Re: [hlds_linux] Unstable steam backend

2011-07-28 Thread Valentin G.
Yeah the item server seems to be unavailable for a huge part of the day. Really annoying. On Thu, Jul 28, 2011 at 1:42 PM, Saint K. sai...@specialattack.net wrote: Well, I was more referring to the login queue system, I don't have much problems with the entire file downloading off steam. My

Re: [hlds_linux] [TF2] Hats not appearing in some servers.

2011-08-13 Thread Valentin G.
It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin?  I didn't find anything by him on the SM plugin list that fixes the hats (

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Valentin G.
The update is only required for TF2. The srcds base in and of itself (regardless of which mod is running) gets an update that is *not* required. All TF2 servers will get a content update of some description that will make the update mandatory. On Fri, Aug 19, 2011 at 12:34 AM, Violent Crimes

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Valentin G.
Any ETA for the client fixes that were discussed a while ago? Would be awesome to finaly get that 32 player bug fixed for good. Server beta is running smooth here since it's release. On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky adamlucan...@gmail.com wrote: Okay, Ill test it with hlbeta,

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-27 Thread Valentin G.
more coverage), so please do test away and report problems to me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Monday, September 26, 2011 12:16 PM To: Half-Life dedicated Linux

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-28 Thread Valentin G.
We are experiencing frequent crashes at random intervals and points in the game aswell. Really annoying currently. On Fri, Oct 28, 2011 at 8:27 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Same issue. ¿Could you fix it? Segmentation fault (core dumped) BFD: Warning:

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Valentin G.
This would be an absolutely great addition. On Wed, Nov 2, 2011 at 10:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Team Fortress 2 Beta Update

2011-11-18 Thread Valentin G.
Just tried it out and it is flat out amazing. Long overdue but amazing. This puts TF2 from the worst Alt-Tab handling to the easily the best I have ever seen. On some occassions HUD elements will be drawn at incorrect places after going back into the game though. That might be related to the

Re: [hlds_linux] Team Fortress 2 Beta Update

2011-11-18 Thread Valentin G.
screen windowed with -noborder you would already have the best alt-tab experience.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: vrijdag 18 november 2011 20:06 To: Half-Life

Re: [hlds_linux] Global Offensive Dedicated

2011-11-19 Thread Valentin G.
It would be no problem to only allow cross-play on official servers. And the beta is PC only anyway so this would not be a reason. I believe it would be very important to allow community hosted servers once the beta hits a certain scale. Of course when only a limited number of people have access

Re: [hlds_linux] Ranked MW3 Server?

2011-12-03 Thread Valentin G.
He is here because of the 'hldsupdatetool' that is used for several gameservers because they are all updated through Steam. Killing Floor is not on the Source Engine but the Unreal Engine so this is not a valid argument. Either way: Just friendly redirect him to a more appropriate place and

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread Valentin G.
What *is* the basic stuff in your opinion? People need to know what you have done exactly. They might just tell you what you already have done or don't tell you things you may have missed. On Thu, Dec 15, 2011 at 7:36 PM, C Szabo sza...@hotmail.com wrote: I done all the basic stuff to find the

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Valentin G.
Confirming unlimited revenge crits with the minisentry. On Fri, Dec 16, 2011 at 8:01 AM, ics i...@ics-base.net wrote: I'm not sure which exploit is it but i just managed to get unlimited revenge crits with engi with a help of minisentry. That's back too. -ics 16.12.2011 8:15, E3pO

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread Valentin G.
You can use 'status' which will print the servers version. On Sat, Dec 17, 2011 at 12:37 AM, Frank ad...@gamerscrib.net wrote: I normally see a message from the Master Server about a update released on screen and normally right after the update is pushed but so far I've not seen anything yet?

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread Valentin G.
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, December 16, 2011 6:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released You can use 'status' which

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Valentin G.
SteamGuard can be disabled entirely from a trusted computer without *any* notification or hassle. Don't like this. On Sun, Jan 22, 2012 at 7:06 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: hmm, I do have hope they mean with that the SteamGuard protected account in question. And it DOES send

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Valentin G.
SteamGuard could use some additional configuration options. I want it to be enabled at *all* times. I want a personal visit from VALVe staff if an attempt to disable it is made. Is that sentry file tied to the actual computer it's generated on? Maybe that is an attack possibility. Get a hold on

Re: [hlds_linux] Respawn Countdown Loop [TF2]

2012-01-31 Thread Valentin G.
The old rcon-locker causes this. Use the up-to-date version of SMAC as a replacement (you don't need to use the other modules for that). On Tue, Jan 31, 2012 at 6:44 AM, daniel jokiaho daniel.joki...@gmail.com wrote: rcon locker On 31 Jan 2012 06:24, Emil Larsson ail...@gmail.com wrote: Yup,

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread Valentin G.
Thanks for reminding me of pruning those directories. Related questions: What exactly are the .dat files in the downloads directory? What do their filenames represent? Would it (consequently) make sense to symlink the downloads folder of multiple servers so that they share one common directory?

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread Valentin G.
, at least from my knowledge. On 4/7/2012 5:16 PM, hlds wrote: They're the spray files as uploaded by the client to the server for redistribution. On 4/7/2012 8:12 PM, Valentin G. wrote: Thanks for reminding me of pruning those directories. Related questions: What exactly are the .dat files

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread Valentin G.
Yeah it would be really great not having to restart for supposedly trivial stuff like this. Would be great if something could be done about it. Reconnecting at mapchange would be enough if a direct command will not be done. On Tue, Apr 10, 2012 at 11:36 PM, ics i...@ics-base.net wrote: Usually

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread Valentin G.
Just today I had an issue where a single server would not connect to the account. I changed cvars around, disabled and re-enabled quickplay but nothing helped. Restarted the server and it instantly connected on startup. Don't know why that was. I had the same problem some time ago and it did in

Re: [hlds_linux] Optional TF2 server update

2012-06-20 Thread Valentin G.
Use -command update . An optional update just needs to be done manually, it is not put up for autoupdate/restart. That is the difference afaik. On Thu, Jun 21, 2012 at 1:57 AM, Collin Howard my_azz...@yahoo.com wrote: Hi Eric, just installing my first TF2 server, wanted to know the command for

Re: [hlds_linux] [hlds] Steam CMD

2012-07-06 Thread Valentin G.
requests, making updates from multiple machines stay on your local network. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, July 06, 2012 7:07 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds_linux] TF2 server crashes

2012-07-10 Thread Valentin G.
Is there more detail on the issue? I believe we are being attacked in the same way. Why does a potential flood not get banned by the rcon system? Shouldn't this be blocked by default? Also blocking rcon entirely would be somewhat inconvenient, is this the only solution? On Tue, Jul 10, 2012 at

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Valentin G.
It's not lying if you just accompany it with a SM message saying what just happened. I want to tell my users Alltalk is now enabled instead of having an sv_alltalk + sv_tags message coming up for it. On Mon, Jul 23, 2012 at 10:54 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Most of

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Valentin G.
Same problem here. Servers frequently lose login and there's no way to manually reconnect except for restarting. On Fri, Aug 3, 2012 at 9:25 AM, Erik-jan Riemers riem...@binkey.nl wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in

Re: [hlds_linux] Steam community update

2012-08-17 Thread Valentin G.
This is a great suggestion and kind of what I was thinking and hoping for aswell. Oh, and the design is now much better than the client/store page. Hope those get some love, too ;) On Fri, Aug 17, 2012 at 11:09 AM, ics i...@ics-base.net wrote: This would be nice integration with the game hubs

Re: [hlds_linux] Cannot locate Owner's Steam Account?

2012-08-26 Thread Valentin G.
sv_registration_successful is in the results to a A2S Rules query and can reliably be used for checking quickplay status. sv_registration_message contains the status message. On Sun, Aug 26, 2012 at 8:10 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Having same issue here. Would be nice if there

Re: [hlds_linux] Half-Life (1) under HLDS, logging to wrong directory?

2012-12-09 Thread Valentin G.
It has always landed in cstrike/logs for me on 1.6. Not sure how it behaves on other games ?! On Sun, Dec 9, 2012 at 7:31 AM, Weasel wea...@weaselslair.com wrote: Half-Life (1) under HLDS, logging to wrong directory? Not sure exactly how long this has been going-on, but I just noticed it a

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Valentin G.
What happens to servers that dynamically change their sv_visiblemaxplayers? There are a bunch of servers that only advertise being a 24 slot server and then slowly grow to 32 to exploit quickplay as long as possible. On Wed, Feb 13, 2013 at 7:47 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds_linux] daily restarrt manually

2013-02-13 Thread Valentin G.
But only really on startup. It's just like you become used to having 10 error messages in your console just by starting a source game. On Wed, Feb 13, 2013 at 1:32 AM, Eli Witt eliw...@gmail.com wrote: srcds is too chatty, that's the problem. On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-13 Thread Valentin G.
, increased_maxplayers is added during mapchange, making the server 27/27 and then the server loses 8 players, you will be left with 19/27 (or possibly 19/24) with increased_maxplayers tag, thus giving quickplay penalty. -ics Valentin G. kirjoitti: What happens to servers that dynamically change

Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Valentin G.
No issues here. Neither on server nor client side. Great update and many thanks! On Thu, Feb 14, 2013 at 8:45 PM, Collin Howard my_azz...@yahoo.com wrote: I really hope this does not turn out to be as horrific as the new CSGO updates. Will be giving this a try in a few.

Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Valentin G.
Can we get a heads up for when 1.1.2.6 is disabled? Players currently playing on our servers. On Thu, Feb 14, 2013 at 9:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by the GPU and its vsync setting (which you may

Re: [hlds_linux] Please stop updating CS

2013-02-15 Thread Valentin G.
Please continue Alfred. On Fri, Feb 15, 2013 at 7:21 AM, Harry Strongburg harry.h...@harry.luwrote: On Thu, Feb 14, 2013 at 08:43:03PM -0800, Collin Howard wrote: There should have been a client side beta too. There was, and was very easy to opt into on the Steam client. Not Valve's fault

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Valentin G.
You can also use symlinks on all assets and even binaries. Works flawlessly, just don't symlink your addons, cfg/sourcemod, logs and similar folders that should not be shared. On Wed, Feb 20, 2013 at 11:01 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I solve this by doing: ./srcds_run +ip

Re: [hlds_linux] Stable version counter-strike 1.6 dedicated server (stable engine)

2013-02-20 Thread Valentin G.
You may be able to download 1.1.2.6 by using HLDSUpdateTool. But your server will not appear on the server browser and a future update will break protocols again, forcing you to update. So while we're still in the short grace period for transitioning to SteamCMD there is no reason to not update

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Valentin G.
Modern Windows has symlinks aswell. VPKs can be symlinked you just need to make sure that new one are symlinked. I solved this with a small bash script that is run after each update. Works perfectly fine with CS:GO On Wed, Feb 20, 2013 at 11:11 PM, Andre Müller gbs.dead...@gmail.comwrote:

Re: [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Valentin G.
Well, wouldn't it delete any and all custom content then (even maps)? I don't think that this would be a good thing, but I agree that SteamCMD could be better at cleaning up dead things. On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote: Dear Valve When SteamCMD is

Re: [hlds_linux] SteamPipe and multiple servers

2013-03-01 Thread Valentin G.
Letting one of the slaves update will make them override symlinks of single files, destroying the binary and .vpk symlinks for example. That's why we only update the master and have a script automatically symlinking singular files (namely .vpk for go/tf2 and .wad for 1.6). On Fri, Mar 1, 2013 at

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Valentin G.
Maps can also live in custom/maps? On Thu, Mar 14, 2013 at 5:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Just to clarify, we still need custom assets (decals and what not) on the actual server? Is there any chance we can also take advantage of the disk space savings that come with the

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Valentin G.
Thanks for claryfing that. Seems like a good way to do things. On Thu, Mar 14, 2013 at 6:19 PM, Erik-jan Riemers riem...@binkey.nl wrote: You can now actually say something like custom/saxton/maps and custom/dodgeball/maps to keep all those seperate. Keeps its nice and clean. 2013/3/14

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Valentin G.
I'm all for kicking malicious server owners in the butt (and that plugin is disgusting) but this MOTD limit is too harsh and very short sighted. There are so many non-malicious applications for MOTDs and once again all server operators have to suffer because of a few malicious idiots. This change

Re: [hlds_linux] cs1.6 new rates

2013-04-06 Thread Valentin G.
I don't remember there being new rates to configure, just that the defaults are a little more sane for todays standards (so most of it has been corrected upwards). On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard my_azz...@yahoo.com wrote: I was trying to find some information on the new rates

Re: [hlds_linux] Insurgency 2 server

2013-04-26 Thread Valentin G.
Maybe you need to update using an account that owns the game? On Sat, Apr 27, 2013 at 1:32 AM, Saint K. sai...@specialattack.net wrote: Hi, Has anyone on here managed to install an Insurgency 2 server on Linux? The app ID's I can find 222880 and 237410 both return an error message ERROR!

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Valentin G.
Is there anything you need to change with pure whitelists or can the old ones just be reused? On Mon, Apr 29, 2013 at 2:17 PM, Marco Padovan e...@evcz.tk wrote: sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: How about now? If you get a server working

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Valentin G.
actually explains this quite well, so I would suggest you read through it. On Mon, Apr 29, 2013 at 2:59 PM, Valentin G. nextra...@gmail.com wrote: Is there anything you need to change with pure whitelists or can the old ones just be reused? On Mon, Apr 29, 2013 at 2:17 PM, Marco Padovan e

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Valentin G.
Great! I was wondering why my servers still weren't updated last night until I discovered that SteamCMD was running in circles while I wasn't watching. On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We've received several logs and are able to reproduce the

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
Optional updates don't change the version number. On Tue, May 14, 2013 at 11:26 PM, Aaron Thompson rmesc...@gmail.com wrote: v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at. On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson rmesc...@gmail.com wrote: Im talking about

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
Fletcher my steam.inf has updated but the server (and status) still report -32 as the version, although ServerVersion is -44 in steam.inf. That's what I meant with the version not changing for optional updates, or should this no longer be happening? On Tue, May 14, 2013 at 11:35 PM, Aaron

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Valentin G.
is basically a build version. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Tuesday, May 14, 2013 2:38 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

Re: [hlds_linux] [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Valentin G.
I know this situation is not super-desirable but cstrike files just take up around 300MB. Updates will still be downloaded and verification would redownload all of that stuff anyway. Is it really such a huge problem to have 300 megs of files lying around? On Fri, May 17, 2013 at 1:56 AM, Weasel

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-28 Thread Valentin G.
Can someone shine some more light on net_splitpacket_maxrate? Is it safe to increase that without worsening the experience for some players? Are there any recommendations for 24/32 player servers? Thanks! On Tue, May 28, 2013 at 3:44 AM, D Bauhmz sc2p...@gmail.com wrote: I thought about

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Valentin G.
Instant respawning makes the game worse from a balance perspective. May take you some time to realise but that's the truth. On Tue, Jun 18, 2013 at 11:33 PM, DontWannaName! ad...@topnotchclan.comwrote: Does anyone have examples of such servers, because I havent seen many. On Tue, Jun 18,

Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-11 Thread Valentin G.
I'm having servers crash evertime cp_standin is about to end. On Thu, Jul 11, 2013 at 4:24 PM, ics i...@ics-base.net wrote: I run a server with process only 24/7 for now and its crashed atleast once today. I was at work and unable to monitor it but one of our admins said it went down. Could

Re: [hlds_linux] Crashes after update

2013-07-12 Thread Valentin G.
Yup. Confirming. On Fri, Jul 12, 2013 at 6:48 PM, Saint K. sai...@specialattack.net wrote: Btw, I am seeing these crashes both on our normal server as well as on the MvM server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Valentin G.
: [hlds_linux] Crashes after update This seem to have fixed the server crashes. Last night update didnt help but that cvar did. Thanks -ics martin v kirjoitti: mp_stalemate_enable 0 - fixed crashes on my server. Try it. 2013/7/12 Valentin G. nextra...@gmail.com Yup

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Valentin G.
- fixed crashes on my server. Try it. 2013/7/12 Valentin G. nextra...@gmail.com Yup. Confirming. On Fri, Jul 12, 2013 at 6:48 PM, Saint K. sai...@specialattack.net wrote: Btw, I am seeing these crashes both on our normal server as well as on the MvM server. Saint K

Re: [hlds_linux] Question about Architectures SRCDS / SteamPipe

2013-07-16 Thread Valentin G.
Afaik HLDS 64bit support was dropped with the recent bigger updates and AMXX was quick to follow. It never really worked that well anyways. On Tue, Jul 16, 2013 at 12:23 PM, Kyle Sanderson kyle.l...@gmail.comwrote: x32? https://sites.google.com/site/x32abi/

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Valentin G.
We've got weird clipping issues on dustbowl after this update. Stage 1 cap 1 players just fall through the two small bridges. Can someone comfirm or does anyone have a solution? On Wed, Aug 28, 2013 at 10:56 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On 28.08.2013 09:34, Kaspars wrote:

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Valentin G.
Even if it was not broken: Why CentOS? This is not a joke question btw, honestly curious. On Wed, Aug 28, 2013 at 10:20 PM, Eli Witt eliw...@gmail.com wrote: I'll just throw this out there in reference to the earlier spat about wahh mines not working yours is stop gloating - why do you

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Valentin G.
Our clipping issue is still present, even after multipe restarts and todays update. With and without MM/SM. This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY Any ideas? On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . elitepowe...@gmail.comwrote: We're getting a HUGE

Re: [hlds_linux] Mandatory TF2 update released

2013-08-29 Thread Valentin G.
of props non-solid. I just ran a validate check, and nothing was missing or corrupt, so I don't think that's the problem. My server(s) are running on Debian Squeeze. On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. nextra...@gmail.com wrote: Our clipping issue is still present, even after multipe

Re: [hlds_linux] Mandatory TF2 update released

2013-08-29 Thread Valentin G.
Debian Squeeze here too btw. CPU is AMD FX-8120 On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. nextra...@gmail.com wrote: One of my regulars just informed me that the non-solid props issue also hits other maps: http://cloud.steampowered.com/ugc/631916199048049949

Re: [hlds_linux] Mandatory TF2 update released

2013-08-29 Thread Valentin G.
, ElitePowered . elitepowe...@gmail.comwrote: Try updatind sm and mm On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. nextra...@gmail.com wrote: Debian Squeeze here too btw. CPU is AMD FX-8120 On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. nextra...@gmail.com wrote: One of my regulars

Re: [hlds_linux] Mandatory TF2 update released

2013-08-29 Thread Valentin G.
. That really sounds like incomplete installation. -ics Valentin G. kirjoitti: As I already said: SM is not the cause of the issue. It's the same with and without SM or Metamod, and I already have all the newest versions. We have narrowed it down to prop_static's with VPhysics

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Valentin G.
about:blank is no longer valid? On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: That's correct; #2 is a Source engine change. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Valentin G.
I'm not concerned about change 1 but change 2 in that regard ;) On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! ad...@topnotchclan.comwrote: Couldn't you just leave the txt file empty? Sent from my iPhone 5 On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote: about:blank

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Valentin G.
This is a great addition. Thanks! On Tue, Nov 12, 2013 at 8:26 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I get a little excited whenever a new console command is given to us. This one also has the added benefit of giving us more metrics/data on our players. I fucking LOVE

Re: [hlds_linux] Mandatory TF2 update released

2013-11-24 Thread Valentin G.
about:blank is still not working for us. need to load a valid, blank dummy-url. On Fri, Nov 22, 2013 at 2:11 AM, Russell Smith ve...@tinylittlerobots.uswrote: FYI to those using symbolic links: tf2_misc_010.vpk was added On 21.11.2013 16:54, Eric Smith wrote: We've released a mandatory

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Valentin G.
The CS:GO model of completely annihilating the public server community via excessive and primary use of matchmaking and quickplay has proven to be too much of a success I presume. On Fri, Jan 24, 2014 at 2:21 AM, Paul ubyu@gmail.com wrote: Agreed completely, the change seems intended on

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
I can't actually believe people are still defending this decision. On Fri, Jan 24, 2014 at 4:31 AM, Mike jons darkcloud...@hotmail.com wrote: I completely agree Dan. I am just a small community with a couple servers, but the population went straight down the drain after this patch. They

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Valentin G.
What people don't get: New server communities have no way to establish themselves anymore. Every single time people tout how Your servers are dead anyway if they rely on quickplay, My servers don't need quickplay, great. But how exactly are newcomers supposed to get to that stage? New players are

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
Then explain how should people remedy this situation? Not every community can retroactively join the master race and suddenly be around for 6 years and have a great playerbase out of thin air. Yes, there are servers that currently rely on quickplay. So what if 50% is QP traffic. That's still 50%

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
space? On 1/24/14, Valentin G. nextra...@gmail.com wrote: Then explain how should people remedy this situation? Not every community can retroactively join the master race and suddenly be around for 6 years and have a great playerbase out of thin air. Yes, there are servers

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Valentin G.
in, servers? On Fri, Jan 24, 2014 at 3:47 PM, Valentin G. nextra...@gmail.com wrote: It's not the servers (that already exist) are the problem. It's that the already existing playerbase is constantly reduced. I want servers to flourish by using what's available, not by cutting down large server

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Valentin G.
We desperately needed a feature like this too many times in the past. I can't express how glad I am for the whole server hosting community that this is finally coming. Thanks a lot! The account creation currently returns 401 Unauthorized for me, is it not live yet or am I doing something wrong?

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Valentin G.
I didn't confuse GET for POST but made a different mistake. My bad :) On Thu, Feb 6, 2014 at 2:56 AM, Doctor McKay mc...@doctormckay.com wrote: Anyone using Chrome can use this app to make it easier:

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Valentin G.
This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Only the usual crashes every now and then. Haven't noticed any significant changes in reliability with this update. On Fri, Feb 7, 2014 at 11:38 PM, Weasels Lair wea...@weaselslair.com wrote: I am NOT seeing that on any of my TF2 servers. All Linux-based (Debian 8.x) in my case. On Fri, Feb

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Yep. Can confirm issues with connecting to the steam backend. Item server not reachable for most of the post-patch time. On Fri, Feb 7, 2014 at 11:50 PM, Ilya Larin ilya.dem.la...@gmail.com wrote: I also have issues with authentication, but on server side. Almost all my servers (16 of 18)

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Had one mixup and accidentally reused a token for one server, however other servers still experienced dropped connections to the backend. So this is not the only issue. On Sat, Feb 8, 2014 at 12:14 AM, Rudy Bleeker rblee...@gmail.com wrote: On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
is still authenticated it seems. On Fri, Feb 7, 2014 at 11:59 PM, Valentin G. nextra...@gmail.com wrote: Yep. Can confirm issues with connecting to the steam backend. Item server not reachable for most of the post-patch time. On Fri, Feb 7, 2014 at 11:50 PM, Ilya Larin ilya.dem.la

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Restarted them multiple times, now secure and logged in. That's without any changes to the configuration. Something is still finnicky there. On Sat, Feb 8, 2014 at 2:07 AM, Valentin G. nextra...@gmail.com wrote: Most of my servers still start with this version : 2108330/24 2108330 insecure

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Valentin G.
Use a different port on every instance. If you try to share the port the same thing happens. On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez pcdriv...@gmail.com wrote: Nothing, still the same problem on all servers. 2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com:

Re: [hlds_linux] Linux equivalent of serverdoc aka how to auto restart a crashed hlds server?

2014-03-08 Thread Valentin G.
This bug is still in srcds_run: https://github.com/ValveSoftware/halflife/issues/210 hlds_run should not be affected anymore I use a small script that hotfixes srcds_run and then runs it, so validate doesn't remove the patch: eval $(sed 's/test -z $AUTO_UPDATE;/test -z $RESTART;/' srcds_run) On

Re: [hlds_linux] Linux equivalent of serverdoc aka how to auto restart a crashed hlds server?

2014-03-08 Thread Valentin G.
I'm only running CS 1.6 and my hlds_run is patched. The bug and hotfix script are the same though, so you can just check the run() function if it contains the bug, or change the script above to reference hlds_run and try it out. On Sun, Mar 9, 2014 at 1:17 AM, Ook ooksser...@zootal.com wrote:

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-21 Thread Valentin G.
So was this used to obtain rcon passwords in other games such as TF2? On Sat, Apr 19, 2014 at 9:45 PM, Tyrone parablac...@gmail.com wrote: The exploit works on all source based games according to Garry. On Fri, Apr 18, 2014 at 11:11 PM, wickedplayer494 wickedplayer...@gmail.com wrote:

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-22 Thread Valentin G.
, Valentin G. nextra...@gmail.com wrote: So was this used to obtain rcon passwords in other games such as TF2? On Sat, Apr 19, 2014 at 9:45 PM, Tyrone parablac...@gmail.com wrote: The exploit works on all source based games according to Garry. On Fri, Apr 18, 2014 at 11:11 PM, wickedplayer494

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Valentin G.
It's kind of funny how the people spamming this is not related to this list in *clearly* server related threads are the only constant source of noise around here. It's possible to just ignore discussions... Has this fix been confirmed for TF2? I haven't yet re-enabled my large custom maps

Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Valentin G.
Can confirm. Weird CPU spikes with no correlation to server population. On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann dautermann.ke...@gmx.at wrote: Also got this problem some days ago, servers used 98% CPU while the server was empty. Running latest builds of sm and mm. Von meinem

[hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
We have had replays enabled for over two years now, but only recently we have been experiencing massive lag spikes on our servers. When replays are disabled the spikes disappear, and a VProf told me that file access is the culprit. We already got our aging hard drive replaced but the issues remain

Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
know if that will help. I've got multiple servers running on the same box with all replay and they seem to do ok.. 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com: We have had replays enabled for over two years now, but only recently we have been experiencing massive lag spikes

Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
running on the same box with all replay and they seem to do ok.. 2014-07-17 17:23 GMT+02:00 Valentin G. nextra...@gmail.com: We have had replays enabled for over two years now, but only recently we have been experiencing massive lag spikes on our servers. When replays are disabled the spikes

Re: [hlds_linux] Replays causing spikes

2014-07-17 Thread Valentin G.
hours in the morning. And again I don't recall how much space gets eaten up by 24hours of playing, but I know my ramdisk is 500M and I never had an issue. Hope this helps somewhat. On 7/17/2014 11:50 AM, Valentin G. wrote: With the local fileserver method, how much data is duplicated between

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Valentin G.
Who said in this thread that people are too dumb to use the server browser? They obviously aren't, and what you present is a non-argument. Fact is: A significant part of the playerbase is not using the server browser anymore, and the alternative options by default heavily prefer Valve servers, to

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-29 Thread Valentin G.
Please stop spamming the mailing list. On Fri, Aug 29, 2014 at 6:10 PM, dan needa...@ntlworld.com wrote: On 29/08/2014 16:53, AnAkIn wrote: Dan, please stop spamming the mailing list. Thanks. I'm not spamming the mailing list. I won't reply to you, if you don't reply to me. You won't