Hi Kenneth,
D'oh. Thanks :)
Reviewed-by: Kenneth Graunke kenn...@whitecape.org
Cc: mesa-sta...@lists.freedesktop.org
Thanks for the review and pushed!
Mathias
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a * b is equivalent to -a * -b, and the previous code was failing at
that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89961
---
src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
Hi,
On Sunday, April 12, 2015 10:29:57 Matt Turner wrote:
In the future, instead of putting this in the commit message itself,
use git send-email --annotate and put it below the ---
Commentary below --- won't be put into the git log when you git am the patch.
Ok, I try to remember this
On Mon, Apr 13, 2015 at 04:31:29PM +0200, Daniel Vetter wrote:
On Sat, Apr 11, 2015 at 01:16:11PM -0700, Ben Widawsky wrote:
Starting with Skylake, the display engine is capable of scanning out from
Y-tiled buffers. As such, we can and should use Y-tiling for better
efficiency.
Note
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #13 from Daniel Stone dan...@fooishbar.org ---
Two reasons why VGEM is less helpful on Wayland than X11:
- MIT-SHM on X forces you to allocate out of POSIX/SysV (forget which) SHM
regions, i.e. shmat() and friends; this is not true
On Mon, Apr 13, 2015 at 1:34 PM, Eric Anholt e...@anholt.net wrote:
Rob Clark robdcl...@gmail.com writes:
From: Rob Clark robcl...@freedesktop.org
Signed-off-by: Rob Clark robcl...@freedesktop.org
---
src/gallium/auxiliary/nir/tgsi_to_nir.c | 30 +-
1 file
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #12 from Daniel Stone dan...@fooishbar.org ---
(In reply to Marek Olšák from comment #11)
Is it the EGL_WL_bind_wayland_display extension that you'd like to have or
something else? I'd like to understand exactly what is missing.
From: Marek Olšák marek.ol...@amd.com
---
.../glsl-1.10/execution/uniform-update.shader_test | 50 ++
1 file changed, 50 insertions(+)
create mode 100644 tests/spec/glsl-1.10/execution/uniform-update.shader_test
diff --git
From: Marek Olšák marek.ol...@amd.com
---
configure.ac | 11 ++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/configure.ac b/configure.ac
index 6ccf3b4..f5eeb7d 100644
--- a/configure.ac
+++ b/configure.ac
@@ -402,6 +402,13 @@ AC_ARG_ENABLE([debug],
From: Marek Olšák marek.ol...@amd.com
---
configure.ac | 1 +
1 file changed, 1 insertion(+)
diff --git a/configure.ac b/configure.ac
index 9e8c1d8..6ccf3b4 100644
--- a/configure.ac
+++ b/configure.ac
@@ -2543,6 +2543,7 @@ if test x$MESA_LLVM = x1; then
echo LLVM_CFLAGS:
Rather than emitting one kill instruction per component of KILL_IF's src
reg, we now or the components of the src register together and use the
result as a condition for just one kill instruction.
shader-db stats (bonaire):
979 shaders
Totals:
SGPRS: 34872 - 34848 (-0.07 %)
VGPRS: 20696 - 20676
This should improve code quality in general and will help with some
future changes to how we emit kill instructions.
shader-db shows a few regressions, but these don't seem to be the result
of deficiencies in instcombine. They're mostly caused by the scheduler
making different decisions than
This makes it easier to parse.
---
src/gallium/drivers/radeonsi/si_shader.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index b4709ac..89f02ab 100644
---
Sorry, wrong mailing list.
Marek
On Mon, Apr 13, 2015 at 7:59 PM, Marek Olšák mar...@gmail.com wrote:
From: Marek Olšák marek.ol...@amd.com
---
.../glsl-1.10/execution/uniform-update.shader_test | 50
++
1 file changed, 50 insertions(+)
create mode 100644
https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #14 from Sami Liedes sami.lie...@iki.fi ---
I grepped the game executable for any of the 159 extensions which are either
available in Mesa but not in fglrx or the other way round, since it's obvious
something (maybe the presence or
Patches 1 and 2 are
Reviewed-by: Connor Abbott cwabbo...@gmail.com
Adding stricter assertions for tex sources makes sense to me now after
some thought/discussion, but if we're going to do it then we should go
all the way and make intrinsic srcs and dests and if srcs more strict
as well. Also,
The old code wasn't correctly handling the case where the new value of the
source contains an indirect.
---
src/glsl/nir/nir.c | 52
1 file changed, 28 insertions(+), 24 deletions(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index
The nir_lower_source_mods pass does a weak form of copy propagation to
clean up all of the mov-with-negate's that get generated. However, we
weren't properly checking that the sources were SSA and so we could end up
moving a register read which is not, in general, valid.
---
On Monday 13 April 2015 21:26:32 Pali Rohár wrote:
File glapi_entrypoint.c calls memcpy() function, but does not
include string.h header. So compilation can fail at error:
implicit declaration of function 'memcpy'.
--- src/mapi/glapi/glapi_entrypoint.c 2015-04-13
21:11:09.0 +0200
File glapi_entrypoint.c calls memcpy() function, but does not include string.h
header.
So compilation can fail at error: implicit declaration of function 'memcpy'.
--- src/mapi/glapi/glapi_entrypoint.c 2015-04-13 21:11:09.0 +0200
+++ src/mapi/glapi/glapi_entrypoint.c 2015-04-13
On Mon, Apr 13, 2015 at 02:17:24PM -0700, Ian Romanick wrote:
On 04/11/2015 09:48 AM, Marcin Ślusarz wrote:
ARB_uniform_buffer_object spec says:
The total amount of buffer object storage available for any given uniform
block is subject to an implementation-dependent limit; the maximum
On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland
thomashellan...@gmail.com wrote:
The performance numbers (shader-db runtime) are:
Difference at 95.0% confidence
-14.7608 +/- 3.36786
-9.05064% +/- 2.06501%
(Original runtime was 160 seconds)
Good Work!
I had one comment on the
On Mon, Apr 13, 2015 at 1:11 PM, Matt Turner matts...@gmail.com wrote:
a * b is equivalent to -a * -b, and the previous code was failing at
that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89961
---
src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 2 +-
1 file changed, 1
On 04/10/2015 04:57 PM, Chad Versace wrote:
On Fri 10 Apr 2015, Jose Fonseca wrote:
From: José Fonseca jfons...@vmware.com
The latest version of GLX_EXT_create_context_es2_profile states:
If the version requested is a valid and supported OpenGL-ES version,
and the
---
src/glsl/nir/nir_validate.c | 19 +--
1 file changed, 13 insertions(+), 6 deletions(-)
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index a7aa798..d7ba374 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -97,6 +97,16 @@
The intention was to not copy propagate this source (which has some
variable access), but instead copy propagate its variable offset value.
---
src/glsl/nir/nir_opt_copy_propagate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir_opt_copy_propagate.c
There's a bunch of lovely code to sanity-check us in ways that we might
not catch immediately (or as obviously) through piglit fails, so let's use
it.
---
src/gallium/auxiliary/nir/tgsi_to_nir.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c
---
src/glsl/nir/nir_validate.c | 19 +--
1 file changed, 13 insertions(+), 6 deletions(-)
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index d7ba374..2c80e44 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -107,6 +107,16 @@
---
run.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/run.c b/run.c
index 414f21d..a9d370d 100644
--- a/run.c
+++ b/run.c
@@ -477,7 +477,7 @@ main(int argc, char **argv)
if (signal(SIGSEGV, abort_handler) == SIG_ERR)
fprintf(stderr, WARNING: could not install
---
run.c | 14 ++
1 file changed, 10 insertions(+), 4 deletions(-)
diff --git a/run.c b/run.c
index 3027004..8dc1be0 100644
--- a/run.c
+++ b/run.c
@@ -276,7 +276,9 @@ const struct platform platforms[] = {
void print_usage(const char *prog_name)
{
fprintf(stderr,
-
---
si-report.py | 324 +++
1 file changed, 324 insertions(+)
create mode 100755 si-report.py
diff --git a/si-report.py b/si-report.py
new file mode 100755
index 000..fbeed11
--- /dev/null
+++ b/si-report.py
@@ -0,0 +1,324 @@
---
README | 17 -
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/README b/README
index 4e09937..adb970c 100644
--- a/README
+++ b/README
@@ -4,7 +4,7 @@ A giant pile of shaders from various apps, for whatever
purpose. In
particular, we use it to capture assembly
---
run.c | 62 --
1 file changed, 40 insertions(+), 22 deletions(-)
diff --git a/run.c b/run.c
index a9d370d..3027004 100644
--- a/run.c
+++ b/run.c
@@ -1,6 +1,7 @@
/* vim: set expandtab tabstop=4 softtabstop=4 shiftwidth=4: */
/*
For the series:
Reviewed-by: Marek Olšák marek.ol...@amd.com
I assume you tested piglit, because I remember there had been some
crashes with the instruction combining pass and the kill instruction.
Marek
On Mon, Apr 13, 2015 at 8:21 PM, Tom Stellard thomas.stell...@amd.com wrote:
Rather than
On Mon, Apr 13, 2015 at 3:22 PM, Thomas Helland
thomashellan...@gmail.com wrote:
On 14 Apr 2015 00:05, Jason Ekstrand ja...@jlekstrand.net wrote:
On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland
thomashellan...@gmail.com wrote:
The same rationale applies here as for the hash table.
Power
assume you tested piglit, because I remember there had been some
crashes with the instruction combining pass and the kill instruction.
I sent out an llvm patch to fix the crashes:
http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20150413/271018.html
-Tom
Marek
On Mon, Apr 13
https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #16 from Sami Liedes sami.lie...@iki.fi ---
I think this might be related to the color rendering weirdness: On fglrx, CivBE
uses the GL_NV_half_float extension, which is not available on Mesa. Looking at
interesting words or enums
Hi Dave,
This patch fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=89957
And should also be marked cc stable.
Tested-by: Tom Stellard thomas.stell...@amd.com
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On 04/10/2015 03:36 PM, Jose Fonseca wrote:
From: José Fonseca jfons...@vmware.com
The latest version of GLX_EXT_create_context_es2_profile states:
If the version requested is a valid and supported OpenGL-ES version,
and the GLX_CONTEXT_ES_PROFILE_BIT_EXT bit is set in the
On 14 Apr 2015 00:05, Jason Ekstrand ja...@jlekstrand.net wrote:
On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland
thomashellan...@gmail.com wrote:
The same rationale applies here as for the hash table.
Power of two size should give better performance,
and using the algorithm hash = sh +
On 04/13/2015 02:06 PM, Marek Olšák wrote:
From: Marek Olšák marek.ol...@amd.com
---
configure.ac | 1 +
1 file changed, 1 insertion(+)
diff --git a/configure.ac b/configure.ac
index 9e8c1d8..6ccf3b4 100644
--- a/configure.ac
+++ b/configure.ac
@@ -2543,6 +2543,7 @@ if test x$MESA_LLVM =
https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #15 from Brian Paul bri...@vmware.com ---
If you want to temporarily disable an extension in mesa:
export MESA_EXTENSION_OVERRIDE=-GL_NV_texture_rectangle
for example. Note the leading - which means 'turn off this extension'.
For
On 04/13/2015 01:11 PM, Matt Turner wrote:
a * b is equivalent to -a * -b, and the previous code was failing at
that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89961
---
src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff
FWIW fsexceed crashes badly with llvmpipe (this is because we copy the
constants into scene data, and the block size there is 64kB). I've
actually wondered if it's the state tracker's job or that of the driver
to ensure nothing bad happens. It is however happening due to the actual
buffer being
On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland
thomashellan...@gmail.com wrote:
The same rationale applies here as for the hash table.
Power of two size should give better performance,
and using the algorithm hash = sh + i/2 + i*i/2
should result in only distinct hash values when hitting
On 04/13/2015 01:49 PM, Pali Rohár wrote:
On Monday 13 April 2015 21:26:32 Pali Rohár wrote:
File glapi_entrypoint.c calls memcpy() function, but does not
include string.h header. So compilation can fail at error:
implicit declaration of function 'memcpy'.
--- src/mapi/glapi/glapi_entrypoint.c
to fix the crashes:
http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20150413/271018.html
-Tom
Marek
On Mon, Apr 13, 2015 at 8:21 PM, Tom Stellard thomas.stell...@amd.com wrote:
Rather than emitting one kill instruction per component of KILL_IF's src
reg, we now or the components
On 04/11/2015 09:48 AM, Marcin Ślusarz wrote:
ARB_uniform_buffer_object spec says:
The total amount of buffer object storage available for any given uniform
block is subject to an implementation-dependent limit; the maximum amount
of available space, in basic machine units, can be queried by
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
This message must be sent to the thread spawner unit.
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
ARB_uniform_buffer_object spec says:
The total amount of buffer object storage available for any given uniform
block is subject to an implementation-dependent limit; the maximum amount
of available space, in basic machine units, can be queried by calling
GetIntegerv with the constant
Thanks Tom. I fixed a couple of whitespace mistakes and pushed these!
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On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 +
src/mesa/drivers/dri/i965/brw_cs.cpp| 48
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/drivers/dri/i965/brw_context.h | 2 ++
src/mesa/drivers/dri/i965/brw_state_dump.c | 3
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
jordan.l.jus...@intel.com:
* Added brw_cs_prog_key structure
* Added brw_cs_prog_data::dispatch_grf_start_reg_16
*
Hi,
I tried to use Mesa (compiled with MSVC) to run OpenGL ES content on
Windows . I ran into a few problems.
I don't know if this is the right way of reporting issues, but thought
people may be interested to know.
Here's a piece of code in functions _mesa_dlopen(const char*, int) in
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
At the moment it's not wired up to anything. Later patches will hook
it up to the compute shader back-end.
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
On Tue, Apr 14, 2015 at 12:05:25AM +0200, Roland Scheidegger wrote:
FWIW fsexceed crashes badly with llvmpipe (this is because we copy the
constants into scene data, and the block size there is 64kB). I've
actually wondered if it's the state tracker's job or that of the driver
to ensure
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/drivers/dri/i965/brw_fs.h | 1 +
src/mesa/drivers/dri/i965/brw_fs_generator.cpp
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/main/state.c | 21 +
1 file
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/drivers/dri/i965/brw_defines.h | 5 +
src/mesa/drivers/dri/i965/brw_fs.h
On Monday 13 April 2015 22:32:10 Brian Paul wrote:
On 04/13/2015 01:49 PM, Pali Rohár wrote:
On Monday 13 April 2015 21:26:32 Pali Rohár wrote:
File glapi_entrypoint.c calls memcpy() function, but does
not include string.h header. So compilation can fail at
error: implicit declaration of
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/program/program.h | 22 ++
1
On Sat, Mar 14, 2015 at 9:54 PM, Jordan Justen
jordan.l.jus...@intel.com wrote:
From: Paul Berry stereotype...@gmail.com
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
Reviewed-by: Kristian Høgsberg k...@bitplanet.net
---
src/mesa/program/program.c | 3 +++
1 file changed, 3
On 04/13/2015 03:29 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
corresponding Piglit test:
arb_program_interface_query-resource-index
Signed-off-by:
On Mon, Apr 13, 2015 at 1:34 PM, Eric Anholt e...@anholt.net wrote:
Rob Clark robdcl...@gmail.com writes:
From: Rob Clark robcl...@freedesktop.org
Signed-off-by: Rob Clark robcl...@freedesktop.org
---
src/gallium/auxiliary/nir/tgsi_to_nir.c | 30 +-
1 file
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #10 from Manuel Bachmann manuel.bachm...@open.eurogiciel.org ---
This is a very important feature for us, too. Reading the upstream thread, it
seems there were legitimate reasons to remove egl-gallium, but bringing
egl_dri2 to feature
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #11 from Marek Olšák mar...@gmail.com ---
Is it the EGL_WL_bind_wayland_display extension that you'd like to have or
something else? I'd like to understand exactly what is missing.
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Rob Clark robdcl...@gmail.com writes:
From: Rob Clark robcl...@freedesktop.org
Signed-off-by: Rob Clark robcl...@freedesktop.org
---
src/gallium/auxiliary/nir/tgsi_to_nir.c | 30 +-
1 file changed, 29 insertions(+), 1 deletion(-)
diff --git
On 01/04/15 15:14, Tapani Pälli wrote:
v2: update dispatch_sanity test (Jason Ekstrand)
+ small code cleanups
v3: xml and Makefile fixes (Ilia Mirkin, Matt Turner)
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
Reviewed-by: Matt Turner matts...@gmail.com
---
https://bugs.freedesktop.org/show_bug.cgi?id=71591
--- Comment #12 from Kenneth Graunke kenn...@whitecape.org ---
http://lists.freedesktop.org/archives/mesa-dev/2015-April/081576.html
--
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You are the assignee for the bug.
On 04/13/2015 12:15 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.
This list will be used by follow-up patches to
https://bugs.freedesktop.org/show_bug.cgi?id=71591
--- Comment #11 from Eero Tamminen eero.t.tammi...@intel.com ---
How Second Life viewer can be identified by Mesa, does it have distinctive
binary name?
What about Photoshop?
--
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On 13/04/15 11:08, Martin Peres wrote:
On 02/04/15 13:27, Tapani Pälli wrote:
On 04/02/2015 12:36 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by
On 04/13/2015 12:27 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate programInterface and throw error
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.
This list will be used by follow-up patches to implement hooks
for
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate programInterface and throw error
corresponding Piglit test:
On 02/04/15 13:27, Tapani Pälli wrote:
On 04/02/2015 12:36 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by refactoring
code around
Hi Ben,
On Fri, 2015-04-10 at 15:34 -0700, Ben Widawsky wrote:
On Tue, Feb 10, 2015 at 04:40:48PM +0100, Eduardo Lima Mitev wrote:
From: Iago Toral Quiroga ito...@igalia.com
Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the
actual miplevel count from the hardware (and
I finally managed to dig up some information on our mysterious GPU hangs.
A wiki page from the Crestline validation team mentions that they found
a GPU hang in Serious Sam 2 (on Windows) with remarkably similar
conditions to the ones we've seen in Google Chrome and glmark2.
Apparently, if
https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #12 from Tapani Pälli lem...@gmail.com ---
The 'terrain section not rendered' does not feel like regression, I can
reproduce them with trace (comment #6) with Mesa 10.3.7 on Haswell.
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On 13/04/15 12:34, Tapani Pälli wrote:
On 04/13/2015 12:27 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate
On Mon, Mar 23, 2015 at 02:47:16PM +0200, ville.syrj...@linux.intel.com wrote:
From: Ville Syrjälä ville.syrj...@linux.intel.com
I've had some of these i915 patches lying around for half a year or more,
so I figured it's time to post them.
This series fixes rendering problems in glxgears
On 04/13/2015 12:55 PM, Martin Peres wrote:
On 13/04/15 12:34, Tapani Pälli wrote:
On 04/13/2015 12:27 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
Kenneth Graunke kenn...@whitecape.org writes:
I finally managed to dig up some information on our mysterious GPU hangs.
A wiki page from the Crestline validation team mentions that they found
a GPU hang in Serious Sam 2 (on Windows) with remarkably similar
conditions to the ones we've seen in
On 04/13/2015 11:18 AM, Martin Peres wrote:
On 13/04/15 11:08, Martin Peres wrote:
On 02/04/15 13:27, Tapani Pälli wrote:
On 04/02/2015 12:36 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Previously linker did not take in to account case where one would
have only gs
https://bugs.freedesktop.org/show_bug.cgi?id=89018
--- Comment #13 from Fredrik Höglund fred...@kde.org ---
(In reply to Ilia Mirkin from comment #11)
(In reply to Tapani Pälli from comment #10)
(In reply to Sami Liedes from comment #9)
Ok, interesting results. I managed to get an apitrace
On 01/04/15 15:14, Tapani Pälli wrote:
Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
---
src/mesa/main/shader_query.cpp | 38 --
1 file changed, 16 insertions(+), 22 deletions(-)
diff --git
On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_program_resource_location to get location.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
---
src/mesa/main/uniforms.c | 19 +--
1 file changed, 1 insertion(+), 18 deletions(-)
diff --git a/src/mesa/main/uniforms.c
On Sat, Apr 11, 2015 at 01:16:11PM -0700, Ben Widawsky wrote:
Starting with Skylake, the display engine is capable of scanning out from
Y-tiled buffers. As such, we can and should use Y-tiling for better
efficiency.
Note that the buffer allocation done for mipmaps will already never
On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_program_resource_index to get indices.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
---
src/mesa/main/uniforms.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/uniforms.c
On Fri 10 Apr 2015, Pohjolainen, Topi wrote:
On Thu, Apr 09, 2015 at 08:57:04PM -0700, Chad Versace wrote:
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index a906460..492338b 100644
---
On 13/04/15 12:58, Tapani Pälli wrote:
On 04/13/2015 12:55 PM, Martin Peres wrote:
On 13/04/15 12:34, Tapani Pälli wrote:
On 04/13/2015 12:27 PM, Martin Peres wrote:
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual
https://bugs.freedesktop.org/show_bug.cgi?id=86701
--- Comment #9 from Marko Moberg marko.s.mob...@gmail.com ---
SW rastering for EGL is really an important feature for us. We have an embedded
device with no GPU and no display. We are planning on using Wayland/Weston with
RDP protocol to display
Ben Widawsky b...@bwidawsk.net writes:
Can you do me a favor since I am lazy? Can you send the generated asm
diff with this patch? I am admittedly rusty on the matter, but I
thought a mov is just a mov, and only the regioning is effected by the
retype. If it indeed does what you say, it
On 01/04/15 15:14, Tapani Pälli wrote:
Patch adds required helper functions to shaderapi.h and
the actual implementation.
Name generation copied from '_mesa_get_uniform_name' which can
be removed later by refactoring functions to use resource list.
The added functionality can be tested by
Hi Daniel,
I'm not much of a gamer myself, but I imagine that these games would be
useful, real-life tests and/or entertaining benchmarks. Given that I
work mostly on ARM systems, do you know if there are any plans on making
these games available on ARM? I know some of Valve's games have been
On 01/04/15 15:14, Tapani Pälli wrote:
Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
---
src/mesa/main/shader_query.cpp | 42 --
1 file changed, 20 insertions(+), 22 deletions(-)
diff --git
On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
---
src/mesa/main/uniforms.c | 18 +-
1 file changed, 5 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/uniforms.c
On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_program_resource_location_index to fetch index.
Signed-off-by: Tapani Pälli tapani.pa...@intel.com
Reviewed-by: Ilia Mirkin imir...@alum.mit.edu
---
src/mesa/main/shader_query.cpp | 25 ++---
1 file changed, 2
Hi,
On 13 April 2015 at 15:06, Thierry Reding thierry.red...@gmail.com wrote:
I'm not much of a gamer myself, but I imagine that these games would be
useful, real-life tests and/or entertaining benchmarks. Given that I
work mostly on ARM systems, do you know if there are any plans on making
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