Hi Art,
Here is the code.
cheers
RJ
Art Tevs wrote:
Hi Raul,
is it possible, that you extract that peace of code and post it here.
Maybe I would be able to find then the issue. On my side, texture arrays
seems to work properly ;)
Best regards,
Art
--- Rahul Jain [EMAIL PROTECTED]
Hi,
In my application I am using the osgManipulator classes to let the user
translate, scale and rotate objects with the mouse. I used the
osgManipulator example as a starting point, and I have successfully got
my draggers, selections and command manager working nicely. So far so
good...
Hi Raul,
OK, I see the problem. In my case your code just work almost fine (I can see
the loaded image). However I found a bug in the osg support for texture arrays.
The problem is that the images are not correctly uploaded to the texture (as
soon as you are using more than one). As for my
Thanks Art,
I am looking forward for the patch and will definitely keep an eye on
the osg-submissions list.
cheers
RJ
Art Tevs wrote:
Hi Raul,
OK, I see the problem. In my case your code just work almost fine (I can see
the loaded image). However I found a bug in the osg support for
Hi Rahul,
so the patch is submitted. Check it out. On my machine, your example now works
like a charm. Oh, yes, you can use every mig/mag filter (i.e. nearest or
linear) except of mipmapped (e.g. NEAREST_MIPMAP_LINEAR), because it require to
generate some mipmap data, which is currently not
Please use the latest SVN version of OSG. Robert has added
setClearDepth function to Camera.
Yanling Liu wrote:
Hi, what is the substitution for glClearDepth in OSG? I
have tried ClearNode and Depth but none of them allows me to set the
clear value for the depth buffer.
Thanks,
Yanling
On Thu, May 8, 2008 at 1:24 PM, hesicong2006 [EMAIL PROTECTED] wrote:
Please use the latest SVN version of OSG. Robert has added setClearDepth
function to Camera.
osg::Camera::setClearDepth is part 2.4, 2.5.x and SVN.
Robert.
___
osg-users mailing
Hi Per,
If the visual isn't supported then osg::createGraphicsContext(Traits*)
will return NULL, so if get a null back then
you can relax the Traits and try to create the context again.
Robert.
On Sat, May 17, 2008 at 12:50 AM, Per Rosengren [EMAIL PROTECTED] wrote:
I set multi sampling with
Hi Brett,
On Sat, May 17, 2008 at 3:51 AM, Brett [EMAIL PROTECTED] wrote:
I am ready to move to Linux and have been for a long time, but am unsure
which version to use, etc. I have Unix experience from back before, but
still unsure of the curve to choose the right version / tools. Are
HI Luigi,
I've just tried under Kununtu with OSG SVN and marmol4.ive loads just fine
and I get the snap_ok.jpg result.
I haven't checked in anything that I'd expect to cause problems with
multi-texturing,
kinda odd to see you have problems with. Best I can recommend is try
a clean build.
Hi Robert,
Yes, the live bootable CD is a very interesting concept. I made
something like that based on Knoppix years ago, that proof of concept
used Mesa IIRC. It was like October 2002 and primarily a demo of VTP
w/ my Eldorado Springs database. Have to find the .iso, rediscover
what I
Hi Mike,
On Sat, May 17, 2008 at 3:45 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
Yes, the live bootable CD is a very interesting concept. I made
something like that based on Knoppix years ago, that proof of concept
used Mesa IIRC. It was like October 2002 and primarily a demo of VTP
w/ my
Hi Zoltan,
On Fri, May 16, 2008 at 9:46 PM, Zoltán [EMAIL PROTECTED] wrote:
you forget one particular piece of open-source stuff, or
more specifically Linux stuff: proprietary drivers and
GPL !!!
I believe I left lots of details out even choice of OS :-)
Linux is the one I'm most
http://www.youtube.com/watch?v=gFAJDbV9Vfs
http://www.nvidia.com/object/freebsd_1.0-6113.html
:)
-Paul (caveat, I am also not a BSD user. :P)
Jan Ciger wrote:
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Jeremy Moles wrote:
ÿI was under the impression he was saying you cannot include a
My application uses osgdem code to ouput paged LOD files which I then proceed
to view using osgviewer. The app. was developed with vpb-0.9.1 and is based on
the osgdem code that came with vpb-0.9.1. After switching to vpb-0.9.7 libs,
the app. had no problems generating paged-LOD terrains using
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