Re: Octane render

2013-02-26 Thread olivier jeannel
I'm quite the opposite. I'm rather happy I can still use MR, even if it's rather slow if you compare to LW renderer (as far as I remember). MR is tweakable to death, and I can always manage to get my definitive render to have a decent look at afordable time. I do start Arnold from time to

Re: Octane render

2013-02-26 Thread Mirko Jankovic
Hmm Arnold long way for production? I'm not sure but from what I saw, having more predictable results with faster tweaking times with Arnold is way more production ready than anything with MRay. Unless you are some king fo MRay genius ofc. Experience of having to sit through whole rendering

Re: Octane render

2013-02-26 Thread Vladimir Jankijevic
right! On Tue, Feb 26, 2013 at 10:22 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Hmm Arnold long way for production? I'm not sure but from what I saw, having more predictable results with faster tweaking times with Arnold is way more production ready than anything with MRay.

Re: Octane render

2013-02-26 Thread Tim Leydecker
Thanks guys! While testrendering with unified sampling, I found that I get fastest turnaround if I take the time to manually set sampling for glossiness or AO or lightsamples to a reasonably clean (e.g. not too noisy) result first, then rely on the unified sampling and pixel filtering filter to

Re: Octane render

2013-02-26 Thread olivier jeannel
I'm no way an expert MR ! I'm doing very little jobs, with very small power in computing. An image rarely exceed 5min to render. I rarely go the photorealistic route (although sometimes I wish). Its rather a mix of NPR and other tricks that makes the pic looks acceptable. The classroom example

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Rob Wuijster
There seems to be a new version coming: http://www.si-community.com/community/viewtopic.php?f=4t=3427 Rob \/-\/\/ On 26-2-2013 7:40, Leonard Koch wrote: From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim

Re: Octane render

2013-02-26 Thread Arvid Björn
That's pretty far from my typical day with MR, it's definitely production ready. With that said, I do appreciate that you reach a good result quicker in Arnold, and the feedback is typically much better, but I'd have to say that Sitoa crashes Soft more than MR does. MR is very predictable, and

Re: Octane render

2013-02-26 Thread Arvid Björn
I don't do archviz, so no classroom renders for me either. Typically, I try to keep frames from going over 10 minutes, usually go for shorter, but sometimes you just have to spend up to an hour on a frame, in those scenarios Arnold would probably be more efficient. But then again, we rarely do

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Stefan Kubicek
Hey Rob, thanks for the heads up. The change list includes lots of issues I reported some months ago, I'm glad to see version 4 is taking shape since 3 did have some unnecessary limitations and oddities which are being addressed now as it seems. It's such a cool piece of software with so much

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
I think also that new tutorials with voice over will be very welcome! 2013/2/26 Emilio Hernandez emi...@e-roja.com One thing I found is that I shattered a cube with Implosia and then applied a Momentum DRB. When I start simulating it kind of explodes instead of just coming down. If I

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Stefan Kubicek
I suspect the pieces from the shattered object are either interpenetrating right from start or have a collision offset greater than zero. Or you have found a bug. One thing I found is that I shattered a cube with Implosia and then applied a Momentum DRB. When I start simulating it kind of

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Hi Emilio, What kind of fracturing and collision shapes you did use in both cases ? By default, MOM RBD has a convex shape applied to each chunk, it works well with the voronoi fracturing style, and does the explosion on any other since shapes is not convex.

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Mmm. That is a good point. I will give the knife some thickness to shatter the object to avoid the interpenetration if there is some. 2013/2/26 Stefan Kubicek s...@tidbit-images.com I suspect the pieces from the shattered object are either interpenetrating right from start or have a

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Hi Oleg. I am using the Iterative mode. 2013/2/26 Emilio Hernandez emi...@e-roja.com Mmm. That is a good point. I will give the knife some thickness to shatter the object to avoid the interpenetration if there is some. 2013/2/26 Stefan Kubicek s...@tidbit-images.com I suspect the

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Yup I think it was interpenetration. I added a thickness of 0.001 to the knife and it is working ok now! Now the wall falls down instead of exploding. Thanks a lot guys! 2013/2/26 Emilio Hernandez emi...@e-roja.com Hi Oleg. I am using the Iterative mode. 2013/2/26 Emilio Hernandez

emPolygonizer /or blobs

2013-02-26 Thread adrian wyer
trying to do water drops sitting on a surface, but it seems that neither emPolygonizer or the built in blobboes respect particles SCALE (not SIZE) i have spheres/blobs which are flattened in Y making them NON round but in render/polygonizing they turn round again... any

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Yep, by default the updated Iterative\Voronoi uses true zero thickness to avoid any seams on render ( Continuous still has a minimal inset due to some restrictions of our boolean engine ).

RE: emPolygonizer /or blobs

2013-02-26 Thread adrian wyer
found a work around for now might look at the velocity stuff later a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: 26 February 2013 14:46 To: softimage@listproc.autodesk.com Subject: Re:

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Here's a point I raised on my facebook profile amid posting and re-posting things to generate awareness that I think is worth thinking about: So apparently, among others at the Oscars last night, Nicole Kidman was seen mouthing the words 'poor things' as the VFX crew for Life of Pi were shuffled

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Maybe the problem isnt that they arent specific enough, but rather they are just obvious, so, as you've asked, why arent they enforced? Just like legislation that places heavy taxes on companies that outsourcewhy arent they effectively discouraging the outsourcing? Chris Covelli

Re: Industry Solidarity...

2013-02-26 Thread Emilio Hernandez
Well Chris you brought up a good one... I am in Mexico and here the movies industry is just a tiny fraction of what Hollywood is. Not many chances to do VFX Hollywood style. Most of the VFX are done for TV commercials and I can say VFX guys here are as underrated as Hollywood. Most producers,

Re: Industry Solidarity...

2013-02-26 Thread Eric Thivierge
On Tue, Feb 26, 2013 at 10:33 AM, Chris Covelli ch...@polygonpusherinc.comwrote: Maybe the problem isnt that they arent specific enough, but rather they are just obvious, so, as you've asked, why arent they enforced? We take them for granted and feel as if we have no power? We need to start

RE: Industry Solidarity.

2013-02-26 Thread Szabolcs Matefy
Unfortunately the same happens to Game Develoeprs, and Outsource companies as well. We have to bid lower than Chinese and Indian companies, and when the price is below the minimum income needed, we try to get the money with overwork and shorter deadlines. And then the downfall begins, more work

Re: Project structure

2013-02-26 Thread Stephen Blair
2013 SP1 has this key: HKEY_LOCAL_MACHINE\SOFTWARE\Softimage\SOFTIMAGE Application\C:|Program Files|Autodesk|Softimage 2013 SP1|Application|bin\Default Directory Structure On 26/02/2013 11:47 AM, Simon Reeves wrote: Hi there, I'm trying to fit Softimage into our pipeline nicely and I think

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Can you send me a repro scene ? And if you have further any questions, please join https://groups.google.com/group/implosiafx_users :-) regards, Oleg

ice crowds and rendering

2013-02-26 Thread Jeff McFall
I have been working with crowds and am excited about some of the results I am getting but have one nagging problem that I have not been able to overcome. That problem has to do with rendering and the fact that texture projections seem to become broken/disconnected from the material when the job

Re: ice crowds and rendering

2013-02-26 Thread Adam Sale
Hi Jeff.. This is a known issue for sure. I work around the issue by doing the following, I generally just get in and edit the texture projection in the render tree per image node on each actor copy. You have to point each image to the TextureProjection UV available to each ActorCopy.) On the

Re: Project structure

2013-02-26 Thread Simon Reeves
Ah whoops my fault, I saw the Autodesk folder and assumed it had moved there as there was some Softimage stuff inside! Cheers Stephen! Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * On 26 February 2013 16:55, Stephen

Re: Industry Solidarity...

2013-02-26 Thread Meng-Yang Lu
If you have the means, the skills, the connections, and the chutzpah to demand the rates for your work, then awesome. Continue living the dream. I just sympathize with those that for whatever reasons have had their options marginalized. I think once you secured your finances and the bills are

RE: ice crowds and rendering

2013-02-26 Thread Jeff McFall
Thanks Adam, I appreciate your response Yeah, I have done that a gazillion times and they still seem to disconnect when rendering. Though I have been jiggling with the materials quite a bit... However I'll try again as my experience seems to indicate that things magically begin to work *after*

Re: ice crowds and rendering

2013-02-26 Thread Fabricio Chamon
I do what Adam said...but before I make sure the ice projection is calculated correclty (not bypassed by those evil ice optimizations) by using the attached compound at the very end of in the first icetree on each actor_copies mesh. It's really simple, it ensures the attribute is set by using it

Re: Industry Solidarity...

2013-02-26 Thread Sebastien Sterling
It would be great if Europe got its own feature film industry, at the moment i'm working at a feature film company in belgium tailoring its product for an American audience (setting humour narrative structure), they don't get it, you don't sell America to America, i understand why they want to do

Re: Industry Solidarity...

2013-02-26 Thread Andy Nicholas
I agree that the key word is distribution. That's ultimately where the money is coming from and it's a tough market out there. Unless the front cover of your film packaging looks like Die Hard 7 then you're gonna have a tough time of selling it. It's literally as shallow as that. You don't think

RE: Industry Solidarity.

2013-02-26 Thread Matt Lind
One thing that I've learned over the years is that you want to work for a company that sees themselves as the artist, not the artisan. Lucas, Disney, Pixar, Dreamworks, Blizzard, NCSoft, EA, all own their I.P. and market to the consumer. If the consumer likes their product, they stay around

Re: Industry Solidarity.

2013-02-26 Thread Bradley Gabe
Except Disney has opened and shut down CG studios numerous times and displaced hundreds of people, and Dreamworks recently had their own huge round of layoffs. IP situation is different and may be better than service only, but it isn't the answer. On Tue, Feb 26, 2013 at 1:48 PM, Matt Lind

RE: Industry Solidarity.

2013-02-26 Thread Matt Lind
But as a company they survived because they own their own IP. Others without IP in the same boat disappeared completely. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, February 26, 2013 2:04 PM To:

Re: Industry Solidarity.

2013-02-26 Thread Steven Caron
ya, and now with the star wars IP they are sitting on some serious equity. On Tue, Feb 26, 2013 at 2:10 PM, Matt Lind ml...@carbinestudios.com wrote: But as a company they survived because they own their own IP.

RE: Industry Solidarity...

2013-02-26 Thread Matt Lind
I think we can look at the music industry as an example of what could happen. Whether we want that or not is debatable. The games market is heading in a similar direction as Valve, NCSoft, Blizzard, and other studios are developing their own distribution systems to publish their games and get

RE: Industry Solidarity...

2013-02-26 Thread Andy Nicholas
9 years? Ouch. Don't envy you that. But that's a good point to consider. Actually, it's one of the reasons I wanted to get into commercials was because of the fast turnover of projects; it suits my artistic attention span. My technical attention span on the other hand gets a bit frustrated at

Re: ice crowds and rendering

2013-02-26 Thread Chris Chia
If u guys are considering the SI 2014... On 27 Feb, 2013, at 9:15 AM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: I have also had luck with deleting the new texture projection that is automatically added, that is causing the problem. This can be a little easier

Re: Booyabase Quaternion Spine

2013-02-26 Thread Eric Turman
Thanks Sebastien :) Unfortunately, Charlie Mckenna's website doesn't have any download-ables for the spine compoundmost of the other compounds, but not the quaternion spine or law of sines. I'll drop him an email (by the way of a bcc ;) ) and ask him if he would be kind enough to share them.

Re: Industry Solidarity...

2013-02-26 Thread Raffaele Fragapane
As I said, I can also think of plenty cases when your advice applies and is good advice. Just that I hear it a lot, and often proposed as a fit-all solution. I was merely pointing out that for some of us it isn't one. Enough of my happyness depends on me finding a good work and out of work