Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-26 Thread John Price
Hi Robert, My understanding of the way bindness graphics actually achieves its speedup is by not requiring CPU dereferencing of graphic object pointers and the likely L2 cache misses this causes. nVidia states: OpenGL has evolved in a way that allows applications to replace many of the

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-25 Thread John Price
Hi Robert and Paul, Thank you both for your replies. Your answers affirmed my own investigations into gl3. For Paul - my OSG project is being developed for Win32 x64. I have just moved it to Windows 7 x64. It is tied to Windows because it is designed to work in concert with other Windows

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-24 Thread John Price
Hi Robert, Thank you again for taking the time to reply. Your assumptions were correct, I had not turned off the other GL options. I am planning to play with gl3 a little, there must be some advantages to using it. But it also seems at first glance that one might be giving up some

[osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-23 Thread John Price
Hi, My nVidia graphics driver supports GL 3.2. So I enabled OSG_GL3_AVAILABLE and got hundreds of errors about gl3.h. I downloaded gl3.h from OpenGL.org and placed it where it would be found, and got hundreds of new errors. I know I am doing something wrong and was wondering if someone would

Re: [osg-users] [build] createContextImplementation is undefined in GraphicsWindowWin32.cpp

2009-11-22 Thread John Price
Hi Robert, Thank you for taking the time to reply. Your guess was correct, updating again fixed my build. Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20092#20092 ___ osg-users

[osg-users] [build] createContextImplementation is undefined in GraphicsWindowWin32.cpp

2009-11-21 Thread John Price
Hi, Trying to build SVN 10813 update fails because osgViewer won't compile on Windows. GraphicsWindowWin32.cpp fails because createContextImplementation is undefined. I have the entire source tree indexed, and doing a full text search finds only one reference to createContextImplementation,

Re: [osg-users] Opening a GL3 context on MS Windows

2009-11-03 Thread John Price
Hi, I found the following on the NVIDIA developers site and thought it might be what you are looking for. 1) How do I start using OpenGL 3 in my code base? In order to use OpenGL 3.0 and later versions, an application should opt in to use these versions. There is a new context creation call

[osg-users] Saving files dosn't save references to images

2009-05-06 Thread John Price
would be much welcomed. Thank you! Cheers, John Price -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11556#11556 ___ osg-users mailing list osg-users@lists.openscenegraph.org http