Re: [osg-users] OSG Multi-threading questions

2011-10-14 Thread George Bekos
Hello again! :) Looks like I am having some multi-threading issues with my application but to be honest I am not sure what is going on. Initialy, I though that the problem had something to do with the fact I load my model in a separate thread and then I add it to the scene from the main thread

[osg-users] OSG Multi-threading questions

2011-10-06 Thread George Bekos
Hello there OSGers! :) Apologies if what I am asking here is already answered in some other thread of this forum, but I couldn't find everything I was looking for. I have some questions regarding multi-threading and run-time scene-graph hierarchy changes. What is the right/safe way to change

Re: [osg-users] OSG Multi-threading questions

2011-10-06 Thread Chris 'Xenon' Hanson
On 10/6/2011 6:17 AM, George Bekos wrote: Add/remove them just before you call viewer::frame() or using some UpdateCallback? Either should be fine. If I understand correctly, the rendering threads of OSG are called continuously after you realize the viewer. Even if you are not calling

Re: [osg-users] OSG Multi-threading questions

2011-10-06 Thread George Bekos
Thank you for the quick response my friend! Can I also assume that after viewer::frame() returns, it is guaranteed that no OSG threads related to rendering or scene traversal are running? Can I ask what is the use of viewer::start/stopThreading() then? Thanks a lot! Cheers, George

Re: [osg-users] OSG Multi-threading questions

2011-10-06 Thread Jean-Sébastien Guay
Hi George, Can I also assume that after viewer::frame() returns, it is guaranteed that no OSG threads related to rendering or scene traversal are running? Rendering : no you can't assume this. Scene traversal : yes you can assume this. The explanation: In some multithreading modes (see

Re: [osg-users] OSG Multi-threading questions

2011-10-06 Thread George Bekos
Thanks so much guys. I think I have a much better understanding now. Thanks a lot! Cheers, George -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43234#43234 ___ osg-users mailing list