Hey Zachary,
You could do yourself a favor and check how many messages you sent about
this subject. And therefore how much time you have been asking from the
people in the (very friendly and patient) community of the OSG.
Let's speak for myself, answering one of your questions "Are there
You're asking for a complicated task with a difficult condition that you
don't seem willing to reconsider or even explain.
Nick is one of the most reasonably-priced guys I know of who are up to the
task. Either engage him, or build OSG yourself or find a way to use one of
the non-TDM builds that
Nick has quoted me a particular amount of money in Euros.
-Is there anyone out there, in the English speaking world,
who could supply a
C++ TDM GNU Win64 OSG 3.6.4
build of OSG for even less? Are there even any complementary
OSG builders out there?
--
Read this topic online
I will
On Wed, Sep 11, 2019 at 9:23 AM Zachary1234 wrote:
> Dear Nick,
>
> can you reply to my email address with a contact email address for
> yourself?
>
> The private messaging on this forum doesn't seem to be working or coming
> up for me. Can you email me at the following:
>
>
Dear Nick,
can you reply to my email address with a contact email address for yourself?
The private messaging on this forum doesn't seem to be working or coming up for
me. Can you email me at the following:
powerus...@live.com.au
So that I can talk to you.
--
Read this topic
I think Nick is proposing to do exactly what you're asking.
On Mon, Sep 9, 2019 at 6:30 PM Zachary1234 wrote:
> Dear Damian Dixon,
>
> This may well be true. My main issues still remain, though, as follows:
>
> -I am looking for a GNU TDM Win64 build that is TDM/GNU equivalent
> to the Objexx
Dear Damian Dixon,
This may well be true. My main issues still remain, though, as follows:
-I am looking for a GNU TDM Win64 build that is TDM/GNU equivalent
to the Objexx Engineering version which has a byte profile for MSVC++.
-I need a contact point for some company that CAN persue such a
question; would it be cheaper to
> port your application to Visual Studio?
>
>
>
>
>
> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
> Windows 10
>
>
>
> *From: *Zachary1234
> *Sent: *09 September 2019 10:43
> *To: *osg-us
Subject: Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Back to the main thread,
Dear kornerr,
is there somewhere else other than AlphaPixel that could
help with a TDM/GNU Win64 build, given that AlphaPixel
can't help me?
--
Read this topic online here:
http
Back to the main thread,
Dear kornerr,
is there somewhere else other than AlphaPixel that could
help with a TDM/GNU Win64 build, given that AlphaPixel
can't help me?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76649#76649
Hi Zachary,
I can't help wonder why TDM is so critical, and if you aren't able to get
the OSG to compile yourself then my guess it could an ongoing issue for not
just the OSG but other dependencies as well.
Perhaps the OSG isn't the best solution for you, or perhaps, as others have
repeatedly
On Tue, Sep 3, 2019 at 5:31 PM Zachary1234 wrote:
> Is there anyone out there wo can refer me to a company who could build
> Win64 TDM .a or .lib static OSG for me, even for a price, kindly? And which
> can quote me for it all in dollars, beforehand?
>
That's why I haven't been able to help
I am aware of my unusual question. I a simply struggling to build OSG n TDM
personally. I am aware that a Win64 TDM build is possible, however I have been
using CMake, MinGW and similar and am at a point where I cannot surmount the
issues involved myself anymore.
Is there anyone out there wo
I am aware of my unusual question. I a simply struggling to build OSG n TDM
personally. I am aware that a Win64 TDM build is possible, however I have been
using CMake, MinGW and similar and am at a point where I cannot surmount the
issues involved myself anymore.
Is there anyone out there wo
Zachary,
what's your budget in USD? :)
Let's hunt for developers with clear money reward :)
Regards,
Michael.
On Tue, 3 Sep 2019 at 18:57, Chris Hanson wrote:
>
> Sorry, I've been swamped with another customer's projects recently.
>
> I got your emails, but I don't have a good way to perform
Sorry, I've been swamped with another customer's projects recently.
I got your emails, but I don't have a good way to perform the work you are
asking. We have never used the TDM compiler and are not familiar with it,
so it would be impossible for me to be able to tell you how much it would
cost
I've been trying to get through to them, but am failing.
Because of where I am in the world, relative to them, we are totally day/night
opposite on every single day. So my telephoning them
is not any option.
The contact us section on their website is buggy, and doesn't display properly,
and
Hi, Zachary,
did you contact http://alphapixel.com/ ? I'm sure they are willing to
accept your money for work.
Regards,
Michael.
On Mon, 2 Sep 2019 at 07:03, Zachary1234 wrote:
>
> Is there anyone on the forums or email lists who can answer my most recent
> question, kindly please?
>
>
Is there anyone on the forums or email lists who can answer my most recent
question, kindly please?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76629#76629
___
osg-users mailing list
AlphaPixel has a buggy web form in its Contact Us area that can't be generally
used. I have attempted emailing them separately using
the email address from inside the buggy code, to no avail.
They have a second email address at the top left hand corner of the web page.
I have emailed that
Many, many thanks for this information, if it holds true!
I have gone back and clued up for OSG Using the purple book (not the green
one), and have triple checked my C++ skills.
I have been greatly looking forward to GNU, C++ and OSG!
I'l see how I go with them.
--
Read this
Hi, Zachary,
AlphaPixel might be able to build OSG for you: http://alphapixel.com/
Regards,
Michael.
On Wed, 14 Aug 2019 at 06:50, Zachary1234 wrote:
>
> What I believe I want is to find a company or group that I can approach
> to build all of the latest stable OSG in Win64 GNU, particularly
What I believe I want is to find a company or group that I can approach
to build all of the latest stable OSG in Win64 GNU, particularly TDM,
and not for the MS compiler. Be that v3.6.3 or v3.6.4. Statically for C++.
Surely there are a few such entities out there amenable to this, such
that
This is impossible to link with MSVC static libraries using any GCC compiler or
to convert such libraries to GCC format.
Regards,
Alexey.
> 5 авг. 2019 г., в 5:46, Zachary1234 написал(а):
>
>
>> Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
>> packages for
> Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
> packages for OpenSceneGraph.
These builds are themselves in dynamic .dll file format.
While their bit profiles should be compatible with Win64 TDM C++,
they are still in .dll file format! The ceremony required for
In MSYS2 we prefer shared linking instead static, so you must rebuild
everything yourself statically if you need trully static build.
Regards,
Alexey.
чт, 1 авг. 2019 г. в 07:58, Zachary1234 :
> I am not in a position to be using or programming with the dynamic .dll
> library files. I am
-For the sake of my issue, I can't use .dll files. I need the static library
files for Win64, be they .lib or .a files, along with the needed .h header
files.
-Inside my pacman run on 64 bit Windows MSYS2, where do I go to find my static
library file content for OSG? Where are the file and
I am not in a position to be using or programming with the dynamic .dll
library files. I am obliged, in my situation, to use Win64 static libraries
instead. That means I am after .lib files or .a files, with their .h files.
Where inside everything that I have assembled, inside msys2 on
my
Zachary,
you can build OpenSceneGraph into static libraries yourself.
Just get yourself comfortable with OpenSceneGraph first, in the way it
is distributed by MSYS2.
Regards,
Michael.
On Wed, 31 Jul 2019 at 12:08, Zachary1234 wrote:
>
> -I'm not after the .dll files. I'm after Win64 static
-I'm not after the .dll files. I'm after Win64 static library files and their
headers. .a files or .lib files, I believe.
-Whereabouts in what the pacman instruction from before just did, among all its
downloading and such, can I find Win64 static library files and headers for
linking and
Zachary,
sure OSG will run on Windows. Just make sure to distribute all
necessary DLLs along with your EXE.
You can find those DLLs with dependency walker: http://www.dependencywalker.com/
Regards,
Michael.
On Wed, 31 Jul 2019 at 10:38, Zachary1234 wrote:
>
> If I go through with Alexey's
If I go through with Alexey's advice, will it be the case that this instance of
OSG
mingw-w64-x86_64-OpenSceneGraph-3.6.3-4
will be able to run on Windows in the absence of the MinGW environment,
or in fact not?
--
Read this topic online here:
Read wiki: https://github.com/msys2/msys2/wiki
After installing MSYS2 and update packages to latest you can install 64-bit
openscenegraph package as follow:
pacman -S mingw-w64-x86_64-OpenSceneGraph{,-debug}
вт, 30 июл. 2019 г. в 14:29, Zachary1234 :
> -Will producing an OSG build based on that
-Will producing an OSG build based on that result in a standalone, functional
OSG?
>
> Look at MSYS2 project
-What exactly does this comment mean? Whereabouts on the internet do I go to,
what download particularly does this refer to?
--
Read this topic online here:
Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
packages for OpenSceneGraph.
Regards,
Alexey.
сб, 27 июл. 2019 г. в 06:02, Zachary1234 :
> I am using Windows 64 bit home edition.
> I am trying to build with OSG 3.6.4.
> I am using graphical CMake 64
>
> -Notwithstanding
Zachary,
you can use VirtualBox to run Linux VM as guest.
Once you get comfortable with OSG, you can move to Windows host yourself.
Regards,
Michael.
On Tue, 30 Jul 2019 at 12:18, Sam Brkopac wrote:
>
>
> Zachary1234 wrote:
> > Not quite, unfortunately, it seems. I can't install linux at this
Zachary1234 wrote:
> Not quite, unfortunately, it seems. I can't install linux at this time.
>
> I was wondering if someone over there has a file tree of libraries that
> exists on a Windows 64 bit filesystem? I figure that OSG was programmed and
> tested on Windows, and that hoefully
Not quite, unfortunately, it seems. I can't install linux at this time.
I was wondering if someone over there has a file tree of libraries that exists
on a Windows 64 bit filesystem? I figure that OSG was programmed and tested on
Windows, and that hoefully someone still has something for all
Zachary,
I can give you a Linux VM for VirtualBox with OpenSceneGraph built
from sources, free of charge, if that's enough for you.
Regards,
Michael.
On Sun, 28 Jul 2019 at 09:44, François Cami wrote:
>
> Hi Zachary,
>
> On Sun, Jul 28, 2019 at 4:42 AM Zachary1234 wrote:
> >
> > Is there some
Hi Zachary,
On Sun, Jul 28, 2019 at 4:42 AM Zachary1234 wrote:
>
> Is there some software out there that I canuse to convert
> from a Win64 MSVC C++ build to a Win64 GNU one, for an example,
> that I could use on the Objexx build, to short cut my entire problem?
This is more of a compiler
Is there some software out there that I canuse to convert
from a Win64 MSVC C++ build to a Win64 GNU one, for an example,
that I could use on the Objexx build, to short cut my entire problem?
--
Read this topic online here:
Hi Zachary,
> I have been planning to include all of them, anyway. I need them
> all included.
I doubt that any user has ever need to use all the optional components of
the OSG, there are many for many different purposes, just work out what
functionality you need and then add the dependencies
I have been planning to include all of them, anyway. I need them
all included.
-My issue is that I can't really find EGL, not on its own.
The only EGL that I can find is as a wrapper, and even then it requires
even more library content behind it.
-Is there anyone at your side of things, or even
Hi Zachary,
EGL is required for GLES, it's not required for OpenGL.
The rest of the listed libs that aren't available are OPTIONAL so fine to
build the OSG without them. If need the functionality associated with
them, then you'll need to install that dependency and re-run CMake.
Robert.
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