Long live soft ...breaks my heart.
Le 07/03/2014 08:09, Cristobal Infante a écrit :
he works at Lagoa:
http://home.lagoa.com/team/
On Friday, 7 March 2014, Gideon Klindt gideon.kli...@gmail.com
mailto:gideon.kli...@gmail.com wrote:
Well, he swung by PDX on the last AD tour along with
Hey Mark,
have fun.
Like with Stephen Blair, Luc-Eric Rousseau, Halfdan,
Chinney and all the others who contributed positively
to Softimage´s image and actual functionality, I´m sure
you´ll land somewhere where it´s appreciated and fells
like making it home.
Thanks for the support and funny
Thanks guys - these are good suggestions. The power of this list and Soft
is just awesome :/
Morten
Den 6. marts 2014 kl. 15:00 skrev Orlando Esponda
orlando.espo...@gmail.com:
Not sure if it will work, but I barely remember a trick with an implicit
object: Add an implicit object, which
Very little worthwhile lists for the dark side G. but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.
S.
On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
Hey guys
This goes against my grain, but I can sit around bitching, or I can
The wheels are moving… if you go to the forum
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25
you will have access to my dropbox PDFs so you can download them..
More to come.
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 23:40, Javier El Elástico
No such thing. Your best bet is a mix of cgsociety, most active Maya forum
around to date I believe, Maya beta forums (plenty invites from AD staff
here and elsewhere have been offered) and scavenging rigs and plugins (most
of which are frankly atrocious, but there are plenty gems out there).
The
You até fast. Will take a look. Thanls for the efforts.
-Original Message-
From: Jordi Bares jordiba...@gmail.com
Sent: 07/03/2014 06:57
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: SI and Houdini
The wheels are moving… if you go to the forum
+1 on webinar
--
*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com
I wouldn't mind knowing more
On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:
+1 on webinar
--
*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com
--
Chris Marshall
Mint Motion Limited
029 20 37 27
Hey guys!
Eric had to make certain changes to server and stuff like that. So
downtime was due to that!
He will show up again, when he sorted out some trouble with the email
account.
cheers,
oli
Am 07.03.2014 03:29, schrieb Maurício PC:
And it's back on: http://www.mootzoid.com/
Eric is
Ive made a backup plugin/event that has been useful, though a bit scary as
it also autosave's the current scene before copying it elsewhere (it would
be good if there was a 'save scene as' command but I don't know of one?)
Anyway the main issue with it is that it interrupts if a render is in
Hey guys,
my apologies for the 404 Not Found regarding mootzoid.com!
It was only my old server being replaced by a new fancy linux server.
Everything is working just fine now. In fact there will even be an update of
emTools today :)
Take care,
Eric
Were are you at the moment Sandy, cause Cape-town, while being in SA is
still far from Gauteng :)
On 2014/03/07 11:55 AM, Sandy Sutherland wrote:
Very little worthwhile lists for the dark side G. but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very
A list, just like this list, with people who have things in common with the
people on this list, is actually *this* list? If it keeps going
indefinitely, as more of us transition to other software, isn't this the
best place to share our experiences, questions, help etc?
On 7 March 2014 10:57,
Will there be sandwiches and sausage rolls like a real wake?
I would like to come by, this week was a bad week for it but next week is
probably good.
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk
There is some render events siOnBeginFrame, siOnBeginSequence and so on
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/index.html?url=si_cmds/cb_Event_OnEvent.html,topicNumber=si_cmds_cb_Event_OnEvent_html,hash=ctxt_siOnBeginSequenceI
didn't tried them, but maybe this is
Ah I didn't think of events (funny as Im making an event) - looks useful
thanks.
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 7 March 2014 11:12, Alexander
Hey Ger there is actually a thread called salvage the list, it has been a
discussion about creating a new common ground where everyone regardless of
what they have to use DCC wise can come to share/ask for knowledge. the
point is for people not to split up.
On 7 March 2014 11:00, Chris Marshall
there is an old maya mailing list, it's the google group called maya_he3d
it's called that way because it's a migration of the highend3d.com maya
mailing list.
it's been very low volume.
On Friday, March 7, 2014, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys
This goes against my grain, but
That's a cool trick Cesar.
Thanks to Brent, Softimage already has that Maya tool built-in; you'll
have to map it in your keymap, it's called Time Slider Tool
In the Maya keymap, it's already mapped to the K key
On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com wrote:
Hi Cesar:
I'm also interested in the webinar.
On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com wrote:
I wouldn't mind knowing more
On 7 March 2014 10:33, Greg Maguire
g...@inlifesize.comjavascript:_e(%7B%7D,'cvml','g...@inlifesize.com');
wrote:
+1 on webinar
--
*Greg
Hi Luc-Eric:
Oops, never actually bothered to find out what that command actually does...
Thanks for responding! It works great!
Yours sincerely,
Siew Yi Liang
On 3/7/2014 3:26 AM, Luc-Eric Rousseau wrote:
That's a cool trick Cesar.
Thanks to Brent, Softimage already has that Maya tool
A short [low quality] clip from a Sumatra (codename) product demo at
SIGGRAPH 2000
http://wp.me/powV4-301
Man ... Mark is an entertainer!!
On Fri, Mar 7, 2014 at 8:56 AM, Stephen Blair stephenrbl...@gmail.comwrote:
A short [low quality] clip from a Sumatra (codename) product demo at
SIGGRAPH 2000
http://wp.me/powV4-301
--
gonebadfx.com
- your source for bad fx
Hey,
I'm trying to render out something on deadline and couple computers are
giving me this info. My and 1 more are working fine no problem at all,
couple others are throwing this error and stopping rendering over deadline.
Also to note that when scene is open locally on them it works fine.
Any
Hi Sandy
Here at wits we have reached out to the places that have traditionally
used softimage to see what they were thinking of switching to. Its
interesting to hear Blackginger is also using Houdini as well as I was
under the impression it was mostly a Maya place.
Do you know any other places
Anything in the shadow of the mountain is pretty much close to the moon ;)
On 2014/03/07, 12:57 PM, Gerbrand Nel nagv...@gmail.com wrote:
Were are you at the moment Sandy, cause Cape-town, while being in SA is
still far from Gauteng :)
On 2014/03/07 11:55 AM, Sandy Sutherland wrote:
Very
Hi Gerbrand
I always found this place pretty useful when needing a bit of advice in
maya, it is soup focused of course but there is some good people on there
willing to help in different areas.
http://soup-dev.websitetoolbox.com/
On 7 March 2014 12:33, Angus Davidson angus.david...@wits.ac.za
Hi Angus,
Blackginger do not really use Maya at all - they used to use it for
Ncloth, but are now using Marvelous Designer. They use Softimage for
everything up to end of animation, where they use Houdini for VFX and
rendering in Mantra - they have been that way for about 4 -5 years now.
I get what you guys are saying, but with all that's happened in the last
few days, it didn't feel right to start asking how to do this in
maya questions here.
It almost feels like discussing the will of a loved one while
identifying the body at the morgue.
Also, there is a strong sentiment of
Hi Sandy
That¹s very helpful. I suspect I got my shops mixed up.
Kind regards
Angus
On 2014/03/07, 3:16 PM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
Hi Angus,
Blackginger do not really use Maya at all - they used to use it for
Ncloth, but are now using Marvelous Designer. They use
LOL - yep Cape Town - just a quick reminder G. Gauteng doesn't have the
number plate GP for nothing - Gangsters Paradise.
S.
On 2014/03/07 12:57 PM, Gerbrand Nel wrote:
Were are you at the moment Sandy, cause Cape-town, while being in SA
is still far from Gauteng :)
On 2014/03/07 11:55 AM,
The old Maya mailing list is cool but the beauty of a Softimage to Maya
list would be artists who are experienced in both Soft + Maya teaching you
where the equivalent buttons/methods are.
The 'Salvage the list' thread isn't great as its already emotionally
charged by title.
A Softimage to Maya
I don't know Deadline, but usually when xsibatch.exe returns a big
negative number, it's a crash.
A crash can be caused by anything, you won't see it in the output log.
I'm sorry I'm not helping much, but you should check if you can render
the same frame in the UI. If not, then you can start
Note to self: I really should read the entire post carefully before
replying.
On 07-Mar-14 08:57, Francois Lord wrote:
I don't know Deadline, but usually when xsibatch.exe returns a big
negative number, it's a crash.
A crash can be caused by anything, you won't see it in the output log.
I'm
Well if you read the only post in the soft to maya group, we are off
to a positive start`.-
I like this list, but I don't want to piss you great people off with my
stupid Maya questions
Believe me... they will be stupid. Just ask Matt Lowery how annoying I
got when he taught me Soft.
So I'll
If all evangelists had been that funny, there would've been way more
religion in this world... :D
Mark will be missed (especially also by Autodesk, to be honest. They
won't find anyone like him ever again!)
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the
@Peter: what do you mean by 'Simple Select?'
@David: yes this is what I meant by 'partial' success... the mouse input
preset is really for navigation only. I don't think it attempts to
translate the keyboard shortcuts.
And to the question about a keyboard remapper in Modo You have two
rendering from UI works fine, Deadline is rendering using command line.
they all access file storage withouth problems and that is the only problem
that comes to my mind... but it is same setup for every user on storage and
on computers so no idea...
btw got taht problem on 2 of thsoe is with
Me too. I'm curious what else Modo can do well besides modeling.
On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén mikael.petter...@gmail.com
wrote:
I'm also interested in the webinar.
On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com
wrote:
I wouldn't mind knowing more
Nice, I learned a new trick today =)
On Fri, Mar 7, 2014 at 12:26 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
That's a cool trick Cesar.
Thanks to Brent, Softimage already has that Maya tool built-in; you'll
have to map it in your keymap, it's called Time Slider Tool
In the Maya
:P—
Sent from Mailbox for iPhone
WTF, don't do that.
Artur
2014-03-07 15:47 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:
:P
--
Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
You guys are doing it the hard way. There's already a tool for this! Been
there forever:
*Application.TimeSliderTool()*
(You can map a key to it in the Keyboard Mapping window, in the XSI
section, it's called *Time Slider Tool*.)
On Fri, Mar 7, 2014 at 9:41 AM, Arvid Björn
Sorry guys just playing around! :)—
Sent from Mailbox for iPhone
On Fri, Mar 7, 2014 at 2:51 PM, Artur Woźniak artur.w...@gmail.com
wrote:
WTF, don't do that.
Artur
2014-03-07 15:47 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:
:P
--
Sent from Mailbox https://www.dropbox.com/mailbox
Yeah I think asking Maya questions or houdini questions or whatever is not
such a bad idea, the community here is very helpful and important, but
let's see little by little how people feels.
On Fri, Mar 7, 2014 at 3:17 PM, Gerbrand Nel nagv...@gmail.com wrote:
Well if you read the only post
Hahah maybe autocad! Lol—
Sent from Mailbox for iPhone
On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.com wrote:
Aw shucks, I just got a whole heap of Maya licenses traded in for my dusty
old Soft licenses. Hopefully I can trade in the Maya lics for some
PowerAnimator ones or
I'm interested in the webinar as well.
On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Me too. I'm curious what else Modo can do well besides modeling.
On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén
mikael.petter...@gmail.com wrote:
I'm also interested in
Yes, I know Deadline renders from the command line. Did you try rendering
with xsibatch on that machine, using the same user account that Deadline
uses? And the same env vars, if possible?
On Fri, Mar 7, 2014 at 9:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:
rendering from UI works
On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel nagv...@gmail.com wrote:
Well if you read the only post in the soft to maya group, we are off to a
positive start`.-
I like this list, but I don't want to piss you great people off with my
stupid Maya questions
Believe me... they will be stupid.
Maya has stoped working.
Check online for a solution and close the program.
Restart the program.
Check online for a solution.
Its all fun and games, and then something has to get done by the end of the
day. And then someone gets hurt :)
On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos
I must say that I'm Beta testing Maya 2015 and Bifrost looks great. :)—
Sent from Mailbox for iPhone
On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Maya has stoped working.
Check online for a solution and close the program.
Restart the program.
Check online for a
It may be the hard way, but finding out about this neat trick was worth it.
I had no idea you could do that.
On Fri, Mar 7, 2014 at 3:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
You guys are doing it the hard way. There's already a tool for this! Been
there forever:
just as a shell basically with their own customization and updating, so could
one of the larger houses using soft not do the same thing?
...
Maybe this works too, it's worth a try.
Application.SelectObj(Autodesk.ShotCallers)
Application.DeleteObj()
On Fri, Mar 7, 2014 at 5:42 AM, Cesar Saez cesa...@gmail.com wrote:
Hi Siew,
It's a bit of a hack but works ;)
Application.SelectObj(Application)
What have you been drinking today? Share please. I need this too.
Artur
2014-03-07 16:05 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:
I must say that I'm Beta testing Maya 2015 and Bifrost looks great. :)
--
Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
On Fri, Mar 7,
@Peter: what do you mean by 'Simple Select?'
Basically, when you aren't clicking on a manipulator I like the Maya-style
of being able to select other objects. The equivalent in Soft is setting
PreferencesToolsTransformClick Outside Manipulator to 'Select Tool'.
I suspect that it's just the way
There is a feature in Modo called 'Select Through' that is enabled by
default, so that if you're in Item mode, select an object, transform it,
then click on another object, you're still in whatever transform tool
you were in, but your selection has changed. Just keeps you from having
to drop
Long term, that's roughly my thinking with using Fabric Engine for in house
development. It puts that very idea within reach of smaller places.
On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.com wrote:
just as a shell basically with their own customization and updating, so
Haha! I cant talk about details sorry guys! I really want too But I cant...
The only thing I can say without being arrested by Autodesk's Special Police
Force is that their main goal is to make something like ICE 2.0. I'm sure
something will come out soon.—
Sent from Mailbox for iPhone
On
Shame ice 3.7 wouldn't be enough to help maya users out. :)
On Fri, Mar 7, 2014 at 4:19 PM, Mário Domingos mdomingos.p...@gmail.comwrote:
Haha! I cant talk about details sorry guys! I really want too But I
cant... The only thing I can say without being arrested by Autodesk's
Special
What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?
On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com wrote:
Long term, that's roughly my thinking with using Fabric Engine for in
house development. It puts that very idea within
I guess it hasn't quite clicked for me then - I suspect I keep on trying to
box-select things using the left mouse button rather than the right and
moving the manipulator instead. Ah well, I'll get it eventually.
On 7 March 2014 15:15, Tim Crowson tim.crow...@magneticdreams.com wrote:
There
there's a vast difference between building upon an old, supported
architecture and a soon to be obsolete and desolate one.
besides, are you really going to base your pipeline on the goodwill of
AD ?
--
Jon Swindells
jon_swinde...@fastmail.fm
On Fri, Mar 7, 2014, at 05:24 PM, Arvid Björn
me too please
:)
--
Jon Swindells
jon_swinde...@fastmail.fm
On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote:
I'm interested in the webinar as well.
On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman
[1]alan.fregt...@gmail.com wrote:
Me too. I'm curious what else Modo can do well
Thanks for your generosity Mr. Bares. Great homework for the weekend!
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:
You até fast. Will take a look.
only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and considering my next options so count me in an webinar
too
Robert
2014-03-07 16:37 GMT+01:00 Jon Swindells jon_swinde...@fastmail.fm:
me too please
:)
--
Jon Swindells
btw, we can host a softimage-to-maya list, but I just think it's a
little early to be doing that.
in my opinion, a lot of people using Softimage also use Maya
occasionally, so it's beneficial to talk about Maya here - even for
the people that won't be doing that transition. This isn't the
I'd say pretty likely after two or three versions of Windows.
Not to mention when it happens you'll be stuck with whatever version and
Microsoft doesn't support them anymore. It usually ceases support about ten
years after each release, after which you no longer get security updates
and if you're
Oh and let's not even talk about modern Linux support... You need to
sacrifice a chicken and chant some unholy spell to get Softimage working in
Ubuntu.
On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
I'd say pretty likely after two or three versions of Windows.
running fine in mint16 (ubuntu 13.10 based i think), no sacrificial
poultry needed.
running unity by any chance ?
--
Jon Swindells
jon_swinde...@fastmail.fm
On Fri, Mar 7, 2014, at 05:59 PM, Alan Fregtman wrote:
Oh and let's not even talk about modern Linux support... You need to
That's a good point, though then years is quite a lot of time and should even
allow the largest company with lots of backlog to transition gracefully to
whatever is hot and sexy then. Meanwhile, how about using a virtual machine of
XP in a more modern version of windows along with your other
it's the mainwin/linux side of things that I worry about.
On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman alan.fregt...@gmail.com wrote:
I'd say pretty likely after two or three versions of Windows.
Not to mention when it happens you'll be stuck with whatever version and
Microsoft doesn't
It has been always great fun to share stuff on the Softimage community, plus it
forces me to learn before I say stupid things. ;-)
:-)
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 15:47, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Thanks for your generosity Mr. Bares. Great
I would actually really really like that, Luc-Eric. We'll be
transitioning to Maya here and we'll need some help translating certain
workflows. For example... set dressing by ICE-scattering instances of
plants everywhere... Stuff like that... Not so much the 'where's the
Inset tool' but more
Fantastic work Jordi, this is exactly the perspective we need!
On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote:
Thanks for your generosity Mr. Bares. Great homework for the weekend!
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa
On 03/07/14 8:21, Gerbrand Nel wrote:
It almost feels like discussing the will of a loved one while
identifying the body at the morgue.
While it's still moving under the tight saran wrap.
We have a saying in spanish, The bedsheets are still warm
On Fri, Mar 7, 2014 at 5:21 PM, Jason S jasonsta...@gmail.com wrote:
On 03/07/14 8:21, Gerbrand Nel wrote:
It almost feels like discussing the will of a loved one while identifying
the body at the morgue.
While it's still moving
On 03/07/14 11:16, Tim Crowson wrote:
This isn't the 'anything but maya' mailing list .
No, it's the official anything but ... list
I have prepared already 2 big ones, will finish them tomorrow and post… stay
put.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16:16, Arvid Björn arvidbj...@gmail.com wrote:
Fantastic work Jordi, this is exactly the perspective we need!
On Fri, Mar 7, 2014 at 4:47 PM, Gustavo
Equally fine on centos 6.5 under kde (or gnome).
Original message
From: Jon Swindells jon_swinde...@fastmail.fm
Date:03/07/2014 11:03 AM (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: Re: Just a thought - I hear the framestore use an ancient version of
I'd say you're safe within 3+ versions of windows, ran SI3D on Win7
some time ago, booted in a second lol.
On 03/07/14 10:24, Arvid Björn wrote:
What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?
On Fri, Mar 7, 2014 at 4:17 PM, Jonah
I'd say you're safe within 3+ version of windows, ran SI3D on Win7 some
time ago, booted in a second lol.
On 03/07/14 10:24, Arvid Björn wrote:
What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?
On Fri, Mar 7, 2014 at 4:17 PM, Jonah
Hey guys...
What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?
As a Rigger, here is what I will miss the most
- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
For those that are looking at Houdini for rigging and animation… some tiny
examples
http://www.youtube.com/watch?v=sOTBdRdClFE
http://www.youtube.com/watch?v=I-cKnahxkUo
https://www.youtube.com/watch?v=uCjsaut_XKk
http://www.youtube.com/watch?v=Eo6Lue1TMZU
You said it all
gator, SI shape system, change modeling.. well really what we need is
Softimage :)
Can't imagine daily work without any of those tools, most importantly
stable non destructive workflow.
On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote:
Hey guys...
All that, Jeremie, and
- GEAR ;-)
- The Tweak tool, with all its bells and whistles
- Reproject shape when smoothing (aka Relax)
- Smooth by Convexity/Concavity
- ICE-based instancing for populating enviros
-Tim
On 3/7/2014 10:59 AM, Jeremie Passerin wrote:
Hey guys...
What do you want
Maya 2039 (rewritten)
On 03/07/14 12:06, Mirko Jankovic wrote:
stable non destructive workflow
That's what worries me Jeremie - I use all those daily, and can't see them
being integrated easily at all, if ever.
On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote:
Maya 2039 (rewritten)
On 03/07/14 12:06, Mirko Jankovic wrote:
stable non destructive workflow
--
When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective
You nailed right there Jeremie, basically being flexible when rigging,
every day I go splitting geometry, regatoring meshes, and merging again,
transfering everything seamlessly.
Multi attribute editor, it's really stupid that when you select multiple
things you only see one at a time in the
the ability to show/hide components, like in every other DCC ever made.
the ability to relax selections of polygons edges and vertexes.
neither of these should prove to be too difficult... baby steps
On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:
You nailed right there
there is a save scene as command but it won't let you save outside a SI project
structure. You can save your scene to a different name by adding a version
number, date, or whatever.
It seems that we'll have a backup option without changing the current scene in
the last version of SI.
Martin
1. A totally new and coherent interfase.
2. The same selection object component behavior.
3. That if you select an item it will stay selected until you deselected.
4. An M tool
5. The same shape system of Softimage.
6. Stacks
7. Ability to have the same Softimage keyboard
I know none of us are happy, but I feel like I ought to point out that Max
has a lot of these things. The operator stack in Max works quite well.
Sure, Soft had a lot of things that Max lacked, but Max has a lot that
Soft lacked.
Ephere's Lab provides at least some of the ICE functionality
uv unfold please!!
...really dont like maya uv's tools!
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Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components,
Max.. heh.. please.. when it comes to rigging and character animation well
animation at all Max is nightmare.. I know a LOT of animators, my self
included that hates animating in Max more then even working in Maya.
I even turned down a lot of work because it is Max based.. character
animation and
My advice to Autodesk, as we all know they are not selling their patents,
intellectual property, etc, bla, bla. Although they could sell Softimage
to another company and still charge them for exploting all this patents,
etc. and enjoy of the earnings without putting a dime in Softimage, will be:
I believe Maya 2015 adds a new unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com
wrote:
uv unfold please!!
...really dont like maya uv's tools!
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And I believe you're breaking the NDA here?
On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:
I believe Maya 2015 adds a new unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
uv unfold please!!
...really dont like maya uv's
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