Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread Kyle Sanderson
Try this http://pastie.org/private/yvlsz330squm7ifbofe1g I haven't tested it at all (I'm having my own issues with spam at the moment). Thanks, Kyle. On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote: It seems that someone is pulling some sort of prank. Today morning i had server

[hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Ronny Schedel
Hello, we would like to disable the training weapons Sticky Jumper and Rocket Jumper on our public server, it would be nice if it could be done by a legal config change or a cvar. Someone knows a way how to do it? I understand the reason for the training weapons, but these weapons annoying

Re: [hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Andreas Grimm
In my eyes the Jumper weapons are no training weapons only. I use them to get fast from one point to another and I use my secondary or melee weapon to attack. But you could use plugins to get rid of unwanted weapons. Don't know any plugin URL atm, but I know that they exist. - Andreas

Re: [hlds_linux] TF2 crash during shutdown

2012-06-30 Thread Jesse Molina
Follow-up to the issue below. I was doing some testing tonight and noticed that where previously it took awhile before a server would crash on 'quit', even a freshly started 100% vanilla (no mods) TF2 server now always reliably crashes on 'quit'. So, just to say the same thing twice and

[hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Daniel G
So after the Pyro update Sourcemod was broken so I've disabled it, started the server and went to work thinking everything is fine. When I came back home I noticed everyone trying to connect to the server got Kicked by Console the whole damn day. I had to reinstall TF2 to fix this but now my

Re: [hlds_linux] Steam Auth Disconnects

2012-06-30 Thread Eli Witt
One of my servers is a 26 slot idle server and it's basically full 24/7, maybe dropping to a dozen or so around monday or tuesday, but always full up by around 6PM EST on Wednesday. I can confidently say the Steam auth ticket drops never stopped at all. All I need to do is look back on my Eluna

Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Eli Witt
Standing is tied to the key you use to auth the server. It should not change if you reinstall. On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote: So after the Pyro update Sourcemod was broken so I've disabled it, started the server and went to work thinking everything is

Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Daniel G
It's not because I've reinstalled, it's because the server kicked every player by console trying to connect to the server for a whole friggin day until I reinstalled the server. 2012/6/30 Eli Witt eliw...@gmail.com Standing is tied to the key you use to auth the server. It should not change if

Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread ics
I once did some testing with some build of server.so related to replay and i had to reboot the server multiple times to get the data. So players disconnected and connected multiple times. In a day, it turned back from bad to good. No point of creating new identity just because of that. -ics

Re: [hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Emil Larsson
https://forums.alliedmods.net/showthread.php?p=1319084 Might be what you're looking for. There is a inbuilt way to block weapons, but it's only for tournament mode afaik. On Sat, Jun 30, 2012 at 9:54 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hello, we would like to disable the training

[hlds_linux] TF2, random segfaults on various scenarios

2012-06-30 Thread Albert
Hi all. I already asked my question in the Source DS Steam forums, but I guess asking here would be better. In short, I manage a Team Fortress 2 server for our gaming community. I always had some kind of trouble with it, running on crashes and segmentation faults, but for the last months they

Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread ics
I dug a little deeper once i had time to do it and found out there were several bots from 2 different addresses connecting throughout the morning. One of them, 37.59.74.170, points to a cheat selling site sethhack.net from which some of the first bots came from. There are also reports in the

Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread AnAkIn
Don't worry, Seth is a nice guy. Valve unVAC his Steam account when his hacks get him VAC banned. :) https://dl.dropbox.com/u/6938670/seth_ban.png 2012/6/30 ics i...@ics-base.net: I dug a little deeper once i had time to do it and found out there were several bots from 2 different addresses

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Collin Howard
Is there a way to roll back the update once its done? I have noticed that I am getting a lot of segmentation faults on my centos server ever since I did the update. before the update I had no segmentation faults From: Alfred Reynolds alf...@valvesoftware.com

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Eli Witt
Why do people insist on using CentOS to run hlds installs when it's got so many historical problems with it? If you force the server to run old binaries, no players would be able to connect. On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote: Is there a way to roll back

[hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Tuga aka mabaclu
I can't update my HLDS server, it is always running version 5447. I've contacted my GSP and they said some Steam servers take more time to receive the updates than others. My server is located in Portugal, should I wait for the update to become available or am I doing something wrong?

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread João Felício
Mabaclu... Only Steam Servers can receive the UPDATE... 2012/7/1 Tuga aka mabaclu maba...@gmail.com I can't update my HLDS server, it is always running version 5447. I've contacted my GSP and they said some Steam servers take more time to receive the updates than others. My server is located

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Invalid Protocol
The last mandatory update for HL1 engine was on 23 Oct 2008. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 01, 2012 1:27 AM To: Collin Howard; Half-Life dedicated Linux server

[hlds_linux] how to optimize a server disk space?

2012-06-30 Thread Dmitry A. Zhiglov
Hello everyone! I have some kind servers under Debian with TF2 and I want optimize disk space for all of them. For example, one server data (files) from steam and some kind running game instances on it. Is there any tools or any tips how I can achieve this? Thanks! Best wishes, Dmitry

[hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-06-30 Thread alon.gub...@gmail.com
Hey, Does anybody know a way to fix that bug where if you're on a sv_pure 1 server and you go to a sv_pure 0 server it redownloads all the content and show errors instead of models? I tried to change my server to be sv_pure 1 as well and changed the whitelist but it still redownloads everything.