Semi OT : Charging the modelling
Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged separatly for this task alone. So my question is how much do you (freelance, homeworkers) charge for 1 character modeling ? (How much do you keep in your pocket in the end (forget the taxes)) Typicaly, quadrupede / Biped, realistic proportions anatomy but rather for toon / NPA / stylized rendering results. In short, only polygonal modeling, (no Zbrush, no hair) How much do you cost :)
RE: 16 bit tif from photoshop not working in softimage?
We use tiffs across the board here and never get these ugly problems you're describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent: 15 novembre 2012 23:15 To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. bmp? xpm? Naa... photos. Analog. Keepin it real over here. On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: That's exactly why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.comhttp://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
We run Softimage In linux (centos 6) here, and we have discovered that Tiff files with a certain compression make it crash instantly. I don't remember which one it is as we use exr most of the time but once in a while we receive an image from a client in tiff and it crashes everything so we have to convert it to another compression/format. On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: We use tiffs across the board here and never get these ugly problems you’re describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. J ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gene Crucean *Sent:* 15 novembre 2012 23:15 *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. ** ** bmp? xpm? Naa... photos. Analog. Keepin it real over here. ** ** On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. ** ** On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) ** ** Seriously. They suck :P ** ** On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:*** * tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s ** ** -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ ** **
Re: Semi OT : Charging the modelling
I always estimate per hour. I have found that I can be quite accurate with an hourly estimate by breaking down the modeling to it's most basic components. For example, on a character model, how long to model each eye. How long to model basic body shape. How long to model hands, face, expressions (if needed), clothes... you get the idea. Then, add up all the tasks, and you will have a fairly accurate estimate. It takes practice, as my early quotes were not so accurate. I have been working in 3D since before Softimage version 1 so I have gotten more accurate over the years. On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.frwrote: Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged separatly for this task alone. So my question is how much do you (freelance, homeworkers) charge for 1 character modeling ? (How much do you keep in your pocket in the end (forget the taxes)) Typicaly, quadrupede / Biped, realistic proportions anatomy but rather for toon / NPA / stylized rendering results. In short, only polygonal modeling, (no Zbrush, no hair) How much do you cost :) -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: How to access Isopoint Cluster
Thanks a lot, Fabricio! The SelectMembers() function is one way to go. I also found: var oSubComponent = oCluster.CreateSubComponent(); // text.isopnt[(3,0.922),(2,0.433),(0,0.267)] I'll check shortly if it's operator safe. However, the U values are truncated after the 3rd decimal point. That's not too good. I believe there was a way to get the full floating point value of Isopoints, but can't find that at the moment. Any idea? Cheers! Eugen Am 15.11.2012 22:34, schrieb Fabricio Chamon: maybe this (be sure to check if it is working properly): var oObject = CreatePrim(Text, NurbsCurve, null, null); SelectObj(text.isopnt[(3,0.922)], null, null); AddToSelection(text.isopnt[(2,0.433)], null, null); AddToSelection(text.isopnt[(0,0.267)], null, null); AddToSelection(text.isopnt[(6,0.748)], null, null); AddToSelection(text.isopnt[(4,0.463)], null, null); var oCluster = oObject.ActivePrimitive.Geometry.AddCluster(siIsoPointCluster, Isopoint_AUTO); cElements = oCluster.Elements; for(var i = 0; i cElements.Count; i++) LogMessage(cElements(i)); // 0,1,2,3,4 var oSubComponent = oCluster.CreateSubComponent(); LogMessage(oSubComponent.Type: + oSubComponent.Type); // isopntSubComponent LogMessage(ClassName(oSubComponent): + ClassName(oSubComponent)); // SubComponent var aElements = oSubComponent.ElementArray; LogMessage(oSubComponent.ElementArray: + aElements.toArray()); // LogMessage(oSubComponent.ElementArray.length: + aElements.length); // undefined / //get members as 1-item (string) collection (does not affect viewport selection) var isopnts = SelectMembers(oCluster, false, false); var isopntsString = isopnts.getastext(); //manipulate string to parse into a Vec3 Array //logmessage(isopntsString); var aIsoPnts = IsoPntVectorArrayFromClusterString(isopntsString); // Vector.X = subcurve index / Vector.Y = curve U for (i=0;iaIsoPnts.length;i++){ logmessage (Cluster item + i + - Subcurve Index: + aIsoPnts[i].x + , U: + aIsoPnts[i].y); } //string parser function function IsoPntVectorArrayFromClusterString(inStr){ var listString = inStr.substring( inStr.indexOf([)+1, inStr.indexOf(]) ) var listSplitString = listString; var aSplitIndices = new Array(); while (listSplitString.indexOf(),)!=-1){ aSplitIndices.push(listSplitString.indexOf(),)); listSplitString = listSplitString.substring(0, listSplitString.indexOf(),)) + #+ listSplitString.substring(listSplitString.indexOf(),)+3); } listSplitString = listSplitString.substring(1,(listSplitString.length-1)); var aItems = listSplitString.split(#); var aReturn = new Array(); for (i=0;iaItems.length;i++){ var isopnt = XSIMath.CreateVector3(); var aValues = aItems[i].split(,); isopnt.x = parseFloat(aValues[0]); isopnt.y = parseFloat(aValues[1]); aReturn.push(isopnt); } return aReturn; } 2012/11/15 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at Anyone? Thanks! Am 14.11.2012 14:32, schrieb Eugen Sares: Hi, I'm looking for away to get the SubcurveIndex/UValue data out again that an Isopoint Cluster was created from. var oObject = CreatePrim(Text, NurbsCurve, null, null); SelectObj(text.isopnt[(3,0.922)], null, null); AddToSelection(text.isopnt[(2,0.433)], null, null); AddToSelection(text.isopnt[(0,0.267)], null, null); AddToSelection(text.isopnt[(6,0.748)], null, null); AddToSelection(text.isopnt[(4,0.463)], null, null); var oCluster = oObject.ActivePrimitive.Geometry.AddCluster(siIsoPointCluster, Isopoint_AUTO); cElements = oCluster.Elements; for(var i = 0; i cElements.Count; i++) LogMessage(cElements(i)); // 0,1,2,3,4 var oSubComponent = oCluster.CreateSubComponent(); LogMessage(oSubComponent.Type: + oSubComponent.Type); // isopntSubComponent LogMessage(ClassName(oSubComponent): + ClassName(oSubComponent)); // SubComponent var aElements = oSubComponent.ElementArray; LogMessage(oSubComponent.ElementArray: + aElements); // LogMessage(oSubComponent.ElementArray.length: + aElements.length); // undefined So neither Cluster.Elements nor Cluster.CreateSubComponent() deliver anything usable. Dead end? What I'd like to achieve is to feed Isopoints into a Curve Operator. Thanks! Best, Eugen
V-Ray for Softimage review
Saw this on the Twitters.. http://www.3dworldmag.com/2012/11/14/v-ray-for-softimage-review/
Re: 16 bit tif from photoshop not working in softimage?
Tiff are indeed fine - unfortunately many apps have not implemented the full API of Tiff and support multiple channels. Does this tiff load in the flipbook or fxtree? I saw an bug report here about the latest mental ray version not being able to load tiff that had more than 4 channels, maybe you're running into that. On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: Friday Flashback
Friday Flashback #94 Spirographic Softimage 2001 http://wp.me/powV4-27y On Fri, Nov 9, 2012 at 12:38 PM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #93 1999 *Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal bullet time backgrounds just wouldn’t have been possible.* http://wp.me/powV4-2fA On 02/11/2012 1:44 PM, Stephen Blair wrote: Friday Flashback #92 Softimage Awards and Recognitions circa 1996. Includes an Emmy award for the daytime soap As the World Turns :) http://wp.me/powV4-2dr On 26/10/2012 11:24 AM, Stephen Blair wrote: Friday Flashback 91 The Yearning - pushing #Softimage as an intuitive, emotionally expressive instrument http://wp.me/powV4-246 On 19/10/2012 8:27 AM, Stephen Blair wrote: Friday Flashback #90 Softimage NT http://wp.me/powV4-2b7 It looks like SI|3D v3.0 was the first NT version, but SI|3D Extreme wasn't NT until v3.5... For the name change, I think that had already happened by late 94 On 16/10/2012 1:28 AM, Raffaele Fragapane wrote: Bit late on this, but you marked SI|3D 3.0 as (NT), I thought 3.0 was when it changed name from CE to 3D, but the first NT version was 3.51 (which might or might not have been version lined up with winNT 3.51 intentionally). Memories are a bit fuzzy, I started following Soft after Jurassic Park, so I think that was 3D already and not CE, but I do remember when it was announced for windows first and the MS acquisition a year or two before ('94?) On Fri, Sep 28, 2012 at 11:48 PM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #89 Creative Environment box shots http://wp.me/powV4-28u
Re: 16 bit tif from photoshop not working in softimage?
I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam From: Simon van de Lagemaat si...@theembassyvfx.com To: softimage@listproc.autodesk.com Sent: Thursday, 15 November 2012, 21:06 Subject: Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
no, it says.. 'No file parser to read this image type : c:\temp\7channels.tif' it seems to be just the extra channels throwing the parser off, cause it opens the 4 channels 16bit flavor fine. also, this isn't mental ray unless softimage is somehow using mental ray's image library to load files for display inside softimage? s On Fri, Nov 16, 2012 at 8:04 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Tiff are indeed fine - unfortunately many apps have not implemented the full API of Tiff and support multiple channels. Does this tiff load in the flipbook or fxtree? I saw an bug report here about the latest mental ray version not being able to load tiff that had more than 4 channels, maybe you're running into that. On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: 16 bit tif from photoshop not working in softimage?
png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 1:38 PM, Steven Caron wrote: slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam *From:* Simon van de Lagemaat si...@theembassyvfx.com mailto:si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Lol! You just made our pipeline guy a happy camper now that he knows what was randomly crashing soft out when processing assets. On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde labordeor...@gmail.com wrote: We run Softimage In linux (centos 6) here, and we have discovered that Tiff files with a certain compression make it crash instantly. I don't remember which one it is as we use exr most of the time but once in a while we receive an image from a client in tiff and it crashes everything so we have to convert it to another compression/format. On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: We use tiffs across the board here and never get these ugly problems you’re describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent: 15 novembre 2012 23:15 To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. bmp? xpm? Naa... photos. Analog. Keepin it real over here. On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's exactly why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Arnold will render out to png's as well. .Sgi .exr for higher bit levels. If it's heading for flame/smoke then I think sgi's are the best best for import speed as it's a native format. Might not be true any more but it used to reduce import times for heavy sequences hugely. Tif's tga's always remind me of 1970's concrete for some reason. I get a sinking feeling when ever I'm given them to deal with. Adam (png, png, png) From: Luc-Eric Rousseau luceri...@gmail.com To: softimage@listproc.autodesk.com Sent: Friday, 16 November 2012, 13:29 Subject: Re: 16 bit tif from photoshop not working in softimage? Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam From: Simon van de Lagemaat si...@theembassyvfx.com To: softimage@listproc.autodesk.com Sent: Thursday, 15 November 2012, 21:06 Subject: Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
When it comes to the way Photoshop handles alphas, thats a fundamental philosophical issue(I'm struggling to be polite here) that Adobe developers have that affects far more formats than just pic. There are ways to get pic files out of Photoshop the way that animators want them, but due to the Adobe philosophy its a complicated and incredibly time consuming effort and error prone process when it should not be. I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks? Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 3:05 PM, Leoung O'Young wrote: We like pic too, smaller than tifs. We did have some problem with pic in some of the Photoshop versions when the pic alpha channel layer gets change to transparency layer On 11/16/2012 2:16 PM, Ponthieux, Joey wrote: So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 1:38 PM, Steven Caron wrote: slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam *From:* Simon van de Lagemaat si...@theembassyvfx.com mailto:si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at
Re: Semi OT : Charging the modelling
I won't be able to be that precise, as I usualy don't count in hours. Thus I think for modelling a 1 character 4 or 5 days is a maximum. But, really I'd like someone to give me a price example. are you usually speaking in hundreds or thousands of euros ? I don't really know... Le 16/11/2012 16:36, Stephen Davidson a écrit : I always estimate per hour. I have found that I can be quite accurate with an hourly estimate by breaking down the modeling to it's most basic components. For example, on a character model, how long to model each eye. How long to model basic body shape. How long to model hands, face, expressions (if needed), clothes... you get the idea. Then, add up all the tasks, and you will have a fairly accurate estimate. It takes practice, as my early quotes were not so accurate. I have been working in 3D since before Softimage version 1 so I have gotten more accurate over the years. On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged separatly for this task alone. So my question is how much do you (freelance, homeworkers) charge for 1 character modeling ? (How much do you keep in your pocket in the end (forget the taxes)) Typicaly, quadrupede / Biped, realistic proportions anatomy but rather for toon / NPA / stylized rendering results. In short, only polygonal modeling, (no Zbrush, no hair) How much do you cost :) -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: 16 bit tif from photoshop not working in softimage?
XSI really doesn't have a Native format, it just has a default value in the rendering ppg .pic is just a file format like the others; there is no additional conversion when using the other format in Softimage, or loss of meta-data. All the image file formats in softimage have the API. Plus, if you're rendering with mental ray.. .it's just one of the format mental ray supports. It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the file format default due to inertia and fear of change. On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote: I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks?
Re: Semi OT : Charging the modelling
I would then price it per day. 8 hour days. I charge approx. $400/day (314.2924 euros) On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel olivier.jean...@noos.frwrote: I won't be able to be that precise, as I usualy don't count in hours. Thus I think for modelling a 1 character 4 or 5 days is a maximum. But, really I'd like someone to give me a price example. are you usually speaking in hundreds or thousands of euros ? I don't really know... Le 16/11/2012 16:36, Stephen Davidson a écrit : I always estimate per hour. I have found that I can be quite accurate with an hourly estimate by breaking down the modeling to it's most basic components. For example, on a character model, how long to model each eye. How long to model basic body shape. How long to model hands, face, expressions (if needed), clothes... you get the idea. Then, add up all the tasks, and you will have a fairly accurate estimate. It takes practice, as my early quotes were not so accurate. I have been working in 3D since before Softimage version 1 so I have gotten more accurate over the years. On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged separatly for this task alone. So my question is how much do you (freelance, homeworkers) charge for 1 character modeling ? (How much do you keep in your pocket in the end (forget the taxes)) Typicaly, quadrupede / Biped, realistic proportions anatomy but rather for toon / NPA / stylized rendering results. In short, only polygonal modeling, (no Zbrush, no hair) How much do you cost :) -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: 16 bit tif from photoshop not working in softimage?
But am i incorrect in the assumption that of all those formats Pic is the only format the Softimage developers have full control over? IE they have the ability to modify its structure at will? Doesn't that classify it as native to Softimage? I realize that when the image library .so was made available what...back in 99?...we were able to access other formats and that in XSI it really is more transparent than in SI3D. But the question really wasn't why did Softimage decide to label this very standard run length encoded rgb image which isn't all that much different than .rgb or .sgi as the Softimage default. The question is what advantages do these other formats, with all their risky extras, provide the user to warrant the risk? So far I've gotten 16-bit support as a significant reason. Everything else is about ease of use in the browser, thumbnails etc, or photoshop hates pic. Those aren't compelling reasons to offset the risks. When PSD files first became available to use in Softimage I gave up trying to get these things to work reliably all the time. Same for tiff. Lzw or not lzw, that is the question. How does all that affect things if you plan on using mipmaps? There is too much extra stuff in these high order image formats. Does any of this extra stuff provide an advantage that outweighs the risk that an image might load, acts like its gonna work fine, but decides to crap out at 3am when just the right(or wrong) scene conditions occur. I can think of no time when pic ever failed me in Soft. Bear in mind this is a philosophy that I developed over decades from experiences on SGI and with other apps than just Softimage. I decided somewhere along the way that sleep was more important than the fact that I could use a PSD file. In Soft I only use pic. In Maya i use iff and converted to mipmaps, especially on large stuff. So granted I am working from a legacy mindset. However, I kinda would like to know has something changed dramatically enough to make this level of risk more worthwhile, even though I seriously doubt that stability from these non default formats has improved any. We wouldn't be having this conversation otherwise. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 4:20 PM, Luc-Eric Rousseau wrote: XSI really doesn't have a Native format, it just has a default value in the rendering ppg .pic is just a file format like the others; there is no additional conversion when using the other format in Softimage, or loss of meta-data. All the image file formats in softimage have the API. Plus, if you're rendering with mental ray.. .it's just one of the format mental ray supports. It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the file format default due to inertia and fear of change. On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote: I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks?