Re: [hlds_linux] hlds_linux Digest, Vol 41, Issue 107

2011-07-19 Thread Никита Булаев [Nikita Bulaev]
Really? FPS are just in your head. Simply one more thing to get money from you for hosters. 2011/7/19 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Tue, 19 Jul 2011 08:30:46 +0300 From: Anthony Stoyanov a...@gaming.bg To: hlds_linux@list.valvesoftware.com Subject: Re:

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Tony Paloma
Will. Combine the file parts in order to generate the .dem file. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Monday, July 18, 2011 10:48 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Björn Rohlén
Yes, because mp32 is not broken enough in TF2. The game is designed for 24 players and mp32 is enough blasphemy. I've seen ONE server where this works (no idea if it is intentional) and that's ICS:s peliburkki custom server with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Kyle Sanderson
It would be pretty cool to remove the limit all together (On every game)... Have server owners decide what they'd like to have and run mods based on that. Customization is what makes games fun. Kyle. 2011/7/18 Björn Rohlén bjorn.roh...@gmail.com: Yes, because mp32 is not broken enough in TF2.

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Peter Reinhold
On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote: Will. Combine the file parts in order to generate the .dem file. Super, thanks for the answer :) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread daniel jokiaho
Its redundant. Yes. Hmm is the part files named by player and date and time or similar? On 19 Jul 2011 09:36, Peter Reinhold peter_va...@reinhold.dk wrote: On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote: Will. Combine the file parts in order to generate the .dem file. Super, thanks

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Peter Reinhold
On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote: Will. Combine the file parts in order to generate the .dem file. I can't get this to work, i've tried both with and without the .dmx file, and TF2 tells me -- ] playdemo demofile.dem demofile.dem has invalid demo header ID. Failed to

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Peter Reinhold
On Tue, 19 Jul 2011 11:08:01 +0200, daniel jokiaho wrote: Hmm is the part files named by player and date and time or similar? Block files are named after date-starttime-map, for example 20110719-120352-pl_badwater_part_0.block /P

Re: [hlds_linux] Steam servers IP's

2011-07-19 Thread Didrole
Default GDServers (Hardcoded in the client) : 72.165.61.189:27030 ( gds1.steampowered.com ) 72.165.61.190:27030 ( gds2.steampowered.com ) 69.28.151.178:27038 69.28.153.82:27038 87.248.196.194:27038 68.142.72.250:27038 Additional GDServers (Grabbed from a GDServer) :

Re: [hlds_linux] Steam servers IP's

2011-07-19 Thread Saint K .
Sweet! Not sure how you figured all this out, but I'm going to try it right away! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Didrole [didr...@gmail.com] Sent: 19 July 2011 12:17 To:

Re: [hlds_linux] My server is still crashing

2011-07-19 Thread E3pO
All my log files are empty for some reason after crashing? Ill make sure logging is working right tomorrow... Crashing over and over and over http://www.lowlagfrag.com/outgdb.txt

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread José Santos
What is the difference between cvars sv_allowdownload and sv_allow_dlfile ? Thanks. On 18 July 2011 23:43, Alfred Reynolds alf...@valvesoftware.com wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: -

Re: [hlds_linux] My server is still crashing

2011-07-19 Thread daniel jokiaho
Have you the old vphysic.so file that valve have replaced for a while ago? Try to use -verify_all in update process. On 19 Jul 2011 11:43, E3pO e...@wmclan.net wrote: All my log files are empty for some reason after crashing? Ill make sure logging is working right tomorrow... Crashing over and

Re: [hlds_linux] My server is still crashing

2011-07-19 Thread Eric Riemers
http://stats.lethal-zone.eu/show_graph.php?type=0width=1920height=1080game=tf2allserver_id=66bgcolor=282828color=FFrange=1 I even have it in the middle of the night with no players on it. Still need to look closer at the plugins since there where some other folks on the list that have no

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread Alfred Reynolds
Setting sv_allowdownload to 0 will prevent all downloads, setting sv_allow_dlfile will allow http (sv_downloadurl) downloads still but not server direct ones. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-19 Thread px
Hello. From my point of view, this would be bad thing. Some time ago I've made several blind tests with my semi-pro friend, in most cases they prefer 1000 fps config, describing it as more smooth In same way I tests pingboost settings and in this case not users, nor me, find any differences

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-19 Thread Nephyrin Zey
On 07/19/2011 02:17 AM, Peter Reinhold wrote: On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote: Will. Combine the file parts in order to generate the .dem file. I can't get this to work, i've tried both with and without the .dmx file, and TF2 tells me -- ] playdemo demofile.dem

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-19 Thread AnAkIn .
Does your semi-pro friend work for any GSP? He surely doesn't want to loose money. 2011/7/19 px p...@i.kiev.ua Hello. From my point of view, this would be bad thing. Some time ago I've made several blind tests with my semi-pro friend, in most cases they prefer 1000 fps config,

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread José Santos
I have the server updated to latest beta but cvar sv_allow_dlfile doesn't seem to be recognized: Console output: (...) Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 14:59:59 Jul 18 2011 (5369) (...) sv_allow_dlfile sv_allowdownload sv_allowdownload is 1 sv_downloadurl

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
Somebody from Valve can respond to my request please ? regards 2011/7/19 Kyle Sanderson kyle.l...@gmail.com It would be pretty cool to remove the limit all together (On every game)... Have server owners decide what they'd like to have and run mods based on that. Customization is what makes

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
They probably aren't going to do it, it has wider implications and isn't something they can just switch and be done with :( On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote: Somebody from Valve can respond to my request please ? regards 2011/7/19 Kyle Sanderson

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
Maybe, but a response is the minimum with the reason for yes or no. regards 2011/7/19 doc drga...@gmail.com They probably aren't going to do it, it has wider implications and isn't something they can just switch and be done with :( On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY

[hlds_linux] orangebox cpu usage

2011-07-19 Thread Andres Pozos
Hi: Since the source engine migration to orangebox las year i noticed that with each update the engine take more and more resources. A server with more than 20 slots take ALL resources availables. My server: Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores 8GB RAM Cpu(s): 90.4%us,

[hlds_linux] orangebox cpu usage

2011-07-19 Thread Andres Pozos
Hi: Since the source engine migration to orangebox las year i noticed that with each update the engine take more and more resources. A server with more than 20 slots take ALL resources availables. My server: Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores 8GB RAM Cpu(s): 90.4%us,

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread Evaldas
X3220 is a 4 core CPU. First one of the quad core versions. OrangeBox utilize only one core, so basically you are using only 2.4GHz of all available. Try using the 100Hz kernel. On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozos javato...@yahoo.es wrote: Hi: Since the source engine migration

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Björn Rohlén
Valve have already given an official stance on this in the past with the answer NO and they gave a reason for why they said NO, it has been repeated in this thread -- what more can you ask for? -The G On Tue, Jul 19, 2011 at 11:11 PM, Loïc PERY louloubi...@gmail.com wrote: Maybe, but a

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread Nephyrin Zey
Our 32x servers require a dedicated core of a i7 2.8GHz each to maintain 66 update rate, and even then they drop into the 40s in times of high action. Orangebox's server code is simply not very optimized. Valve updating their compilers to use SSE3/4 instructions and tree vectorization might

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread Kyle Sanderson
We've all in the same boat. There's not much you can do without Valve's assistance, no one seems interested in helping. Both Movement and Registration have gone to hell since the EP1 - OB swap. I'm constantly getting stuck in walls, Hitboxes are not lining up with models. We're running on a

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread Björn Rohlén
And in this case, one really CAN question why this is so. I remember when moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full and packed with action, that ONE cpu would chew up ~85% cpu. Now, source

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
I could try and fish up the post where they said no but it's been said and stated before, they aren't going to raise the cap. Are there no third party mods that let you lift the cap? On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERY louloubi...@gmail.com wrote: Maybe, but a response is the minimum with

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Kyle Sanderson
There's one but as far as I know it no longer functions. http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 On Tue, Jul 19, 2011 at 3:09 PM, doc drga...@gmail.com wrote: I could try and fish up the post where they said no but it's been said and stated before, they aren't

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread ics
I remember that HL2DM was the source of getting over 24 players on TF2 with binary hack in thefirst place when it came out, way before Valve officially allowed more than 24 players. So HL2DM used to be able to run 32 slots, but i guess its back after OrangeBox change or some other update

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
the code is clear in hl2mp_gameinterface.cpp ... void CServerGameClients::GetPlayerLimits( int minplayers, int maxplayers, int defaultMaxPlayers ) const { minplayers = defaultMaxPlayers = 2; maxplayers = 16; } 2011/7/20 ics i...@ics-base.net I remember that HL2DM was the

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
The engine was originally compiled for 32 slots, but maxplayers was limited to 24. DF's plugin simply removed the maxplayers cap, letting you use all 32 slots. A while back they bumped it to 33 slots ( to accommodate 32+sourcetv/replay ) and it's been like that ever since. They removed the 24x

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
This function caps the -maxplayers value, the actual max amount of slots the server (and client) can handle is some #define somewhere - Neph On 07/19/2011 03:29 PM, Loïc PERY wrote: the code is clear in hl2mp_gameinterface.cpp ... void CServerGameClients::GetPlayerLimits( int

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Netshroud
Just looking through the Alien Swarm base (I don't have the 2007 code immediately accessible), it looks like 32 is hardcoded into a bunch of places, but then there's this: // This is the max # of players the engine can handle // Note, must be power of 2 #define ABSOLUTE_PLAYER_LIMIT 64 #define

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread msleeper
As a side note, I performed an experiment where I put two 24 player quickplay servers up on a P4 with 2 gigs of RAM, and there was no problems running it and the gameplay didn't have any noticeable latency. So, food for thought. 2011/7/19 Björn Rohlén bjorn.roh...@gmail.com: And in this case,

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Ross Bemrose
Speaking of other places that the player count may be relevant, the TF2 vote system uses client index 99 to represent the server as the caller of a vote, specifically in the VoteStart usermessage. I did a bunch of reverse engineering of the messages and events that the votes use, more

[hlds_linux] Built-in votes send vote to bots?

2011-07-19 Thread Ross Bemrose
I don't know if this applies to all bots, but when doing some research into the TF2 voting system, I noticed that it was sending votes to 12 clients that were connected. The problem is that there were only 11 clients and the replay bot on at the time. I assume it sent the vote to the bot as