Hi all, sorry for another silly question, but I've just spent the better
part of 3 hours trying to find a solution: is there actually a way in
XSI to paint across multiple envelopes at the same time, assuming they
have the same deformer influences? I've been searching around for a way
to do so but it doesn't seem like I can, and the best I can hope for is
to GATOR over the points I want?
The problem is that I have a character split up into several parts, so
weighting the areas where neck meets shirt, torso meets pants etc. is a
little annoying when I can't paint across them seamlessly. I've actually
never had to deal with this before in XSI, so I have no idea if this is
actually possible?
Additionally, when trying to create a symmetry mapping template for a
certain geometry, I'm getting:
Application.CreateSymmetryMappingTemplate("", "", "", "")
# ERROR : 2057-GetSkeleton - Input object is not a skeleton object -
[line 492 in C:\Program Files\Autodesk\Softimage 2013
SP1\Application\DSScripts\enveloping.vbs]
The deformers affecting it are just implicit bones, so I'm not sure what
exactly the error is referring to - I tried manually creating the
symmetry template myself and mirroring the weights, but nothing
happened. No error message appeared, but the weights didn't mirror either.
The scene file is available at: http://1drv.ms/1cfWE34 , I'd really
appreciate it if anyone has run into this situation before and could
spare a few minutes to take a quick look! The head geometry is the one
giving problems (I thought it might have had something to do with the
ICE facial rig, but I froze those operators and tried doing the symmetry
template again and it still gave the same issue...)
--
Yours sincerely,
Siew Yi Liang