RE: Houdini.env and external otl folder

2018-01-25 Thread Schoenberger
I am not sure, but as far as I remember the Houdini help, & means the default value and not the previous value. Therefore HOUDINI_PATH = "D:/otls;&" will be HOUDINI_PATH = "D:/otls;C:\programs\houdini\..." And you lose the Redshift path completely. I do not know the syntax for the

RE: OTish - Setting RoyalRender up with Redshift ?

2018-01-08 Thread Schoenberger
Hi Morten The information you have is slightly outdated. Please see the new help page with that information, the blue text:

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-08 Thread Schoenberger
If it does not crash within the UI, then exporting .ass from the UI seems to be a solution. Either only that one ref model or the whole scene. (If nested .ass files work, but as rendering is creating some kind of .ass file in memory, and you can use standins, it should work) Last option: I

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Schoenberger
|> overrrides and delta data is throwing Arnold off, or XSI off? "Cannot apply Delta Road" "CRASHED in C3DStaticCompArray" Both do not look like Arnold error messages. Arnold does not know anything about deltas. It just asks Soft for the final geo. Holger Schönberger technical director The

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-06 Thread Schoenberger
|> 1. Crash was caused by a NULL pointer memory access. |> 2. 'A heap has been corrupted.' I am sorry, but it won't probably help you to know. They have a bug in the software accessing the memory. 1. They have assigned a random memory segment for a variable, but the application did never tell

RE: RR, XSI and leading zeroes

2017-02-12 Thread Schoenberger
Hi I just checked the source of the submission plugin and there is a function that counts the number of # in the filename to set the padding parameter of the job. But I have seen that in the file render_apps\_config\3D01__Softimage__2011 (and all other renderers) cfg the padding is not

RE: Particle volume rendering problem

2016-11-18 Thread Schoenberger
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger Sent: Friday, November 18, 2016 11:32 AM To: softimage@listproc.autodesk.com Subject: RE: Particle volume rendering problem Please reduce the lookup table size of the sh

RE: Particle volume rendering problem

2016-11-18 Thread Schoenberger
rs, 'Particle Volume Cloud' and the basic 'Particle Renderer'. (btw. the volume cloud shader by Holger Schoenberger is amazing) However, it gave me the same problems. Reduzed the particle rate (this is the video showing different particle counts but it happens in all versions as you can see

RE: Volume/voxel construction/deconstruction

2016-09-17 Thread Schoenberger
If you use Mental Ray, then use the baVisbool shader. If you use Arnold, then you can use it, but it does not work for shadows. See attached examples. Do not use UVs for the inside, use true 3D shaders that use a spatial projection (Mray) or object-centered projection (MRay+Arnold).

RE: Wiki EOL soon

2016-08-19 Thread Schoenberger
ots |> at Autodesk which while they may be fun is not convincing |> me that I really need to do something about this. |> Maurice |> |> Maurice Patel |> Tél: 514 954-7134 |> Cell: 514 242-6549 |> |> |> -Original Message- |> From: softimage-boun...@list

RE: Wiki EOL soon

2016-08-18 Thread Schoenberger
|> Almost nobody in Autodesk terms could be many in Softimage terms... Right, that website produces only 0.1% traffic of all AD websites. Therefore it has to be killed. Or Autodesk is now part of a secret www group that has the ambition to remove outdated websites. As, beside from that

RE: Free speed test and exr info tool

2016-07-31 Thread Schoenberger
/download/baVerifyExrModes_8b2.zip instead of http://www.BinaryAlchemy.de/download/baVerifyExrModes_8b2.zip -Fabian On 21 July 2016 at 00:12, Schoenberger <x...@digidragon.de> wrote: Hey everyone I have finally (almost) finished and uploaded two of my little tools that I promised to uploa

Free speed test and exr info tool

2016-07-20 Thread Schoenberger
Hey everyone I have finally (almost) finished and uploaded two of my little tools that I promised to upload some time ago. VerifyExrModes: This is a console application that displays all channels grouped by each part and other settings like resolution, compression, scanline/tiled, ...

RE: Arnold shaders, interactive oppacity on Alpha?

2016-06-06 Thread Schoenberger
urniture rendered WITH an alpha channel. How can I accomplish that? Help please. Thanks. On Tue, May 31, 2016 at 4:49 AM, Schoenberger <x...@digidragon.de> wrote: And with an environment shader, you can even use a ray switch to choose different colors for refraction and transp

RE: Arnold shaders, interactive oppacity on Alpha?

2016-06-06 Thread Schoenberger
. How can I accomplish that? Help please. Thanks. On Tue, May 31, 2016 at 4:49 AM, Schoenberger <x...@digidragon.de> wrote: And with an environment shader, you can even use a ray switch to choose different colors for refraction and transparency. (you might need to turn on the s

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-31 Thread Schoenberger
the night _ From: Schoenberger [mailto:x...@digidragon.de] Sent: Tuesday, May 31, 2016 11:46 AM To: 'softimage@listproc.autodesk.com' Subject: RE: Arnold shaders, interactive oppacity on Alpha? >No alpha on arnold. What?! No option in the shader to choose color+alpha if the refract

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-31 Thread Schoenberger
com Subject: RE: Arnold shaders, interactive oppacity on Alpha? No alpha on arnold. What?! On May 30, 2016 6:50 AM, "Schoenberger" <x...@digidragon.de> wrote: You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher. I have never liked that Arnold has no o

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-30 Thread Schoenberger
You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher. I have never liked that Arnold has no option for the alpha. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From:

RE: Maya the server destroyer

2016-05-23 Thread Schoenberger
PS: I am currently creating a small tool to test the network transfer speed from a fileserver to multiple machines at the same time for our own investigation. I think I can release that to the public once it is finished (in a week?). Holger Schönberger technical director The day has 24

RE: Maya the server destroyer

2016-05-21 Thread Schoenberger
Hi Scenes: - Yes, Softimage is the only application that supports multi-machine skip frames. RR has a workaround for some render apps, you have to enable "Keep scene open". - Enable "local scene copy". This copies the scene file once to the client. You might get issues if xgen files,

Cloud rendering (was: Autodesk acquires Solid Angle)

2016-04-23 Thread Schoenberger
Hi About exactly a year ago Microsoft and Binary Alchemy started a close cooperation to (in Royal Render language) "fight the well known villains on the track to clouds". There was no press release until we had at least addressed or found realizable solutions for the issues. And now we are

RE: Wrapped

2016-04-08 Thread Schoenberger
>It is stunning work. Did they use Softimage? Softimage + Arnold was used. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com

RE: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Schoenberger
ubject: Re: Beta of new Binary Alchemy shaders available for free Thanks for the reply, that is too bad, Redshift is just so much faster and without any artifacts that Mental Ray sometime produces. On 08/03/2016 4:04 PM, Schoenberger wrote: Hi @Jason The email address is in the header of the w

RE: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Schoenberger
ote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>: > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have

Beta of new Binary Alchemy shaders available for free

2016-03-06 Thread Schoenberger
Hey The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to

RE: AD licensing letter - no longer applicable for 'benefits'???

2016-01-22 Thread Schoenberger
I can understand from a specific point of view that if you upgrade 1 license of the old version version into 1 license of the new one, that you should only be allowed to start 1 license and not 2 (1 old +1 new). BUT: I have a friend that does not have a floating license. And he quit

RE: Hiding geometry inside volume?

2016-01-21 Thread Schoenberger
Hi I havent tested it in a long time, but you can use the particle_density shader on any object and pick the particle data from your ICE sim. Imagine a weight map of the intersection of particles with your object. Holger Schönberger technical director The day has 24 hours, if that does not

RE: Hiding geometry inside volume?

2016-01-21 Thread Schoenberger
_ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger Sent: Thursday, January 21, 2016 9:31 AM To: 'Morten Bartholdy'; softimage@listproc.autodesk.com Subject: RE: Hiding geometry inside volume? Hi I havent

RE: Softimage equivalent of mayabatch ?

2015-12-16 Thread Schoenberger
Or change the user pref folder before you start XSIBATCH Set "XSI_USERHOME=C:\temp" Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com

Need old Softimage app icon

2015-10-27 Thread Schoenberger
Hi Has someone installed some old softimage versions? I need a 14x14 pixel icon for Softimage. And for a larger difference to other AD apps and for a faster/better recognition off the app, I would like to use the icon before AD made it rounded/shady and green. So.. can anyone send me a

RE: Multi-Layered .EXR - The revival...

2015-09-04 Thread Schoenberger
and parts 6) channel names grouped into parts Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger

RE: Multi-Layered .EXR - The revival...

2015-08-29 Thread Schoenberger
Hi make no mention of interleave options or the like. The interleave option is not what you are searching for. It is the multi-part that needs to be enabled. This way Nuke can read a part instead of the whole file. The interleave is just a setting which layers/channels get into a part. If your

RE: The shadow over The Foundry

2015-04-30 Thread Schoenberger
On the plus side. If our University finally gets an adobe site licence Hmm, but if your university has a network which is not connected to the internet because of security and virus issues in the past, you cannot use CC Afaik a few universities did not upgrade to CC. Holger Schönberger

RE: volumetric particle render - with motion blur

2015-04-27 Thread Schoenberger
Hi Motion Blur on particles movement does not work, Motion vector for Camera movement should/could work. You have three choices: 1) Open the volume shader and put and save the motion vectors into a framebuffer. Then blur them in comp. 2) Let the shader blur the particle texture. You can

RE: Billowing smoke

2015-03-30 Thread Schoenberger
For the old school way: Check the SI sample scenes. https://vimeo.com/123662527 I have created some ICE nodes to mimic the rotation of the cloud chunks. It is simply based on the observation that particles rotate away from the center. No Fluids= fast to simulate+render, over-all

RE: baVolume fog pass with sprites

2015-03-18 Thread Schoenberger
You can use the BA Color Switcher. That sprite mode has a workaround for this issue with volumes or distance shaders. Afaik this is a mental Ray bug, not a bug in the SI sprite shader. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night

RE: BA_Fluid - Dowload restricted

2015-01-28 Thread Schoenberger
Hi All information about the fluid shader is on this page: http://www.binaryalchemy.de/develop/shd_vol/whatsnew40.htm Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com

RE: Siggraph in Vancouver this year

2014-03-20 Thread Schoenberger
Yes, I will be there. But only if I get my Poutine :-) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam

RE: wood preset

2013-10-22 Thread Schoenberger
The wood shader in SI is not very good and has issues. Just put it on a cube and remove the distortion. Then you see what I mean. It look slike multiple added blocks. But you could still re-create such a shader. Actually imagine real wood. A cylinder gradient scalar, multiplied by 50 (years),

RE: wood preset

2013-10-21 Thread Schoenberger
How close are you? And what kind of shape? For a base texture, you could use this: http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg The old shader should still work with the latest MRay version. (And I assume you had bought a license some years ago) The old textures

XSIBatch python does not support named arguments?

2013-10-16 Thread Schoenberger
: ## inKSOMode rendertest.scn inSName To_Delete inDb PassA inPass true Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night

Re: XSIBatch python does not support named arguments?

2013-10-16 Thread Schoenberger
With .vbs it works, too. Hmm, perhaps a wrapper? Is there a way to execute python commands via vbs or js? As far as I see it I would need to execute import sys sys.path.append(myPathArg) import myScriptFile MyFunction(myArgs) Holger Schoenberger technical director The day has 24

Re: XSIBatch python does not support named arguments?

2013-10-16 Thread Schoenberger
. A problem could be the generation of the commandline, but I do not have any other chance. Thanks, Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night Quoting Alok Gandhi alok.gan...@modusfx.com: Not sure why XSIBatch is doing

Übertage travel?

2013-09-10 Thread Schoenberger
and have some place left. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night

RE: Softimage Rental?

2013-09-10 Thread Schoenberger
And if Softimage is a competition, AD would have to improve Maya and 3dsmax that people are still buying it... Naa, to much work... just sit on the subscription... Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _

RE: �bertage travel?

2013-09-10 Thread Schoenberger
...@listproc.autodesk.com | [mailto:softimage-boun...@listproc.autodesk.com] On Behalf | Of Schoenberger | Sent: Tuesday, September 10, 2013 3:25 PM | To: softimage@listproc.autodesk.com | Subject: Übertage travel? | | | Hi | | I am planing my trip to Übertage (and then a week NRW). | | To just

RE: Tips on volumetric strand render

2013-05-02 Thread Schoenberger
Hi Have you taken a look at the sample scene that come with XSI? Just one particle per color trail and then textured. www.BinaryAlchemy.de/ftp_file/BAMD_TrailGlass8.mov www.BinaryAlchemy.de/ftp_file/ http://www.BinaryAlchemy.de/ftp_file/BAMD_TrailSpiral_A02.mov BAMD_TrailSpiral_A02.mov

RE: Tips on volumetric strand render

2013-05-02 Thread Schoenberger
Another Example (no sample scene). Afaik 3 Particle trails together: http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From:

RE: Tips on volumetric strand render

2013-05-02 Thread Schoenberger
I install Volume Shader version 3.7.21? Morten Den 2. maj 2013 kl. 14:46 skrev Schoenberger x...@digidragon.de: Another Example (no sample scene). Afaik 3 Particle trails together: http://www.binaryalchemy.de/develop/shd_vol/vid/PT_Trail_follow_low.mov Holger Schönberger

RE: Setting workgroups via batch file

2013-04-27 Thread Schoenberger
Note: If you set the workgroups without the prefs file, it is not stable. Depending on the plugins you have installed in your workgroups. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From:

RE: fake or not

2013-03-14 Thread Schoenberger
That one is also nice, the water stands still http://www.youtube.com/watch?v=mODqQvlrgIQ I remember there was a (music) video with a room full of rain drops. That was really a good one. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night

RE: fake or not

2013-03-14 Thread Schoenberger
There is another one: https://vimeo.com/51266038 Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger

RE: XSI_USERHOME and Workgroups

2013-03-11 Thread Schoenberger
Hi Large issues... and you will find many bugs, some of them are new as they never test such scenarios. (Understand that as which dev would think of it?) Tested all ways for shared user profiles in RR. If you use a shared location for the user folder, then 1) You have to write lock

RE: OT: How to get Autodesk support if Customer Portal broken?

2013-03-07 Thread Schoenberger
I have a few ADN licenses. And it is working again. I can select the topic API support ! Yeah. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com

RE: batch render licenses with satellites (mr)

2013-02-28 Thread Schoenberger
supported usually. | | Cheers, | | tim | | | | | | | | You could render away using multiple machines | | On 28.02.2013 02:25, Schoenberger wrote: | Hi | | Perhaps you can do some hacking to start multiple raysats, but I | would not count on it. The raysat can

RE: batch render licenses with satellites (mr)

2013-02-27 Thread Schoenberger
Hi Perhaps you can do some hacking to start multiple raysats, but I would not count on it. The raysat can be used by any machine, it just takes the first that connects. Never tried to connect with two machines at the same time. But perhaps you can ask your reseller for batch only licenses.

Re: Do you have a fluid cache file for me?

2013-01-16 Thread Schoenberger
Hi Holger - you have these sample OpenVDB files already yes? Yes, but they are distance fields to gemeotry, no fluid sims. And I want to optimize the size for fluids. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night

RE: Do you have a fluid cache file for me?

2013-01-15 Thread Schoenberger
? Do you need bgeo content to test or are you all good? On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de wrote: Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. OpenVDB will be fully integrated into the next major

Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working). To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of

RE: Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
@listproc.autodesk.com Subject: Re: Do you have a fluid cache file for me? Hi Holger, It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. On 1/11/2013 7:29 AM, Schoenberger wrote: Hi Everyone I am currently updating my fluid shader

RE: Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
? Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote: Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others

Get X3DObject in an custom operator update?

2012-12-21 Thread Schoenberger
the polymsh and use that to create a new X3DObject? Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night

Re: Get X3DObject in an custom operator update?

2012-12-21 Thread Schoenberger
Have rechecked, yes you are right. A user data blob an be an output. Let's see if that works. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night Quoting Steven Caron car...@gmail.com: it could be connected as an output then, right

Re: Get X3DObject in an custom operator update?

2012-12-21 Thread Schoenberger
Hmm, still one issue. What is the name of the input port for data in an SI UserDataBlob property... Seems that I will use the name hack for now. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night Quoting Schoenberger x

RE: Exploring the power of Non-Linear Character Setup withAutodeskSoftimage

2012-12-18 Thread Schoenberger
that content... solely Autodesks realm. On Mon, Dec 17, 2012 at 5:18 PM, Schoenberger x...@digidragon.de wrote: Hi Also, do you know if it is possible to get an offline version of the video? Some students of the filmakademie tried to access it, but their internet connection does not seem to allow

RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-17 Thread Schoenberger
with the Graphic Sequencer. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night Quoting Matt Lind ml...@carbinestudios.com: The Graphic Sequencer had bugs which prevented us from fully utilizing it as we have to mimic a deferred renderer

RE: Exploring the power of Non-Linear Character Setup with AutodeskSoftimage

2012-12-17 Thread Schoenberger
Hi Also, do you know if it is possible to get an offline version of the video? Some students of the filmakademie tried to access it, but their internet connection does not seem to allow the stream. The area site runs well with the flash player, but it reports that the stream cannot be found.

Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Schoenberger
Hi I am thinking about a realtime display of the volume shader in the XSI viewport. I am searching for input from multiple sides. 1) Artists using the shaders. What do you expect (beside seing the volume), any switches you want to have? 2) Development of the Shaders. I never touched any

RE: Realtime shader experience? Artist Requests? Other 3rd partyrealtime shaders?

2012-12-14 Thread Schoenberger
, I may know someone. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger Sent: Friday, December 14, 2012 12:13 PM To: softimage@listproc.autodesk.com Subject

RE: New baEssential Shader version

2012-12-13 Thread Schoenberger
is it compatible with? | | Leoung | | | On 12/12/2012 4:18 PM, Schoenberger wrote: | Hi | | | I have released a new version of my essential package. | | Changes: | Texture coordinate: world drag | Texture coordinate: arnold Point Reference | Cell: New type Smooth | | | You can

RE: 16 bit tif from photoshop not working in softimage?

2012-11-19 Thread Schoenberger
also, i believe a .tx format is actually a tif or exr format underneath. the extension is really just to say to the user this has been processed by the maketx utility. Just try to add a .tif to the file and you know :-) Or you can open the file in a text editor and see that the file starts with

RE: xsibatch workgroups question

2012-11-04 Thread Schoenberger
Hi Or you can use a render script as RR is doing it. Then you are also not limited to the XSI commandline flags. See RR\render_apps\scripts\renderchannels_2011.vbs RR\render_apps\_config\3D01__Softimage__2011.cfg Holger Schönberger technical director The day has 24 hours, if that does not

RE: BA Fluid Shader

2012-10-31 Thread Schoenberger
Hi Everyone Some of you started to post some links to fluid/volume examples in my forum thread, many thanks. I got more replies than in the whole year the shader exists. @Sandy: I can certainly dig some Zambezia frames out if you would like some? Of course. :-) Or I will check the trailer. Or

BA Fluid Shader

2012-10-29 Thread Schoenberger
Hi Due to the poorly feedback I have decided to send new versions of the shader to an internal list of testers. If you have done some work with the shaders, send me some informations about it and you are in. You post something in my forum or

RE: Procedural textures on particles

2012-05-24 Thread Schoenberger
Or if you want particles to swim through a noise, just apply it AFTER the particle_density node. Multi Scalar Math set to subtract or multiply, fractal as second input. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night |

RE: OT: @ fmx

2012-05-12 Thread Schoenberger
I missed it, but: http://www.fmx.de/program/event-details/event/585/847/32/847/detail/Event.html From Lagoa to TeamUp... a new era of DCC tools! TeamUp will be showing for the first time it's new content creation pipeline. TeamUp is a new platform for Digital Artists So they have been even very