Re: [osg-users] Prepend: OSG file loading...

2007-08-16 Thread Robert Osfield
Hi Adrian, On 8/15/07, Adrian Egli [EMAIL PROTECTED] wrote: Hi Robert, i am also confused where the issue comes from. I don't know, i did a half a hour debug sessions this afternoon, i don't yet get any more information. I propose we will held back this issue in our mind, when ever we have

Re: [osg-users] OpenGL 3 announced

2007-08-16 Thread Robert Osfield
Hi Jan, I'm sorry to hear of your bad experience with lock down of phones, but there is more to 3d graphics on embedded and mobile systems than the subset of locked down phones. For the same reason that OpenGL ES has value in the market, a scene graph that supports it would also have value to

Re: [osg-users] a couple OSG BOF pictures

2007-08-16 Thread Robert Osfield
Hi Mike, On 8/15/07, Mike Weiblen [EMAIL PROTECTED] wrote: here are a few more (blurry) pictures from the OSG BOF last week. http://mew.cx/osg/s2007/ Wow, looks big filled room! I do like the idea of the OSG generated holograms. The 2D pics and displays we labour with won't ever do the

Re: [osg-users] Creating unmapped windows?

2007-08-16 Thread Robert Osfield
HI Anye, Not mapping the window till realize is something that is desirable, but its not something that I have set as an immediate goal or tested yet - osgViewer is still in its infancy so its function is not fully fleshed out. Supporting mapping only at realize should be possible give a few

Re: [osg-users] Prepend: OSG file loading...

2007-08-16 Thread Adrian Egli
Hi Robert, in fact at the moment i am no longer sure if this exists only in my application or also in the osg example. i will have a look as soon as i got two minutes left. /adegli 2007/8/16, Robert Osfield [EMAIL PROTECTED]: Hi Adrian, On 8/15/07, Adrian Egli [EMAIL PROTECTED] wrote: Hi

[osg-users] osgDotNet : Used from C#

2007-08-16 Thread Christophe Medard
The osgIntrospection+osgWrapper and osgDotNet-generator work very well together. (See http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator). Thanks to the osg team for such taht interesting release ! After a bunch of tests, the generated Managed C++

[osg-users] VirtualPlanetBuilder-0.9.1 tagged

2007-08-16 Thread Robert Osfield
Hi All, I have just cleaned up and tagged VirtualPlanetBuilder-0.9.1, you can grab download it form the project website: http://virtualplanetbuilder.osgforge.org/ No binaries exist as yet so you'll need to build the project yourself, but as it uses the same build system as the OSG this

Re: [osg-users] Setting a backgroud image

2007-08-16 Thread [EMAIL PROTECTED]
Thanks Robert. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Tuesday, August 14, 2007 11:08 AM Subject: Re: [osg-users] Setting a backgroud image Hi Guy, On 8/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: About the

Re: [osg-users] OpenGL 3 announced

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, I'm sorry to hear of your bad experience with lock down of phones, but there is more to 3d graphics on embedded and mobile systems than the subset of locked down phones. For the same reason that OpenGL ES has

[osg-users] RTT camera cullmask

2007-08-16 Thread Michael Ebner
Hello, i'm using a osg::Camera with a FBO attached, rendering depth buffer for use as a shadow map. In a special case i just want the camera to render nothing (non of their nodes below) to the texture. At first i tried to set the cull mask of the RTT camera to 0, but that seemed to have the

Re: [osg-users] RefCount setSceneData

2007-08-16 Thread Robert Osfield
Hi Michael, On 8/16/07, Michael Ebner [EMAIL PROTECTED] wrote: when setting a root node to an osgViewer with setSceneData, the ref. count of the root node is increased by 2. A explicit call with setSceneData(NULL) is necessary to release the node again, simply setting the ref_ptr of osgViewer

Re: [osg-users] RTT camera cullmask

2007-08-16 Thread Robert Osfield
Hi Michael, I'm afraid I can't work out what you mean by do nothing. Setting the NodeMask on Camera will switch it off, it will do nothing. Similar to the cull mask. From your description this works - its does nothing, yet you then say the texture is not updated??!?!? What are you after?

Re: [osg-users] RTT camera cullmask

2007-08-16 Thread Michael Ebner
Hi Robert, Robert Osfield wrote: Well its pretty simple then just switch off the children by setting their NodeMask, [..] that's what i did, thank you. Michael. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Why does the osgPlugins directory includethe version?

2007-08-16 Thread filip.holm
To Jean-Sebastien, --snip-- The solution is simple, really - users should learn to build the INSTALL target in the Visual Studio project files. To simplify this, the INSTALL target should be the default target in a batch build. But I think we shouldn't put in any workarounds when the true

Re: [osg-users] running vrml plugin on 2.0

2007-08-16 Thread Robert Osfield
Hi Joan, The problems you describe look to most likely to be issues with display listing of the geometries. It could be that they are just poorly conditioned datasets - one triangle per geometry is certainly very very badly condidtioned and needs fixing to be able expect any sensible performance

[osg-users] Coordinate systems

2007-08-16 Thread Dave Pugmire
What is the easiest way to change the coordinate system of OSG? I read in documentation that there is a way to do it, but it never says how. I need to have the world be XZ on the floor and +Y up. Is it best to attach a transform node below the root, and hang everything off that, or can I

Re: [osg-users] VirtualPlanetBuilder-0.9.1 tagged

2007-08-16 Thread Robert Osfield
My plan to work on VirtualPlanentBuilder is that upcoming changes will be done in both core OSG and VPB, with the later relying upon latest OSG in SVN - this means VPB SVN version will require OSG SVN version. The VirtualPlanentBuilder-0.9.1 release should work fine with OSG-2.0 and all the 2.1.x

[osg-users] osgDotNet : Used from C#

2007-08-16 Thread Christophe Medard
Hi Mike Regarding (A1): you'll need to build the Debug osgDotNet assemblies and use them with the Debug OSG DLLs. (...) Unfortunately you can't see the native state when stepping through the managed code. Also, debugging across the managed/unmanaged boundary only works for 32 bit

[osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
Hello All: I am having text/font issues under the 64-bit SUSE. If ever a setText is called on an osgText object there is a core dump that occurs. Note the code works fine on MAC's ad Windows. I think it might be related to 64-bit build on SUSE. I don't have much more details than

Re: [osg-users] Coordinate systems

2007-08-16 Thread Robert Osfield
Hi Dave, On 8/16/07, Dave Pugmire [EMAIL PROTECTED] wrote: What is the easiest way to change the coordinate system of OSG? I read in documentation that there is a way to do it, but it never says how. I need to have the world be XZ on the floor and +Y up. Is it best to attach a transform node

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Robert Osfield
Hi Garret, I've used 64 bit Suse for several years without problems with osgText. Recently I've moved to 64bit Kubunto and don't see any problems either. I have had nothing come by that might suggest some latent 64 bit/linux issue. Do you have problems with osgtext running? Which version of

Re: [osg-users] Coordinate systems

2007-08-16 Thread Jean-Sébastien Guay
Hello Dave, I need to have the world be XZ on the floor and +Y up. Is it best to attach a transform node below the root, and hang everything off that, or can I configure something? I've not seen another way of doing it than a transform node, but I haven't looked all that much. Note, your

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Jean-Sébastien Guay
Hello Garret, I am having text/font issues under the 64-bit SUSE. If ever a setText is called on an osgText object there is a core dump that occurs. Note the code works fine on MAC's ad Windows. I think it might be related to 64-bit build on SUSE. I don't have much more details than

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
Hello Robert: You know that version number makes no since. I did a freetype-config --version and that is what was returned. Let me look in the usr lib directory to see if the version is tacked on there. Have to wait for a reboot. Take care Garrett On Aug 16, 2007, at 2:11 PM, Garrett

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Robert Osfield
HI Garret, To build the examples you need to configure the cmake to do it, via: cd OpenSceneGraph; ccmake . Then you'll see in the console a list of options, one with be OSG_BUILD_EXAMPLES set by default to OFF, just toggle this to ON, then press 'c' to configure, the 'g' to generate the

Re: [osg-users] running vrml plugin on 2.0

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Joan, The problems you describe look to most likely to be issues with display listing of the geometries. It could be that they are just poorly conditioned datasets - one triangle per geometry is certainly very very

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Garrett Potts wrote: Hello All: I am having text/font issues under the 64-bit SUSE. If ever a setText is called on an osgText object there is a core dump that occurs. Note the code works fine on MAC's ad Windows. I think it might be

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Garrett Potts wrote: Hello: You might want to try and get a stack trace with gdb. If it turns out that you have vector iterators or OpenThreads in the stack trace, then it's probably a question of calling setText() while another thread is

Re: [osg-users] running vrml plugin on 2.0

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Joan Slottow wrote: Jan ... I notice, from looking at the resultant .osg files, that the vrml translation is introducing a rotation to turn the z of the model up. Yes, this is done to make the viewing more convenient, the standard OSG

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
hello Jan: Hmmm, funny you mention it. The SUSE enterprise is running on Mac Hardware and so yes it is an ATI board. I also have tried te osgtext example. It runs but is very slow. I do get the same crash issues with osgviewer stats hud where the text is changing on every frame which

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Garrett Potts
Hello Jan: Thank you for the insight on your experiences. Yes the stats in osgviewer produces the same problem and causes core dumps. If the osg example apps are static text where theyare set at load time and never change like in osgtext example then no crash, but is really slow to

Re: [osg-users] osgDotNet : Used from C#

2007-08-16 Thread Mike Wittman
Hi Christophe, (B) Well in fact I tried this afternoon the local OSG copy patching idea, but it doesn't seem to work. I can't see why... taking the LightPoint issue : {a} I've added two accessor methods in include/osgSim/LightPoint and src/osgSim/LightPoint.cpp - that 'updates' native osg

Re: [osg-users] Has anyone tried 64-bit SUSE enterprise

2007-08-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Garrett Potts wrote: hello Jan: Hmmm, funny you mention it. The SUSE enterprise is running on Mac Hardware and so yes it is an ATI board. I also have tried te osgtext example. It runs but is very slow. I do get the same crash issues

[osg-users] Reusing the collada reader for physics

2007-08-16 Thread Kenneth Bodin (Holmlund)
Hi, We're looking at using Collada for setting up scenes for physics based simulation. Collada is great because it integrates physics and graphics, but it is also evil for the same reason, since any Collada reader really should integrate well both with a physics engine and with a graphics

[osg-users] Problem with multiple screens

2007-08-16 Thread Prasant Vajjalu Rekapalli
I am using OSG with VS 7.1. When I move my application window (i.e. CompositeViewer window) from one screen to another on a computer with multiple monitors, my application crashes. In particular, it seems as though it is taking an eternity for each frame to be processed. I am guessing that at

Re: [osg-users] Problem with multiple screens

2007-08-16 Thread Paul Martz
What graphics card and OS are you using? Do you see the same behavior with osgviewer? I just tried dragging the osgviewer window from one screen to the other on my multi-head GeForce Windows XP system and didn't encounter any problems (other than the expected slight slowdown when the window

[osg-users] osgDEM layers and CoordinateSystemNode

2007-08-16 Thread Gert van Maren
Hi guys, It seems as soon as I try to add a layer to a geocentric db - CoordinateSystemNode ==NULL; -t %SRC_TEX2% -t %SRC_TEX3% --layer 1 -t %SRC_TEX8%^ -d %SRC_ELE1% -d %SRC_ELE2% -d %SRC_ELE3%^ --no-terrain-simplification --geocentric --skirt-ratio 0.06 -l %NUM_LVL% -o %TGT_IVE% result in

[osg-users] About the osgTerrain segments

2007-08-16 Thread lix xs
what is the heightFile 's format, jpg? png? or others? thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org