Hello !
How do I have to setup the SkyNode by code?
In the past I sed this:
// SKY
const Config externals = mapNode-externalConfig();
Config skyConf = externals.child( sky );
double hours = skyConf.value( hours, 3.0 );
s_sky = new SkyNode( mapNode-getMap() );
);
root-addChild( s_sky );
But now is not working . What do I m doing wrong please?
On Tue, Oct 21, 2014 at 9:53 AM, Carlos Sanches ces...@gmail.com wrote:
Hello !
How do I have to setup the SkyNode by code?
Thanks
--
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Hello !
How do I have to setup the SkyNode by code?
Thanks
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://pelicanmapping.com/?page_id=2
Or email me at
gwald...@pelicanmapping.com
Thanks.
Glenn Waldron / @glennwaldron
On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.com wrote:
Hello !
Please
I m trying to contact pelican for information about to use maps for
comercial ends
Hello !
Please
I m trying to contact pelican for information about to use maps for
comercial ends.
The e-mails are returning.
Does anybody knows how to contact then ?
Thank you !
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Hello !
I m using the osgearth 2.3.0 . I generated the cache file but . How I
have to use it ?
Before was a xml now this .json.
I m trying this but the earth is white.
map name=readymap.org type=geocentric version=2
image name=readymap_imagery driver=tms
Hello !
I d like to know what version of ffmpeg I have to use to compile osg 3.0.1
in linux ?
Thanks
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where can I download it ?
On Thu, Nov 1, 2012 at 12:54 PM, Glenn Waldron gwald...@gmail.com wrote:
osgEarth 2.3 is now available!
osgEarth is a powerful terrain rendering SDK built on top of
OpenSceneGraph. It supports web standards, high-resolution imagery,
elevation data, vector
Hi all !!!
I m trying to compile OSG 3.0.0 in ubuntu 64bits
I m trying using ffmpeg with many versions but the error persist :
In file included from /usr/local/include/libavutil/
avutil.h:327:0,
from /usr/local/include/libavutil/samplefmt.h:22,
from
Hi all !!!
I m trying to compile OSG 3.0.0 in ubuntu 64bits
I m trying using ffmpeg with many versions but the error persist :
In file included from /usr/local/include/libavutil/avutil.h:327:0,
from /usr/local/include/libavutil/samplefmt.h:22,
from
Hi . I m trying to access the OSG website and download by svn the new
version but looks like the that the site is down .
Do you know how long to back on line ?
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LinkedIn
Carlos Sanches requested to add you as a connection on LinkedIn:
--
mingyue,
I'd like to add you to my professional network on LinkedIn.
- Carlos
Accept invitation from Carlos Sanches
http://www.linkedin.com/e/-qywqtf
Hi !
I m trying to detect wich object is selected with LineSegmentIntersector . I
m using the example osgpick to help.
The problem is that I can only see where the line is intersected but I want
to execute some command only if a test objet is intersected.
For example if I have two spheres A and
LinkedIn
Carlos Sanches requested to add you as a connection on LinkedIn:
--
mingyue,
I'd like to add you to my professional network on LinkedIn.
- Carlos
Accept invitation from Carlos Sanches
http://www.linkedin.com/e/-qywqtf
Hi all !!
I have a scene and in a moment I switch ON a lot of particle emitter.
Everything is going well but I see in top linux comand that after that I
turn OFF the particles, the memory continues with the space alocated when I
turned ON.
I m using switch node to atach them.
Is there some way
yeah your first instruction is my doubt ! get block of data from camera
How do I get this block ?
what's the interface to the camera?
thanks !
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Hi !
we have a camera already . is a panasonic HVX200
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I ll try . I know that this camera do stream in windows using an other
software.
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Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
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Linux Ubuntu
On Tue, Mar 23, 2010 at 10:27 AM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
which platform? which OS?
-Nick
On Tue, Mar 23, 2010 at 3:26 PM, Carlos Sanches ces...@gmail.com wrote:
Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
Hi all !
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
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:
HI Carlos,
On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
Yes, this is exactly what the majority of OSG users do ;-)
Robert
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related
The virtual set is an other software .
The OSG was used in all the map graphics
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Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
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really cool !!
One of the my problems is where to find the relief data . the texture and
elevation data .
Where did you get it ??
...and How did you do the realief in a globe ?
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Hi all !!
hey guys where can I get OSGEXP for 3dmax 9 ?
I think that the page is offline .
thks !
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Hi !
I m trying to build my reliefs . I already did it some time ago in others
versions .
Now I m not understanding because when I use osgviewer only appears the
plane with the texture but not with the height data.
I m using osg 2.9.5.
i downloaded and compiled virtualplanet builder 1.6.2
my
ok, I was far these days but I m back :)
let me see if I understood all operation and you say me if Im correct
please.
First, I have a object like .OSG extension.
This object have a lot of nodes.
I have to look which node is a AnimationPathCallback
When I find a node that is a
Ok, I m studying callback and nodevisitors from the OSG book these days and
I have some advance. :)
I have this class :
class FindNamedNode : public osg::NodeVisitor
{
public:
FindNamedNode( )
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ){}
virtual void apply(
Ok, I m studying the osganimate example .
But I m stoped in the part that I have to insert the ControlPoints.
animationPath-insert(time,osg::AnimationPath::ControlPoint(position,
rotation));
How can I get the control points(position and rotation) of my imported
animated object from 3DMAX like
Hi all !
I have a animated object and I need that the animation stops in the last
frame, not to be in loop.
How do you sugest that I do this ?
tks
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i m only loading it with this:
osg::Node* testenode=osgDB::readNodeFile(obj_mesh);
the animation is always in loop.
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I m seeing the examples but look like that my problem is that I m doing the
animation in 3DMAX and exporting the object in .IVE file.
The object load but always in loop mode.
Maybe I m not understanding something but look like that OSG have a
dificulty in control of animations . I m refering
Hi !
I m trying to put an image in background behind my 3D scene .
the problem is that the 2d image is in middle of 3D scene .
any sugestion to resolve this ?
thks :)
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no, I m using hud but my 3d objects are behind the hud.
I want my 3d objets in front of hud .
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Hi all !
I have a image sequence of 30 frames for example .
all is playing well.
I need to know which frame is appearing. later I will use this to verify the
end of the animation.
thanks !
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Anybody can help ?
I only need to know when a movie is in the last frame.
On Thu, May 14, 2009 at 9:28 AM, Carlos Sanches ces...@gmail.com wrote:
Hi all !
I need to know if a movie that I m playing arrived in his end to do some
action.
But I dont have a status END for example. I m playing
Hi !
I was using versrio 2.9,1 and was all ok .
Now I intalled the 2.9.4 and looklike that my program dont understand the
command to use ffmpeg:
std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
osgDB::Registry::instance()-loadLibrary(libName);
Hello guys !
Im playing a movie with no problem .The movie I want to play only once time
and stop in the last frame . this is going very well !
but I want to return to begin of the movie . I m using rewind function to
do this.
When I use rewind some time after that the movie is stoped in the
Hi all !
I need to know if a movie that I m playing arrived in his end to do some
action.
But I dont have a status END for example. I m playing it once time and it
stay stop in the last frame.
I need to know when this happen automaticaly.
I was thinking to use getlenght() to know the size . but
hi !
I was running osgearth here but the texture arent so close like your
pictures .
How can I get the best textures ??
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Hi guys !
Now I m trying to display my program in fullscreen mode, but the problem is
that the resolution that is displayed is the same of my screen monitor.
If my monitor is 1280x1024 and I dont put any value to my osgViewer my
program ll be fullscreen with 1280x1024.
If I put a value to my
Hi Stephan .
I m looking for some example of
osg::GraphicsContext::WindowingSystemInterface .
Do you know where I found some example of how to use it ?
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Yeah is all ok now .
the problem that I had in my program using xine plugin dont appear with
ffmpeg .
thank you all !
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yeah !!!
Finally I did it !
Today I installed the beta version of ubuntu 9.04 and OSG 2.9.2
Now is running ffmpeg plugin :)
Now I can sleep .
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good news :)
this weekend i m trying to do ffmpeg run in my home computer.
Here I have ubuntu too .
The error dont appear here :)
but , when I enter the directory OSG/bin and run the osgmovie example the
terminal stay waiting and nothing happens . no errors.
i m trying these commands :
of ffmpeg, or the ffmpeg libs pulled
down from the Ubuntu repositories.
Robert.
2009/3/19 Carlos Sanches ces...@gmail.com
Ok , I did it .
now I m trying to run de example:
osgmovie -e ffmpeg
this error occours
Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so
--
Carlos Sanches
Programação Gráfica;
Tel: 55 11 3816 2888
Cel: 55 11 9650 7137
Somar Meteorologia
www.somarmeteorologia.com.br
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?
Robert.
2009/3/20 Carlos Sanches ces...@gmail.com
ok , now i m using svn version of ffmpeg.
bow the example runs but the message still apear
I put the the lines in main function of my program::
std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg
2009/3/18 Carlos Sanches ces...@gmail.com
Hi Robert.
I m seeing that my /usr/local/lib/osgPlugins-2.9.1 directory dont have
the plugin for ffmpeg .
this is correct ?
I put this in my code ...
std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg
Description: Path to a library.
Current Value: F:/dev/ffmpeg/SDK/lib/swscale-0.lib
New Value (Enter to keep current value):
Variable Name: FFMPEG_ROOT
Description: Location of FFMPEG
Current Value: F:/dev/ffmpeg/SDK/include
New Value (Enter to keep current value):
2009/3/19 Carlos Sanches ces
(Ubuntu 4.2.4-1ubuntu3)
ffmpeg: missing argument for option '-v'
On Thu, Mar 19, 2009 at 3:45 PM, Carlos Sanches ces...@gmail.com wrote:
Ok , I did it .
now I m trying to run de example:
osgmovie -e ffmpeg
this error occours
Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1
()-loadLibrary(libName);
Robert.
2009/3/16 Carlos Sanches ces...@gmail.com
Hi all !
I downloaded osg 2.9.1 . I m using pImageStream =
dynamic_castosg::ImageStream*(hudImage);
to open a movie.
What have I to do to use ffmpeg to read my movies ?
tks
Hi all !
I downloaded osg 2.9.1 . I m using pImageStream =
dynamic_castosg::ImageStream*(hudImage);
to open a movie.
What have I to do to use ffmpeg to read my movies ?
tks
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--
Carlos Sanches
Programação Gráfica;
Tel: 55 11 3816 2888
Cel: 55 11 9650 7137
Somar Meteorologia
www.somarmeteorologia.com.br
both gstreamer and ffmpeg are probably better routes for video support
under Linux.
Robert.
On Tue, Jan 13, 2009 at 11:18 AM, Carlos Sanches ces...@gmail.com wrote:
if I play only one movie there are no problem . the movie play well.
if I wish play the second movie . the problem occours
I missed it or it's not yet been released.
On Mon, Jan 12, 2009 at 6:51 PM, Carlos Sanches ces...@gmail.com wrote:
Excuse-me I m going crazy.
My version is OpenSceneGraph Library 2.7.7
OS Ubuntu 8.04
My program load the movies. I play the first but when I will play the
second
Hi . i m with a problem .
i m doing this.
osg::ref_ptrosg::ImageStream pImageStream;
osg::Image* hudImage;
hudImage = osgDB::readImageFile(tex_name);
pImageStream = dynamic_castosg::ImageStream*(hudImage);
when I do a play.
if(pImageStream )pImageStream-play();
my program
Excuse-me I m going crazy.
My version is OpenSceneGraph Library 2.7.7
OS Ubuntu 8.04
My program load the movies. I play the first but when I will play the second
the program crash .
This is what is happening ...
*** glibc detected *** ./OSG: double free or corruption (out): 0xafd31008
***
Hi friends!
I m doing the rotation camera controled by mouse testing how many pixels the
mouse moved in x,y.
after test i have to back the mouse position to 0,0 position to do the test
again in the next step.
I d want to know how to set the mouse position x,y. I m looking for some
function like
Hi all ! :D
I have two questions about 3D animation on OSG.
First:
Is possible to read animation like vertex animation . I m doing only
translation rotation and scale, but for example I want to do skin animation.
Second:
Is possible to control de frames of a 3D object animated ? For
, 2008 at 3:58 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
Hi all !
Please !
I m trying to use SDL to take keyboard events , but when my program runs
is
apearing two windows . one of my OSG program and other black of SDL .
when I
click in the black screen my OSG objects move
;
}
};
On Sun, Dec 7, 2008 at 7:54 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
Hi Robert .
I m using osg to check keys but i cant use both two keys. i m trying do the
moves like Mario game where i can run and jump while running.
But with osg i press to run next i press the jump key while running
Hi all !
Please !
I m trying to use SDL to take keyboard events , but when my program runs is
apearing two windows . one of my OSG program and other black of SDL . when I
click in the black screen my OSG objects move in the other screen.
I only want to use SDL to keyboard because has the
Hi all !
I m using the keboard in my aplications until now.
I m trying to use the mouse but i cant capture the clicks.
I m seeing one example but is using producer :(
thank you
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in osg examples.
Regards.
2008/10/29 Carlos Sanches [EMAIL PROTECTED]
Hi all !
I m using the keboard in my aplications until now.
I m trying to use the mouse but i cant capture the clicks.
I m seeing one example but is using producer :(
thank you
at 8:44 PM, Carlos Sanches [EMAIL PROTECTED]
wrote:
to do this I need to change the color of particles after your creation
only when I press the key.
yes it is possible. You need an EventHandler and a osg::Timer.
Set the color in EventHandler::handle(osgGA::FRAME).
There is probably
On 8/18/08, Carlos Sanches [EMAIL PROTECTED] wrote:
Hi!
I m doing collisions using ODE with OSG and this is very cool, but , I
want
to do a deformed ground with some triangles in 3DSMAX for example. I know
that I have to use trimesh but how do I have to load the object ground
that
ODE
I m doing a rain with particles and I want to press one key and the rain
disapear.
I m doing this with osgSwitch and is working very well , but , I 'd want
that the rain disapear with something like a FADE OUT .
to do this I need to change the color of particles after your creation only
when I
Hi!
I m doing collisions using ODE with OSG and this is very cool, but , I want
to do a deformed ground with some triangles in 3DSMAX for example. I know
that I have to use trimesh but how do I have to load the object ground that
ODE understand ??
Have anybody an example using trimesh ??
Thank
eee!!
I did it !
I m doing videos with the code of osghelp page and ffmepg on linux .
tomorrow I put the code here using an osg::Camera
thank you guys !
no more tears :D
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Users
Subject: Re: [osg-users] How to take a picture of my scene?
On Thu, Jun 26, 2008 at 5:52 PM, Carlos Sanches [EMAIL PROTECTED]
wrote:
I m doing this :
Ximage-readPixels(100,100,640,480, GL_RGBA, GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*Ximage,teste.bmp
Hi !
Anybody have some example of OSG with any collision engine (bullet, newton
or ODE)??
Asimple example will be welcome .
thanks !
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My code :
osg::Image *Ximage;
osg::Camera* cam = new osg::Camera;
cam-setProjectionMatrixAsPerspective(20,1,20,100);
cam-setViewport(0,0,640,180);
cam-setClearColor(osg::Vec4(0.7,0.7,1,1));
Hi friends !
I 'd want to save the frames of my OSG scene in jpg or bmp or any other
format.
What function do this ?
How do I do this ??
thank you !
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, Carlos Sanches [EMAIL PROTECTED] wrote:
Hi friends !
I 'd want to save the frames of my OSG scene in jpg or bmp or any other
format.
What function do this ?
How do I do this ??
thank you !
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osg-users
in the last month so have a look through
the osg-users archives.
Robert.
On Thu, Jun 26, 2008 at 3:59 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
Hi friends !
I 'd want to save the frames of my OSG scene in jpg or bmp or any other
format.
What function do this ?
How do I do
Hello guys ! This is my first post and I m Brazilian then execuse me any
errors in my english.
I want to know what are the features that can I load with a collada file ?
I generated some collada files with FXComposer 2 and RenderMonkey in windows
but when I load these files with osgviewer on Linux
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