I won't be able to be that precise, as I usualy don't count in hours.
Thus I think for modelling a 1 character 4 or 5 days is a maximum.

But, really I'd like someone to give me a price example.
are you usually speaking in hundreds or thousands of euros ? I don't really know...





Le 16/11/2012 16:36, Stephen Davidson a écrit :
I always estimate per hour.
I have found that I can be quite accurate with an hourly estimate
by breaking down the modeling to it's most basic components.
For example, on a character model, how long to model each eye.
How long to model basic body shape. How long to model hands,
face, expressions (if needed), clothes... you get the idea.

Then, add up all the tasks, and you will have a fairly accurate estimate.
It takes practice, as my early quotes were not so accurate. I have
been working in 3D since before Softimage version 1 so I have gotten more
accurate over the years.

On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

    Hi guys,

    Now that I'm starting enjoying playing with Ice and particle
    stuff, clients are asking for ...modelling job ^^

    I realize I never charged separatly for this task alone. So my
    question is how much do you (freelance, homeworkers) charge for 1
    character modeling ? (How much do you keep in your pocket in the
    end (forget the taxes))

    Typicaly, quadrupede / Biped, realistic proportions anatomy but
    rather for toon / NPA / stylized rendering results.
    In short, only polygonal modeling, (no Zbrush, no hair)

    How much do you cost :)






--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*    sdavid...@3danimationmagic.com

<http://www.3danimationmagic.com>



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