Hello,
please correct me if I should be false.
With the trackball manipulator i can change the UpVector, the Position,
and the Point the camera is looking at. Can I Also change the
Perspective Projection Matrix, espacially the vertical FOV ?
Thank you!
David
Hi David,
On 10 January 2013 12:43, DavidHornung horn...@googlemail.com wrote:
please correct me if I should be false.
With the trackball manipulator i can change the UpVector, the Position, and
the Point the camera is looking at. Can I Also change the Perspective
Projection Matrix,
Hi,
I'm trying to modify simple application osgViewer.
I want to set the initial position of the camera (trackball manipulator).
How? I try to set it with setByMatrix, setByInverseMatrix but nothing.
can you explain me?
thanks
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Hi Daniele,
Try setHomePosition(..).
Robert.
On Fri, May 27, 2011 at 11:56 AM, daniele argiolas arj...@gmail.com wrote:
Hi,
I'm trying to modify simple application osgViewer.
I want to set the initial position of the camera (trackball manipulator).
How? I try to set it with setByMatrix,
ok!!! thank you very much!
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Hi,
I'm rendering a scene to texture and display it later on on an orthoquad with
an orthocam.., now I want to manipulate the rtt cam (obviously not the
orthocam) with a trackball manipulator.
Could anybody point me to a tutorial or give me some addvise on where to start
here!?
Thank you!
HI Thomas,
The osgdistortion example sets up a render to texture slave camera
that renders the scene along with inheriting the view matrix from the
master Camera or the view, it uses a relative reference frame to
achieve this. A second slave camera is used to a that has an absolure
reference
Hi,
I am trying to do a stereo application to show a terrain and anything it
contains.
I have used a modified trackball manipulator to capture mouse events, and move
the camera. Also, I have configured the stereo inside this modified manipulator
(as I have readen in other post).
The problem is
In my custom camera Manipulator I had to override the
getFusionDistanceValue() function to get the desired effect. You can
do the same by creating a child class of TrackballManipulator and use
this instead.
By default it returns _distance, which is the distance from the camera
to the trackball
Hi Christian,
Thank you very much for your answer! :D
I can't override the virtual function (I don't know why, but it dont works) :O.
However, I can change the value of _distance, and it doesn't change the other
features.
Thank you again!
Cheers,
Jon
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I can't override the virtual function (I don't know why, but it doesn't
work) :O.
If you're using Visual C++ try using the override
keywordhttp://msdn.microsoft.com/en-us/library/41w3sh1c.aspxto
ensure you've got the correct function signature.
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Hi Michael,
I didn't know that signature.
Thank you for your answer!
Cheers,
Jon
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Hi, everybody,
I used viewer-setUpViewerAsEmbeddedInWindow way as Robert suggested to embed
an OSG window in OpenGL context.
Then I tried to setup Manipulator like Trackball,
I did some code like this:
osg::observer_ptrosgViewer::GraphicsWindow gw =
viewer-setUpViewerAsEmbeddedInWindow(...)
please ignore my question.
I just made something stupid. [Laughing]
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Hi Peter,
If you want to set the home position of a manipulator then use the
MatrixManipulator::setHomePosition(...) method.
viewer.getCameraManipulator()-setHomePosition(...);
Robert.
On Wed, Jan 30, 2008 at 4:55 AM, Peter DeSantis
[EMAIL PROTECTED] wrote:
Hello
I may be wrong about
Hello to all (and welcome back Robert!),
I have 2 questions about the Trackball manipuator
1- In my application I have multiple views each with a model in it
(and a trackball manipulator) and when I select a view I want all the
other views to stop from rotating if they are. Is there a way to
Hi Michele,
On Fri, Feb 15, 2008 at 11:20 AM, Michele Bosi [EMAIL PROTECTED] wrote:
Hello to all (and welcome back Robert!),
I have 2 questions about the Trackball manipuator
1- In my application I have multiple views each with a model in it
(and a trackball manipulator) and when I
Thank you Robert, it was very enlightning :)
Michele
On Fri, Feb 15, 2008 at 2:15 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Michele,
On Fri, Feb 15, 2008 at 11:20 AM, Michele Bosi [EMAIL PROTECTED] wrote:
Hello to all (and welcome back Robert!),
I have 2 questions about the
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