Re: OT: Lab for 3DSMax

2015-04-12 Thread Siew Yi Liang
system in 3ds max right now and if this turns out to work then this would solve a huge problem for our studio almost instantly. Yours sincerely, Siew Yi Liang On 4/12/2015 9:56 PM, Raffaele Fragapane wrote: I have to admit to never having got the hang of MAX. I produced work professionally

Re: [PLUG] mGear Teaser

2015-02-04 Thread Siew Yi Liang
Said it before on Twitter already; but wanted to chime in again: huge thanks for this Miquel! Makes all our lives easier :) Yours sincerely, Siew Yi Liang On 2/2/2015 6:07 PM, Miquel Campos wrote: Hello, Here is the fix for the spine Copy it here ...\mGear_2015\scripts\mgear\maya\rig

Re: Teaching Unreal vs Unity

2015-01-20 Thread Siew Yi Liang
Hi Eric: No worries, I love being able to be corrected and learn more if I am mistaken over stuff! Although I hope I'm not going too much off on a tangent considering this is the XSI mailing list :P - Shaderforge (or strumpy, whatever you prefer) is more or less essential imho , especially

Re: Teaching Unreal vs Unity

2015-01-19 Thread Siew Yi Liang
than getting over a higher learning curve. Hope that helps, (and it doesn't sound like I'm bashing Unity too much)! :P Yours sincerely, Siew Yi Liang On 1/19/2015 7:58 PM, Eric Turman wrote: @Nicolas Esposito In the end you could end up spending A LOT of money just to have some basica

Re: OT: a few Maya questions if I may

2014-06-13 Thread Siew Yi Liang
Use edit smooth skin - copy skin weights. Its better if you make a selection of the verts that you want to copy over as selection sets. Not ideal, but it works. (This is scriptable) On 13 Jun 2014 05:11, Nicolas Esposito 3dv...@gmail.com wrote: Sorry if add a question: Need to combine two

Re: OT: a few Maya questions if I may

2014-06-13 Thread Siew Yi Liang
but at least it works this way. You can still keep your seperated objects and paint on them. every time you need a weightupdate you can just copy the weights again. 2014-06-13 16:18 GMT+02:00 Siew Yi Liang soni...@gmail.com: Use edit smooth skin - copy skin weights. Its better if you make

Re: MediaFileParserServer.exe not releasing on aborted renders

2014-05-28 Thread Siew Yi Liang
file :D Yours sincerely, Siew Yi Liang On 5/28/2014 12:13 AM, Ales Dlabac wrote: Are you sure it's part of XSI? We are dealing with locked files too(even without using any mov file in scene) but I never noticed that application. On Tue, May 27, 2014 at 3:31 PM, Ed Manning etmth...@gmail.com

Re: Export Pointclouds for other apps

2014-05-23 Thread Siew Yi Liang
-free way to do it. Yours sincerely, Siew Yi Liang On 5/22/2014 12:06 PM, Tim Crowson wrote: Is it possible to export ICE pointclouds to a format that other apps can use? I'm scattering some geometry and I'd like to export the pointcloud so I can rescatter in another app and have the same point

Re: First Softimage - Maya transition videos posted

2014-05-13 Thread Siew Yi Liang
it. Yours sincerely, Siew Yi Liang On 5/13/2014 11:40 AM, Christopher Crouzet wrote: I've been wondering the same for some time... you can't imagine all the complaints that my work colleagues had to endure when I started to use Maya :)

Re: arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Siew Yi Liang
-and-python/ HTH! Yours sincerely, Siew Yi Liang On 5/6/2014 1:05 PM, Manuel Huertas Marchena wrote: Hi, I am trying to setup a lookdev workflow in maya, and coming from xsi I am used to work doing shading while constantly switching comparing renders in the render region, I do this for every

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
XSI, so I guess I would be considered a heretic :P Yours sincerely, Siew Yi Liang On 5/5/2014 5:46 AM, Leendert A. Hartog wrote: Is there any good tutorial on Maya Python from a Softimage Python perspective? The pitfalls, the gotchas, that sort of thing... Greetz Leendert

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
!) that I know of for now. :D If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is pretty nice, and he has some basic stuff on his site, too: http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/ HTH! Yours sincerely, Siew Yi Liang On 5/5

Re: Overrides in Maya

2014-05-05 Thread Siew Yi Liang
. Last note: be careful when assigning all sorts of overrides, because the only real way to check what's been assigned to a render layer that I know of is graphing that layer in the Node Editor, which can get very messy very quickly! HTH! Yours sincerely, Siew Yi Liang On 5/5/2014 2:11 PM, Meng

Re: Overrides in Maya

2014-05-04 Thread Siew Yi Liang
, that you're at least doing it in a consistent manner... Yours sincerely, Siew Yi Liang On 5/4/2014 2:39 PM, Sofronis Efstathiou wrote: Hi, Can anyone tell me if there is something similar to Softimage Overrides in Maya? I've seen Render Sets, but nothing with the flexibility that allows me

Re: softimage interaction

2014-04-29 Thread Siew Yi Liang
lower it since I don't really use sticky keys, more press-and-hold) that I minimized the chances of it happening. Yours sincerely, Siew Yi Liang On 4/28/2014 8:42 PM, James De Colling wrote: i get stuck in a tool/mode when im in the texture editor and an autosave kicks inthen the mode I am

Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Siew Yi Liang
is sent to the nodes across the farm, so for some cases where I had a problematic scene I just used render/xsibatch commands for the maya/XSI template, bypassing Muster's GUI completely. If RR allows for something like this, might be worth looking into... Yours sincerely, Siew Yi Liang On 4

Re: Why is Maya the standard when it lacks basic math nodes?

2014-04-20 Thread Siew Yi Liang
the reality is that you'll have to get used to either making your own nodes or living with the smaller variety of utility nodes OOTB. Yours sincerely, Siew Yi Liang On 4/20/2014 2:46 PM, Sebastien Sterling wrote: Is there actually a comprehensive list of all the editable nodes ? the ones you might

Re: Rendering to multichannel EXR

2014-04-20 Thread Siew Yi Liang
sincerely, Siew Yi Liang On 4/20/2014 9:32 AM, Steve Parish wrote: It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: I just saw that 3Delight

Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang
, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06

Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang
/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create

Rendering to multichannel EXR

2014-04-18 Thread Siew Yi Liang
shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang

Re: Mental Ray Standalone

2014-04-14 Thread Siew Yi Liang
the hassle of dealing with exporting to .mi files as well. I'm not a true render wrangler, so if anyone else has anything to add (why the hell is .mi export so slow, for instance :P ), I'd love to be corrected on this! Yours sincerely, Siew Yi Liang On 4/14/2014 2:05 PM, Matt Lind wrote

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Siew Yi Liang
object for that purpose (and in any case that doesn't work as well for relative-deforming clusters) Hope that makes sense! Yours sincerely, Siew Yi Liang On 4/2/2014 8:25 AM, Luc-Eric Rousseau wrote: On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov

Re: really hgih poly zbrush to SI

2014-03-27 Thread Siew Yi Liang
the GPU to bake) I don't know if the baking tools in XSI will still work this way, but you could try also setting the viewport display to be bounding box for the highpoly object? Hope that helps! Yours sincerely, Siew Yi Liang On 3/27/2014 8:05 AM, Mirko Jankovic wrote: Anyone have good idea

Re: really hgih poly zbrush to SI

2014-03-27 Thread Siew Yi Liang
door just export one subd level lower :P Yours sincerely, Siew Yi Liang On 3/27/2014 8:05 AM, Mirko Jankovic wrote: Anyone have good idea how to get really high poly obj from zbrush, like 10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram comp. Decimating or any

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Siew Yi Liang
to the 1st. Hope it helps! Yours sincerely, Siew Yi Liang On 3/27/2014 11:33 AM, John Richard Sanchez wrote: oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006. I really want

Re: AnimSchool Student Showcase

2014-03-27 Thread Siew Yi Liang
recent versions have some really nice features in now though, and he's always updating regularly so that's a bonus. Hope this helps! Yours sincerely, Siew Yi Liang On 3/27/2014 5:45 PM, David Gallagher wrote: On 3/27/2014 6:07 PM, Jon Hunt wrote: Angus, I agree with not teaching EOL software

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
ever stuck in this situationat least you can now save the day! :P Hope that helps! Yours sincerely, Siew Yi Liang On 3/25/2014 1:32 AM, Nicolas Esposito wrote: Hi all, I already asked this question on a Maya forum and I didn't get an answer basically... I'm merging together two rigs

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
sincerely, Siew Yi Liang On 3/25/2014 9:25 AM, Nicolas Esposito wrote: Oh, c'mon, thats cheating :-P Anyway thanks Siew 2014-03-25 17:14 GMT+01:00 Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com: Haha. With Softimage merge, and Gator I can implement a new character

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
?!? That's pretty awesome, actually! Going to see if I can try that with the school's 2014 maya/xsi package for fun one of these days :D Finally 'send to' has a use, haha! Yours sincerely, Siew Yi Liang On 3/25/2014 9:53 AM, Emilio Hernandez wrote: Yew Siew for delivering in Maya the Send

Re: Softimage to Maya rendering requests

2014-03-21 Thread Siew Yi Liang
/cumbersome to work with, even after understanding how they all link together. Thank you for your time! Yours sincerely, Siew Yi Liang On 3/21/2014 3:28 PM, Ed Manning wrote: By Jove, I think he's got it! ;-) One question -- might just be a terminology/translation issue between Mayan and Softese

Re: A confession

2014-03-20 Thread Siew Yi Liang
to scripting in general. Yours sincerely, Siew Yi Liang On 3/20/2014 3:05 AM, Nicolas Esposito wrote: I was tempted to buy Jeremie Passerin videos from cmiVFX and if I remember correctly I watched the tutorials by Raffaele...but to be honest I always hated coding...I know its always better to be able

Re: Autodesk webinar

2014-03-20 Thread Siew Yi Liang
sincerely, Siew Yi Liang On 3/20/2014 4:08 AM, Martin Yara wrote: Sorry but was that an answer to my question about moving an edge loop with Move Tool with magnet and MMB drag ? Because I can't get the same result in Maya. Martin On Thu, Mar 20, 2014 at 3:32 AM, John Richard Sanchez

Re: REAL innovation

2014-03-20 Thread Siew Yi Liang
this and Substance Painter, it's a great time to be an environment artist. Too bad I animate/rig mostly... Yours sincerely, Siew Yi Liang On 3/20/2014 9:11 AM, Adam Sale wrote: now I could get into that. Amazing interface, looks so simple to get really great results. Definitely one of my next pickups

Re: REAL innovation

2014-03-20 Thread Siew Yi Liang
be a bad idea in any way possible! Ok I'll stop sounding like a marketing shill now... Yours sincerely, Siew Yi Liang On 3/20/2014 4:56 PM, Rares Halmagean wrote: I read a statement by Teddy Bergsman (ceo) in a dated thread that tiled uv's are supported. At that time (2011) he said they were

Re: A confession

2014-03-19 Thread Siew Yi Liang
the NE is kind of wonky at times. I'm on 2013/2014 as well. (slinks away) Yours sincerely, Siew Yi Liang On 3/19/2014 3:20 AM, Gaël Honorez wrote: On 19/03/2014 10:51, Ivan Vasiljevic wrote: You should go with something more simpler for start: Try opening few outliners as you would often have few

Re: A confession

2014-03-19 Thread Siew Yi Liang
exposed via MEL (although some are not, which I'm finding out to my dismay, but most of the commands I want exposed to Python are quite esoteric so I doubt most people will need them), so it's not impossible to do so...just very annoying. :P Yours sincerely, Siew Yi Liang On 3/19/2014 3:41

Re: OT:[MAYA] interaction

2014-03-14 Thread Siew Yi Liang
that helps! Yours sincerely, Siew Yi Liang On 3/14/2014 2:46 AM, Gerbrand Nel wrote: Thanks Yolandi This is the kind of input I need... sadly my caps lock key doesn't influence weather F8 works or not. I'm sure I'll find out what it does break on my side in a very long and painful way. Trying

Re: Unable to start Softimage scene from command line

2014-03-14 Thread Siew Yi Liang
Does the command log show any indication that it tried to open the scene at all? Yours sincerely, Siew Yi Liang On 3/14/2014 8:43 AM, Manu Allasia wrote: Hi guys ! I'm trying to start Softimage on a specific scene using command-line (windows 7 x64 Softimage 2012 SP1 ) I start this batch

Re: Unable to start Softimage scene from command line

2014-03-14 Thread Siew Yi Liang
Hi Manu: Hate to sound like a broken record on this, but I guess in my case, I would use a symbolic link to point to the network share, and then I would use that link's name in the XSI launch script instead...is that allowed under your current situation? Yours sincerely, Siew Yi Liang On 3

Re: YOUR TOP 5

2014-03-13 Thread Siew Yi Liang
Yours sincerely, Siew Yi Liang On 3/13/2014 3:58 AM, Chris Marshall wrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's

Re: Open letter to Autodesk

2014-03-13 Thread Siew Yi Liang
box without exposing them manually. HTH in some small way! :D Yours sincerely, Siew Yi Liang On 3/13/2014 6:44 PM, Raffaele Fragapane wrote: So far, there are stuffs we swear at alot (like the unability to change attributes on multi selected objects at the same time) What you take

Re: A germ of an idea.

2014-03-12 Thread Siew Yi Liang
Just wanted to chime in that I'd love to take part in this! :D Finally my ability in animating with XSI is of some use... But I think the real hard part is: how on earth would we be able to agree on a story and direction for it...? Yours sincerely, Siew Yi Liang On 3/12/2014 2:22 AM, Arvid

Problems with Syflex and referenced model woes

2014-03-10 Thread Siew Yi Liang
if I've done something wrong here. (Especially wrt updating referenced models; right now I just basically opened the model PPG and replaced the filename to point to the updated model which I've always been doing. Is this possibly causing the issue?) Thanks! -- Yours sincerely, Siew Yi Liang

Re: Problems with Syflex and referenced model woes

2014-03-10 Thread Siew Yi Liang
Hello Emilio: Nope, I haven't run any baking of any sort; I couldn't get the sim to behave the way I wanted in the animated scene(i.e. mesh explosion), so I didn't bother so far yet. (just checked the dir as well: no cache files anywhere =/ ) Yours sincerely, Siew Yi Liang On 3/10/2014 2

Re: Problems with Syflex and referenced model woes

2014-03-10 Thread Siew Yi Liang
sincerely, Siew Yi Liang On 3/10/2014 2:57 AM, Oscar Juarez wrote: What we do is always simulate in another scene, since we point cache everything, we cache the simulation scene and load that cache in the lighting scene, so we avoid issues with simulation and referenced models. On Mon, Mar 10, 2014

Re: Problems with Syflex and referenced model woes

2014-03-10 Thread Siew Yi Liang
, and see if that works. Thanks for replying guys! Have to admit caching the animation itself wasn't the first thing that came to my mind. Again, sorry to bother with such a simple simulation question, but it's hard to find resources on Syflex Yours sincerely, Siew Yi Liang On 3/10/2014 3:22

Re: Problems with Syflex and referenced model woes

2014-03-10 Thread Siew Yi Liang
. Yours sincerely, Siew Yi Liang On 3/10/2014 3:30 AM, Matt Morris wrote: Just checking, you are starting the model from a default pose right? Not launching straight into an already animated pose? Syflex particularly doesn't like the base mesh being scaled in an animation scene. On 10 March

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Siew Yi Liang
Hi Luc-Eric: Oops, never actually bothered to find out what that command actually does... Thanks for responding! It works great! Yours sincerely, Siew Yi Liang On 3/7/2014 3:26 AM, Luc-Eric Rousseau wrote: That's a cool trick Cesar. Thanks to Brent, Softimage already has that Maya tool

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
) Yours sincerely, Siew Yi Liang On 3/7/2014 10:22 AM, Emilio Hernandez wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
of the default GUI, though right now I just save this to my shelf as a script and increment the counter when I need a new one. :) Yours sincerely, Siew Yi Liang On 3/7/2014 10:52 AM, Halim Negadi wrote: +1 I think there a way to do so using a mel command. On Fri, Mar 7, 2014 at 7:44 PM, Dave

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
almost entirely the same functionality, albeit in a different UI :) Yours sincerely, Siew Yi Liang On 3/7/2014 11:50 AM, Raffaele Fragapane wrote: I think the core issue here isn't as much whether Maya can be patched or not, it surely can, the core is still functional and respectably open

Scrub timeline while mouse is in viewport?

2014-03-06 Thread Siew Yi Liang
! -- Yours sincerely, Siew Yi Liang

Re: Scrub timeline while mouse is in viewport?

2014-03-06 Thread Siew Yi Liang
Hi Cesar: Ha, really nice! Never thought of doing it that way, here I was looking at trying to grab mouse position! :P Thanks again for coming to the rescue! Yours sincerely, Siew Yi Liang On 3/6/2014 8:42 PM, Cesar Saez wrote: Hi Siew, It's a bit of a hack but works

Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Siew Yi Liang
Dear educators: Don't worry about it, students are silly and all think they should be treated like gods when it comes to learning tools and have everything laid out for them on a plate so they can focus on their 'artistic side'. I should know, I'm one of them. :P Yours sincerely, Siew Yi

Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Siew Yi Liang
every few seconds. But! I am sure that most people should be able to transition to C4D fine once they get the hang of it, just be aware it won't be like going from XSI 3ds max or Maya. The UI philosophy is quite different. Hope that helps somewhat! :) Yours sincerely, Siew Yi Liang On 3/5/2014

Re: A way forward - We are kingmakers.

2014-03-04 Thread Siew Yi Liang
(yet another) UI overhaul I would be very happy to work with it... Yours sincerely, Siew Yi Liang On 3/4/2014 10:49 AM, Andy Jones wrote: Since the rumor/news broke (and to a certain extent, before that as well), I've been putting some serious thought into plans for the future, and I want

Re: Softimage interaction n Maya?

2014-03-04 Thread Siew Yi Liang
://download.autodesk.com/global/docs/maya2013/en_us/CommandsPython/overrideModifier.html Hope this helps! Yours sincerely, Siew Yi Liang On 3/4/2014 12:27 PM, Alexander Akbarov wrote: Obviously not http://clip2net.com/s/6WRRyY 2014-03-04 22:23 GMT+02:00 Matt Lowery ma...@glassworks.co.uk mailto:ma

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Siew Yi Liang
? Yours sincerely, Siew Yi Liang On 3/4/2014 12:54 PM, Maurice Patel wrote: Autodesk will stop selling Softimage licenses to customers on March 28th (which is when the new 2014 price list goes into effect for all Autodesk products worldwide). Basically there will no longer be any Softimage SKUs

Re: Softimage interaction n Maya?

2014-03-04 Thread Siew Yi Liang
to having a much easier way to creating synoptics in XSI... Yours sincerely, Siew Yi Liang On 3/4/2014 1:51 PM, David Gallagher wrote: FYI, if you click here twice, and highlight a channel, you can use it a little more like Softimage

Re: Synoptic view generator

2014-03-04 Thread Siew Yi Liang
Dear Mr. Matsumoto: Thank you so much! Anything that helps makes working with the default synoptic editor easier is always welcome! 本当にありがとうございました! Yours sincerely, Siew Yi Liang On 3/4/2014 8:23 PM, Takayoshi Matsumoto wrote: hi all, Today is very sad day... but I've decided to release

Re: Copy keys on timeline question

2014-03-03 Thread Siew Yi Liang
, make region, copy keys that you want to paste on old rig. 4. Select old rig, make region in location that you want to overwrite (or select blank region), paste keys. 5. Done (I think?) Yours sincerely, Siew Yi Liang On 3/3/2014 7:12 AM, Szabolcs Matefy wrote: Unfortunately Apply overwrites

Re: Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Siew Yi Liang
it as well. :D Sorry for the long post! Tried to summarize what I've found best workflow so far! Yours sincerely, Siew Yi Liang On 3/3/2014 9:34 AM, Tim Crowson wrote: I should add quickly that we're not jumping the gun on anything here. We plan to stick with Soft for the foreseeable future. I'm

Constrain in only one axis instead of all 3?

2014-02-28 Thread Siew Yi Liang
silly though, does anyone use a better way or have I missed something really obvious in the constraint PPG? Been doing some searching around and I couldn't find anything on this... Any help would be appreciated! :D Yours sincerely, Siew Yi Liang

Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread Siew Yi Liang
http://i.imgur.com/1rTjJXd.png I can only do offsets so far using the standard UI...I've been looking through the docs as well for something that can help me out but I haven't seen anything yet that relates to this :X Yours sincerely, Siew Yi Liang On 2/28/2014 7:51 AM, Sebastien Sterling

Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread Siew Yi Liang
if there was a better way to do this? (As sometimes the offset values won't always be readily available if there is a neutral pose, other things interfering etc...) Yours sincerely, Siew Yi Liang On 2/28/2014 8:08 AM, patrick nethercoat wrote: you can drag+drop fcurve widgets to create a constraint

Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread Siew Yi Liang
issue but with this exact same problem? Which is why I was wondering if anyone uses a simpler solution or if I have missed something about XSI constraints that allow for this... Yours sincerely, Siew Yi Liang On 2/28/2014 9:01 AM, patrick nethercoat wrote: ah yes, i see. how about setting

Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread Siew Yi Liang
Ah I see! Should have thought of that instead... :X Works great! I'll get around to scripting this into a button... Thank you all for replying to this simple question! Yours sincerely, Siew Yi Liang On 2/28/2014 9:36 AM, Manny Papamanos wrote: Just equals expression a null to follow all 3

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Siew Yi Liang
this helps anyone who's stuck working in Maya! Yours sincerely, Siew Yi Liang On 2/27/2014 2:25 PM, Sebastien Sterling wrote: Lol was not expecting this, nice comparison Emilio, i remember seeing a much simpler example when i was just starting out in 3Ds max, it was a method comparison between max

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Siew Yi Liang
. My comparison is one against the other out of the box. 2014-02-27 16:45 GMT-06:00 Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com: Hi, just wanted to respond about the 'doritos' state hack since I was actually looking for a way to do this in XSI based off the exact

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Siew Yi Liang
and share workflow tips! :D Yours sincerely, Siew Yi Liang On 2/27/2014 2:21 PM, Tim Crowson wrote: Blargh! On 2/27/2014 3:53 PM, Eric Thivierge wrote: Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak

Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
! The head geometry is the one giving problems (I thought it might have had something to do with the ICE facial rig, but I froze those operators and tried doing the symmetry template again and it still gave the same issue...) -- Yours sincerely, Siew Yi Liang

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
to prune deformers whose weight influence on the mesh is zero?) Yours sincerely, Siew Yi Liang On 2/17/2014 2:34 AM, Mirko Jankovic wrote: Not sure how others deal with it but when having character that will have cltoth weighted and simulated I like to have an mesh with full body, and then 2nd mesh

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
for the advice all! Yours sincerely, Siew Yi Liang On 2/17/2014 3:14 AM, Greg Maguire wrote: This is my preferred method too. ILM had a really cool concept I'd like to see in Soft. Instead of painting with the radius of a circle, make the brush three dimensional like a ball. Wings can be tricky, I

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
, and then bring them back to the main mesh. Yours sincerely, Siew Yi Liang On 2/17/2014 11:37 AM, Eric Thivierge wrote: In regards to the Symmetry Map not working, if you are using the implicit bones as you've said previously it won't work because they haven't fixed this script to compensate for using

Re: how to obtain full script editor history

2014-02-17 Thread Siew Yi Liang
Um, maybe I'm misunderstanding, but doesn't the script editor have the option in prefs to write to a text file? Scripting Log to File You could run a simple python script to trim 'n' lines in the document and write it to a seperate file... Yours sincerely, Siew Yi Liang On 2/17/2014 8:11

Pose space deformation in ICE? i.e. how I maek posereaders?

2014-02-16 Thread Siew Yi Liang
system. Thank you! -- Yours sincerely, Siew Yi Liang

Re: Pose space deformation in ICE? i.e. how I maek posereaders?

2014-02-16 Thread Siew Yi Liang
complicated than I thought it would be :X Yours sincerely, Siew Yi Liang On 2/16/2014 6:41 AM, Cesar Saez wrote: Hi there, I did an ICE reader for riglab (I'm using it to drive riglab's spaces between behaviours for now), you can just rip the compound from here and it should work :) https

Re: automatic Random color for ID Material color

2014-02-16 Thread Siew Yi Liang
/2012/03/using-render-channels-in-softimage.html Yours sincerely, Siew Yi Liang On 2/16/2014 2:00 PM, David Rivera wrote: Hello, I´ve seen a video tutorial where the guy explains that he uses a random function to color each object with a random-non-repeating color for later compositing. Anyone

Re: Survey - how would you do this?

2014-02-14 Thread Siew Yi Liang
for whatever reason. Hopefully that helps out if you need to tackle these specific problems again! (sneaks out) Yours sincerely, Siew Yi Liang On 2/13/2014 8:15 PM, Emilio Hernandez wrote: Sorry to jump into this masters discution, but don't we have PyQT in Softimage also? And now that Luc-Eric

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Siew Yi Liang
I've gotten them to render reliably is to render them seperately through a batch file instead of through the GUI batch render option. I usually stay away from renderLayers at all costs unless they are necessary. Yours sincerely, Siew Yi Liang On 2/6/2014 4:51 AM, Stefan Kubicek wrote

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-06 Thread Siew Yi Liang
, not vector or anything like that, so it really does feel like what Photoshop's animation featureset should have been. http://paperless-animation.blogspot.sg/ Yours sincerely, Siew Yi Liang On 2/6/2014 4:53 AM, Stephen Bell wrote: It certainly isn't. Bit of a breackdown of the process here: http

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Siew Yi Liang
sincerely, Siew Yi Liang On 2/6/2014 7:23 AM, Rob Wuijster wrote: Hi, Thanks to all for replying. So far I've found and watched a bunch of videos about all this, and as usual Maya's workflow is all over the place. :-\ Also the numerous mentioning of buggy renders in forums doesn't really make

Re: raysat does not start

2014-01-30 Thread Siew Yi Liang
Process monitor: http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Really useful tool for all sorts of things...Put in a filter so that you can check for what the raysat service is looking for though without having to look through a lot of events! Yours sincerely, Siew Yi Liang