Semi OT : Charging the modelling

2012-11-16 Thread olivier jeannel

Hi guys,

Now that I'm starting enjoying playing with Ice and particle stuff, 
clients are asking for ...modelling job ^^


I realize I never charged separatly for this task alone. So my question 
is how much do you (freelance, homeworkers) charge for 1 character 
modeling ? (How much do you keep in your pocket in the end (forget the 
taxes))


Typicaly, quadrupede / Biped, realistic proportions anatomy but rather 
for toon / NPA / stylized rendering results.

In short, only polygonal modeling, (no Zbrush, no hair)

How much do you cost :)





RE: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Marc-Andre Carbonneau
We use tiffs across the board here and never get these ugly problems you're 
describing.
A good pipeline, a clean workflow and some Photoshop actions avoid human 
interactions when it comes time to spit out files for rendering. :)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent: 15 novembre 2012 23:15
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

The problem, is that they constantly break things or just don't work. If you 
can get them to work consistently on your end... more power to ya.

bmp? xpm? Naa... photos. Analog. Keepin it real over here.

On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Totally, why on earth would anyone ever want some functionality or 
versatility?! Down with it! Bring MS' bmp back, I say.

On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote:
That's exactly why I hate them. Wa too many flavors and options for people 
to f**k up. Yes they support a lot of features... but I almost never want any 
of them, and I don't want texture guys saving them with layers using lzw 
compression in cmyk ;)

Seriously. They suck :P

On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
tifs are perfectly fine... they support many bit depths, mip mapping, and 
tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold 
liked the tif files better.

s



--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.comhttp://www.genecrucean.com

~~ Please use my website's contact form on 
www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. 
Thanks. I may not get them at this address. ~~



Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Jonathan Laborde
We run Softimage In linux (centos 6) here, and we have discovered that Tiff
files with a certain compression make it crash instantly. I don't remember
which one it is as we use exr most of the time but once in a while we
receive an image from a client in tiff and it crashes everything so we have
to convert it to another compression/format.


On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 We use tiffs across the board here and never get these ugly problems
 you’re describing.

 A good pipeline, a clean workflow and some Photoshop actions avoid human
 interactions when it comes time to spit out files for rendering. J

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gene Crucean
 *Sent:* 15 novembre 2012 23:15

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 The problem, is that they constantly break things or just don't work. If
 you can get them to work consistently on your end... more power to ya.

 ** **

 bmp? xpm? Naa... photos. Analog. Keepin it real over here.

 ** **

 On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.

 ** **

 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 That's *exactly *why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)

 ** **

 Seriously. They suck :P

 ** **

 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:***
 *

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s



 

 ** **

 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer

 ** *Freelance for hire* **
 www.genecrucean.com


 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~

 ** **



Re: Semi OT : Charging the modelling

2012-11-16 Thread Stephen Davidson
I always estimate per hour.
I have found that I can be quite accurate with an hourly estimate
by breaking down the modeling to it's most basic components.
For example, on a character model, how long to model each eye.
How long to model basic body shape. How long to model hands,
face, expressions (if needed), clothes... you get the idea.

Then, add up all the tasks, and you will have a fairly accurate estimate.
It takes practice, as my early quotes were not so accurate. I have
been working in 3D since before Softimage version 1 so I have gotten more
accurate over the years.

On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.frwrote:

 Hi guys,

 Now that I'm starting enjoying playing with Ice and particle stuff,
 clients are asking for ...modelling job ^^

 I realize I never charged separatly for this task alone. So my question is
 how much do you (freelance, homeworkers) charge for 1 character modeling ?
 (How much do you keep in your pocket in the end (forget the taxes))

 Typicaly, quadrupede / Biped, realistic proportions anatomy but rather for
 toon / NPA / stylized rendering results.
 In short, only polygonal modeling, (no Zbrush, no hair)

 How much do you cost :)






-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: How to access Isopoint Cluster

2012-11-16 Thread Eugen Sares

Thanks a lot, Fabricio!
The SelectMembers() function is one way to go. I also found:
var oSubComponent = oCluster.CreateSubComponent(); // 
text.isopnt[(3,0.922),(2,0.433),(0,0.267)]

I'll check shortly if it's operator safe.

However, the U values are truncated after the 3rd decimal point. That's 
not too good.
I believe there was a way to get the full floating point value of 
Isopoints, but can't find that at the moment.

Any idea?

Cheers!
Eugen


Am 15.11.2012 22:34, schrieb Fabricio Chamon:

maybe this (be sure to check if it is working properly):

var oObject = CreatePrim(Text, NurbsCurve, null, null);
SelectObj(text.isopnt[(3,0.922)], null, null);
AddToSelection(text.isopnt[(2,0.433)], null, null);
AddToSelection(text.isopnt[(0,0.267)], null, null);
AddToSelection(text.isopnt[(6,0.748)], null, null);
AddToSelection(text.isopnt[(4,0.463)], null, null);
var oCluster = 
oObject.ActivePrimitive.Geometry.AddCluster(siIsoPointCluster, 
Isopoint_AUTO);

cElements = oCluster.Elements;
for(var i = 0; i  cElements.Count; i++)
LogMessage(cElements(i)); // 0,1,2,3,4

var oSubComponent = oCluster.CreateSubComponent();
LogMessage(oSubComponent.Type:  + oSubComponent.Type); // 
isopntSubComponent
LogMessage(ClassName(oSubComponent):  + ClassName(oSubComponent)); 
// SubComponent


var aElements = oSubComponent.ElementArray;
LogMessage(oSubComponent.ElementArray:  + aElements.toArray()); //
LogMessage(oSubComponent.ElementArray.length:  + aElements.length); 
// undefined


/

//get members as 1-item (string) collection (does not affect viewport 
selection)

var isopnts = SelectMembers(oCluster, false, false);
var isopntsString = isopnts.getastext();

//manipulate string to parse into a Vec3 Array
//logmessage(isopntsString);
var aIsoPnts = IsoPntVectorArrayFromClusterString(isopntsString);

// Vector.X = subcurve index / Vector.Y = curve U
for (i=0;iaIsoPnts.length;i++){
logmessage (Cluster item  + i +  - Subcurve Index: + 
aIsoPnts[i].x + , U:  + aIsoPnts[i].y);

}


//string parser function
function IsoPntVectorArrayFromClusterString(inStr){

var listString = inStr.substring( inStr.indexOf([)+1, 
inStr.indexOf(]) )

var listSplitString = listString;
var aSplitIndices = new Array();
while (listSplitString.indexOf(),)!=-1){
aSplitIndices.push(listSplitString.indexOf(),));
listSplitString = listSplitString.substring(0, 
listSplitString.indexOf(),)) + #+ 
listSplitString.substring(listSplitString.indexOf(),)+3);

}
listSplitString = listSplitString.substring(1,(listSplitString.length-1));
var aItems = listSplitString.split(#);
var aReturn = new Array();
for (i=0;iaItems.length;i++){
var isopnt = XSIMath.CreateVector3();
var aValues = aItems[i].split(,);
isopnt.x = parseFloat(aValues[0]);
isopnt.y = parseFloat(aValues[1]);
aReturn.push(isopnt);
}
return aReturn;
}







2012/11/15 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at

Anyone?
Thanks!

Am 14.11.2012 14:32, schrieb Eugen Sares:

Hi,
I'm looking for away to get the SubcurveIndex/UValue data out
again that an Isopoint Cluster was created from.


var oObject = CreatePrim(Text, NurbsCurve, null, null);
SelectObj(text.isopnt[(3,0.922)], null, null);
AddToSelection(text.isopnt[(2,0.433)], null, null);
AddToSelection(text.isopnt[(0,0.267)], null, null);
AddToSelection(text.isopnt[(6,0.748)], null, null);
AddToSelection(text.isopnt[(4,0.463)], null, null);
var oCluster =
oObject.ActivePrimitive.Geometry.AddCluster(siIsoPointCluster,
Isopoint_AUTO);
cElements = oCluster.Elements;
for(var i = 0; i  cElements.Count; i++)
LogMessage(cElements(i)); // 0,1,2,3,4

var oSubComponent = oCluster.CreateSubComponent();
LogMessage(oSubComponent.Type:  + oSubComponent.Type); //
isopntSubComponent
LogMessage(ClassName(oSubComponent):  +
ClassName(oSubComponent)); // SubComponent

var aElements = oSubComponent.ElementArray;
LogMessage(oSubComponent.ElementArray:  + aElements); //
LogMessage(oSubComponent.ElementArray.length:  +
aElements.length); // undefined



So neither Cluster.Elements nor
Cluster.CreateSubComponent() deliver anything usable. Dead end?
What I'd like to achieve is to feed Isopoints into a Curve
Operator.
Thanks!
Best,
Eugen








V-Ray for Softimage review

2012-11-16 Thread Luc-Eric Rousseau
Saw this on the Twitters..

http://www.3dworldmag.com/2012/11/14/v-ray-for-softimage-review/


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
Tiff are indeed fine - unfortunately many apps have not implemented the
full API of Tiff and support multiple channels.
Does this tiff load in the flipbook or fxtree?
I saw an bug report here about the latest mental ray version not being able
to load tiff that had more than 4 channels, maybe you're running into that.



On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s





Re: Friday Flashback

2012-11-16 Thread Stephen Blair
Friday Flashback #94

Spirographic Softimage 2001
http://wp.me/powV4-27y

On Fri, Nov 9, 2012 at 12:38 PM, Stephen Blair stephenrbl...@gmail.comwrote:


 Friday Flashback #93
 1999 *Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal
 bullet time backgrounds just wouldn’t have been possible.*
 http://wp.me/powV4-2fA


 On 02/11/2012 1:44 PM, Stephen Blair wrote:

 Friday Flashback #92
 Softimage Awards and Recognitions circa 1996.
 Includes an Emmy award for the daytime soap As the World Turns :)
 http://wp.me/powV4-2dr


 On 26/10/2012 11:24 AM, Stephen Blair wrote:

 Friday Flashback 91
 The Yearning - pushing #Softimage as an intuitive, emotionally expressive
 instrument
 http://wp.me/powV4-246


 On 19/10/2012 8:27 AM, Stephen Blair wrote:

 Friday Flashback #90
 Softimage NT
 http://wp.me/powV4-2b7

 It looks like SI|3D v3.0 was the first NT version, but SI|3D Extreme
 wasn't NT until v3.5...

 For the name change, I think that had already happened by late 94

 On 16/10/2012 1:28 AM, Raffaele Fragapane wrote:

 Bit late on this, but you marked SI|3D 3.0 as (NT), I thought 3.0 was when
 it changed name from CE to 3D, but the first NT version was 3.51 (which
 might or might not have been version lined up with winNT 3.51
 intentionally).

 Memories are a bit fuzzy, I started following Soft after Jurassic Park, so
 I think that was 3D already and not CE, but I do remember when it was
 announced for windows first and the MS acquisition a year or two before
 ('94?)

 On Fri, Sep 28, 2012 at 11:48 PM, Stephen Blair 
 stephenrbl...@gmail.comwrote:

 Friday Flashback #89
 Creative Environment box shots
 http://wp.me/powV4-28u








Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Adam Seeley

I use png's as much as possible, never seems to be a problem with texturing or 
rendering.

Good lossless compression keeps re-load times down when compositing.

Flame/Smoke can't load them of course!

Adam





 From: Simon van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com 
Sent: Thursday, 15 November 2012, 21:06
Subject: Re: 16 bit tif from photoshop not working in softimage?
 
What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
they have no mip mapping support and it was primarily for web
development... no thanks


On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 





Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
no, it says.. 'No file parser to read this image type :
c:\temp\7channels.tif'

it seems to be just the extra channels throwing the parser off, cause it
opens the 4 channels 16bit flavor fine.

also, this isn't mental ray unless softimage is somehow using mental ray's
image library to load files for display inside softimage?

s


On Fri, Nov 16, 2012 at 8:04 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Tiff are indeed fine - unfortunately many apps have not implemented the
 full API of Tiff and support multiple channels.
 Does this tiff load in the flipbook or fxtree?
 I saw an bug report here about the latest mental ray version not being
 able to load tiff that had more than 4 channels, maybe you're running into
 that.



 On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s






Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Gene Crucean
png is an excellent format regardless of what it was designed for. But yes,
it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 






-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:

 png is an excellent format regardless of what it was designed for. But
 yes, it's true they aren't for everything.


 On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 






 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Mental ray on supports 8 bit png, afaik
 On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
 wrote:

 png is an excellent format regardless of what it was designed for. But
 yes, it's true they aren't for everything.


 On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for
 any
  personal emails. Thanks. I may not get them at this address. ~~
 






 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey

So I am curious why no one is using SI pic? That is the native format.

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 1:38 PM, Steven Caron wrote:

slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau 
luceri...@gmail.com mailto:luceri...@gmail.com wrote:


Mental ray on supports 8 bit png, afaik

On Nov 16, 2012 1:26 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was designed
for. But yes, it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron
car...@gmail.com mailto:car...@gmail.com wrote:

they have no mip mapping support and it was primarily for
web development... no thanks



On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley
adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote:


I use png's as much as possible, never seems to be a
problem with texturing or rendering.

Good lossless compression keeps re-load times down
when compositing.

Flame/Smoke can't load them of course!

Adam




*From:* Simon van de Lagemaat si...@theembassyvfx.com
mailto:si...@theembassyvfx.com
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Sent:* Thursday, 15 November 2012, 21:06

*Subject:* Re: 16 bit tif from photoshop not working
in softimage?

What do people here use as a standard format?  I
always thought tiff
was the least offensive format but after running into
some issues with
the byte order bs we're wondering if png's might be
better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX
Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com http://www.genecrucean.com

 ~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this
address. ~~







-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor /

iOS-OSX Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com http://www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com
http://www.genecrucean.com/ for any personal emails. Thanks.
I may not get them at this address. ~~






Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Simon van de Lagemaat
Lol!  You just made our pipeline guy a happy camper now that he knows
what was randomly crashing soft out when processing assets.

On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde
labordeor...@gmail.com wrote:
 We run Softimage In linux (centos 6) here, and we have discovered that Tiff
 files with a certain compression make it crash instantly. I don't remember
 which one it is as we use exr most of the time but once in a while we
 receive an image from a client in tiff and it crashes everything so we have
 to convert it to another compression/format.


 On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau
 marc-andre.carbonn...@ubisoft.com wrote:

 We use tiffs across the board here and never get these ugly problems
 you’re describing.

 A good pipeline, a clean workflow and some Photoshop actions avoid human
 interactions when it comes time to spit out files for rendering. J





 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
 Sent: 15 novembre 2012 23:15


 To: softimage@listproc.autodesk.com
 Subject: Re: 16 bit tif from photoshop not working in softimage?



 The problem, is that they constantly break things or just don't work. If
 you can get them to work consistently on your end... more power to ya.



 bmp? xpm? Naa... photos. Analog. Keepin it real over here.



 On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.



 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:

 That's exactly why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)



 Seriously. They suck :P



 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s





 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer

 ** Freelance for hire **
 www.genecrucean.com


 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~







Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Adam Seeley
Arnold will render out to png's as well.

.Sgi  .exr for higher bit levels.

If it's heading for flame/smoke then I think sgi's are the best best for import 
speed as it's a native format. Might not be true any more but it used to reduce 
import times for heavy sequences hugely.

Tif's  tga's always remind me of 1970's  concrete for some reason. I get a 
sinking feeling when ever I'm given them to deal with.

Adam
(png, png, png)





 From: Luc-Eric Rousseau luceri...@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Friday, 16 November 2012, 13:29
Subject: Re: 16 bit tif from photoshop not working in softimage?
 

Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was designed for. But yes, 
it's true they aren't for everything.



On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

they have no mip mapping support and it was primarily for web development... 
no thanks





On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:


I use png's as much as possible, never seems to be a problem with texturing 
or rendering.

Good lossless compression keeps re-load times down when compositing.

Flame/Smoke can't load them of course!

Adam







 From: Simon van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com 
Sent: Thursday, 15 November 2012, 21:06

Subject: Re: 16 bit tif from photoshop not working in softimage?
 

What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~








-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer

** Freelance for hire **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any 
personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
When it comes to the way Photoshop handles alphas, thats a fundamental 
philosophical issue(I'm struggling to be polite here) that Adobe 
developers have that affects far more formats than just pic. There are 
ways to get pic files out of Photoshop the way that animators want them, 
but due to the Adobe philosophy its a complicated and incredibly time 
consuming effort and error prone process when it should not be.


I guess what I am really curious about is why there is so much interest 
by folks in using these non-native formats which are filled with all 
sorts of extra stuff such as layers, channels, paths, metadata, and 
potentially incompatible compressions schemes.  Do they provide 
seriously important value over the native formats(pic in Softimage, iff 
in Maya) to warrant the risks?


Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 3:05 PM, Leoung O'Young wrote:

We like pic too, smaller than tifs.
We did have some problem with pic in some of the Photoshop versions
when the pic alpha channel layer gets change to transparency layer

On 11/16/2012 2:16 PM, Ponthieux, Joey wrote:

So I am curious why no one is using SI pic? That is the native format.

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 1:38 PM, Steven Caron wrote:

slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau 
luceri...@gmail.com mailto:luceri...@gmail.com wrote:


Mental ray on supports 8 bit png, afaik

On Nov 16, 2012 1:26 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was
designed for. But yes, it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron
car...@gmail.com mailto:car...@gmail.com wrote:

they have no mip mapping support and it was primarily
for web development... no thanks



On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley
adam_see...@yahoo.com mailto:adam_see...@yahoo.com
wrote:


I use png's as much as possible, never seems to be a
problem with texturing or rendering.

Good lossless compression keeps re-load times down
when compositing.

Flame/Smoke can't load them of course!

Adam




*From:* Simon van de Lagemaat
si...@theembassyvfx.com
mailto:si...@theembassyvfx.com
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Sent:* Thursday, 15 November 2012, 21:06

*Subject:* Re: 16 bit tif from photoshop not working
in softimage?

What do people here use as a standard format?  I
always thought tiff
was the least offensive format but after running
into some issues with
the byte order bs we're wondering if png's might be
better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX
Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com http://www.genecrucean.com

 ~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com for any
 personal emails. Thanks. I may not get them at
this address. ~~







-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor

/ iOS-OSX Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com http://www.genecrucean.com

~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com/ for any
personal emails. Thanks. I may not get them at 

Re: Semi OT : Charging the modelling

2012-11-16 Thread olivier jeannel

I won't be able to be that precise, as I usualy don't count in hours.
Thus I think for modelling a 1 character 4 or 5 days is a maximum.

But, really I'd like someone to give me a price example.
are you usually speaking in hundreds or thousands of euros ? I don't 
really know...






Le 16/11/2012 16:36, Stephen Davidson a écrit :

I always estimate per hour.
I have found that I can be quite accurate with an hourly estimate
by breaking down the modeling to it's most basic components.
For example, on a character model, how long to model each eye.
How long to model basic body shape. How long to model hands,
face, expressions (if needed), clothes... you get the idea.

Then, add up all the tasks, and you will have a fairly accurate estimate.
It takes practice, as my early quotes were not so accurate. I have
been working in 3D since before Softimage version 1 so I have gotten more
accurate over the years.

On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Hi guys,

Now that I'm starting enjoying playing with Ice and particle
stuff, clients are asking for ...modelling job ^^

I realize I never charged separatly for this task alone. So my
question is how much do you (freelance, homeworkers) charge for 1
character modeling ? (How much do you keep in your pocket in the
end (forget the taxes))

Typicaly, quadrupede / Biped, realistic proportions anatomy but
rather for toon / NPA / stylized rendering results.
In short, only polygonal modeling, (no Zbrush, no hair)

How much do you cost :)






--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com






Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
XSI really doesn't have a Native format, it just has a default value in
the rendering ppg .pic is just a file format like the others; there is
no additional conversion when using the other format in Softimage, or loss
of meta-data.  All the image file formats in softimage have the API. Plus,
if you're rendering with mental ray.. .it's just one of the format mental
ray supports.

It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the
file format default due to inertia and fear of change.

On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote:

  I guess what I am really curious about is why there is so much interest
 by folks in using these non-native formats which are filled with all sorts
 of extra stuff such as layers, channels, paths, metadata, and potentially
 incompatible compressions schemes.  Do they provide seriously important
 value over the native formats(pic in Softimage, iff in Maya) to warrant the
 risks?




Re: Semi OT : Charging the modelling

2012-11-16 Thread Stephen Davidson
I would then price it per day. 8  hour days.
I charge approx. $400/day (314.2924 euros)

On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel olivier.jean...@noos.frwrote:

  I won't be able to be that precise, as I usualy don't count in hours.
 Thus I think for modelling a 1 character 4 or 5 days is a maximum.

 But, really I'd like someone to give me a price example.
 are you usually speaking in hundreds or thousands of euros ? I don't
 really know...





 Le 16/11/2012 16:36, Stephen Davidson a écrit :

 I always estimate per hour.
 I have found that I can be quite accurate with an hourly estimate
 by breaking down the modeling to it's most basic components.
 For example, on a character model, how long to model each eye.
 How long to model basic body shape. How long to model hands,
 face, expressions (if needed), clothes... you get the idea.

  Then, add up all the tasks, and you will have a fairly accurate estimate.
 It takes practice, as my early quotes were not so accurate. I have
 been working in 3D since before Softimage version 1 so I have gotten more
 accurate over the years.

  On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.fr
  wrote:

 Hi guys,

 Now that I'm starting enjoying playing with Ice and particle stuff,
 clients are asking for ...modelling job ^^

 I realize I never charged separatly for this task alone. So my question
 is how much do you (freelance, homeworkers) charge for 1 character modeling
 ? (How much do you keep in your pocket in the end (forget the taxes))

 Typicaly, quadrupede / Biped, realistic proportions anatomy but rather
 for toon / NPA / stylized rendering results.
 In short, only polygonal modeling, (no Zbrush, no hair)

 How much do you cost :)






  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
But am i incorrect in the assumption that of all those formats Pic is 
the only format the Softimage developers have full control over? IE they 
have the ability to modify its structure at will? Doesn't that classify 
it as native to Softimage?


I realize that when the image library .so was made available what...back 
in 99?...we were able to access other formats and that in XSI it really 
is more transparent than in SI3D.


But the question really wasn't why did Softimage decide to label 
this very standard run length encoded rgb image which isn't all that 
much different than .rgb or .sgi as the Softimage default. The question 
is what advantages do these other formats, with all their risky 
extras, provide the user to warrant the risk?


So far I've gotten 16-bit support as a significant reason. Everything 
else is about ease of use in the browser, thumbnails etc, or photoshop 
hates pic. Those aren't compelling reasons to offset the risks. When PSD 
files first became available to use in Softimage I gave up trying to get 
these things to work reliably all the time. Same for tiff. Lzw or not 
lzw, that is the question. How does all that affect things if you plan 
on using mipmaps? There is too much extra stuff in these high order 
image formats. Does any of this extra stuff provide an advantage that 
outweighs the risk that an image might load, acts like its gonna work 
fine, but decides to crap out at 3am when just the right(or wrong) scene 
conditions occur.


I can think of no time when pic ever failed me in Soft. Bear in mind 
this is a philosophy that I developed over decades from experiences on 
SGI and with other apps than just Softimage. I decided somewhere along 
the way that sleep was more important than the fact that I could use a 
PSD file. In Soft I only use pic. In Maya i use iff and converted to 
mipmaps, especially on large stuff. So granted I am working from a 
legacy mindset. However, I kinda would like to know has something 
changed dramatically enough to make this level of risk more worthwhile, 
even though I seriously doubt that stability from these non default 
formats has improved any. We wouldn't be having this conversation otherwise.


Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 4:20 PM, Luc-Eric Rousseau wrote:
XSI really doesn't have a Native format, it just has a default value 
in the rendering ppg .pic is just a file format like the others; there 
is no additional conversion when using the other format in Softimage, 
or loss of meta-data.  All the image file formats in softimage have 
the API. Plus, if you're rendering with mental ray.. .it's just one of 
the format mental ray supports.


It was kind of native in Softimage|3D's renderer. In XSI, .pic is just 
the file format default due to inertia and fear of change.


On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.gov 
mailto:j.ponthi...@nasa.gov wrote:


I guess what I am really curious about is why there is so much
interest by folks in using these non-native formats which are
filled with all sorts of extra stuff such as layers, channels,
paths, metadata, and potentially incompatible compressions
schemes.  Do they provide seriously important value over the
native formats(pic in Softimage, iff in Maya) to warrant the risks?