Did anyone get this message in their status?
account : not logged in (Cannot locate game server account)
Is it possible to fix this without rebooting the server?
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The server has been up since the update 5 hours ago. It seems a little too
long for a reconnect.
On Tue, Aug 27, 2013 at 10:25 PM, ics i...@ics-base.net wrote:
It happens sometimes, usually rebooting again fixes it. If not, it will
reconnect itself at some point.
-ics
Bottiger kirjoitti
It would be helpful if you recorded the attack.
http://www.winpcap.org/windump/install/default.htm
On Sun, Sep 1, 2013 at 1:12 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
I am having the same issue took down 6 boxes over 50 servers.
On 9/1/2013 4:09 PM, Michael Johansen
://vps.convictgaming.com/sample.zip
On 9/1/2013 5:12 PM, Bottiger wrote:
It would be helpful if you recorded the attack.
http://www.winpcap.org/**windump/install/default.htmhttp://www.winpcap.org/windump/install/default.htm
On Sun, Sep 1, 2013 at 1:12 PM, Violent Crimes
violentcrimes@convictgaming.**com
so and phase out the
old a2sinfo by creating a sv_max_queries_sec_info_old and setting it to a
very low number.
On Sun, Sep 1, 2013 at 3:16 PM, Bottiger bottige...@gmail.com wrote:
Looks like a mixture of a2sinfo spam and that splitpacket spam. If you
look at the dump you can see they keep
, Bottiger wrote:
It should be noted that you probably won't be able to prevent a2sinfo spam
from occasionally dropping your server from the browser, but your server
should be playable.
That problem can only be solved when Valve makes another version of
a2sinfo
that requires a challenge. I
...@convictgaming.com
wrote:
sv_max_queries_sec_global and sv_max_queries_sec_global did you mean
something else?
sv_max_queries_sec_global = ( def. 3000 )
- Maximum queries per second to respond to from anywhere.
On 9/1/2013 10:28 PM, Bottiger wrote:
I'm
We deal with this on a regular basis in TF2. We use this plugin to block
all major VPN providers.
http://forums.alliedmods.net/showthread.php?p=2025265
On Sat, Oct 19, 2013 at 4:23 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Today, we're seeing a ton of banned, griefing players using VPNs
Will there be a fix for this spellbook crash?
Program terminated with signal 11, Segmentation fault.
#0 0x01fd01fc in ?? ()
#1 0xeeaae295 in
CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from
/tf/bin/server_srv.so
#2 0xeec32731 in
negatively impacted server
scores.
On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.comwrote:
Yea, it was. The performance of the server is determined by the score. For
example, Skial may have a score of 500k while your 2Fort may have 20k.
Hence why Bottiger always has his
McKay, we don't appreciate being categorized with those other groups and it
doesn't help the case to restore quickplay. Your own community already has
enough servers to be considered a server chain yet you do not even have
the DDoS protection or custom game modes that we do. We do not have a large
of either big bad communities
or small righteous ones.
This practice of demonizing other groups to get Valve to change their
restrictions needs to stop. I've seen enough of it here and it never works.
On Fri, Jan 24, 2014 at 4:18 PM, Doctor McKay mc...@doctormckay.com wrote:
Bottiger: I have
:
On 25/01/2014 00:00, Bottiger wrote:
If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.
They should get some real live nudes?
--
Dan
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/2014 02:45, Bottiger wrote:
Not sure what this is supposed to mean
You rather asinine tags
--
Dan
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they are getting into before investing thousands of dollars and hours.
On Mon, Jan 27, 2014 at 4:55 PM, dan needa...@ntlworld.com wrote:
On 25/01/2014 23:53, Bottiger wrote:
You rather asinine tags
We don't have any tags like that. Rather typical of you to make false
claims, unfortunately some here
All our servers on the same IP exhibit this problem and it is still broken
even after multiple reboots. Our servers with dedicated IPs do not have
this problem. It is repeatedly causing servers to fill up and empty out.
On Fri, Feb 7, 2014 at 6:21 PM, Invalid Protocol
is not the reason, but the same actual server files
is. They run own server folder for each game server and their login works
just fine.
2014-02-08 6:30 GMT+04:00 Bottiger bottige...@gmail.com:
All our servers on the same IP exhibit this problem and it is still
broken
even after multiple
I tracked the problem down to vphysics at
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat
const*, double)
I sent Eric Smith a dump 5 days ago.
On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
Aside from spikes, recently seeing weird lag on our server.
Just like when MvM was released we are seeing this error return.
Host_Error: Overflow error writing string table baseline GameRulesCreation
Clients are also crashing with
Overflowed reliable buffer
when everyone is doing the congo.
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To
Ahmad n0man@gmail.com wrote:
As far as I'm aware, it was fixed.
On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote:
Was the multi-ip server bug was ever fixed.
If you don't remember what it was, servers with multiple ips that lost
connection to steam would try to reconnect using
rejecting
bogus IDs, that should definitely be reported.
Regardless though, whatever you experienced isn't what OP dealt with.
On Tue, Mar 17, 2015 at 8:39 PM, Bottiger bottige...@gmail.com wrote:
This doesn't look like valid tickets being reused to me.
Client 3160 [I:16:229567929] connected
= 96295245)
08:29:45°pm (idler2) VoiDeD: †(
http://steamcommunity.com/profiles/76561198056560973/) (Last Online =
3/18/2015 1:11:21 AM, Last Offline = 3/18/2015 1:11:39 AM)
On Tue, Mar 17, 2015 at 8:12 PM, Bottiger bottige...@gmail.com wrote:
We experienced this several months ago and reported
We experienced this several months ago and reported it to Eric Smith
but have not heard anything from him for a long time so we stopped
sending him exploits like this.
As you deduced, it is possible to spoof any SteamID you want and play
for a couple of minutes before the server kicks you.
We
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