Hi Adrian,
On 8/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
Hi Robert, i am also confused where the issue comes from. I don't know, i
did a half a hour debug sessions this afternoon, i don't yet
get any more information. I propose we will held back this issue in our
mind, when ever we have
Hi Jan,
I'm sorry to hear of your bad experience with lock down of phones, but
there is more to 3d graphics on embedded and mobile systems than the
subset of locked down phones. For the same reason that OpenGL ES has
value in the market, a scene graph that supports it would also have
value to
Hi Mike,
On 8/15/07, Mike Weiblen [EMAIL PROTECTED] wrote:
here are a few more (blurry) pictures from the OSG BOF last week.
http://mew.cx/osg/s2007/
Wow, looks big filled room!
I do like the idea of the OSG generated holograms. The 2D pics and
displays we labour with won't ever do the
HI Anye,
Not mapping the window till realize is something that is desirable,
but its not something that I have set as an immediate goal or tested
yet - osgViewer is still in its infancy so its function is not fully
fleshed out.
Supporting mapping only at realize should be possible give a few
Hi Robert,
in fact at the moment i am no longer sure if this exists only in my
application or also in the osg example. i will have a look as soon as
i got two minutes left.
/adegli
2007/8/16, Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
On 8/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
Hi
The osgIntrospection+osgWrapper and osgDotNet-generator work very well
together. (See
http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator).
Thanks to the osg team for such taht interesting release !
After a bunch of tests, the generated Managed C++
Hi All,
I have just cleaned up and tagged VirtualPlanetBuilder-0.9.1, you can
grab download it form the project website:
http://virtualplanetbuilder.osgforge.org/
No binaries exist as yet so you'll need to build the project yourself,
but as it uses the same build system as the OSG this
Thanks Robert.
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Tuesday, August 14, 2007 11:08 AM
Subject: Re: [osg-users] Setting a backgroud image
Hi Guy,
On 8/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
About the
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Robert Osfield wrote:
Hi Jan,
I'm sorry to hear of your bad experience with lock down of phones, but
there is more to 3d graphics on embedded and mobile systems than the
subset of locked down phones. For the same reason that OpenGL ES has
Hello,
i'm using a osg::Camera with a FBO attached, rendering depth buffer for
use as a shadow map. In a special case i just want the camera to render
nothing (non of their nodes below) to the texture.
At first i tried to set the cull mask of the RTT camera to 0, but that
seemed to have the
Hi Michael,
On 8/16/07, Michael Ebner [EMAIL PROTECTED] wrote:
when setting a root node to an osgViewer with setSceneData, the ref.
count of the root node is increased by 2. A explicit call with
setSceneData(NULL) is necessary to release the node again, simply
setting the ref_ptr of osgViewer
Hi Michael,
I'm afraid I can't work out what you mean by do nothing. Setting the
NodeMask on Camera will switch it off, it will do nothing. Similar
to the cull mask. From your description this works - its does
nothing, yet you then say the texture is not updated??!?!?
What are you after?
Hi Robert,
Robert Osfield wrote:
Well its pretty simple then just switch off the children by setting
their NodeMask, [..]
that's what i did, thank you.
Michael.
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To Jean-Sebastien,
--snip--
The solution is simple, really - users should learn to build the
INSTALL target in the Visual Studio project
files. To simplify this, the INSTALL target should be the default
target in a batch build. But I think we
shouldn't put in any workarounds when the true
Hi Joan,
The problems you describe look to most likely to be issues with
display listing of the geometries. It could be that they are just
poorly conditioned datasets - one triangle per geometry is certainly
very very badly condidtioned and needs fixing to be able expect any
sensible performance
What is the easiest way to change the coordinate system of OSG?
I read in documentation that there is a way to do it, but it never says
how. I need to have the world be XZ on the floor and +Y up. Is it best
to attach a transform node below the root, and hang everything off that,
or can I
My plan to work on VirtualPlanentBuilder is that upcoming changes will
be done in both core OSG and VPB, with the later relying upon latest
OSG in SVN - this means VPB SVN version will require OSG SVN version.
The VirtualPlanentBuilder-0.9.1 release should work fine with OSG-2.0
and all the 2.1.x
Hi Mike
Regarding (A1): you'll need to build the Debug osgDotNet assemblies and use
them with the
Debug OSG DLLs. (...) Unfortunately you can't see the native state when
stepping through
the managed code. Also, debugging across the managed/unmanaged boundary only
works
for 32 bit
Hello All:
I am having text/font issues under the 64-bit SUSE. If ever a
setText is called on an osgText object there is a core dump that
occurs. Note the code works fine on MAC's ad Windows. I think it
might be related to 64-bit build on SUSE. I don't have much more
details than
Hi Dave,
On 8/16/07, Dave Pugmire [EMAIL PROTECTED] wrote:
What is the easiest way to change the coordinate system of OSG?
I read in documentation that there is a way to do it, but it never says
how. I need to have the world be XZ on the floor and +Y up. Is it best
to attach a transform node
Hi Garret,
I've used 64 bit Suse for several years without problems with osgText.
Recently I've moved to 64bit Kubunto and don't see any problems
either. I have had nothing come by that might suggest some latent 64
bit/linux issue.
Do you have problems with osgtext running? Which version of
Hello Dave,
I need to have the world be XZ on the floor and +Y up. Is it best
to attach a transform node below the root, and hang everything off that,
or can I configure something?
I've not seen another way of doing it than a transform node, but I
haven't looked all that much. Note, your
Hello Garret,
I am having text/font issues under the 64-bit SUSE. If ever a
setText is called on an osgText object there is a core dump that
occurs. Note the code works fine on MAC's ad Windows. I think it
might be related to 64-bit build on SUSE. I don't have much more
details than
Hello Robert:
You know that version number makes no since. I did a freetype-config
--version and that is what was returned. Let me look in the usr lib
directory to see if the version is tacked on there. Have to wait for
a reboot.
Take care
Garrett
On Aug 16, 2007, at 2:11 PM, Garrett
HI Garret,
To build the examples you need to configure the cmake to do it, via:
cd OpenSceneGraph;
ccmake .
Then you'll see in the console a list of options, one with be
OSG_BUILD_EXAMPLES set by default to OFF, just toggle this to ON, then
press 'c' to configure, the 'g' to generate the
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Robert Osfield wrote:
Hi Joan,
The problems you describe look to most likely to be issues with
display listing of the geometries. It could be that they are just
poorly conditioned datasets - one triangle per geometry is certainly
very very
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Garrett Potts wrote:
Hello All:
I am having text/font issues under the 64-bit SUSE. If ever a
setText is called on an osgText object there is a core dump that
occurs. Note the code works fine on MAC's ad Windows. I think it
might be
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Garrett Potts wrote:
Hello:
You might want to try and get a stack trace with gdb. If it turns out
that you have vector iterators or OpenThreads in the stack trace, then
it's probably a question of calling setText() while another thread is
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Hello,
Joan Slottow wrote:
Jan
...
I notice, from looking at the resultant .osg files,
that the vrml translation is introducing a rotation to turn the z of
the model up.
Yes, this is done to make the viewing more convenient, the standard OSG
hello Jan:
Hmmm, funny you mention it. The SUSE enterprise is running on Mac
Hardware and so yes it is an ATI board. I also have tried te osgtext
example. It runs but is very slow. I do get the same crash issues
with osgviewer stats hud where the text is changing on every frame
which
Hello Jan:
Thank you for the insight on your experiences.
Yes the stats in osgviewer produces the same problem and causes core
dumps. If the osg example apps are static text where theyare set at
load time and never change like in osgtext example then no crash, but
is really slow to
Hi Christophe,
(B) Well in fact I tried this afternoon the local OSG copy patching
idea, but it doesn't seem to work. I can't see why... taking the
LightPoint issue :
{a} I've added two accessor methods in include/osgSim/LightPoint and
src/osgSim/LightPoint.cpp - that 'updates' native osg
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Hi,
Garrett Potts wrote:
hello Jan:
Hmmm, funny you mention it. The SUSE enterprise is running on Mac
Hardware and so yes it is an ATI board. I also have tried te osgtext
example. It runs but is very slow. I do get the same crash issues
Hi,
We're looking at using Collada for setting up scenes for physics based
simulation.
Collada is great because it integrates physics and graphics, but it is
also evil for the
same reason, since any Collada reader really should integrate well both
with a
physics engine and with a graphics
I am using OSG with VS 7.1.
When I move my application window (i.e. CompositeViewer window) from one screen
to another on a computer with multiple monitors,
my application crashes. In particular, it seems as though it is taking an
eternity for each frame to be processed.
I am guessing that at
What graphics card and OS are you using?
Do you see the same behavior with osgviewer? I just tried dragging the
osgviewer window from one screen to the other on my multi-head GeForce
Windows XP system and didn't encounter any problems (other than the expected
slight slowdown when the window
Hi guys,
It seems as soon as I try to add a layer to a geocentric db -
CoordinateSystemNode ==NULL;
-t %SRC_TEX2% -t %SRC_TEX3% --layer 1 -t %SRC_TEX8%^
-d %SRC_ELE1% -d %SRC_ELE2% -d %SRC_ELE3%^
--no-terrain-simplification --geocentric --skirt-ratio 0.06 -l %NUM_LVL%
-o %TGT_IVE%
result in
what is the heightFile 's format, jpg? png? or others?
thanks.
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