation has gotten exponentially worse since the OB swap for CS:S.
That, and over the years I've watched the TF2 servers on the box draw more
and more CPU. This would be a welcomed change provided a beta was rolled
out. I've thrown a
Kyle,
Couldn't agree with you more. Its 2010 and CPU speeds aren't going to be
any faster. The CPU manufacturers are creating low cpu speeds with high
threaded cores. Its about time we get a better server suite if TF is going
to be continually bloated like it is.
-f0rkz
On Thu, Sep 2, 2010
At 08:16 PM 9/2/2010, f7 f0rkz wrote:
Kyle,
Couldn't agree with you more. Its 2010 and CPU speeds aren't going to be
any faster. The CPU manufacturers are creating low cpu speeds with high
threaded cores. Its about time we get a better server suite if TF is going
to be continually bloated
At 08:16 PM 9/2/2010, f7 f0rkz wrote:
Kyle,
Couldn't agree with you more. Its 2010 and CPU speeds aren't going to be
any faster. The CPU manufacturers are creating low cpu speeds with high
threaded cores. Its about time we get a better server suite if TF is going
to be continually bloated
Every time Valve releases an update, I get a MasterRequestRestart but
hlds never restarts itself and updates. Is there any remedy for this?
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be
There's a work around using the SourceMod Extension SteamTools
http://forums.alliedmods.net/showthread.php?t=129763
Cheers,
Kyle.
On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser pe...@wingless.org wrote:
Every time Valve releases an update, I get a MasterRequestRestart but hlds
never restarts
+1, I'd like to have fix for this too.
On Fri, Sep 3, 2010 at 5:21 AM, Peter Kieser pe...@wingless.org wrote:
Every time Valve releases an update, I get a MasterRequestRestart but hlds
never restarts itself and updates. Is there any remedy for this?
MasterRequestRestart
Your server will be
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