Thanks for the pic. btw I added a couple links to other previous meetings
on the community past events page.
-- mew
On Sun, January 27, 2008 09:40, Bob Kuehne wrote:
hi gang, here's a picture of the late attendees at the dc users group.
we had two more early on as well. thanks to all who
On Jan 28, 2008 2:44 AM, Stephen Northcott [EMAIL PROTECTED] wrote:
Hi Stephan, (Robert there is a comment about the svn repository in
here that may be of interest to you)
OK. Can I ask what is perhaps a more stupid question now..
Can you confirm the correct svn source..
There is only one
I met the same problem of Stephan Maximilian Huber. My scenegraph is very
dynamic, lots of geometries get added, recomputed or removed. How to modify the
scenegraph to avoid crash after the viewer runs?
I have set DataVariance to DYNAMIC. My code Crashes too. I am using VC and
WinForm.
void
Hi Robert,
Sure.. Here you go..
http://www.openscenegraph.org/index.php?page=Downloads.SVN
Kind regards,
Stephen.
On Jan 28, 2008, at 3:55 PM, Robert Osfield wrote:
On Jan 28, 2008 2:44 AM, Stephen Northcott [EMAIL PROTECTED]
wrote:
Hi Stephan, (Robert there is a comment about the svn
Hi Stephen,
Stephen Northcott schrieb:
I am still getting the OpenGL error references I mentioned earlier. Is
it possible I am going to the wrong repository? Do you have more than
one! Seems unlikely as you told me you had fixed various other linking
probs and I grabbed it again and
2008/1/28, Ronald Pan [EMAIL PROTECTED]:
I met the same problem of Stephan Maximilian Huber. *My scenegraph is
very
dynamic, lots of geometries get added, recomputed or removed. How to **modify
the scenegraph to avoid crash after the viewer runs?
*I have set DataVariance to DYNAMIC. *My
Sorry for the empty email i sent :-(
so the problem is that osg runs normally as a mulit threaded application.
when you modify the scenegraph or it's behaviour you should do this in a
secure way. there is a update callback in osg core. there you should add a
update callback and in it's code you
Hi Stephen,
On Jan 28, 2008 9:14 AM, Stephen Northcott [EMAIL PROTECTED] wrote:
Sure.. Here you go..
http://www.openscenegraph.org/index.php?page=Downloads.SVN
OK, this is the old pmwiki website, which explains why its been missed
- the new tracs website will be up to date.
I've fixed this
For what it's worth..
I am quite lazy and will tend to just hit google (in the top right of
Safari) with loose terms for what I need online..
The old wiki ranks a lot higher in Google, and that is perhaps why so
many people go there...
I am not sure how concerned you are about profile, but
On Jan 28, 2008 1:51 PM, Jean-Sebastien Guay
[EMAIL PROTECTED] wrote:
Hello Robert,
Sure.. Here you go..
http://www.openscenegraph.org/index.php?page=Downloads.SVN
Any reason why the old wiki is still available? If all the info has been moved
over, why not just disable it? It's not the
Hi Mike,
Thanks for the pic. btw I added a couple links to other previous meetings
on the community past events page.
Great, thanks!
BTW, does anyone (Paul/Bob?) have Nevin Fry's e-mail? I just hate it that he's
the only one I didn't remember the company he works for on the wiki page...
J-S
Hello Robert,
Sure.. Here you go..
http://www.openscenegraph.org/index.php?page=Downloads.SVN
Any reason why the old wiki is still available? If all the info has been moved
over, why not just disable it? It's not the first time a user had old links to
the old wiki, or was led to the old wiki
Webmasters actually have some control on how Google indexes their
website, including marking of stale content. See
http://www.google.com/webmasters/
For security's sake, it does require direct involvement of the
authenticated webmaster (i.e. yet another demand on Robert's scarce
time)
-- mew
Hi Robert,
It was needed during the change over last summer as a back up. Its
not so required now, as long as we genuinely have picked up
everything.
As far as I know, the old past events page was the only one which hadn't been
ported over... Does anyone else know of a page that was on the
Hi All,
On Wednesday morning very very early my family and I will all bundle
ourselves in a car for the beginning of Journey that'll end with us
all being safely installed in a rather warmer climate. Two weeks
later we'll be heading back to the cold, wet and windy, but oh so
beautiful region of
Hello Bill,
Upon
downloading it, the contained docs point you to a non-existent solution
file, although there is a VisualStudio subdirectory.
Yes, until very recently, the docs in the VisualStudio directory still referred
to the old build system (hence the 2.2 release shipped with those
Hi Bill,
Use CMake to generate VisualStudio project and solution files.
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Regards,
Brede
On Jan 28, 2008 9:59 PM, Bill Lynn [EMAIL PROTECTED] wrote:
All,
Has someone built the complete 2.2.0 release on
Hi Robert,
Did you integrate the other small fixes that started
this thread though?
Sorry, I didn't see the following message until I had sent this one. Thanks!
J-S
--
__
Jean-Sebastien Guay [EMAIL PROTECTED]
Hi Robert,
I've just cleared my intray and am now reviewing your submission. A
quick read through of your posts and the mention of archive not
working with vpbmaster is illuminating - vpbmaster build's don't
support archives... yet... as you can't write to single archive
multi-threaded.
I
Unfortunately, in the ReadCallback the newly loaded node has not yet
been attached to the scene graph so it has no parents to traverse.
Michael
-Original Message-
From: Tanja Paul [mailto:[EMAIL PROTECTED]
Sent: Sunday, January 27, 2008 9:18 AM
To: OpenSceneGraph Users
Subject: Re:
Hi JS,
I've just cleared my intray and am now reviewing your submission. A
quick read through of your posts and the mention of archive not
working with vpbmaster is illuminating - vpbmaster build's don't
support archives... yet... as you can't write to single archive
multi-threaded.
What I do
Hello Mike,
Do you plan to build the VS7 version of the Freetype v2.35 library?
I tried to build the OSG code with the VS8 version of freetype235.lib. It
built but with a bunch of warnings about mismatched VS versions. I'm a bit
worried that this may cause some errors at run time.
Brede,
Hey, that worked great. thanks.
R/ Bill
On Mon, 2008-01-28 at 22:11 +0100, Brede Johansen wrote:
Hi Bill,
Use CMake to generate VisualStudio project and solution files.
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Regards,
Brede
On
J,
This worked great on my system. Thanks.
R/ Bill
On Mon, 2008-01-28 at 16:07 -0500, Jean-Sebastien Guay wrote:
Hello Bill,
Upon
downloading it, the contained docs point you to a non-existent solution
file, although there is a VisualStudio subdirectory.
Yes, until very recently,
This had me fooled.
The call stack seemed to indicate an Nvidia OpenGL bug
But it wasn't.
#2 0x28913b78 in abort () from /lib/libc.so.6
#3 0x2895bc6f in pthread_testcancel () from /lib/libpthread.so.2
#7 0x28a0314d in _nv07gl () from /usr/local/lib/libGL.so.1
#8 0x28a725e4 in ?? () from
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