system in 3ds max right now and if this
turns out to work then this would solve a huge problem for our studio
almost instantly.
Yours sincerely,
Siew Yi Liang
On 4/12/2015 9:56 PM, Raffaele Fragapane wrote:
I have to admit to never having got the hang of MAX.
I produced work professionally
Said it before on Twitter already; but wanted to chime in again: huge
thanks for this Miquel! Makes all our lives easier :)
Yours sincerely,
Siew Yi Liang
On 2/2/2015 6:07 PM, Miquel Campos wrote:
Hello,
Here is the fix for the spine
Copy it here ...\mGear_2015\scripts\mgear\maya\rig
Hi Eric:
No worries, I love being able to be corrected and learn more if I am
mistaken over stuff! Although I hope I'm not going too much off on a
tangent considering this is the XSI mailing list :P
- Shaderforge (or strumpy, whatever you prefer) is more or less
essential imho , especially
than getting over a higher learning
curve.
Hope that helps, (and it doesn't sound like I'm bashing Unity too much)! :P
Yours sincerely,
Siew Yi Liang
On 1/19/2015 7:58 PM, Eric Turman wrote:
@Nicolas Esposito
In the end you could end up spending A LOT of money just to have
some basica
Use edit smooth skin - copy skin weights. Its better if you make a
selection of the verts that you want to copy over as selection sets. Not
ideal, but it works. (This is scriptable)
On 13 Jun 2014 05:11, Nicolas Esposito 3dv...@gmail.com wrote:
Sorry if add a question:
Need to combine two
but at least it works this way.
You can still keep your seperated objects and paint on them. every time
you need a weightupdate you can just copy the weights again.
2014-06-13 16:18 GMT+02:00 Siew Yi Liang soni...@gmail.com:
Use edit smooth skin - copy skin weights. Its better if you make
file :D
Yours sincerely,
Siew Yi Liang
On 5/28/2014 12:13 AM, Ales Dlabac wrote:
Are you sure it's part of XSI? We are dealing with locked files
too(even without using any mov file in scene) but I never noticed that
application.
On Tue, May 27, 2014 at 3:31 PM, Ed Manning etmth...@gmail.com
-free way to do it.
Yours sincerely,
Siew Yi Liang
On 5/22/2014 12:06 PM, Tim Crowson wrote:
Is it possible to export ICE pointclouds to a format that other apps
can use? I'm scattering some geometry and I'd like to export the
pointcloud so I can rescatter in another app and have the same point
it.
Yours sincerely,
Siew Yi Liang
On 5/13/2014 11:40 AM, Christopher Crouzet wrote:
I've been wondering the same for some time... you can't imagine all
the complaints that my work colleagues had to endure when I started to
use Maya :)
-and-python/
HTH!
Yours sincerely,
Siew Yi Liang
On 5/6/2014 1:05 PM, Manuel Huertas Marchena wrote:
Hi,
I am trying to setup a lookdev workflow in maya, and coming from xsi I
am used
to work doing shading while constantly switching comparing renders in
the render region,
I do this for every
XSI, so I guess I would be considered a heretic :P
Yours sincerely,
Siew Yi Liang
On 5/5/2014 5:46 AM, Leendert A. Hartog wrote:
Is there any good tutorial on Maya Python from a Softimage Python
perspective?
The pitfalls, the gotchas, that sort of thing...
Greetz
Leendert
!) that I know of for now. :D
If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is
pretty nice, and he has some basic stuff on his site, too:
http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/
HTH!
Yours sincerely,
Siew Yi Liang
On 5/5
.
Last note: be careful when assigning all sorts of overrides, because the
only real way to check what's been assigned to a render layer that I
know of is graphing that layer in the Node Editor, which can get very
messy very quickly!
HTH!
Yours sincerely,
Siew Yi Liang
On 5/5/2014 2:11 PM, Meng
,
that you're at least doing it in a consistent manner...
Yours sincerely,
Siew Yi Liang
On 5/4/2014 2:39 PM, Sofronis Efstathiou wrote:
Hi,
Can anyone tell me if there is something similar to Softimage
Overrides in Maya? I've seen Render Sets, but nothing with the
flexibility that allows me
lower it since I don't really use sticky keys, more
press-and-hold) that I minimized the chances of it happening.
Yours sincerely,
Siew Yi Liang
On 4/28/2014 8:42 PM, James De Colling wrote:
i get stuck in a tool/mode when im in the texture editor and an
autosave kicks inthen the mode I am
is sent to the nodes across the farm, so for some cases where I
had a problematic scene I just used render/xsibatch commands for the
maya/XSI template, bypassing Muster's GUI completely. If RR allows for
something like this, might be worth looking into...
Yours sincerely,
Siew Yi Liang
On 4
the reality is that
you'll have to get used to either making your own nodes or living with
the smaller variety of utility nodes OOTB.
Yours sincerely,
Siew Yi Liang
On 4/20/2014 2:46 PM, Sebastien Sterling wrote:
Is there actually a comprehensive list of all the editable nodes ? the
ones you might
sincerely,
Siew Yi Liang
On 4/20/2014 9:32 AM, Steve Parish wrote:
It's also possible to write a post render script in nuke that would
compile them into one file.
On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net
mailto:magic...@bellsouth.net wrote:
I just saw that 3Delight
, but that just resulted in the last pass being what
was written to the EXR.
Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
but I tried 2014 at school and ran into the same problem as well, so I
don't think that's the issue...
Yours sincerely,
Siew Yi Liang
On 4/18/2014 7:06
/ZIIQoCGQmQ0/mDemhTdPlwQJ
But I can't find the ctrl_pass/buffer shader mentioned anywhere around.
Anyway, thanks! :) At least I know I wasn't missing something through
the standard UI...
Yours sincerely,
Siew Yi Liang
On 4/19/2014 7:58 AM, Stephen Davidson wrote:
I believe you can also create
shaders thingy, but couldn't find it anywhere. (I don't have access to
VRay at home, which is why I'm asking =\ ) But it seems that looking
through the docs there still isn't any mention about it...
--
Yours sincerely,
Siew Yi Liang
the hassle of dealing with
exporting to .mi files as well. I'm not a true render wrangler, so if
anyone else has anything to add (why the hell is .mi export so slow, for
instance :P ), I'd love to be corrected on this!
Yours sincerely,
Siew Yi Liang
On 4/14/2014 2:05 PM, Matt Lind wrote
object for that purpose
(and in any case that doesn't work as well for relative-deforming clusters)
Hope that makes sense!
Yours sincerely,
Siew Yi Liang
On 4/2/2014 8:25 AM, Luc-Eric Rousseau wrote:
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov
the GPU to bake)
I don't know if the baking tools in XSI will still work this way, but
you could try also setting the viewport display to be bounding box for
the highpoly object?
Hope that helps!
Yours sincerely,
Siew Yi Liang
On 3/27/2014 8:05 AM, Mirko Jankovic wrote:
Anyone have good idea
door just export one subd level lower :P
Yours sincerely,
Siew Yi Liang
On 3/27/2014 8:05 AM, Mirko Jankovic wrote:
Anyone have good idea how to get really high poly obj from zbrush,
like 10.000.000 polys to Softimage? Exporting to obj get zbrush
crashed on 32gb ram comp.
Decimating or any
to the 1st.
Hope it helps!
Yours sincerely,
Siew Yi Liang
On 3/27/2014 11:33 AM, John Richard Sanchez wrote:
oh and try to search rotate pivot in the docs. Good Luck trying to
find a way to do it! I had to go to the forums and I see complaints
about this from Maya users going back to 2006. I really want
recent versions have some really nice features in
now though, and he's always updating regularly so that's a bonus.
Hope this helps!
Yours sincerely,
Siew Yi Liang
On 3/27/2014 5:45 PM, David Gallagher wrote:
On 3/27/2014 6:07 PM, Jon Hunt wrote:
Angus,
I agree with not teaching EOL software
ever stuck in this situationat least you can now save the
day! :P
Hope that helps!
Yours sincerely,
Siew Yi Liang
On 3/25/2014 1:32 AM, Nicolas Esposito wrote:
Hi all,
I already asked this question on a Maya forum and I didn't get an
answer basically...
I'm merging together two rigs
sincerely,
Siew Yi Liang
On 3/25/2014 9:25 AM, Nicolas Esposito wrote:
Oh, c'mon, thats cheating :-P
Anyway thanks Siew
2014-03-25 17:14 GMT+01:00 Szabolcs Matefy szabol...@crytek.com
mailto:szabol...@crytek.com:
Haha. With Softimage merge, and Gator I can implement a new
character
?!? That's pretty awesome, actually! Going to see if I can try that with
the school's 2014 maya/xsi package for fun one of these days :D
Finally 'send to' has a use, haha!
Yours sincerely,
Siew Yi Liang
On 3/25/2014 9:53 AM, Emilio Hernandez wrote:
Yew Siew for delivering in Maya the Send
/cumbersome to work with, even after understanding how they all
link together.
Thank you for your time!
Yours sincerely,
Siew Yi Liang
On 3/21/2014 3:28 PM, Ed Manning wrote:
By Jove, I think he's got it!
;-)
One question -- might just be a terminology/translation issue between
Mayan and Softese
to scripting in general.
Yours sincerely,
Siew Yi Liang
On 3/20/2014 3:05 AM, Nicolas Esposito wrote:
I was tempted to buy Jeremie Passerin videos from cmiVFX and if I
remember correctly I watched the tutorials by Raffaele...but to be
honest I always hated coding...I know its always better to be able
sincerely,
Siew Yi Liang
On 3/20/2014 4:08 AM, Martin Yara wrote:
Sorry but was that an answer to my question about moving an edge loop
with Move Tool with magnet and MMB drag ?
Because I can't get the same result in Maya.
Martin
On Thu, Mar 20, 2014 at 3:32 AM, John Richard Sanchez
this and Substance Painter, it's a great time to be an
environment artist. Too bad I animate/rig mostly...
Yours sincerely,
Siew Yi Liang
On 3/20/2014 9:11 AM, Adam Sale wrote:
now I could get into that.
Amazing interface, looks so simple to get really great results.
Definitely one of my next pickups
be a bad idea in any way possible!
Ok I'll stop sounding like a marketing shill now...
Yours sincerely,
Siew Yi Liang
On 3/20/2014 4:56 PM, Rares Halmagean wrote:
I read a statement by Teddy Bergsman (ceo) in a dated thread that
tiled uv's are supported. At that time (2011) he said they were
the NE is kind of wonky at times. I'm on
2013/2014 as well.
(slinks away)
Yours sincerely,
Siew Yi Liang
On 3/19/2014 3:20 AM, Gaël Honorez wrote:
On 19/03/2014 10:51, Ivan Vasiljevic wrote:
You should go with something more simpler for start:
Try opening few outliners as you would often have few
exposed via MEL (although
some are not, which I'm finding out to my dismay, but most of the
commands I want exposed to Python are quite esoteric so I doubt most
people will need them), so it's not impossible to do so...just very
annoying. :P
Yours sincerely,
Siew Yi Liang
On 3/19/2014 3:41
that helps!
Yours sincerely,
Siew Yi Liang
On 3/14/2014 2:46 AM, Gerbrand Nel wrote:
Thanks Yolandi
This is the kind of input I need... sadly my caps lock key doesn't
influence weather F8 works or not.
I'm sure I'll find out what it does break on my side in a very long
and painful way.
Trying
Does the command log show any indication that it tried to open the scene
at all?
Yours sincerely,
Siew Yi Liang
On 3/14/2014 8:43 AM, Manu Allasia wrote:
Hi guys !
I'm trying to start Softimage on a specific scene using command-line
(windows 7 x64 Softimage 2012 SP1 )
I start this batch
Hi Manu:
Hate to sound like a broken record on this, but I guess in my case, I
would use a symbolic link to point to the network share, and then I
would use that link's name in the XSI launch script instead...is that
allowed under your current situation?
Yours sincerely,
Siew Yi Liang
On 3
Yours sincerely,
Siew Yi Liang
On 3/13/2014 3:58 AM, Chris Marshall wrote:
1. ICE
2. FX Tree for compositing, migrating to other 3d software would
require us to purchase other compositing software
3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!
It's
box without exposing them manually.
HTH in some small way! :D
Yours sincerely,
Siew Yi Liang
On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:
So far, there are stuffs we swear at alot (like the unability to
change attributes on multi selected objects at the same time) What
you take
Just wanted to chime in that I'd love to take part in this! :D Finally
my ability in animating with XSI is of some use...
But I think the real hard part is: how on earth would we be able to
agree on a story and direction for it...?
Yours sincerely,
Siew Yi Liang
On 3/12/2014 2:22 AM, Arvid
if I've done something wrong here.
(Especially wrt updating referenced models; right now I just basically
opened the model PPG and replaced the filename to point to the updated
model which I've always been doing. Is this possibly causing the issue?)
Thanks!
--
Yours sincerely,
Siew Yi Liang
Hello Emilio:
Nope, I haven't run any baking of any sort; I couldn't get the sim to
behave the way I wanted in the animated scene(i.e. mesh explosion), so I
didn't bother so far yet.
(just checked the dir as well: no cache files anywhere =/ )
Yours sincerely,
Siew Yi Liang
On 3/10/2014 2
sincerely,
Siew Yi Liang
On 3/10/2014 2:57 AM, Oscar Juarez wrote:
What we do is always simulate in another scene, since we point cache
everything, we cache the simulation scene and load that cache in the
lighting scene, so we avoid issues with simulation and referenced models.
On Mon, Mar 10, 2014
, and see if that works.
Thanks for replying guys! Have to admit caching the animation itself
wasn't the first thing that came to my mind. Again, sorry to bother with
such a simple simulation question, but it's hard to find resources on
Syflex
Yours sincerely,
Siew Yi Liang
On 3/10/2014 3:22
.
Yours sincerely,
Siew Yi Liang
On 3/10/2014 3:30 AM, Matt Morris wrote:
Just checking, you are starting the model from a default pose right?
Not launching straight into an already animated pose? Syflex
particularly doesn't like the base mesh being scaled in an animation
scene.
On 10 March
Hi Luc-Eric:
Oops, never actually bothered to find out what that command actually does...
Thanks for responding! It works great!
Yours sincerely,
Siew Yi Liang
On 3/7/2014 3:26 AM, Luc-Eric Rousseau wrote:
That's a cool trick Cesar.
Thanks to Brent, Softimage already has that Maya tool
)
Yours sincerely,
Siew Yi Liang
On 3/7/2014 10:22 AM, Emilio Hernandez wrote:
Ability to drag and drop objects in the outliner under other objects
like the explorer.
Ability to have non transformation groups
Pfff I am working in Maya right now, as I am required to do so, the
list is so long as I
of the default GUI, though right now I just save this to my shelf
as a script and increment the counter when I need a new one. :)
Yours sincerely,
Siew Yi Liang
On 3/7/2014 10:52 AM, Halim Negadi wrote:
+1
I think there a way to do so using a mel command.
On Fri, Mar 7, 2014 at 7:44 PM, Dave
almost entirely the same functionality,
albeit in a different UI :)
Yours sincerely,
Siew Yi Liang
On 3/7/2014 11:50 AM, Raffaele Fragapane wrote:
I think the core issue here isn't as much whether Maya can be patched
or not, it surely can, the core is still functional and respectably
open
!
--
Yours sincerely,
Siew Yi Liang
Hi Cesar:
Ha, really nice! Never thought of doing it that way, here I was looking
at trying to grab mouse position! :P
Thanks again for coming to the rescue!
Yours sincerely,
Siew Yi Liang
On 3/6/2014 8:42 PM, Cesar Saez wrote:
Hi Siew,
It's a bit of a hack but works
Dear educators:
Don't worry about it, students are silly and all think they should be
treated like gods when it comes to learning tools and have everything
laid out for them on a plate so they can focus on their 'artistic side'.
I should know, I'm one of them. :P
Yours sincerely,
Siew Yi
every few seconds.
But! I am sure that most people should be able to transition to C4D fine
once they get the hang of it, just be aware it won't be like going from
XSI 3ds max or Maya. The UI philosophy is quite different.
Hope that helps somewhat! :)
Yours sincerely,
Siew Yi Liang
On 3/5/2014
(yet another) UI overhaul I would be very happy to work with
it...
Yours sincerely,
Siew Yi Liang
On 3/4/2014 10:49 AM, Andy Jones wrote:
Since the rumor/news broke (and to a certain extent, before that as
well), I've been putting some serious thought into plans for the
future, and I want
://download.autodesk.com/global/docs/maya2013/en_us/CommandsPython/overrideModifier.html
Hope this helps!
Yours sincerely,
Siew Yi Liang
On 3/4/2014 12:27 PM, Alexander Akbarov wrote:
Obviously not http://clip2net.com/s/6WRRyY
2014-03-04 22:23 GMT+02:00 Matt Lowery ma...@glassworks.co.uk
mailto:ma
?
Yours sincerely,
Siew Yi Liang
On 3/4/2014 12:54 PM, Maurice Patel wrote:
Autodesk will stop selling Softimage licenses to customers on March 28th (which
is when the new 2014 price list goes into effect for all Autodesk products
worldwide).
Basically there will no longer be any Softimage SKUs
to having a much easier
way to creating synoptics in XSI...
Yours sincerely,
Siew Yi Liang
On 3/4/2014 1:51 PM, David Gallagher wrote:
FYI, if you click here twice, and highlight a channel, you can
use it a little more like Softimage
Dear Mr. Matsumoto:
Thank you so much! Anything that helps makes working with the default
synoptic editor easier is always welcome!
本当にありがとうございました!
Yours sincerely,
Siew Yi Liang
On 3/4/2014 8:23 PM, Takayoshi Matsumoto wrote:
hi all,
Today is very sad day... but I've decided to release
, make region, copy keys that you want to paste on old rig.
4. Select old rig, make region in location that you want to overwrite
(or select blank region), paste keys.
5. Done (I think?)
Yours sincerely,
Siew Yi Liang
On 3/3/2014 7:12 AM, Szabolcs Matefy wrote:
Unfortunately Apply overwrites
it as well. :D
Sorry for the long post! Tried to summarize what I've found best
workflow so far!
Yours sincerely,
Siew Yi Liang
On 3/3/2014 9:34 AM, Tim Crowson wrote:
I should add quickly that we're not jumping the gun on anything here.
We plan to stick with Soft for the foreseeable future. I'm
silly though, does anyone use a better way or have I
missed something really obvious in the constraint PPG?
Been doing some searching around and I couldn't find anything on this...
Any help would be appreciated! :D
Yours sincerely,
Siew Yi Liang
http://i.imgur.com/1rTjJXd.png
I can only do offsets so far using the standard UI...I've been looking
through the docs as well for something that can help me out but I
haven't seen anything yet that relates to this :X
Yours sincerely,
Siew Yi Liang
On 2/28/2014 7:51 AM, Sebastien Sterling
if there
was a better way to do this? (As sometimes the offset values won't
always be readily available if there is a neutral pose, other things
interfering etc...)
Yours sincerely,
Siew Yi Liang
On 2/28/2014 8:08 AM, patrick nethercoat wrote:
you can drag+drop fcurve widgets to create a constraint
issue but with this exact same problem? Which is why I
was wondering if anyone uses a simpler solution or if I have missed
something about XSI constraints that allow for this...
Yours sincerely,
Siew Yi Liang
On 2/28/2014 9:01 AM, patrick nethercoat wrote:
ah yes, i see.
how about setting
Ah I see! Should have thought of that instead... :X Works great! I'll
get around to scripting this into a button...
Thank you all for replying to this simple question!
Yours sincerely,
Siew Yi Liang
On 2/28/2014 9:36 AM, Manny Papamanos wrote:
Just equals expression a null to follow all 3
this helps anyone who's stuck working in Maya!
Yours sincerely,
Siew Yi Liang
On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
Lol was not expecting this, nice comparison Emilio, i remember seeing
a much simpler example when i was just starting out in 3Ds max, it was
a method comparison between max
. My comparison is one against the other out of the box.
2014-02-27 16:45 GMT-06:00 Siew Yi Liang soni...@gmail.com
mailto:soni...@gmail.com:
Hi, just wanted to respond about the 'doritos' state hack since I
was actually looking for a way to do this in XSI based off the
exact
and share workflow tips! :D
Yours sincerely,
Siew Yi Liang
On 2/27/2014 2:21 PM, Tim Crowson wrote:
Blargh!
On 2/27/2014 3:53 PM, Eric Thivierge wrote:
Yes but not 100% there.
On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
Does Maya have anything like Soft's Component Tweak
! The head geometry is the one
giving problems (I thought it might have had something to do with the
ICE facial rig, but I froze those operators and tried doing the symmetry
template again and it still gave the same issue...)
--
Yours sincerely,
Siew Yi Liang
to prune deformers whose weight
influence on the mesh is zero?)
Yours sincerely,
Siew Yi Liang
On 2/17/2014 2:34 AM, Mirko Jankovic wrote:
Not sure how others deal with it but when having character that will
have cltoth weighted and simulated I like to have an mesh with full
body, and then 2nd mesh
for the advice all!
Yours sincerely,
Siew Yi Liang
On 2/17/2014 3:14 AM, Greg Maguire wrote:
This is my preferred method too. ILM had a really cool concept I'd
like to see in Soft. Instead of painting with the radius of a circle,
make the brush three dimensional like a ball. Wings can be tricky, I
, and then bring
them back to the main mesh.
Yours sincerely,
Siew Yi Liang
On 2/17/2014 11:37 AM, Eric Thivierge wrote:
In regards to the Symmetry Map not working, if you are using the
implicit bones as you've said previously it won't work because they
haven't fixed this script to compensate for using
Um, maybe I'm misunderstanding, but doesn't the script editor have the
option in prefs to write to a text file?
Scripting Log to File
You could run a simple python script to trim 'n' lines in the document
and write it to a seperate file...
Yours sincerely,
Siew Yi Liang
On 2/17/2014 8:11
system.
Thank you!
--
Yours sincerely,
Siew Yi Liang
complicated than I
thought it would be :X
Yours sincerely,
Siew Yi Liang
On 2/16/2014 6:41 AM, Cesar Saez wrote:
Hi there,
I did an ICE reader for riglab (I'm using it to drive riglab's spaces
between behaviours for now), you can just rip the compound from here
and it should work :)
https
/2012/03/using-render-channels-in-softimage.html
Yours sincerely,
Siew Yi Liang
On 2/16/2014 2:00 PM, David Rivera wrote:
Hello, I´ve seen a video tutorial where the guy explains that he uses
a random
function to color each object with a random-non-repeating color for
later compositing.
Anyone
for whatever reason.
Hopefully that helps out if you need to tackle these specific problems
again!
(sneaks out)
Yours sincerely,
Siew Yi Liang
On 2/13/2014 8:15 PM, Emilio Hernandez wrote:
Sorry to jump into this masters discution, but don't we have PyQT in
Softimage also?
And now that Luc-Eric
I've gotten them to render reliably is to
render them seperately through a batch file instead of through the GUI
batch render option. I usually stay away from renderLayers at all costs
unless they are necessary.
Yours sincerely,
Siew Yi Liang
On 2/6/2014 4:51 AM, Stefan Kubicek wrote
, not vector or anything like that, so it really does feel like
what Photoshop's animation featureset should have been.
http://paperless-animation.blogspot.sg/
Yours sincerely,
Siew Yi Liang
On 2/6/2014 4:53 AM, Stephen Bell wrote:
It certainly isn't. Bit of a breackdown of the process here:
http
sincerely,
Siew Yi Liang
On 2/6/2014 7:23 AM, Rob Wuijster wrote:
Hi,
Thanks to all for replying. So far I've found and watched a bunch of
videos about all this, and as usual Maya's workflow is all over the
place. :-\
Also the numerous mentioning of buggy renders in forums doesn't really
make
Process monitor:
http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx
Really useful tool for all sorts of things...Put in a filter so that you
can check for what the raysat service is looking for though without
having to look through a lot of events!
Yours sincerely,
Siew Yi Liang
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