I am not sure, but as far as I remember the Houdini help, & means the default
value and not the previous value.
Therefore
HOUDINI_PATH = "D:/otls;&"
will be
HOUDINI_PATH = "D:/otls;C:\programs\houdini\..."
And you lose the Redshift path completely.
I do not know the syntax for the
Hi Morten
The information you have is slightly outdated.
Please see the new help page with that information, the blue text:
If it does not crash within the UI, then exporting .ass from the UI seems to be
a solution.
Either only that one ref model or the whole scene.
(If nested .ass files work, but as rendering is creating some kind of .ass file
in memory, and you can use standins, it should work)
Last option: I
|> overrrides and delta data is throwing Arnold off, or XSI off?
"Cannot apply Delta Road"
"CRASHED in C3DStaticCompArray"
Both do not look like Arnold error messages.
Arnold does not know anything about deltas. It just asks Soft for the final geo.
Holger Schönberger
technical director
The
|> 1. Crash was caused by a NULL pointer memory access.
|> 2. 'A heap has been corrupted.'
I am sorry, but it won't probably help you to know.
They have a bug in the software accessing the memory.
1. They have assigned a random memory segment for a variable, but the
application did never tell
Hi
I just checked the source of the submission plugin and there is a function that
counts the number of # in the filename to set the
padding parameter of the job.
But I have seen that in the file render_apps\_config\3D01__Softimage__2011 (and
all other renderers) cfg the padding is not
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Friday, November 18, 2016 11:32 AM
To: softimage@listproc.autodesk.com
Subject: RE: Particle volume rendering problem
Please reduce the lookup table size of the sh
rs, 'Particle Volume Cloud' and the
basic 'Particle Renderer'. (btw. the volume cloud
shader by Holger Schoenberger is amazing) However, it gave me the same
problems.
Reduzed the particle rate (this is the video showing different particle counts
but it happens in all versions as you can see
If you use Mental Ray, then use the baVisbool shader.
If you use Arnold, then you can use it, but it does not work for shadows.
See attached examples.
Do not use UVs for the inside, use true 3D shaders that use a spatial
projection (Mray) or object-centered projection (MRay+Arnold).
ots
|> at Autodesk which while they may be fun is not convincing
|> me that I really need to do something about this.
|> Maurice
|>
|> Maurice Patel
|> Tél: 514 954-7134
|> Cell: 514 242-6549
|>
|>
|> -Original Message-
|> From: softimage-boun...@list
|> Almost nobody in Autodesk terms could be many in Softimage terms...
Right, that website produces only 0.1% traffic of all AD websites.
Therefore it has to be killed.
Or Autodesk is now part of a secret www group that has the ambition to remove
outdated websites. As, beside from that
/download/baVerifyExrModes_8b2.zip
instead of
http://www.BinaryAlchemy.de/download/baVerifyExrModes_8b2.zip
-Fabian
On 21 July 2016 at 00:12, Schoenberger <x...@digidragon.de> wrote:
Hey everyone
I have finally (almost) finished and uploaded two of my little tools that I
promised to uploa
Hey everyone
I have finally (almost) finished and uploaded two of my little tools that I
promised to upload some time ago.
VerifyExrModes:
This is a console application that displays all channels grouped by each part
and other settings like resolution, compression,
scanline/tiled, ...
urniture rendered WITH an alpha channel. How
can I accomplish that?
Help please.
Thanks.
On Tue, May 31, 2016 at 4:49 AM, Schoenberger <x...@digidragon.de> wrote:
And with an environment shader, you can even use a ray switch to choose
different colors for refraction and transp
. How
can I accomplish that?
Help please.
Thanks.
On Tue, May 31, 2016 at 4:49 AM, Schoenberger <x...@digidragon.de> wrote:
And with an environment shader, you can even use a ray switch to choose
different colors for refraction and transparency.
(you might need to turn on the s
the night
_
From: Schoenberger [mailto:x...@digidragon.de]
Sent: Tuesday, May 31, 2016 11:46 AM
To: 'softimage@listproc.autodesk.com'
Subject: RE: Arnold shaders, interactive oppacity on Alpha?
>No alpha on arnold. What?!
No option in the shader to choose color+alpha if the refract
com
Subject: RE: Arnold shaders, interactive oppacity on Alpha?
No alpha on arnold. What?!
On May 30, 2016 6:50 AM, "Schoenberger" <x...@digidragon.de> wrote:
You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher.
I have never liked that Arnold has no o
You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher.
I have never liked that Arnold has no option for the alpha.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From:
PS:
I am currently creating a small tool to test the network transfer speed from a
fileserver to multiple machines at the same time for
our own investigation. I think I can release that to the public once it is
finished (in a week?).
Holger Schönberger
technical director
The day has 24
Hi
Scenes:
- Yes, Softimage is the only application that supports multi-machine skip
frames. RR has a workaround for some render apps, you
have to enable "Keep scene open".
- Enable "local scene copy". This copies the scene file once to the client. You
might get issues if xgen files,
Hi
About exactly a year ago Microsoft and Binary Alchemy started a close
cooperation to (in Royal Render language) "fight the well
known villains on the track to clouds". There was no press release until we
had at least addressed or found realizable solutions
for the issues.
And now we are
>It is stunning work. Did they use Softimage?
Softimage + Arnold was used.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
ubject: Re: Beta of new Binary Alchemy shaders available for free
Thanks for the reply, that is too bad, Redshift is just so much faster and
without any artifacts that Mental Ray sometime produces.
On 08/03/2016 4:04 PM, Schoenberger wrote:
Hi
@Jason
The email address is in the header of the w
ote:
Great stuff - thanks Holger!
Morten
> Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have
Hey
The company has finished a milestone and I had now time to work a bit on my
private project, the Binary Alchemy shaders.
I have decided to cancel the new volume shader collection and have included all
shaders that have been developed so far into the BA
Essential Collection.
I had to
I can understand from a specific point of view that if you upgrade 1 license of
the old version version into 1 license of the new
one, that you should only be allowed to start 1 license and not 2 (1 old +1
new).
BUT:
I have a friend that does not have a floating license. And he quit
Hi
I havent tested it in a long time, but you can use the particle_density shader
on any object and pick the particle data from your
ICE sim.
Imagine a weight map of the intersection of particles with your object.
Holger Schönberger
technical director
The day has 24 hours, if that does not
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Thursday, January 21, 2016 9:31 AM
To: 'Morten Bartholdy'; softimage@listproc.autodesk.com
Subject: RE: Hiding geometry inside volume?
Hi
I havent
Or change the user pref folder before you start XSIBATCH
Set "XSI_USERHOME=C:\temp"
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
Hi
Has someone installed some old softimage versions?
I need a 14x14 pixel icon for Softimage.
And for a larger difference to other AD apps and for a faster/better
recognition off the app, I would like to use the icon before AD
made it rounded/shady and green.
So.. can anyone send me a
and parts
6) channel names grouped into parts
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Hi
make no mention of interleave options or the like.
The interleave option is not what you are searching for.
It is the multi-part that needs to be enabled. This way Nuke can read a part
instead of the whole file.
The interleave is just a setting which layers/channels get into a part.
If your
On the plus side. If our University finally gets an adobe site licence
Hmm, but if your university has a network which is not connected to the
internet because of security and virus issues in the past,
you cannot use CC
Afaik a few universities did not upgrade to CC.
Holger Schönberger
Hi
Motion Blur on particles movement does not work, Motion vector for Camera
movement should/could work.
You have three choices:
1) Open the volume shader and put and save the motion vectors into a
framebuffer.
Then blur them in comp.
2) Let the shader blur the particle texture.
You can
For the old school way: Check the SI sample scenes.
https://vimeo.com/123662527
I have created some ICE nodes to mimic the rotation of the cloud chunks.
It is simply based on the observation that particles rotate away from the
center.
No Fluids= fast to simulate+render, over-all
You can use the BA Color Switcher.
That sprite mode has a workaround for this issue with volumes or distance
shaders.
Afaik this is a mental Ray bug, not a bug in the SI sprite shader.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Hi
All information about the fluid shader is on this page:
http://www.binaryalchemy.de/develop/shd_vol/whatsnew40.htm
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
Yes, I will be there.
But only if I get my Poutine :-)
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam
The wood shader in SI is not very good and has issues.
Just put it on a cube and remove the distortion. Then you see what I mean. It
look slike multiple added blocks.
But you could still re-create such a shader.
Actually imagine real wood.
A cylinder gradient scalar, multiplied by 50 (years),
How close are you?
And what kind of shape?
For a base texture, you could use this:
http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg
The old shader should still work with the latest MRay version.
(And I assume you had bought a license some years ago)
The old textures
:
##
inKSOMode rendertest.scn
inSName To_Delete
inDb PassA
inPass true
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
With .vbs it works, too.
Hmm, perhaps a wrapper?
Is there a way to execute python commands via vbs or js?
As far as I see it I would need to execute
import sys
sys.path.append(myPathArg)
import myScriptFile
MyFunction(myArgs)
Holger Schoenberger
technical director
The day has 24
.
A problem could be the generation of the commandline,
but I do not have any other chance.
Thanks,
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Quoting Alok Gandhi alok.gan...@modusfx.com:
Not sure why XSIBatch is doing
and have some place left.
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
And if Softimage is a competition, AD would have to improve Maya and 3dsmax
that people are still buying it...
Naa, to much work... just sit on the subscription...
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
...@listproc.autodesk.com
| [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
| Of Schoenberger
| Sent: Tuesday, September 10, 2013 3:25 PM
| To: softimage@listproc.autodesk.com
| Subject: Übertage travel?
|
|
| Hi
|
| I am planing my trip to Übertage (and then a week NRW).
|
| To just
Hi
Have you taken a look at the sample scene that come with XSI?
Just one particle per color trail and then textured.
www.BinaryAlchemy.de/ftp_file/BAMD_TrailGlass8.mov
www.BinaryAlchemy.de/ftp_file/
http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailSpiral_A02.mov
BAMD_TrailSpiral_A02.mov
Another Example (no sample scene).
Afaik 3 Particle trails together:
http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From:
I install Volume Shader version 3.7.21?
Morten
Den 2. maj 2013 kl. 14:46 skrev Schoenberger x...@digidragon.de:
Another Example (no sample scene).
Afaik 3 Particle trails together:
http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov
Holger Schönberger
Note: If you set the workgroups without the prefs file, it is not stable.
Depending on the plugins you have installed in your workgroups.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From:
That one is also nice, the water stands still
http://www.youtube.com/watch?v=mODqQvlrgIQ
I remember there was a (music) video with a room full of rain drops.
That was really a good one.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
There is another one:
https://vimeo.com/51266038
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Hi
Large issues... and you will find many bugs, some of them are new as they never
test such scenarios.
(Understand that as which dev would think of it?)
Tested all ways for shared user profiles in RR.
If you use a shared location for the user folder, then
1) You have to write lock
I have a few ADN licenses.
And it is working again. I can select the topic API support ! Yeah.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
supported usually.
|
| Cheers,
|
| tim
|
|
|
|
|
|
|
| You could render away using multiple machines
|
| On 28.02.2013 02:25, Schoenberger wrote:
| Hi
|
| Perhaps you can do some hacking to start multiple raysats, but I
| would not count on it. The raysat can
Hi
Perhaps you can do some hacking to start multiple raysats, but I would not
count on it. The raysat can be used by any machine, it
just takes the first that connects.
Never tried to connect with two machines at the same time.
But perhaps you can ask your reseller for batch only licenses.
Hi
Holger - you have these sample OpenVDB files already yes?
Yes, but they are distance fields to gemeotry, no fluid sims.
And I want to optimize the size for fluids.
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
?
Do you need bgeo content to test or are you all good?
On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de wrote:
Houdini bgeo? Not sure if it can spit out any other formats,
apparently openVDB is on the way but not sure.
OpenVDB will be fully integrated into the next major
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold (probably VRay
if the others are working).
To optimize the shading speed and caching, I am collecting a wide range of
different kinds of fluid simulations. (To be more
specific: I am collecting the cache files of
@listproc.autodesk.com
Subject: Re: Do you have a fluid cache file for me?
Hi Holger,
It's weird about the afterworks contact, I sent an email in march 2012 about
the maya beta and they answered the same day.
On 1/11/2013 7:29 AM, Schoenberger wrote:
Hi Everyone
I am currently updating my fluid shader
?
Houdini bgeo? Not sure if it can spit out any other formats, apparently
openVDB is on the way but not sure.
On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote:
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold (probably VRay
if the others
the polymsh and use that to create a
new X3DObject?
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Have rechecked, yes you are right.
A user data blob an be an output.
Let's see if that works.
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Quoting Steven Caron car...@gmail.com:
it could be connected as an output then, right
Hmm, still one issue.
What is the name of the input port for data in an SI UserDataBlob property...
Seems that I will use the name hack for now.
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Quoting Schoenberger x
that
content... solely Autodesks realm.
On Mon, Dec 17, 2012 at 5:18 PM, Schoenberger x...@digidragon.de wrote:
Hi
Also, do you know if it is possible to get an offline version of the video?
Some students of the filmakademie tried to access it, but their internet
connection does not seem to allow
with the Graphic
Sequencer.
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Quoting Matt Lind ml...@carbinestudios.com:
The Graphic Sequencer had bugs which prevented us from fully
utilizing it as we have to mimic a deferred renderer
Hi
Also, do you know if it is possible to get an offline version of the video?
Some students of the filmakademie tried to access it, but their internet
connection does not seem to allow the stream.
The area site runs well with the flash player, but it reports that the stream
cannot be found.
Hi
I am thinking about a realtime display of the volume shader in the XSI viewport.
I am searching for input from multiple sides.
1) Artists using the shaders.
What do you expect (beside seing the volume), any switches you want to have?
2) Development of the Shaders.
I never touched any
, I may know
someone.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Friday, December 14, 2012 12:13 PM
To: softimage@listproc.autodesk.com
Subject
is it compatible with?
|
| Leoung
|
|
| On 12/12/2012 4:18 PM, Schoenberger wrote:
| Hi
|
|
| I have released a new version of my essential package.
|
| Changes:
| Texture coordinate: world drag
| Texture coordinate: arnold Point Reference
| Cell: New type Smooth
|
|
| You can
also, i believe a .tx format is actually a tif or exr format underneath. the
extension is really just to say to the user
this has been processed by the maketx utility.
Just try to add a .tif to the file and you know :-)
Or you can open the file in a text editor and see that the file starts with
Hi
Or you can use a render script as RR is doing it.
Then you are also not limited to the XSI commandline flags.
See
RR\render_apps\scripts\renderchannels_2011.vbs
RR\render_apps\_config\3D01__Softimage__2011.cfg
Holger Schönberger
technical director
The day has 24 hours, if that does not
Hi Everyone
Some of you started to post some links to fluid/volume examples in my forum
thread, many thanks. I got more replies than in the
whole year the shader exists.
@Sandy: I can certainly dig some Zambezia frames out if you would like some?
Of course. :-) Or I will check the trailer. Or
Hi
Due to the poorly feedback I have decided to send new versions of the shader to
an internal list of testers.
If you have done some work with the shaders, send me some informations about it
and you are in.
You post something in my forum or
Or if you want particles to swim through a noise, just apply it AFTER the
particle_density node.
Multi Scalar Math set to subtract or multiply, fractal as second input.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|
I missed it, but:
http://www.fmx.de/program/event-details/event/585/847/32/847/detail/Event.html
From Lagoa to TeamUp... a new era of DCC tools!
TeamUp will be showing for the first time it's new content creation pipeline.
TeamUp is a new platform for Digital Artists
So they have been even very
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