Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread dan
On 07/11/2013 01:14, Bjorn Wielens wrote: seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of numbers I'm going to re-raise my earlier point about valve actively skimming the bulk of the quickplay traffic for themselves and leaving barely anything for communities. Anything

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Erik-jan Riemers
In the last half year to a year, all my quickplay servers died to almost 0 players on it. I assume its also because of the fast majority of servers being put in to make money. All my NON quickplay servers are pretty full and even more then it used to be. Now there might be a shift. I dont think i

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Marco Padovan
I'll be shutting down ~20 servers around europe due to this change, as there will be no interest for me to spend resources if I can't even put a nice motd for quickplay users. I think we will just see the valve paid servers in quickplay ;) On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Valve might actually have a big pool of servers around the world so that if crashes occur they get enough feedback automaticly from the servers too.. (besides the ones we send in) 2013/11/7 dan needa...@ntlworld.com On 07/11/2013 01:14, Bjorn Wielens wrote: seven HUNDRED valve servers? I'm

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
They should get that anyway as server crash dumps are uploaded to valve automatically via google breakpad. On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl wrote: Valve might actually have a big pool of servers around the world so that if crashes occur they get enough

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Those are not always vanilla, and you cant just ssh or rdp into a community system to check for things (from valve's perspective) 2013/11/7 1nsane 1nsane...@gmail.com They should get that anyway as server crash dumps are uploaded to valve automatically via google breakpad. On Thu, Nov 7,

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
They said a while back that if there's something like sourcemod in the stack they ignore it entirely. And having their own servers crash doesn't stop them from asking server admins for help/to send in information/dumps. Which is fine, no one likes crashes. But the tons of servers they have are

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Rick Dunn
While your argument is sound for the changes made *today*, it is taking today's changes entirely out of context with the long history of communities getting the shaft out of TF2 in general. For a long while, the *largest* of communities were held together with bubblegum, duct tape, and fake

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Well 4 hightower servers, all empty at the moment. I know where they are.. and i only have sourcemod to do admin work like ban cheaters and such.. cant get any more vanilla ... and i know 1 server has a high rating, but even that doesn't help. 2013/11/7 Rick Dunn r...@vaultf4.com While your

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Tom Grant
Random idea: Could we get a way to send just one image (no HTML, no scripts) in place of the text motd? This could let server ops still show a decent looking motd without any sort of foolery. Could they still put an ad there? Sure. But it won't be a flash player, it would have to be (mostly)

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread ElitePowered .
There will in fact be a huge decline in servers this month. Valve and the rest of the community can finally understand why ads play a substantial role in the community. In my opinion, i think it would have been smarter to contact ad networks and ask them to not support those bad servers. But like

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Mart-Jan Reeuwijk
Think it would have been better if they had made it default for quickplay to really close the MOTD, without any in background running of a site that happens after. Or a addition of a button, that they have a close button to blank the page and exit the MOTD and not been able to re-open it for

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-07 Thread DarthNinja
It would be a lot nicer if (item) spells were permanent, but only visible with the appropriate holiday settings. On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote: - Fixed some items and spell attributes showing incorrect expiration times I am not happy about this On

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Todd Pettit
Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake clients on 100+ servers (again) to spoof quickplay into sending you players. The update before last had a change specifically made to ban YOUR servers. The simpler solution would to of banned you and your kin from

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Andreas Willinger
Fun fact he is tagged as a Scammer: http://steamrep.com/profiles/76561198038128826 -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Todd Pettit Gesendet: Donnerstag, 07. November 2013 21:26 An:

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
I agree with this. If not for him we wouldn't be having this issue now. On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote: Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake clients on 100+ servers (again) to spoof quickplay into sending you

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Guardian Cipher
Isn't it illegal to advertise clients on your website that aren't actually your clients? http://servers.elitepowered.com/ I highly doubt you have Valve as a client. On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote: I agree with this. If not for him we wouldn't be having this

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread thesupremecommander
Unfortunately this will veer even more off-topic, probably, but will Valve ever take action against servers running with gameplay-altering mods remaining in QuickPlay? Preventing HTML MOTDs is obviously an action to make the QuickPlay experience better for players, but it still seems odd that more

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
http://motdgd.com/terms-of-service/ http://ads.elitepowered.com/?page_id=176 Copying another company's ToS and modifying it very slightly isn't very respectable business practice either. On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.comwrote: Isn't it illegal to

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Mart-Jan Reeuwijk
good point. I still in a split on the background running of the page, on one side the bp viewers, radio etc are good but the MOTD background running of advertorials by servers is a mess. From: Valentin G. nextra...@gmail.com To: Half-Life dedicated Linux

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Robert Paulson
There is no point in all this random speculation until Valve tells us why the MOTD was crippled even more. - Is it to stop reloading ads every second in the background? - Is it a step towards removing all ads? - Is this a permanent change, or is it just a quick hack that will it be replaced with

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
Even without an official statement, it's fairly safe to say that this change was directed toward stopping servers that (a) manipulate the Quickplay system to send themselves unfair amounts of traffic for ad hits, and (b) continually reload ads in the background of clients that join. Dr. McKay

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Guardian Cipher
Valve, please add an advertisement slot for banner ads in your games while joining servers. I've implemented this in a Sourcemod I've been working on and it seems to be working quite well. Basically if a server has a sv_advertisment_id set it will look up that ID in a mysql database and

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Robert Paulson
I don't see how that is safe to say. If it was meant to stop people from using fake players, it won't stop. People were using fake players to get donation money before ads were even a thing. If it was to stop continually reloading ads, this is an extremely blunt and roundabout method. I have a

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Netshroud
I’d wager that it’s to stop people obnoxiously abusing the MOTD and Valve’s own customers, and may be re-evaluated at some future time. Remember that users aren’t just your server’s clients, but they’re Valve’s customers. If you abuse the crap out of hosting, you make Valve look bad too. On 8

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
It's not a bad idea, but since the Source engine doesn't respond to any clicks while loading the level, users would only have a short window in which they could click the banner. Dr. McKay www.doctormckay.com On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher guardiancip...@gmail.comwrote:

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
Plus the idea would have to be usable by other advertising networks should they wish to use that space. I doubt however that such an idea will be used. Infact I'll be surprised if Valve takes onboard anything what we say here unfortunately. Still, it doesn't hurt to voice our thoughts though :P.

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Gordon Reynolds
TF2 is a free video games that makes money off it's hats and such. Other than giving people the ability to make money off their game (outside of the marketplace), why would anyone at Valve consider adding a banner feature? Why would any user of a free video game want to stare at some ad (that

Re: [hlds_linux] An open letter to Valve about MOTDs

2013-11-07 Thread Weasel's Lair
IMH(f)O, variety is a big deal. Different server operators, with different tastes, results in different communities, to suit different players tastes. However, some players only like to play stock maps and deal with a pre-defined world-view of what is possible/expected in the behaviour game.

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I wasn't the one who suggested the idea in the first place, I just merely commented on adding something further to that idea if it were ever to be considered, which I doubt anyway. Please direct your questions to the original person who had the idea of this space. On 7 November 2013 23:54,

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Nerdboy
Volvo how could you do this now i have to shut down 30 servers. I guess i'll only be drinking one bottle of dom perrion with my dinner tongiht fuck u. What if people liked ads why don't u think abot the end user volvo get your business plan together i'm going back to combat arms fuck u On Thu,

Re: [hlds_linux] An open letter to Valve about MOTDs

2013-11-07 Thread Gordon Reynolds
Please, no abbreviated swearing! And what would be the benefit to the end-user for having two buttons for play now? You'd have to educate the user on what Find Customized Game means. Even with the context of this email I'm not sure what you'd want this button to do. On Thu, Nov 7, 2013 at 4:00

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread dan
On 07/11/2013 17:08, Rick Dunn wrote: While your argument is sound for the changes made *today*, it is taking today's changes entirely out of context with the long history of communities getting the shaft out of TF2 in general. For a long while, the *largest* of communities were held together

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread dan
On 07/11/2013 23:13, Robert Paulson wrote: I don't see how that is safe to say. I've donned my cycle helmet just in case. You think that will be enough? Does everyone here really prefer Valve to kill off a little competition rather than trying to get features back? Whatever happened to the