Gah .. again. Server is empty lol
ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that message
either. The servers fill up from regular players through matchmaking
system and i know this for a fact as the newest one has been full 3
days in a row full
Mine is empty, and even after restart, it remains empty.
I know it isn't because of this line on startup:
Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward
On 7/7/2011 5:22 AM, Daniel Nilsson wrote:
Gah .. again. Server is empty lol
ics skrev 2011-07-05 19:53:
I
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.
2011/7/7 Ross Bemrose rbemr...@vgmusic.com
Mine is empty, and even after restart, it remains empty.
I know it isn't because of this line on startup:
Same here. Got 3 servers full for quite some time. Now only one stays
full, the second one get up to 10-15 players and the third one's emtpy.
AnAkIn . wrote:
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer
I'm not sure how the system even works that cl_gameserver_list reports.
I tried it back when it was added to the game and i got 3x Downward Fast
and 1x Slightly Upward. The slightly upward was the 4th server i opened
couple of days after when TF2 went free. Today (infact past through
week) i
Since yesterday 00:15 the matchmaking system suddenly stopped to give my
server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1
sv_tags:
sv_tags =
Same here. Our most popular server is suddenly empty.
Maps:
pl_goldrush
pl_badwater
plr_pipeline
pl_hoodoo_final
pl_upward
plr_hightower
pl_thundermountain
pl_frontier_final
plr_nightfall_final
pl_barnblitz
sv_tags: _registered,payload,replays
On Tue, Jul 5, 2011 at 8:40 AM, Daniel Nilsson
: [hlds_linux] TF2 Matchmaking system broken??
Since yesterday 00:15 the matchmaking system suddenly stopped to give my
server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
@list.valvesoftware.com
Subject: [hlds_linux] TF2 Matchmaking system broken??
Since yesterday 00:15 the matchmaking system suddenly stopped to give my
server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
What do you have the start up map set to if you don't mind me asking?
Date: Tue, 5 Jul 2011 03:18:20 -0400
From: aksu...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
I have noticed my server would occasionally empty
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
I have noticed my server would occasionally empty and not refill as
quickly
as it does normally. I'm not sure if it has to do with the matchmaking
service or what, but for some reason after I restarted
the start up map set to if you don't mind me asking?
Date: Tue, 5 Jul 2011 03:18:20 -0400
From: aksu...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
I have noticed my server would occasionally empty and not refill
)
--
Message: 1
Date: Tue, 5 Jul 2011 03:10:15 -0400
From: Jay Singh singh...@live.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Matchmaking system broken??
Message-ID: blu141-w29c7f1a9b5cca6ef5f8ad5aa...@phx.gbl
Content-Type: text/plain; charset=iso-8859-1
I'm
Well don't I feel stupid. I didn't have the tf_server_identity_token value in
quotations.
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same thing here
Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to give
my server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
Is there a way to tell if a client has connected from the matchmake system?
I know in the June 27th update they stated this:
Added a server console message when a player is sent to the server via the
matchmaking system
But watching the console i don't see anything about matchmaking.
Chris
On
That means you're not getting any. Are you running any blacklisted cvars,
like tf_damage_disablespread?
On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote:
Is there a way to tell if a client has connected from the matchmake system?
I know in the June 27th update they stated
The server fills up right away assuming they are matchmaker players. It's
vanilla and 24man. So i think it's working I just don't see any console
messages to indicate they have come from the match making system.
What console messages do you see when they connect? Maybe i'm missing
them...
On
I have 2 servers running stock maps only and ive not seen that message
either. The servers fill up from regular players through matchmaking
system and i know this for a fact as the newest one has been full 3 days
in a row full that i just lately opened. How else could the folks get in
there
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