Talking of frame rates...
I'd love to see a graph of all the major films since Jurassic Park and the
frame rate of their rigs.
Think it would be pretty interesting, and wonder how consistant it would be?
Same for render times.
I guess the more powerful the computers the more we throw at them.
I thought this one had been built in long ago, but seems not. I found an
old (5.11) addon by Szabolcs Matefy: Convert Sample points that should
do it but it seems to not work in Soft 2012.
I have looked through rray.de/xsi but fail to find something that does
this. Are there maybe other
actually for rendertimes it’s even worse.
‘cumulative calculation times’ per frame used to be 4-6 hours – around LOTR
they went up to 24-48hrs.
For Transformers 2,3 they were approaching a week. (just a few figures I kept
in memory)
Hardware is getting increasingly powerful, but demands get
Hehehe, now leave that poor wall alone and go optimize that rig!!
On 2012/04/19 10:19 AM, Sandy Sutherland wrote:
And the old one - can you guys make our rigs do everything we ever saw
in all the combined cool rigs shown on vimeo and youtube AT THE SAME
TIME, make coffee, have fur on them so
Been throught that stage - now animation at full speed, they are turning out
some amazing stuff again!
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From:
This is true but when I left Alias I had basically finished up most of my work
for Maya 1.5.
There were lots of teams in various stages of completion which is why I was
working on 1.5 stuff before 1.0 shipped. The windows port was well underway at
that point too. What was not clear at that
I think you can do it easily with lofts / curve nets + some proportional
tweaks on the mesh...
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what they're working on. We've been lurking on the list so far,
and have been amazed by the passion of most in the community for Softimage and
will support it as best as we can. Now that Luc-Eric,
Hello from sunny Wales!
On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:
Allow me to say welcome, too!
Thanks for the insight, sounds quite reassuring.
I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
SDK for full seamless custom operator support...
பட்டியலில் வரவேற்பு !
I hope I said it right :D
On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote:
** ** ** ** **
hello from rainy London..
** **
judging by the amount of games industry related new faces, are we to read
anything into this? more
Well I guess a welcome all is appropriate, and lets collaborate to maintain
Soft being a leading edge , kickass piece of 3D software for many years to
come (crossing fingers) :)
It is sad to see the oldies leave ship for Maya (which seems to turn out as
bugridden as usual every year - yes, we
Welcome guys. It's great to see you on this list indeed!
On 19 April 2012 12:55, Matt Morris matt...@gmail.com wrote:
A hearty welcome to all the new faces, looking forward to seeing what
happens with softimage and some fresh ideas!
On 19 April 2012 12:11, Juhani Karlsson
Welcome and hello from Tokyo!
I'm very glad to see you here in the list.
PS: I hope LucEric and co. can fix that thing called Maya :P
Hey Morten,
if you change the sync method to components in the texture editor prefs,
then selecting in the TE will give you points or polys in the viewport -
dunno if that's the built in method you were talking about?
matt
On 19 April 2012 13:29, Martin furik...@gmail.com wrote:
Try this,
Welcome from Hungary also, guys!
I was almost applied to Softimage a year ago, but I didn't know that it
will be developed in Singapore. As a game artist, I'd like to have
greater game dev support (like ultimapper and rendermap)
Welcome again!
Szabolcs
From:
And Guillaume too! He's still reading, being helpful when he can
(especially with the CrowdFX questions.) Kudos to that. :)
On 4/18/2012 7:44 PM, Eric Thivierge wrote:
Just to add, I really appreicate Luc-Eric being active on the list and
giving us the low-down even after he's moved on.
You guys are just trying to get test back into the top 10 list of topics for
2012 right?
http://xsisupport.wordpress.com/2012/01/06/friday-flashback-51/
Are we still bitter after having been narrowly beaten out by friday flashback
last year? ;-)
--
Brent
From:
Welcome Singapore team, to the most awesome mailinglist of all of the
Autodesk universe! :)
2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com
Might I make a request? Could you guys post your twitter handles and/or
Google+ info?
+1 :)
Cheers
Steffen
--
PGP-ID(RSA): 0xCCE2E989
hi guys , i just had the time to check on my email after a busy week ,
please excuse my question what is this post about ??? is softimage
recruiting ?? please tell me what is the NEW TEAM all about ? thank you list
Nasser
On Thu, Apr 19, 2012 at 4:41 PM, Peter Agg peter@googlemail.com
Don't worry. I'm sure they'll stop fixing the long standing requests after the
*honeymoon* period is over! ;-)
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: 19 April 2012 14:40
To:
Welcome Chun Pong and colleagues!
Nice move to introduce yourselfes here, I'm really looking forward to what you
will come up with in the future.
Greetings from Vienna, Austria
Stefan
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what
:)
BTW I didn't mean to imply the old guard doesn't do everything they can to
make Softimage as good as possible, more of a comment on team dynamics that
seem to happen with any long term project. I used to think working on a game
for 3 to 5 years was long term but wow, the people working on
Hey peoples,
It was a few weeks back I posted this question but just in case anyone
cared - it transpired that the geometry must be defunct. I'd written a
script that, based on a set of conditions would duplicate geometry if
needed. At first, I assumed it was my stupidity (which it may still
Hey guys.. Its nice to hear of the new names that will be taking Softimage
forward over the coming years.
Welcome aboard, though you've been on board for some time now :-)
A.
On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote:
:)
BTW I didn't mean to imply the old guard
Nice job, Brent. You've gone and disqualified *both* threads from the
official tally.
Any self-referential, solipsistic posts with respect to the top 10 list
automatically disqualifies the thread from the count. And now I've gone and
done it as well. :-(
Sigh, I'm going to finish eating my own
Great to see! Greetings from one of the frozen parts of Canada :)
Thanks for the intro and looking forward to what you guys can do!
Cheers - Len
On 4/19/2012 8:26 AM, Adam Sale wrote:
Hey guys.. Its nice to hear of the new names that will be taking
Softimage forward over the coming years.
So it was built in - didn't know that one - thanks Matt!
Morten
Den 19. april 2012 kl. 14:49 skrev Matt Morris matt...@gmail.com:
if you change the sync method to components in the texture editor prefs,
then selecting in the TE will give you points or polys in the viewport -
dunno if
Title: Signature
Thanks for the introduction to the new team, and welcome to the
List!
Tim Crowson
Lead CG Artist
Magnetic Dreams Animation Studio,
Enthusiastic hello from me!
Dave G
On 4/19/2012 6:14 AM, Chun-Pong Yu wrote:
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what they're working on. We've been lurking on the list so far,
and have been amazed by the passion of most in the
Welcome!
Yes, this is a pretty enthusiastic group, and we look forward to the fruit
of your efforts.
The tone of this list is sometimes pretty light, but in general you have a
lot of very smart, talented folks many who have decades of production
experience with SoftImage and other tools. Having
Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong.
+1 on them sending out their Twitter IDs. Definitely encourage them to pop up on
the list and say hello in person if they want to.
Cheers,
Andy
On 19 April 2012 at 11:14 Chun-Pong Yu chun-pong...@autodesk.com wrote:
So is there a Montral team still? Or is it over?
Em 19 de abril de 2012 13:58, Christian Gotzinger
cgo...@googlemail.comescreveu:
Hello and welcome!
Thank you for introducing yourself and the team. It really feels good to
know that you guys are out there, and that you're a bigger team than
You might be running into some precision errors in the math causing more work
to be done in the shader than necessary.
As you move away from the world origin the precision of the numbers involved in
calculations get less precise. Ambient occlusion is a very involved process in
that probe rays
In the land of the blind, the one eyed man is king.
Scott Lange
Animation and VFX
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Thursday, April 19, 2012 3:10 PM
To:
Welcome to the list!
Hopefully you find the time to be as active as the guys from the dev team have
been on this list over the years.
Curious about the things to come...
cheers, Klaus
Well like most others on the team who have posted, I too will be working with
them on something new. Softimage is mature enough now and in very capable
hands.
While we will no longer be working on Softimage, we are all still here to help
if the occasion arises.
As you have seen, we are still
And apparently Maya still needs lots of help. It sounds like the entire SI
team has been dissolved.
On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Softimage is mature enough now and in very capable hands.
grumble...grunt... grrr
have fun guys.
On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Well like most others on the team who have posted, I too will be working
with them on something new. Softimage is mature enough now and in very
capable
Well good luck Chin! I'm slightly sad to hear you've moved on. There was
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
than you! Respect!!
On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like most others on the team who have posted, I too will be
Good luck to you and everyone else... I truly cant thank all of you
enough for the amazing ride softimage has been.
All this does make me sad, but I hope something good comes out of it
ohh and please make maya less stupid ;)
Title: Signature
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E
I only know one thing for sure: I hate modeling in Maya.
Tim Crowson
Lead CG Artist
Agree 1000%. Party on...-T-Original Message-
From: David Barosin
Sent: Apr 19, 2012 4:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Yes a big thank you for all the amazing work. I hope the move is a good
Title: Signature
Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking
+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the
people in Singapore will have their jobs at least a year or two before the
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think
anything good will come out from this (but he has always seen the glas
RESISTANCE IS FUTILE.
END OF LINE.
On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote:
What the Hell? Autodesk? Care to comment?
John
--
*From:* Tim Crowson tim.crow...@magneticdreams.com
*To:* softimage@listproc.autodesk.com
*Sent:*
Thanks for all you guys have done over the years. I look forward to hearing
from the new team an hope they chime in as the old team has over the years.
I agree with the masses here that one of the really nice things about
Softimage is being able to hear from the devs on occasion and maybe meet a
incredulous, absolve the the entire known dev team ( except Brent stays
yes?) into fecking Maya, plan it for over year, whilst denying everything
and that nothing is going to happen to Softimage. seriously?
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...
s
On Thu, Apr 19, 2012 at 2:33 PM, Rob
thats just stefan... his heart moved on long ago ;)
On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote:
Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something
new. Everything has got to change
So long guys! Thanks for all your help. If Luc-Eric and crew were involved
in the interviewing process I'm confident that the new guard is going to
shine :).
Welcome aboard Chun-Pong and crew, I look forward to a bright future!
-=T=-
On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron
Sidd does the same AE role as me, but in APAC and is based in.Singapore. :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better
than those pesky french canadians ever could ;) Show us what you can
do! You have big shoes to fill!
To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be
working on ICE for Maya, please make it as
i know right. we made one for them... least they could do ;)
On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote:
and for the love of god give us a soft interaction model :)
I dont claim to know the bigger picture – but I’ll make a wild guess:
Softimage is going to be more focussed on games from now on. To me, this team,
as well as the move to Singapore seem in line with that.
Maya will remain targeted on film – and those from the softimage team moving to
maya
Dear devoted Softimage users, in light of precipitously, or not so
precipitously removing (all or many of) your long term development team, and in
hopes of attenuating some of the deserved bitterness that you so rightly heap
on our Hugeness,...we offer the following options for the
You broke my heart
On Apr 20, 2012 1:21 AM, John Clausing jclausin...@yahoo.com wrote:
Dear devoted Softimage users, in light of precipitously, or not so
precipitously removing (all or many of) your long term development team,
and in hopes of attenuating some of the deserved bitterness that
I believe you. I was a dev on a MMO game for a number of years and it was
always interesting to see how the perception of the users was affected by the
occasional exit of someone - or several people - who were more visible to the
players than the average person on the team. This was always a
Hey Steven, you were missing Manny Papamanos on the support team (;
Thanks Chinny, that is really reassuring !
On 4/19/2012 4:29 PM, Jason Brynford-Jones wrote:
Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands.
We welcome the new overhead overlord and his minions!
More seriously, good to hear from, or at least about, you guys. Please do
make sure you pick up the torch of mailing list interactions where the old
guard left it, even if at the cost of a feature or two per release :)
On Thu, Apr 19, 2012 at
Sorry for the french
swearing...
Sacrament de tabarnak ...
Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
terms of seeing Softimage finally vanish but i cant do anything except
to hope for the best for all of us softimage underdogs.
Epic swearing, thanks for the laugh, Sylvain 8-)
On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau s...@shedmtl.com wrote:
Sorry for the french swearing...
Sacrament de tabarnak ...
Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
seriously Eric…. being obligated to drag a folder into terminal just to
copy/paste a path is a shame…… no one can use a Mac for our work…. well i think
so…..
Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
the ones who left for maya fx are the ones responsible of the softimage heart
and soul….. amen
Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)
On
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote:
Am I wrong in thinking that those who moved over to maya FX project are
people largely responsible for ICE work in Softimage? Seeing how most of the
new guys come with a strong game software engineering background,
Before they Bin OSX? Another release like lion and it will be gone before
Softimage!
From: Simon Pickard
Sent: Thursday, April 19, 2012 9:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Bit selfish I know but can I get an OSX
that hurts, Guillaume!
On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not resist ;)
Sent from my phone
On 2012-04-19, at 21:53, Luc-Eric Rousseau
we've got a Maya meeting tomorrow!
Hope no sacrifice will be involved.
On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not resist ;)
Sent from my phone
68 matches
Mail list logo