Hi,
i need a custom parameter for a material for the OctaneRenderer which must
have an unused type.
The material should also render as a simple lambert/phong in MentalRay.
For an other material, it is working, only the material with the custom
parameter makes trouble.
I have build a custom
Hi,
Has anyone been able to get the Mental Ray vector displacement shader to
work with tangent vector displacement maps coming from Zbrush ?
The diagnostic file tells me I should use a FlipandSwitch setting of 10,
but that only results in chewing gum :
Sorry for not being clear enough. When a plugin is loaded at startup or through
LoadPlugin, all plugin items are registered through XSILoadPlugin and then the
dll is unloaded by XSI *without* calling XSIUnloadPlugin. Anything allocated in
the current dll process will be zapped by the OS at this
Afternoon all,
So a combobox is derived from two values - the Label and the Value e.g.
box = [Label1, Value1, Label2, Value2]
Say I've selected Label1
by using GetValue (box) the value it returns will be Value1
Is it possible to get the label as a return value other than
I usually just do a quick python type thing:
selected = box.Value
boxList = box.UIItems
boxList[ boxList.index(selected) - 1 ]
That's presuming that each Label and Value entry are unique, of course.
Pete
On 26 October 2012 14:56, Gareth Bell gareth.b...@primefocusworld.comwrote:
Afternoon
Hey folks,
Does anybody have idea how to access the fcurve editor from scripting? I
would like to modify the selected keys on selected fcurves, but for some
reason it seems to be that the accessing of the editor itself is not
documented...
Anybody has any idea?
Thanks
Do a search in the sdk docs for Animation Editor Attributes.
Hey folks,
Does anybody have idea how to access the fcurve editor from scripting? I
would like to modify the selected keys on selected fcurves, but for some
reason it seems to be that the accessing of the editor itself is not
Hey Szabolcs
check out the view attributes, they recently added a lot for the Fcurve
Editor
On 26/10/2012 10:26 AM, Szabolcs Matefy wrote:
Hey folks,
Does anybody have idea how to access the fcurve editor from scripting?
I would like to modify the selected keys on selected fcurves, but
You can get to it as a view by digging around a bit:
all_views = list(Application.Desktop.ActiveLayout.Views)
all_views.extend( list(Application.Desktop.ActiveLayout.Views(vm).Views) )
for view in all_views:
if not view.type == Animation Editor:
continue
fEditor =
sounds like if you put some code in the constructor of a global
variable, then you'd be called twice per xsi session, since your dll
will be loaded and unloaded twice?
On Fri, Oct 26, 2012 at 9:34 AM, Marc-Andre Belzile
marc-andre.belz...@autodesk.com wrote:
Sorry for not being clear enough.
Friday Flashback 91
The Yearning - pushing #Softimage as an intuitive, emotionally
expressive instrument
http://wp.me/powV4-246
On 19/10/2012 8:27 AM, Stephen Blair wrote:
Friday Flashback #90
Softimage NT
http://wp.me/powV4-2b7
It looks like SI|3D v3.0 was the first NT version, but SI|3D
I guess the plugin is loaded once for discovering and registration (plugin
manager), and then reloaded for getting the actual features (actual
extension of features).
Usually, plugin systems use a specification file for each new plugin (xml
or other) that is in charge of describing (description,
That's correct.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, October 26, 2012 11:22 AM
To: softimage@listproc.autodesk.com
Subject: Re: SDK: When *exactly* does
I'm confused. I just tested this and global variable constructors
only get called once in my plugin (on 2012 SP1).
On Fri, Oct 26, 2012 at 9:27 AM, jo benayoun jobenay...@gmail.com wrote:
I guess the plugin is loaded once for discovering and registration (plugin
manager), and then reloaded
Right, the original plan was to cache the plugin registration info on disk and
avoid loading the plugin at every single session. We could also keep all
plugins in memory after registration like Maya does.
-mab
From: softimage-boun...@listproc.autodesk.com
pic is 8 bit, exr are floats
your highlights are overexposed thats why you won’t have good aa on them
its often happening when you have superbright (sub)pixel(s) next to darker
ones
you can either
-put on glare on those in post (like in real cameras..)
-pre-clamp pixel values (in vray there is
Yeah Piotrek nailed it.
If you can't adjust the light, then the spec/refl most likely needs to be
turned wayy down. Personally I always try to dial in the coefficient before
doing any kind of clamping.
On Fri, Oct 26, 2012 at 11:04 AM, piotrek marczak piotrek.marc...@gmail.com
wrote:
pic
Are you lighting with ibl or do you have an HDR environment for FG lighting?
If you have small ultrabright light sources in the HDR, they are very
hard to sample accurately and your higlights may get 'fireflies.
Some things to try:
- make the illuminating HDR very low resolution, and use
hey Gareth,
if I remember correctly and in the case where the multi-selection flag is
not on, you can do something like this:
values = ['red', 'orange', 'blue']
formatted = list()
[formatted.extend(x) for x in enumerate(values)]
['red', 0, 'orange', 1, 'blue', 2]
values[listbox.Value]
no ?
On Fri, Oct 26, 2012 at 12:52 PM, Nicolas Burtnyk
nico...@redshift3d.com wrote:
I'm confused. I just tested this and global variable constructors
only get called once in my plugin (on 2012 SP1).
how did you test this.. if you're in the debugger the .dll probably
remains in memory due to the
OK, I was afraid it was something like that. Well, thanks for the tips
everyone, I was hoping it could be done in comp.
I don't have very hot values on my lights, reflection cards or environment,
but I'll have a look at the advanced shader, seems like the clipping option
is what I need.
Eric
On
What kind of spec/reflection values are you using on the shader?
On Fri, Oct 26, 2012 at 11:58 AM, Eric Lampi ericla...@gmail.com wrote:
OK, I was afraid it was something like that. Well, thanks for the tips
everyone, I was hoping it could be done in comp.
I don't have very hot values on
I'm using the arch shader, the problem highlights are from a spec only
infinite light set to rgb 1,1,1 and .75 intensity. Reflectivity is set to .7
On Fri, Oct 26, 2012 at 3:20 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:
What kind of spec/reflection values are you using on the shader?
The problem is the light type. Switch to an area light, and the hot
speculars will go away. Lights without area mess with physically-based
shaders, and such shaders have to deploy hacks to get around lights without
any area because they are not physically correct.
If switching to an area light
Can we see what the problem area looks like?
On Fri, Oct 26, 2012 at 1:00 PM, Eric Lampi ericla...@gmail.com wrote:
I'm using the arch shader, the problem highlights are from a spec only
infinite light set to rgb 1,1,1 and .75 intensity. Reflectivity is set to .7
On Fri, Oct 26, 2012 at
//
class Test
{
public:
Test()
{
FILE* f = fopen(D:\\test.txt, a);
fprintf(f, hello\n);
fclose(f);
}
};
Test g_test;
test.txt has
You mean like the .spdl and .preset formats?
That's what XSI v1.x thru XSI 4.x used until the self installing stuff came
online. There were all sorts of issues with unregistering plugins from the
system, and dependencies with scenes. A separate file had to be maintained to
keep track of what
I didn't specify in my previous post, but my test was run with a
release build with no debugger attached.
Global constructor was only called once.
On Fri, Oct 26, 2012 at 3:13 PM, Matt Lind ml...@carbinestudios.com wrote:
You mean like the .spdl and .preset formats?
That’s what XSI v1.x
On 10/26/2012 7:52 PM, Nicolas Burtnyk wrote:
I'm confused. I just tested this and global variable constructors
only get called once in my plugin (on 2012 SP1).
Nicolas, is your plugin DLL marked as 'cached'?
Because I double-checked the mechanism explained by Marc-Andre, turns
out he's
Yep cached. That explains it.
On Fri, Oct 26, 2012 at 4:37 PM, Kamen Lilov kamen.li...@chaosgroup.com wrote:
On 10/26/2012 7:52 PM, Nicolas Burtnyk wrote:
I'm confused. I just tested this and global variable constructors
only get called once in my plugin (on 2012 SP1).
Nicolas, is your
You mean like the .spdl and .preset formats?
nope at all, I mean like a specification file. plugins specifications are
usually little xml/json files where all informations relative to the plugin
are written (what you do with the PluginRegistrar::Put* calls). This has
mainly two big advantages
Selected FCurves:
Application.FCurveSelection
Eric Thivierge
http://www.ethivierge.com
On Sat, Oct 27, 2012 at 1:43 AM, Peter Agg peter@googlemail.com wrote:
You can get to it as a view by digging around a bit:
all_views =
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