On Fri, 11 Mar 2011 16:52:23 -0800, Nephyrin Zey wrote:
Adds -afternotifycmd for running a script after an update has
completed.
Fixes -srvdir so people with servers installed in subdirs arn't
screwed (What, do you guys expect me to update *and* test this
stuff?)
Actually fixes the empty
Seriously... no one has an answer?
On 3/13/2011 10:40 PM, Anthony Stoyanov wrote:
Hey,
New error occured after the latest updates. Clients trying to connect
get this: Server uses different class tables
The server has been updated to the last version. I tried adding
-verify_all, it didn't
Restart the fysic. server and try again !
Something is wrong and try that.
Does your server update the OP by itself ?
if you running an outdated OP and still let yum or apt-get update - that is
bad ..
Good luck !
Peter
-Ursprungligt meddelande-
From: Anthony Stoyanov
Sent: Monday,
By fysic you mean physical? Can't do that.
What does updating the system have to do with the server, since until
today I had no problems? Never the less, I did that and it didn't help.
Thanks any way.
Any other suggestions.
On 3/14/2011 2:20 PM, Svensk Ljud Ljus Produktion wrote:
Restart
Go to /home/user/.steam (under your server username homedir there is a
dir called dot steam) and remove ClientRegistry.blob - then try again.
That should fix it.
-ics
14.3.2011 14:51, Anthony Stoyanov kirjoitti:
By fysic you mean physical? Can't do that.
What does updating the system have
Nope. Still getting the Server uses different class tables message.
On 3/14/2011 4:07 PM, ics wrote:
Go to /home/user/.steam (under your server username homedir there is
a dir called dot steam) and remove ClientRegistry.blob - then try
again. That should fix it.
-ics
14.3.2011 14:51,
Which game?
On Mon, Mar 14, 2011 at 7:46 AM, Anthony Stoyanov a...@gaming.bg wrote:
Nope. Still getting the Server uses different class tables message.
On 3/14/2011 4:07 PM, ics wrote:
Go to /home/user/.steam (under your server username homedir there is a
dir called dot steam) and remove
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On Mon, Mar 14, 2011 at 7:46 AM, Anthony Stoyanova...@gaming.bg wrote:
Nope. Still getting the Server uses different class tables message.
On 3/14/2011 4:07 PM, ics wrote:
Go to /home/user/.steam (under your server
what version does it say in steam.inf? And i had in the past that i had to
run verify_all 2x before it actually was ok (dont ask me why)
On Mon, 14 Mar 2011 17:21:49 +0200, Anthony Stoyanov a...@gaming.bg wrote:
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On
Delete /bin and /tf/bin. Run updates again with -verify_all.
On Mon, Mar 14, 2011 at 11:21 AM, Anthony Stoyanov a...@gaming.bg wrote:
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On Mon, Mar 14, 2011 at 7:46 AM, Anthony Stoyanova...@gaming.bg wrote:
Nope.
That helped. Thanks!
On 3/14/2011 5:42 PM, 1nsane wrote:
Delete /bin and /tf/bin. Run updates again with -verify_all.
On Mon, Mar 14, 2011 at 11:21 AM, Anthony Stoyanova...@gaming.bg wrote:
Team fortress 2
On 3/14/2011 4:52 PM, Kyle Sanderson wrote:
Which game?
On Mon, Mar 14, 2011 at
Alright, thx for the plugin :)
Tho crashing the server sounds like a denial of service to me. :P
14.03.2011 06:19 schrieb am bl4nk bl4n...@gmail.com:
I guess most classes do use the reference pose. Whichever class I initially
tested the plugin with didn't use the reference pose afaik.
On Sun,
One of my TF2 servers keeps on dropping 20+ players at a time with the
message (No Steam logon).
Is this a DOS attack, steam failure, or something else? I haven't lost
connection to my SSH shell or had any packet loss to the server
myself.
___
To
We had this with pl_cranetop_b8 (custom map) every other map has been fine.
There was a big tf2_beta update a few days ago and I can only guess some
things have been merged down to TF2 which maybe causing this to happen.
BTW is anyone else running TF2 beta as MM seems to now be totally fubared on
I've had on 2 different servers that players were unable to join the server
and actually crashed tf2 on the client side. People would join and tf2 would
just stop. (yes client side) could be a mix of things.. still uncertain at
this moment.
-Original Message-
From:
+1. Experiencing similar issues. The server is blocking in steamclient code
(players will thus timeout). I was able to get a callstack and sent it off
to Valve.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
Hey,
For a couple of hours now (15-16) there are strange lag spikes in my
servers. Every 5-6-7 minutes, server ( players) freeze for 1-4 seconds.
2 machine - 2 different providers - same problem. The machines are
fine, no flood, ping's fine. My only logical explanation is that they're
all
Hello,
I did report this yesterday using Linux servers but received no response :-)
Kind Regards
Lee Gardiner
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Yes, I think it's a Steam problem. See the No steam login [sic] thread.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony
Stoyanov
Sent: Monday, March 14, 2011 2:43 PM
To:
Hi,
I can report that all our customera are expiriencing the same thing.
Lagspikes up to 1000ms and some clients even drop off the servers.
Many different provideras in different locations and with different ISPs.
Any ideas what could cause this behaviour?
Kind Regards
Magnus
RTL-Servers |
I live in Sweden and we have the SAME problem since yesterday. I heard others
with same problem too here in Sweden.
From: drunkenf...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 14 Mar 2011 14:49:52 -0700
Subject: Re: [hlds_linux] Lag spikes
Yes, I think it's a Steam
same here, i can see the spikes even in hlsw. All clients are complaining
I live in Sweden and we have the SAME problem since yesterday. I heard others
with same problem too here in Sweden.
From: drunkenf...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 14 Mar 2011 14:49:52
Awesome catch, many kudos to you.
On Monday, 14 March 2011, Tony Paloma drunkenf...@hotmail.com wrote:
+1. Experiencing similar issues. The server is blocking in steamclient code
(players will thus timeout). I was able to get a callstack and sent it off
to Valve.
-Original Message-
I can confirm lag spikes as well.
On Mon, Mar 14, 2011 at 6:05 PM, Andres Pozos javato...@yahoo.es wrote:
same here, i can see the spikes even in hlsw. All clients are complaining
I live in Sweden and we have the SAME problem since yesterday. I heard
others with same problem too here in
i agree with Eric Riemers
I had this happen to me 2 times since the last update.
On Mon, Mar 14, 2011 at 6:49 PM, Saul Rennison saul.renni...@gmail.comwrote:
Awesome catch, many kudos to you.
On Monday, 14 March 2011, Tony Paloma drunkenf...@hotmail.com wrote:
+1. Experiencing similar
Appreciated, i thought it would be just a one time thing, but mentioning it
does give you confirmation :)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: maandag 14 maart 2011 23:50
To:
many costumers reporting similars problems to us too..
something is really happing...
all the other games on the same box are working perfectly (call of duty
and the like)... so it's definetively not a server/connectivity problem...
Il 14/03/2011 22:43, Anthony Stoyanov ha scritto:
Hey,
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