Lua is the programming language under the Codea app on the iPad, and has
been used as the language to write games publishable on that platform.
I have Java on my Raspberry Pi, and it runs fine. Obviously I won't be
running a large exposed database on it (due to storage capacity limits) or
doing
On Wed, 11 Jun 2014 13:16:24 +0200, Joel Neely joel.ne...@gmail.com
wrote:
Lua is the programming language under the Codea app on the iPad, and has
been used as the language to write games publishable on that platform.
If I'm not wrong Lua is also used by Adobe Lightroom, for the UI
On Tuesday, June 10, 2014 9:47:13 PM UTC-5, Josh Berry wrote:
Apologies, I was a definitely too absolute in my claim. I was more just
going on admittedly anecdotal evidence that most truly cross platform
applications that aren't a) ugly, or b) dog slow are not written in Java
and
On Friday, June 6, 2014 12:31:34 PM UTC-5, KWright wrote:
Nope!
C or Idris, I'll also accept Assembler.
and Scala's the least bad you can get if otherwise tied to the JVM. :)
I completely understand why you prefer Idris/Haskell over Scala and Scala
over Java.
But why on Earth would you
On Wed, Jun 11, 2014 at 10:23 AM, clay claytonw...@gmail.com wrote:
On Tuesday, June 10, 2014 9:47:13 PM UTC-5, Josh Berry wrote:
Apologies, I was a definitely too absolute in my claim. I was more just
going on admittedly anecdotal evidence that most truly cross platform
applications that
I'm not saying I agree, but there are reasons. C works. You aren't going
to get a compiler segfault, then discover a debugger bug while trying to
debug the compiler, then fix that only to find that your build tool doesn't
work when your path contains spaces, and then find that you can't read MP3
LUA is the default scripting language for most video games these days
(including World of Warcraft) because it's trivial to embed, crazy fast and
quite a reasonable language in the C family category.
--
Cédric
On Wed, Jun 11, 2014 at 6:56 AM, Fabrizio Giudici
fabrizio.giud...@tidalwave.it
On Wed, 11 Jun 2014 17:25:15 +0200, Josh Berry tae...@gmail.com wrote:
IDEs are an interesting bag, though. Eclipse had to invent their own
toolkit to come close to making it work. And, I have not heard anyone
True, but this happened ages ago. In the meantime, native Java UIs are ok
Your reasons for preferring C are stability and long term longevity?
Are those factors really that important? If a language only lasts 40 years
rather than 100 or 1000 years, do you actually care? Like in a roaches will
outlast human kind sort of way? Is stability the big thing holding you
Holy moly. I was explaining (my interpretation of) Kevin's assertion that
he'd go for C. I even started with I'm not saying I agree. I don't really
have a strong opinion, but I'm not going to pre-judge a group who has
developed in C for the reasons I gave. C++, sure, I'll pre-judge you if
you're
C is essentially the recognized, practical high-level portable
assembler language. It's the closest thing to assembler that allows
production of portable source code that has been proven to work for
developing a huge range of software (drivers, operating systems,
embedded control, servers,
Yes. Exactly what Jess said!
With the best will in the world, I'd never even consider writing e.g. a
device driver in Scala. Nor code for an embedded device with tightly
constrained resources.
C is small, well-defined, and can produce some incredibly tiny executables.
It focuses tightly on
I was looking into xcode 6 last night, the bit about being a paid-up
developer is right, but apparently only while it's in beta.
So Kevin, are you the English guy with the strong regional accent on the
roundups? I can't remember which accent, Newcastle or Cornwall or something.
On Wed, Jun 11,
The English guy you're probably thinking of is Peter Pilgrim. This is my
(and London's) first roundup.
It'll appear on the podcast sooner or later. We have video too!
On 11 Jun 2014 23:37, Ricky Clarkson ricky.clark...@gmail.com wrote:
I was looking into xcode 6 last night, the bit about being
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