UDA 3.0 and PyCUDA 2011.1. pycuda_source_pbo =
cuda_gl.BufferObject(long(source_pbo))pycuda-opengl-interop.py:46:
DeprecationWarning: buffer_object has been deprecated since CUDA 3.0 and PyCUDA
2011.1. pycuda_dest_pbo =
cuda_gl.BufferObject(long(dest_pbo))pycuda-opengl-interop.py:100:
DeprecationWarn
reran
and the output was:
Hit ESC key to quit, 'a' to toggle animation, and 'e' to toggle cudaTraceback
(most recent call last): File "pycuda-opengl-interop.py", line 292, in
main() File "pycuda-opengl-interop.py", line 249, in main
window = glutCreateWindow("
Fabio da Silva writes:
> Good morning,
> I was wondering if there are any binaries for OpenGL enabled PyCUDA
> for Windows 10. My understanding (thanks, Andreas) is that it I will
> probably need to build it on my own. Since I never did that, I went
> online and found some resources here
>
Good morning,
I was wondering if there are any binaries for OpenGL enabled PyCUDA for Windows
10. My understanding (thanks, Andreas) is that it I will probably need to build
it on my own. Since I never did that, I went online and found some resources
here
Hello,
I'm trying to get OpenGL/CUDA interop working on multiple GPUs on a headless
Linux system. It works great with a single GPU. I have a problem running with
multiple GPUs and I've narrowed it down so that I see the problem when I just
try to switch the GPU the single GPU version is
Hi Tomasz,
On Tue, 08 Mar 2011 22:10:37 +0100, =?UTF-8?B?VG9tYXN6IFJ5YmFr?=
bogom...@post.pl wrote:
Hello.
Some time ago I have sent new-style OpenGL wrapper. Don't worry, it works.
But recently I have been working on new program and noticed that new-style
OpenGL wrapper requires calling
Hello.
Some time ago I have sent new-style OpenGL wrapper. Don't worry, it works.
But recently I have been working on new program and noticed that new-style
OpenGL wrapper requires calling separate functions when mapping buffer and
surface objects. When mapping ordinary textures, they are treated
On Sat, 27 Nov 2010 23:20:40 +0100, Tomasz Rybak bogom...@post.pl wrote:
I do not know how to force Boost::Python to allow
for accepting optional argument for map(stream) function,
so I changed documentation to say that stream is mandatory
argument.
I made the change to make that argument
Dnia 2010-11-26, pią o godzinie 14:52 -0500, Andreas Kloeckner pisze:
Hi Tomasz,
I've committed your patch, with a few changes.
git diff 69a355d0 master
will show you what I changed. Some comments below. I'd appreciate your
feedback on my changes.
Thanks for your contribution,
Hi Tomasz,
I've committed your patch, with a few changes.
git diff 69a355d0 master
will show you what I changed. Some comments below. I'd appreciate your
feedback on my changes.
Thanks for your contribution,
Andreas
On Wed, 24 Nov 2010 23:58:01 +0100, Tomasz Rybak bogom...@post.pl wrote:
On Sat, 30 Oct 2010 13:04:03 +0200, Tomasz Rybak bogom...@post.pl wrote:
Hello.
I have been trying to create some OpenGL examples for PyCUDA
and found program that segfaults.
I cannot debug it fully as the last 8 functions are from
NVIDIA libraries.
The last known function in the trace is
On Sun, 31 Oct 2010 16:07:29 -0400, Andreas Kloeckner li...@informa.tiker.net
wrote:
On Sat, 30 Oct 2010 13:04:03 +0200, Tomasz Rybak bogom...@post.pl wrote:
Hello.
I have been trying to create some OpenGL examples for PyCUDA
and found program that segfaults.
I cannot debug it fully as
Hi Tomasz,
first of all, thanks for sending this patch! Much appreciated. Comments
below.
On Fri, 29 Oct 2010 19:20:17 +0200, Tomasz Rybak bogom...@post.pl wrote:
The biggest problem is that IMO (I might be wrong - do
not know PyCUDA to such intimate details) it introduces
Hello.
I have been trying to create some OpenGL examples for PyCUDA
and found program that segfaults.
I cannot debug it fully as the last 8 functions are from
NVIDIA libraries.
The last known function in the trace is cuda::context::detach.
Error is present on GTX460 (Fermi) and ION (9400M),
on
Hello everyone.
Some time ago (2010-09-11) I volunteered for fixing PyCUDA
to use non-deprecated OpenGL interoperability functions.
Here is THE patch.
The biggest problem is that IMO (I might be wrong - do
not know PyCUDA to such intimate details) it introduces
non-backward-compatible change.
I
On Mittwoch 03 März 2010, Fabrizio Milo aka misto wrote:
Errata corrige:
Seems it can be simply None, but not 0
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
Fabrizio
The wiki is the 'official' version of the examples, so you are
simple physical simulation ? )
On Tue, Jul 28, 2009 at 4:34 PM, Andreas
Klöcknerli...@informa.tiker.net wrote:
On Dienstag 28 Juli 2009, you wrote:
I would also like to try to experiment with pycuda openGL,
how do you get the gl_interop example working ? I get the following
message
On Mittwoch 11 Februar 2009, Peter Berrington wrote:
Thanks a lot for working on that Andreas. I'd be more than happy to write a
tutorial/example and documentation, but I wasn't able to get it working
when I played around with it earlier today. I assume that I should first
call import
On Dienstag 10 Februar 2009, Peter Berrington wrote:
I didn't see any response on the mailing list so I thought I'd ask again.
Has anyone made any attempt at wrapping the cuda opengl interop functions
in pycuda? I've never used boost before and I'm not sure how to proceed.
I'd really like to
Hi all,
I have two questions about PyCUDA which I have run up against in my
testing to use it for a few applications:
1) Is there any integration between PyOpenGL/PyGame and PyCUDA like
there is between PyCUDA and OpenGL where VBOs can be shared on the
device?
2) Can I poll the GPUs instead
20 matches
Mail list logo