ice distance to expression/driven

2012-09-05 Thread Nick Angus
I have figured out how to get the distance between 2 null in ice, I am just not 
sure how to get this data out to link with a value on the camera (dof)
Any takers, Steve, Eric?   Time starts NOW





Re: Asset viewer / manager

2012-09-05 Thread Helge Mathee

Hey Simon,

CreationPlatform is all Python and KL, our own language (stands for 
Kernel Language). Python is used for scene orchestration as well as for 
ui logic, importing files etc. KL is used for the high performance 
runtime part and is compiled dynamically using the Fabric Engine Core.


If you are interested in CreationPlatform just email me off list and I 
can give you more details.


Best,

Helge

On 05.09.2012 01:07, Simon Anderson wrote:

Thanks for the plug Sandy :D

Helge, I was wondering your creationPlatform is that all Python, Qt 
and openGL or have you done your own custom c++ header files?


On Wed, Sep 5, 2012 at 4:37 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za 
mailto:sandy.sutherl...@triggerfish.co.za wrote:


We use a system that runs within Softimage - it is based on Python
and PyQT  - it runs off a sql db running on linux. It shows
thumbnails and has drop downs that show the different
versions/resolutions - it is called squirrel - aptly - as
Triggerfish is based on a farm - we work out of a converted barn.

The system was started by Simon Anderson who is now at Animal
Logic and is now mostly kept going by one full time dev guy Jared
and one part time dev guy - and also includes my caching stuff.
The system also runs all our other
pipeline/hack/fix/tweak/emergency fix tools also.

I am going to see if we can possibly provide this to the Softimage
community at some stage - need to do some managment arm twisting,
which should not be too hard, as they are quite into the
'cummunity' vibe.  Will see what I can do.  No promises but that
is the plan.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_





*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on behalf of
Marc-Andre Carbonneau [marc-andre.carbonn...@ubisoft.com
mailto:marc-andre.carbonn...@ubisoft.com]
*Sent:* 04 September 2012 19:45
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Asset viewer / manager

Hi,

We’re looking into archiving and building a library of assets we have.

By assets I mean:

3D assets(.obj, .FBX, .abc, .emdl…) and

2D assets(reference images, textures, concept art…)

How are you guys organizing all this in your studio?

Do you use a system that’s both a viewer and a repository or
you’re using regular windows folders along with a viewer?

Thanks for any advice, info you can give me.

MAC




--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/





Re: ice distance to expression/driven

2012-09-05 Thread Simon Anderson
get distance node for the distance between 2 objects.

write an expression on the camera's dof to retrieve the ICE parameter, I
think that would be the best way


On Wed, Sep 5, 2012 at 4:17 PM, Nick Angus n...@altvfx.com wrote:

  I have figured out how to get the distance between 2 null in ice, I am
 just not sure how to get this data out to link with a value on the camera
 (dof)

 Any takers, Steve, Eric?   Time starts NOW….

 ** **

 ** **

 ** **




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


RE: Quick scripting question about griddata

2012-09-05 Thread Szabolcs Matefy
Hey Stephen, nice to have you here J

 

Meanwhile I resolved the issue, now it works. However, I have a slider, and it 
seems that the OnChanged callback is not working on this item...I made this 
self installing property with the Wizard, and it looks like that the function 
is not running...even the logmessages are not displaying...

 

 

Cheers

 


Szabolcs

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Wednesday, September 05, 2012 12:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Quick scripting question about griddata

 

Hi Szabolcs
I stuck your code into the OnClicked event for a button, and it worked.
(my ppg was a self-installing property with a griddata and a button)




On Tue, Sep 4, 2012 at 8:07 AM, Chris Chia chris.c...@autodesk.com wrote:

Try setting the size RowCount and ColumnCount if you do not have a complete 
array.

this code snipplet works for me :
dim a_poly(4,10)
a_poly(0,0) = 1
a_poly(0,1) = 10
set oGridData = XSIFactory.CreateGridData
oGridData.Data = a_poly
dim i
for i = 0 to oGridData.RowCount - 1
logmessage oGridData.GetCell( 0, i )  vbTab  vbTab  vbTab  _
oGridData.GetCell( 1, i )
next


I do realise that there is some strange behaviour when you use redim.
If you know the size of the array needed, try to fix it.


Chris

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: Tuesday, September 04, 2012 6:56 PM

To: softimage@listproc.autodesk.com
Subject: RE: Quick scripting question about griddata

The script is to create a selection based upon the polygons relative size (used 
the sum of the length of bordering edges). I wanted to fill the grid data with 
the array, as it is suggested in the help.

ActivateObjectSelTool
p=selection(0).Activeprimitive.geometry.polygons.count

redim a_poly(2, 1)
cc=0
for each p_polys in 
selection(0).Activeprimitive.geometry.polygons
c_Poly = 0
for each p_edge in p_polys.edges
set a=p_edge.points(0).position
set b=p_edge.points(1).position
set c=XSIMAth.CreateVector3
c.Sub a, b
c_poly = c_poly + abs(c.length)
next

a_poly(0, cc) = p_polys.index
a_poly(1, cc) = c_poly
redim preserve a_poly(2, cc+1)
cc=cc+1
next

redim preserve a_poly(2, cc)

PPG.Circums.Value.Data = a_poly -- this cause the error message


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, September 04, 2012 10:57 AM
To: softimage@listproc.autodesk.com
Subject: RE: Quick scripting question about griddata

Providing a sample of your script which you encountered the error would truly 
help... rather than telling everyone here that it is not working.
Not knowing which part of your script went wrong, I can only refer you to: 
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/cus_ppg_GridDataWidget.htm

Chris

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Szabolcs Matefy

Sent: Tuesday, September 04, 2012 4:44 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: RE: Quick scripting question about griddata

OK, that is resolved...but for some reason I can't fill the grid with my array 
(2D)...it says, invalid argument specified

Cheers


Szabolcs




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Szabolcs Matefy

Sent: Tuesday, September 04, 2012 10:16 AM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: Quick scripting question about griddata

Hey there

I'd like to store some data in a custom property GridData to save with the 
scene, but I also want to hide it from the user. How can I access griddata in 
the custom property's code?

Cheers


Szabolcs
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the 

RE: Friday Flashback

2012-09-05 Thread Szabolcs Matefy
Stay with us man, we need your support :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen
Blair
Sent: Wednesday, September 05, 2012 3:55 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

 

Hi

I want to thank you all for your support and kind words. Last week
started with such a low on Monday morning when I got the news, yet ended
on Friday with such a boost to my confidence and outlook :-) 

As I mentioned before, the blog will stay up. And I'll keep posting when
I can, at least for awhile or until I find another job...after 20 months
with just one missed day (when my login expired after I clicked Publish
on my way out the door), it's hard to give up the habit.

Steve



On Tue, Sep 4, 2012 at 4:54 AM, Chris Marshall
chrismarshal...@gmail.com wrote:

Really sad to hear about all the sh!t hitting the fan. Look, I only took
a week off work and now this happens!

Good luck to all you guys, whatever you get up to!!

 

We'll be sticking with Soft for the forseable. I can't imagine switching
and I still feel it's the best all-rounder out there. Just compositing a
job in the FX tree now and it all just works (most of the time). And I
can't live without ICE. 

 

Chris

 

 



RE: ice distance to expression/driven

2012-09-05 Thread Eric Thivierge
Can you set data on the camera using ice? Or set data to a custom parameter
then link that to the camera via expression
On Sep 5, 2012 4:32 PM, Nick Angus n...@altvfx.com wrote:

  I am not sure if expressions recognise ICE data? It may be a little low
 level?

 ** **

 N

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Anderson
 *Sent:* Wednesday, 5 September 2012 4:22 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ice distance to expression/driven

 ** **

 get distance node for the distance between 2 objects.

 write an expression on the camera's dof to retrieve the ICE parameter, I
 think that would be the best way

 

 On Wed, Sep 5, 2012 at 4:17 PM, Nick Angus n...@altvfx.com wrote:

 I have figured out how to get the distance between 2 null in ice, I am
 just not sure how to get this data out to link with a value on the camera
 (dof)

 Any takers, Steve, Eric?   Time starts NOW….

  

  

  




 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/



RE: ice distance to expression/driven

2012-09-05 Thread Nick Angus
Yes!, I was trying to give you some rest from being my ICE monkey due to your 
recent arrival  ; )

N

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
Sent: Wednesday, 5 September 2012 4:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: ice distance to expression/driven

yo nangus,

i can write a value into a camera center of interest (for example) attribute 
directly from an ice tree. does that work at your end?

chrisg

On 5 September 2012 16:17, Nick Angus n...@altvfx.com wrote:
 I have figured out how to get the distance between 2 null in ice, I am 
 just not sure how to get this data out to link with a value on the 
 camera (dof)

 Any takers, Steve, Eric?   Time starts NOW




RE: ice distance to expression/driven

2012-09-05 Thread Nick Angus
I can't even figure out how to set the custom parameter from ICE  : (

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, 5 September 2012 4:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: ice distance to expression/driven


Can you set data on the camera using ice? Or set data to a custom parameter 
then link that to the camera via expression
On Sep 5, 2012 4:32 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com 
wrote:
I am not sure if expressions recognise ICE data? It may be a little low level?

N

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Simon Anderson
Sent: Wednesday, 5 September 2012 4:22 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ice distance to expression/driven

get distance node for the distance between 2 objects.

write an expression on the camera's dof to retrieve the ICE parameter, I think 
that would be the best way
On Wed, Sep 5, 2012 at 4:17 PM, Nick Angus 
n...@altvfx.commailto:n...@altvfx.com wrote:
I have figured out how to get the distance between 2 null in ice, I am just not 
sure how to get this data out to link with a value on the camera (dof)
Any takers, Steve, Eric?   Time starts NOW






--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: ice distance to expression/driven

2012-09-05 Thread Chris Gardner
I'm putting that on my business card... ICE monkey!!

chrisg

On 5 September 2012 16:44, Nick Angus n...@altvfx.com wrote:
 Yes!, I was trying to give you some rest from being my ICE monkey due to your 
 recent arrival  ; )

 N


RE: ice distance to expression/driven

2012-09-05 Thread Nick Angus
Mine is 'ICE monkey wrangler' 

N

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
Sent: Wednesday, 5 September 2012 4:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: ice distance to expression/driven

I'm putting that on my business card... ICE monkey!!

chrisg

On 5 September 2012 16:44, Nick Angus n...@altvfx.com wrote:
 Yes!, I was trying to give you some rest from being my ICE monkey due to your 
 recent arrival  ; )

 N



Re: ice distance to expression/driven

2012-09-05 Thread Eric Thivierge
Create a custom parameter that lives on a null. Pull it into an ICE tree
using a Set Data node which is driven by your ICE distance calculation.

Then link the Camera setting to that custom parameter value via an
expression. This is assuming that cameras don't like having their values
driven by ICE. If they do, then you could just do the set data directly on
the camera object via ICE.


Eric Thivierge
http://www.ethivierge.com


On Wed, Sep 5, 2012 at 4:48 PM, Nick Angus n...@altvfx.com wrote:

 Mine is 'ICE monkey wrangler'

 N

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
 Sent: Wednesday, 5 September 2012 4:47 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: ice distance to expression/driven

 I'm putting that on my business card... ICE monkey!!

 chrisg

 On 5 September 2012 16:44, Nick Angus n...@altvfx.com wrote:
  Yes!, I was trying to give you some rest from being my ICE monkey due to
 your recent arrival  ; )
 
  N




Re: Friday Flashback

2012-09-05 Thread Christian

Thanks for great support and an invaluable contribution to my ICE knowledge.

Don't forget the sunglasses. Your future will be so bright you will need 
them.


Christian

On 2012-09-05 03:54, Stephen Blair wrote:

Hi

I want to thank you all for your support and kind words. Last week 
started with such a low on Monday morning when I got the news, yet 
ended on Friday with such a boost to my confidence and outlook :-)


As I mentioned before, the blog will stay up. And I'll keep posting 
when I can, at least for awhile or until I find another job...after 20 
months with just one missed day (when my login expired after I clicked 
Publish on my way out the door), it's hard to give up the habit.


Steve


On Tue, Sep 4, 2012 at 4:54 AM, Chris Marshall 
chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote:


Really sad to hear about all the sh!t hitting the fan. Look, I
only took a week off work and now this happens!
Good luck to all you guys, whatever you get up to!!

We'll be sticking with Soft for the forseable. I can't imagine
switching and I still feel it's the best all-rounder out there.
Just compositing a job in the FX tree now and it all just works
(most of the time). And I can't live without ICE.

Chris






RE: ice distance to expression/driven

2012-09-05 Thread Chris Chia
Have tried and expression works in ICE.

Chris

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Wednesday, September 05, 2012 2:32 PM
To: softimage@listproc.autodesk.com
Subject: RE: ice distance to expression/driven

I am not sure if expressions recognise ICE data? It may be a little low level?

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson
Sent: Wednesday, 5 September 2012 4:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: ice distance to expression/driven

get distance node for the distance between 2 objects.

write an expression on the camera's dof to retrieve the ICE parameter, I think 
that would be the best way
On Wed, Sep 5, 2012 at 4:17 PM, Nick Angus 
n...@altvfx.commailto:n...@altvfx.com wrote:
I have figured out how to get the distance between 2 null in ice, I am just not 
sure how to get this data out to link with a value on the camera (dof)
Any takers, Steve, Eric?   Time starts NOW






--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/
attachment: winmail.dat

nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Hi guys,

I thought I remembered a nulls2mesh script knocking about, can't find it
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of
each null becomes a vertex in said mesh!

So anyone now where the script is or is there an ICE tool?  Had a look on
http://rray.de/xsi/ but couldn't see what I was after!

Any help appreciated.


Cheers

Lawrence


Re: nulls2mesh

2012-09-05 Thread Rob Chapman
oh! ICE topo should be able to do this,  :)  but not sure how you are to
build the polygon description from a set of random positions!?  not so easy

what kind of mesh are you after? if its not just a regular clean topology
then you could simply put all nulls into a group and use the
global.kini.pointpositions to feed into a polygoniser mesh.

hth



On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence



Re: nulls2mesh

2012-09-05 Thread Adam Seeley
Hi,

I cobbled together a solution for this a while ago. Depends on the shape the 
nulls form, this was for more of a terrain scenario.

1. Duplicate a small piece of geometry at each of the nulls positions (e.g. 
tetrahedron). using script/ice/etc.
2. Scaled them all to zero so all the vertices sat on the relevant nulls 
position.
3. Merged them together to create one piece of geo. (filtered out extra points 
maybe).
4. Positioned a fine grid near the points (so theres at least a couple of grid 
squares between each null).
5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap all 
the grid points to the closest available point.
6. Filtered points again.

It's a bit rough but may do if you just need matte/shadows/reflections passes 
etc. Was handy for a tracked shot on uneven ground.


Adam.







 From: Lawrence Pankhurst lp3ds...@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Wednesday, 5 September 2012, 9:17
Subject: nulls2mesh
 

Hi guys,
 
I thought I remembered a nulls2mesh script knocking about, can't find it 
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of each 
null becomes a vertex in said mesh!
 
So anyone now where the script is or is there an ICE tool?  Had a look on 
http://rray.de/xsi/ but couldn't see what I was after!
 
Any help appreciated.
 
 
Cheers
 
Lawrence

Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Nice clean mesh would be good, it's a one off so I might just do it by
hand, just thought it would be a useful tool to have and it would exist
already (sure there used to be a script)!!  Polygoniser takes the nulls but
gives blobs rather then a single mesh!
Thanks for looking though!


Cheers

Lawrence
On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean topology
 then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence





Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Thanks Adam,

Will give that a go, sounds like it will do the job I'm after!

Cheers

Lawrence

On Wed, Sep 5, 2012 at 10:55 AM, Adam Seeley adam_see...@yahoo.com wrote:

 Hi,

 I cobbled together a solution for this a while ago. Depends on the shape
 the nulls form, this was for more of a terrain scenario.

 1. Duplicate a small piece of geometry at each of the nulls positions
 (e.g. tetrahedron). using script/ice/etc.
 2. Scaled them all to zero so all the vertices sat on the relevant nulls
 position.
 3. Merged them together to create one piece of geo. (filtered out extra
 points maybe).
 4. Positioned a fine grid near the points (so theres at least a couple of
 grid squares between each null).
 5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap
 all the grid points to the closest available point.
 6. Filtered points again.

 It's a bit rough but may do if you just need matte/shadows/reflections
 passes etc. Was handy for a tracked shot on uneven ground.


 Adam.




   --
 *From:* Lawrence Pankhurst lp3ds...@gmail.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 5 September 2012, 9:17
 *Subject:* nulls2mesh

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence





Re: Quick scripting question about griddata

2012-09-05 Thread Stephen Blair
By default, the wizard generates LogMessages that in verbose mode...do you
have Log Verbose Messages enabled (in the Scripting preferences) ?

On Wed, Sep 5, 2012 at 2:42 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hey Stephen, nice to have you here J

 ** **

 Meanwhile I resolved the issue, now it works. However, I have a slider,
 and it seems that the OnChanged callback is not working on this item…I
 made this self installing property with the Wizard, and it looks like that
 the function is not running…even the logmessages are not displaying…

 ** **

 ** **

 Cheers

 ** **


 Szabolcs

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair
 *Sent:* Wednesday, September 05, 2012 12:05 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Quick scripting question about griddata

 ** **

 Hi Szabolcs
 I stuck your code into the OnClicked event for a button, and it worked.
 (my ppg was a self-installing property with a griddata and a button)


 

 On Tue, Sep 4, 2012 at 8:07 AM, Chris Chia chris.c...@autodesk.com
 wrote:

 Try setting the size RowCount and ColumnCount if you do not have a
 complete array.

 this code snipplet works for me :
 dim a_poly(4,10)
 a_poly(0,0) = 1
 a_poly(0,1) = 10
 set oGridData = XSIFactory.CreateGridData
 oGridData.Data = a_poly
 dim i
 for i = 0 to oGridData.RowCount - 1
 logmessage oGridData.GetCell( 0, i )  vbTab  vbTab  vbTab  _
 oGridData.GetCell( 1, i )
 next


 I do realise that there is some strange behaviour when you use redim.
 If you know the size of the array needed, try to fix it.


 Chris
 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [
 szabol...@crytek.com]
 Sent: Tuesday, September 04, 2012 6:56 PM

 To: softimage@listproc.autodesk.com
 Subject: RE: Quick scripting question about griddata

 The script is to create a selection based upon the polygons relative size
 (used the sum of the length of bordering edges). I wanted to fill the grid
 data with the array, as it is suggested in the help.

 ActivateObjectSelTool
 p=selection(0).Activeprimitive.geometry.polygons.count

 redim a_poly(2, 1)
 cc=0
 for each p_polys in
 selection(0).Activeprimitive.geometry.polygons
 c_Poly = 0
 for each p_edge in p_polys.edges
 set
 a=p_edge.points(0).position
 set
 b=p_edge.points(1).position
 set c=XSIMAth.CreateVector3
 c.Sub a, b
 c_poly = c_poly +
 abs(c.length)
 next

 a_poly(0, cc) = p_polys.index
 a_poly(1, cc) = c_poly
 redim preserve a_poly(2, cc+1)
 cc=cc+1
 next

 redim preserve a_poly(2, cc)

 PPG.Circums.Value.Data = a_poly -- this cause the error
 message


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
 Sent: Tuesday, September 04, 2012 10:57 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Quick scripting question about griddata

 Providing a sample of your script which you encountered the error would
 truly help… rather than telling everyone here that it is not working.
 Not knowing which part of your script went wrong, I can only refer you to:
 http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/cus_ppg_GridDataWidget.htm

 Chris

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com]mailto:[mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy

 Sent: Tuesday, September 04, 2012 4:44 PM

 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 

 Subject: RE: Quick scripting question about griddata

 OK, that is resolved…but for some reason I can’t fill the grid with my
 array (2D)…it says, invalid argument specified

 Cheers


 Szabolcs


 

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com]mailto:[mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy

 Sent: Tuesday, September 04, 2012 10:16 AM

 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 

 Subject: Quick scripting question about griddata

 Hey there


Re: XSIBase safe?

2012-09-05 Thread Cristobal Infante
xsibase it's Not safe bruv, it's the ghetto now innit..



On 5 September 2012 04:09, Raffaele Fragapane
raffsxsil...@googlemail.comwrote:

 If you use windows, you should use this:
 http://www.sandboxie.com/
 In principle.

 Yes, it costs a few bucks, but I run most stuff on windows in it
 regardless (I use an abundance of OSS rebuilds and freewares), and with a
 mix of incognito browsing, rerouting, and sandboxing the browser, I triple
 dare any a*e to mess with my box through some webscripts :)


 On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable 
 sixsi_l...@imagefront.dewrote:

 I have a local backup of xsibase as well as a few other sites. It,s
 around 520MB in size. I used teleport pro.  I have no backup of
 softimage.net.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier gonzalez
 *Sent:* Tuesday, September 04, 2012 12:28
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: XSIBase safe?

 ** **

 Im just wondering if anyone has backup of the complete site, i try with
 few programs but the result it´s mediocre, some links 

 doesn ´ t work. I remember when i was exploring the posibility to change
 to XSI the site softimage.net, few month later after Autodesk purchase
 it disapear, great lost for a newbie like me. I regret not to do a backup
 then.  By the way anyone has a Backup of softimage.net? 

 2012/9/4 Eric Thivierge ethivie...@gmail.com

 I wouldn't go there if the warning is still up.


 
 Eric Thivierge
 http://www.ethivierge.com

 ** **




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Re: nulls2mesh

2012-09-05 Thread Rob Chapman
yeah I dont think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)

for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?



if the desired mesh is pretty simple shape you could try starting with a
simple surrounding geometry and in ICE moving points to the nearest null

On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean topology
 then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence






Re: XSIBase safe?

2012-09-05 Thread Ana Gomez
What a pity!!

On Wed, Sep 5, 2012 at 11:59 AM, Cristobal Infante cgc...@gmail.com wrote:

 xsibase it's Not safe bruv, it's the ghetto now innit..




 On 5 September 2012 04:09, Raffaele Fragapane raffsxsil...@googlemail.com
  wrote:

 If you use windows, you should use this:
 http://www.sandboxie.com/
 In principle.

 Yes, it costs a few bucks, but I run most stuff on windows in it
 regardless (I use an abundance of OSS rebuilds and freewares), and with a
 mix of incognito browsing, rerouting, and sandboxing the browser, I triple
 dare any a*e to mess with my box through some webscripts :)


 On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable 
 sixsi_l...@imagefront.dewrote:

 I have a local backup of xsibase as well as a few other sites. It,s
 around 520MB in size. I used teleport pro.  I have no backup of
 softimage.net.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier gonzalez
 *Sent:* Tuesday, September 04, 2012 12:28
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: XSIBase safe?

 ** **

 Im just wondering if anyone has backup of the complete site, i try with
 few programs but the result it´s mediocre, some links 

 doesn ´ t work. I remember when i was exploring the posibility to change
 to XSI the site softimage.net, few month later after Autodesk purchase
 it disapear, great lost for a newbie like me. I regret not to do a backup
 then.  By the way anyone has a Backup of softimage.net? 

 2012/9/4 Eric Thivierge ethivie...@gmail.com

 I wouldn't go there if the warning is still up.


 
 Eric Thivierge
 http://www.ethivierge.com

 ** **




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: nulls2mesh

2012-09-05 Thread Ciaran Moloney
Sounds like you want a convex hull of the null's points. Pretty sure there
was a compound once, if not you might try Mr. LaForge's Convex
Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.



On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that, its
 just the description of each polygon, or the order of each vertex in every
 polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with a
 simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find
 it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence







-- 
- Ciaran


Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-09-05 Thread Sajjad Amjad
Apologies for bringing this slightly old thread back to life. I have been
testing workgroup switching without having to restart Softimage.

Specifically, I have two workgroups, where each workgroup has just one
add-on installed in it. No .xsirtcompound files exist in any workgroup.

The addon in each of the two workgroups is a unique version of VRay.

I want to ideally trigger the workgroup switch using the onEndSceneOpen
event (as every scene defines it's renderer version in a custom property)

If I use the siOnEndSceneOpen event for switching, Softimage always
crashes. Unlike Martins case, the rate of success is 0. However, if I
attach the logic inside the event callback to a buttons OnClicked callback,
the switching works flawlessly after the button is clicked.

Martins original post required an xsirtcompound file to be present in the
workgroup for Softimage to reliably crash, but I can reproduce this crash
every time without the file. It seems to me that this problem is a bit
deeper than it seems. Seng-Siong Lim wrote saying that it was only
reproduced when using a script for switching and manual switching worked
fine. In my case, the switching in either case is triggered through a
script (OnClicked or OnEvent) but only fails when fired through an OnEvent
callback.

If anyone else has notes to share on this, please share.


Cheers,
Sajjad

On 16 August 2012 16:31, Nic Groot Bluemink nicgrootbluem...@gmail.comwrote:

 Oh aye, I wouldn't argue with that. It's that at the time live
 loading/unloading of renderers was a (poorly) 'known limitation' of sorts -
 the kind of annoyance you have to live with and work around. If changes
 have been made to the system since and it's now a bug, then +1 to fixing
 that :)


 On Thu, Aug 16, 2012 at 4:17 PM, Steffen Dünner steffen.duen...@gmail.com
  wrote:

 I would rather vote for fixing it where it's broken, i.e. on the
 Softimage side. :)

 Cheers

 2012/8/15 Nic Groot Bluemink nicgrootbluem...@gmail.com

 Hey Martin,

 Though it's little help, I recall running across a warning in the SI
 docs that unloading custom renderers in-session could introduce
 instabilities back when I was investigating the same thing. I can't find
 the exact entry for you, it was weeks before I accidentally stumbled across
 it last time, but that's pretty much where I threw my hands in the air and
 wrote a workgroup switcher that would restart sessions instead here at
 Kettle.

 Nic




 --
 Technical Pretty Picture Making Person
 Kettle http://www.kettlestudio.co.uk/



Re: nulls2mesh

2012-09-05 Thread Rob Chapman
ah yeah - there you go, well remembered Ciaran 'convex hull' was the search
term, from the same thread Grahame fuller did that in ICE only - won't take
you long to rebuild from the image description  Lawrence ;)

https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2ik=3bf826a559view=attth=12f698c5d63caa9dattid=0.1.0disp=inlinesafe=1zwsaduie=AG9B_P-vyaBOEqzPxsaMIRCb2anDsadet=1346842977331sads=6GL42IzMUakN2KC52Ld4_NbnUKMsadssc=1


as you can see the gift wrapping algorithm is not so easy !



On 5 September 2012 11:55, Ciaran Moloney moloney.cia...@gmail.com wrote:

 Sounds like you want a convex hull of the null's points. Pretty sure there
 was a compound once, if not you might try Mr. LaForge's Convex 
 Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.



 On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that, its
 just the description of each polygon, or the order of each vertex in every
 polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with a
 simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.comwrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are
 to build the polygon description from a set of random positions!?  not so
 easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find
 it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence







 --
 - Ciaran



Re: nulls2mesh

2012-09-05 Thread Rob Chapman
for sure! but it was Mr Pankhurst who asked first :)

On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.com wrote:

 Hey Rob, do you need a compound for building the description? I might have
 a plugin for you...

 Chris




Re: nulls2mesh

2012-09-05 Thread Chris Chia
Oops, after reading on what he wants, it's pretty unpredictable as to how the 
polygon description should be...

Mine only reads from a input mesh info and output a new mesh ;) (for topo 
caching mostly)

Chris

On 5 Sep, 2012, at 8:02 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:

for sure! but it was Mr Pankhurst who asked first :)

On 5 September 2012 12:57, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
Hey Rob, do you need a compound for building the description? I might have a 
plugin for you...

Chris

attachment: winmail.dat

Re: XSIBase safe?

2012-09-05 Thread Rob Wuijster

Maybe one of the mods can tell what's going on.
I don't think people don't care, it's the way the site is built that 
seems to be the problem.


It would be nice to have it up and running again.


Rob

\/-\/\/

On 5-9-2012 14:35, javier gonzalez wrote:

So is slowly dying and nobody care. To bad. To many answer to ask again.

2012/9/5 Ana Gomez agomezalca...@gmail.com 
mailto:agomezalca...@gmail.com


What a pity!!


On Wed, Sep 5, 2012 at 11:59 AM, Cristobal Infante
cgc...@gmail.com mailto:cgc...@gmail.com wrote:

xsibase it's Not safe bruv, it's the ghetto now innit..




On 5 September 2012 04:09, Raffaele Fragapane
raffsxsil...@googlemail.com
mailto:raffsxsil...@googlemail.com wrote:

If you use windows, you should use this:
http://www.sandboxie.com/
In principle.

Yes, it costs a few bucks, but I run most stuff on windows
in it regardless (I use an abundance of OSS rebuilds and
freewares), and with a mix of incognito browsing,
rerouting, and sandboxing the browser, I triple dare any
a*e to mess with my box through some webscripts :)


On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable
sixsi_l...@imagefront.de
mailto:sixsi_l...@imagefront.de wrote:

I have a local backup of xsibase as well as a few
other sites. It,s around 520MB in size. I used
teleport pro.  I have no backup of softimage.net
http://softimage.net.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On
Behalf Of *javier gonzalez
*Sent:* Tuesday, September 04, 2012 12:28
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: XSIBase safe?

Im just wondering if anyone has backup of the complete
site, i try with few programs but the result it´s
mediocre, some links

doesn ´ t work. I remember when i was exploring the
posibility to change to XSI the site softimage.net
http://softimage.net, few month later after Autodesk
purchase it disapear, great lost for a newbie like me.
I regret not to do a backup then.  By the way anyone
has a Backup of softimage.net http://softimage.net?

2012/9/4 Eric Thivierge ethivie...@gmail.com
mailto:ethivie...@gmail.com

I wouldn't go there if the warning is still up.



Eric Thivierge
http://www.ethivierge.com




-- 
Our users will know fear and cower before our software!

Ship it! Ship it and let them flee like the dogs they are!




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5249 - Release Date: 09/04/12






Re: XSIBase safe?

2012-09-05 Thread Eric Thivierge
Less that people don't care, more that there isn't much they can do. The
site is crippled by a virus / malware and only a few people have access to
fix it. Additionally to prevent further infestation, the software needs to
be updated. This is problematic as the site is highly customized on a
bulletin board system which is years and years out of date meaning
upgrading is almost impossible or very very difficult and time consuming.


Eric Thivierge
http://www.ethivierge.com


On Wed, Sep 5, 2012 at 10:35 PM, javier gonzalez javi09warr...@gmail.comwrote:

 So is slowly dying and nobody care. To bad. To many answer to ask again.

 2012/9/5 Ana Gomez agomezalca...@gmail.com

 What a pity!!


 On Wed, Sep 5, 2012 at 11:59 AM, Cristobal Infante cgc...@gmail.comwrote:

 xsibase it's Not safe bruv, it's the ghetto now innit..




 On 5 September 2012 04:09, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 If you use windows, you should use this:
 http://www.sandboxie.com/
 In principle.

 Yes, it costs a few bucks, but I run most stuff on windows in it
 regardless (I use an abundance of OSS rebuilds and freewares), and with a
 mix of incognito browsing, rerouting, and sandboxing the browser, I triple
 dare any a*e to mess with my box through some webscripts :)


 On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable 
 sixsi_l...@imagefront.de wrote:

 I have a local backup of xsibase as well as a few other sites. It,s
 around 520MB in size. I used teleport pro.  I have no backup of
 softimage.net.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier
 gonzalez
 *Sent:* Tuesday, September 04, 2012 12:28
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: XSIBase safe?

 ** **

 Im just wondering if anyone has backup of the complete site, i try
 with few programs but the result it´s mediocre, some links 

 doesn ´ t work. I remember when i was exploring the posibility to
 change to XSI the site softimage.net, few month later after Autodesk
 purchase it disapear, great lost for a newbie like me. I regret not to do 
 a
 backup then.  By the way anyone has a Backup of softimage.net? 

 2012/9/4 Eric Thivierge ethivie...@gmail.com

 I wouldn't go there if the warning is still up.


 
 Eric Thivierge
 http://www.ethivierge.com

 ** **




 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!







Re: XSIBase safe?

2012-09-05 Thread Luc-Eric Rousseau
russians seems to care ..
I think that malware site it links to is down btw :P

On Wed, Sep 5, 2012 at 8:48 AM, Rob Wuijster r...@casema.nl wrote:
 Maybe one of the mods can tell what's going on.
 I don't think people don't care, it's the way the site is built that seems
 to be the problem.

 It would be nice to have it up and running again.

 Rob

 \/-\/\/

 On 5-9-2012 14:35, javier gonzalez wrote:

 So is slowly dying and nobody care. To bad. To many answer to ask again.

 2012/9/5 Ana Gomez agomezalca...@gmail.com

 What a pity!!


 On Wed, Sep 5, 2012 at 11:59 AM, Cristobal Infante cgc...@gmail.com
 wrote:

 xsibase it's Not safe bruv, it's the ghetto now innit..




 On 5 September 2012 04:09, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:

 If you use windows, you should use this:
 http://www.sandboxie.com/
 In principle.

 Yes, it costs a few bucks, but I run most stuff on windows in it
 regardless (I use an abundance of OSS rebuilds and freewares), and with a
 mix of incognito browsing, rerouting, and sandboxing the browser, I triple
 dare any a*e to mess with my box through some webscripts :)


 On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable
 sixsi_l...@imagefront.de wrote:

 I have a local backup of xsibase as well as a few other sites. It,s
 around 520MB in size. I used teleport pro.  I have no backup of
 softimage.net.



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier
 gonzalez
 Sent: Tuesday, September 04, 2012 12:28
 To: softimage@listproc.autodesk.com
 Subject: Re: XSIBase safe?



 Im just wondering if anyone has backup of the complete site, i try with
 few programs but the result it´s mediocre, some links

 doesn ´ t work. I remember when i was exploring the posibility to
 change to XSI the site softimage.net, few month later after Autodesk
 purchase it disapear, great lost for a newbie like me. I regret not to do 
 a
 backup then.  By the way anyone has a Backup of softimage.net?

 2012/9/4 Eric Thivierge ethivie...@gmail.com

 I wouldn't go there if the warning is still up.


 
 Eric Thivierge
 http://www.ethivierge.com






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5249 - Release Date: 09/04/12






normals question - faceted look after cleanup imported model

2012-09-05 Thread Rob Wuijster

Hi all,

Brain's not really working this afternoon, needs more coffee I guess...

I have this imported model with lots of disconnected faces. Tons of blue 
lines all over.

So I select all edges, and merge the boundary edges on a tiny value.
But the normals are screwed up now, the model looks, and renders as if 
the geo appr is set to e.g. 15, faceted.


I tried adjusting/resetting the normals with one of the 'ComponentSet 
User Normal' tools, but cannot seem to fix it. Extracting doesn't 
'reset' normals too. There's no user_normal_cluster on the model after 
import.


Any tips on this?

--



Rob

\/-\/\/



Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Hi Guys,

Thanks for all the replies, I went with Adam's solution in the end, quick
and dirty but did the job, I'll have a look at the convex hull stuff when I
get a bit more time!!


Cheers

Lawrence

On Wed, Sep 5, 2012 at 1:13 PM, Chris Chia chris.c...@autodesk.com wrote:

 Oops, after reading on what he wants, it's pretty unpredictable as to how
 the polygon description should be...

 Mine only reads from a input mesh info and output a new mesh ;) (for topo
 caching mostly)

 Chris

 On 5 Sep, 2012, at 8:02 PM, Rob Chapman tekano@gmail.commailto:
 tekano@gmail.com wrote:

 for sure! but it was Mr Pankhurst who asked first :)

 On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.commailto:
 chris.c...@autodesk.com wrote:
 Hey Rob, do you need a compound for building the description? I might have
 a plugin for you...

 Chris




RE: normals question - faceted look after cleanup imported model

2012-09-05 Thread Gareth Bell
Where have imported the data from? Maya?

 

 



From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Wuijster
Sent: 05 September 2012 14:13
To: softimage@listproc.autodesk.com
Subject: normals question - faceted look after cleanup imported model

 

Hi all,

Brain's not really working this afternoon, needs more coffee I guess...

I have this imported model with lots of disconnected faces. Tons of blue
lines all over.
So I select all edges, and merge the boundary edges on a tiny value.
But the normals are screwed up now, the model looks, and renders as if
the geo appr is set to e.g. 15, faceted.

I tried adjusting/resetting the normals with one of the 'ComponentSet
User Normal' tools, but cannot seem to fix it. Extracting doesn't
'reset' normals too. There's no user_normal_cluster on the model after
import.

Any tips on this?



-- 
 
 
 
Rob
 
\/-\/\/


Re: normals question - faceted look after cleanup imported model

2012-09-05 Thread olivier jeannel

Are the normal upside down or are there double edges ?
For the second problem, check on Rray the Delete Double Edges from 
Guillaume. Worked for me.



Le 05/09/2012 15:12, Rob Wuijster a écrit :

Hi all,

Brain's not really working this afternoon, needs more coffee I guess...

I have this imported model with lots of disconnected faces. Tons of 
blue lines all over.

So I select all edges, and merge the boundary edges on a tiny value.
But the normals are screwed up now, the model looks, and renders as if 
the geo appr is set to e.g. 15, faceted.


I tried adjusting/resetting the normals with one of the 'ComponentSet 
User Normal' tools, but cannot seem to fix it. Extracting doesn't 
'reset' normals too. There's no user_normal_cluster on the model after 
import.


Any tips on this?
--



Rob

\/-\/\/




Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-05 Thread Chris Chia
Ha, people are addicted to this list, who would bother to know how to 
unsubscribe... J


On 5 Sep, 2012, at 10:54 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:

 You are so much to me list.. I wish I knew how to quit you!
 
 To subscribe:
 
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 with the subject
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 Then reply to the confirmation email that is sent back to you.
 
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attachment: winmail.dat

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-05 Thread Bradley Gabe
Everyone who is currently unsubscribed from this list, please respond.


On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.com wrote:

 Ha, people are addicted to this list, who would bother to know how to
 unsubscribe... J


 On 5 Sep, 2012, at 10:54 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

  You are so much to me list.. I wish I knew how to quit you!
 
  To subscribe:
 
  Send an email to
 softimage-requ...@listproc.autodesk.com
  with the subject
 subscribe
  Then reply to the confirmation email that is sent back to you.
 
  To unsubscribe:
  Send an email to
 softimage-requ...@listproc.autodesk.com
  with the subject
 unsubscribe
  Then reply to the confirmation email that is sent back to you.
 
 
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Re: Small Annoying Things

2012-09-05 Thread Alan Fregtman
One more thing, irrelevant to the PyQt discussion but relevant to the
thread:

- dragging a long list of objects to another (to reparent) in the Explorer
results in individual CopyPaste() commands for each object which is crazy
slow compared to a single ParentObj() command if I were to use the Parent
button.

Sometimes I forget and have to wait a while for a thousand commands to
trigger. It should be smarter than that. :/


On Tue, Sep 4, 2012 at 12:23 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Agreed on all accounts, but that's a shortcoming of the API's design and a
 show of its age in some regards, not a flaw in the idea, given the material
 they worked with it's actually more than ok, especially when compared to
 the way things were before.
 And practically anything beats by a mile the original joke of importing a
 commands module and writing excel macros in python ;)

 Soft's cpp API actually has a respectable design and layout when it come
 to OO IMO, and would lend itself well to being bound.

 SWIG to be avoided whenever possible though :p
 Boost offers much better mileage even if it's an additional chunk of work
 from the semi-automated header parsing approaches.


 On Tue, Sep 4, 2012 at 1:30 PM, Serguei Kalentchouk 
 serguei.kalentch...@gmail.com wrote:

 Well Maya's slow implementation of Python followed the natural
 progression based on their MEL their scripting interface. Wrapping the
 commands into python was cheap and effective. Alternative would've been
 equivalent to building a new SDK framework from scratch which wouldve
 delayed the introduction of python into Maya.

 Maya's cpp API doest lends itself wall to object oriented programming
 either. The original straight swig bindings are pretty uncomfortable to use
 in a Python environment. Their new version is better but missing a fair bit
 in functionality and thus the adoption is pretty low.

 This is where pyMEL came to play which wrapped the python commands and
 the python API hooks into an object oriented framework. However there is a
 performance hit that comes along because all of the sudden you are
 generating hundreds of python objects while doing simple operations that
 would otherwise be blazing fast in MEL or python commands.

 This performance hit is the reason why Im currently in the process of
 rewriting an object oriented API for Maya I've been using istead of pyMEL
 into C++ and exposing it back via boost bindings. It's a time consuming
 process but so far I've been seeing a significant improvement with some
 tests showing execution time drop by more than half, that makes me hopeful
 that this effort won't go to waste!

 I'd be happy to share my experiences in case anyone is serious about
 doing the bindings for Softimage.


 On Monday, September 3, 2012, Raffaele Fragapane wrote:

 Which is ironic.
 MEL and their first python implementation were so FUBAR that they could
 just do (buy, really) what needed doing by introducing a completely
 separate way of working.

 They had no object orientation or coherence worth speaking of outside of
 the cpp API before then, so even with all the gaps it was hugely well
 received.

 In XSI there's a better track record, which means you will have to give
 up something, but at this point there's enough goodness in the CPP API,
 beside just the performance aspect, that I reckon it'd be worth doing.
 Not to mention the viewport API in pyton would be cool to have, like
 Maya manips are (somewhat) accessible through the bindings, even if you can
 segfault maya hard every other minute when working with them :p

 On Tue, Sep 4, 2012 at 11:12 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Maya has both, standard scripting and cpp API binding, which is a good
 thing!



 --
 Technical Director @ DreamWorks Animation
 [sent from mobile]




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




RE: Small Annoying Things

2012-09-05 Thread Sandy Sutherland
LOL I used to get caught by that one too - now I pretty much use the parent 
button all the time!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 05 September 2012 18:57
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

One more thing, irrelevant to the PyQt discussion but relevant to the thread:

- dragging a long list of objects to another (to reparent) in the Explorer 
results in individual CopyPaste() commands for each object which is crazy slow 
compared to a single ParentObj() command if I were to use the Parent button.

Sometimes I forget and have to wait a while for a thousand commands to trigger. 
It should be smarter than that. :/




Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-05 Thread Bradley Gabe
I liked the old days more when you just sent me dead kittens in the mail.

On Thu, Sep 6, 2012 at 12:10 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I've just sent your e-mail address to many unrelated newsgroups to
 facilitate the process. You might get a new wife and some cheap medications
 in the process too.


 On Thu, Sep 6, 2012 at 1:19 AM, Bradley Gabe witha...@gmail.com wrote:

 Everyone who is currently unsubscribed from this list, please respond.


 On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.comwrote:

 Ha, people are addicted to this list, who would bother to know how to
 unsubscribe... J




Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-05 Thread Raffaele Fragapane
Then start listing your address again and stop moving houses!

On Thu, Sep 6, 2012 at 2:22 PM, Bradley Gabe witha...@gmail.com wrote:

 I liked the old days more when you just sent me dead kittens in the mail.

 On Thu, Sep 6, 2012 at 12:10 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I've just sent your e-mail address to many unrelated newsgroups to
 facilitate the process. You might get a new wife and some cheap medications
 in the process too.


 On Thu, Sep 6, 2012 at 1:19 AM, Bradley Gabe witha...@gmail.com wrote:

 Everyone who is currently unsubscribed from this list, please respond.


 On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.comwrote:

 Ha, people are addicted to this list, who would bother to know how to
 unsubscribe... J





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-05 Thread Raffaele Fragapane
Oh, and Autodesk probably doesn't care about kittens or bunnies anyway, so
it's not an effective threat anymore. I'd send you some for the sake of old
times though.

On Thu, Sep 6, 2012 at 2:27 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Then start listing your address again and stop moving houses!


 On Thu, Sep 6, 2012 at 2:22 PM, Bradley Gabe witha...@gmail.com wrote:

 I liked the old days more when you just sent me dead kittens in the mail.


 On Thu, Sep 6, 2012 at 12:10 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I've just sent your e-mail address to many unrelated newsgroups to
 facilitate the process. You might get a new wife and some cheap medications
 in the process too.


 On Thu, Sep 6, 2012 at 1:19 AM, Bradley Gabe witha...@gmail.com wrote:

 Everyone who is currently unsubscribed from this list, please respond.


 On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.comwrote:

 Ha, people are addicted to this list, who would bother to know how to
 unsubscribe... J





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!