[hlds_linux] Pointers for setting up a TF2 server in a XEN appliance

2011-01-07 Thread oGre
Hi, We run a TF2 server on a ClearOS-machine today (CentOS 5 based OS). We would like to learn more about virtualization, specifically XEN cloud. Anyone here have any pointers on which OS to run a TF2 server on in a XEN appliance? General setup pointers would also be nice. Thanks, oGre --

Re: [hlds_linux] Pointers for setting up a TF2 server in a XEN appliance

2011-01-07 Thread Svensk Ljud Ljus Produktion
We have been using Fedoracore, CentOS and now debian witch I prefer as gameserver OS. I belive its a better OS then the first 2 for srcds servers and we are using both rt and zen kernels from http://www.ulrich-block.de/ its possible to download pre compiled kernels or compile your own (witch

Re: [hlds_linux] Pointers for setting up a TF2 server in a XEN appliance

2011-01-07 Thread Marco Padovan
are those kernels outperforming redhat mrg? As for now I've yet to find a platform better rhel mrg... maybe it's just me used to rhel and would never run vanilla patched kernels :P I prefer to have them take cares of the updates, stability and compatibility ^^ On Fri, Jan 7, 2011 at 1:05

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Marco Padovan
box keeping up :) 50k packets dropped in just 15minutes Chain QUERYLIMIT (4 references) pkts bytes target prot opt in out source destination 346357 17999035 ACCEPT all -- * * 0.0.0.0/00.0.0.0/0 limit: avg 15/sec

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread frostschutz
On Fri, Jan 07, 2011 at 08:09:40PM +0100, Marco Padovan wrote: 20 minutes later: Chain QUERYLIMIT (4 references) pkts bytes target prot opt in out source destination 396253 20611768 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Marco Padovan
I thoutgh about that too... but monitoring the situation closely it appear to be cristal clear: http://pastebin.com/asHm8GkW I getting spikes of 50k packets in very short periods (60seconds) I'll try to monitor all my servers in HLSW seeing how much time they are going offline... btw...

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Christoffer Pedersen
No offense, but have you tried to look at where those dos attack comes from? You could block the IP-address of the attacker. /Chris Den 07/01/2011 kl. 22.32 skrev Marco Padovan: I thoutgh about that too... but monitoring the situation closely it appear to be cristal clear:

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Marco Padovan
I suppose those are all spoofed udp packets as they were the last time I checked them :( I do not have direct access to the upstream links so I cannot trace them and link them to a specific bw supplier :( just increased the limits but still getting the drop rule hit hard... it's difficult

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Christoffer Pedersen
You could use iptraf do look after the packets. You can configure it to put all the packet-logs into a file and then take a look at the file. /Chris Den 07/01/2011 kl. 23.50 skrev Marco Padovan: I suppose those are all spoofed udp packets as they were the last time I checked them :( I do

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread frostschutz
On Fri, Jan 07, 2011 at 11:50:56PM +0100, Marco Padovan wrote: I suppose those are all spoofed udp packets as they were the last time I checked them :( Only you can tell. (We can't look at the packets you're getting:) it's difficult to justify these spikes as legit traffic.. 10k spikes are

[hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added the Server can execute flag to the r_cleardecals command. - Fixed a problem where the microphone transmit volume sometimes had no associated control

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread D3vilfish - Simiancage.org
Once again no version change on server so un able to connect, this is becoming a habit! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: 08 January 2011 00:05 To: 'Half-Life dedicated

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread clad iron
So is this only TF2 update or all source engines ? A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) I did not see a version change on dods when i updated it, yet it said the engine was updated. On Fri,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread msleeper
I got an update on HL2:DM. It's only required for TF2, for the other games it's optional. On Fri, 2011-01-07 at 19:30 -0500, clad iron wrote: So is this only TF2 update or all source engines ? A required update for Team Fortress 2 is now available. The specific changes include: Source

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread bottige...@gmail.com
Can you please update the version on the master server for those of us using nemrun? Thank you. On Fri, Jan 7, 2011 at 4:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  The specific changes include: Source Engine Changes (CS:S,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread 1nsane
Not just for those using nemrum. It's confusing players who updated. All the old servers are showing up on the master and giving people errors when they try to join. On Fri, Jan 7, 2011 at 7:51 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can you please update the version on the master

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-07 Thread Marco Padovan
Il 08/01/2011 01:01, frostschutz ha scritto: On Fri, Jan 07, 2011 at 11:50:56PM +0100, Marco Padovan wrote: I suppose those are all spoofed udp packets as they were the last time I checked them :( Only you can tell. (We can't look at the packets you're getting:) Didn't took the time because