Re: test.

2012-04-19 Thread Simon Pickard
Talking of frame rates... I'd love to see a graph of all the major films since Jurassic Park and the frame rate of their rigs. Think it would be pretty interesting, and wonder how consistant it would be? Same for render times. I guess the more powerful the computers the more we throw at them.

Converting sample points to adjacent polys??

2012-04-19 Thread Morten Bartholdy
I thought this one had been built in long ago, but seems not. I found an old (5.11) addon by Szabolcs Matefy: Convert Sample points that should do it but it seems to not work in Soft 2012. I have looked through rray.de/xsi but fail to find something that does this. Are there maybe other

Re: test.

2012-04-19 Thread peter_b
actually for rendertimes it’s even worse. ‘cumulative calculation times’ per frame used to be 4-6 hours – around LOTR they went up to 24-48hrs. For Transformers 2,3 they were approaching a week. (just a few figures I kept in memory) Hardware is getting increasingly powerful, but demands get

Re: test.

2012-04-19 Thread Gerbrand Nel
Hehehe, now leave that poor wall alone and go optimize that rig!! On 2012/04/19 10:19 AM, Sandy Sutherland wrote: And the old one - can you guys make our rigs do everything we ever saw in all the combined cool rigs shown on vimeo and youtube AT THE SAME TIME, make coffee, have fur on them so

RE: test.

2012-04-19 Thread Sandy Sutherland
Been throught that stage - now animation at full speed, they are turning out some amazing stuff again! S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From:

RE: Softimage development

2012-04-19 Thread Brent McPherson
This is true but when I left Alias I had basically finished up most of my work for Maya 1.5. There were lots of teams in various stages of completion which is why I was working on 1.5 stuff before 1.0 shipped. The windows port was well underway at that point too. What was not clear at that

Re: Tensile structures - modeling tips?

2012-04-19 Thread Fabricio Chamon
I think you can do it easily with lofts / curve nets + some proportional tweaks on the mesh...

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chun-Pong Yu
Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric,

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chris Marshall
Hello from sunny Wales! On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support...

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
பட்டியலில் வரவேற்பு ! I hope I said it right :D On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** hello from rainy London.. ** ** judging by the amount of games industry related new faces, are we to read anything into this? more

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Morten Bartholdy
Well I guess a welcome all is appropriate, and lets collaborate to maintain Soft being a leading edge , kickass piece of 3D software for many years to come (crossing fingers) :) It is sad to see the oldies leave ship for Maya (which seems to turn out as bugridden as usual every year - yes, we

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Amaan Akram
Welcome guys. It's great to see you on this list indeed! On 19 April 2012 12:55, Matt Morris matt...@gmail.com wrote: A hearty welcome to all the new faces, looking forward to seeing what happens with softimage and some fresh ideas! On 19 April 2012 12:11, Juhani Karlsson

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Martin
Welcome and hello from Tokyo! I'm very glad to see you here in the list. PS: I hope LucEric and co. can fix that thing called Maya :P

Re: Converting sample points to adjacent polys??

2012-04-19 Thread Matt Morris
Hey Morten, if you change the sync method to components in the texture editor prefs, then selecting in the TE will give you points or polys in the viewport - dunno if that's the built in method you were talking about? matt On 19 April 2012 13:29, Martin furik...@gmail.com wrote: Try this,

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Szabolcs Matefy
Welcome from Hungary also, guys! I was almost applied to Softimage a year ago, but I didn't know that it will be developed in Singapore. As a game artist, I'd like to have greater game dev support (like ultimapper and rendermap) Welcome again! Szabolcs From:

Re: Softimage development

2012-04-19 Thread Alan Fregtman
And Guillaume too! He's still reading, being helpful when he can (especially with the CrowdFX questions.) Kudos to that. :) On 4/18/2012 7:44 PM, Eric Thivierge wrote: Just to add, I really appreicate Luc-Eric being active on the list and giving us the low-down even after he's moved on.

RE: test.

2012-04-19 Thread Brent McPherson
You guys are just trying to get test back into the top 10 list of topics for 2012 right? http://xsisupport.wordpress.com/2012/01/06/friday-flashback-51/ Are we still bitter after having been narrowly beaten out by friday flashback last year? ;-) -- Brent From:

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steffen Dünner
Welcome Singapore team, to the most awesome mailinglist of all of the Autodesk universe! :) 2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com Might I make a request? Could you guys post your twitter handles and/or Google+ info? +1 :) Cheers Steffen -- PGP-ID(RSA): 0xCCE2E989

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Nasser Al-Ostath
hi guys , i just had the time to check on my email after a busy week , please excuse my question what is this post about ??? is softimage recruiting ?? please tell me what is the NEW TEAM all about ? thank you list Nasser On Thu, Apr 19, 2012 at 4:41 PM, Peter Agg peter@googlemail.com

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Brent McPherson
Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To:

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Kubicek
Welcome Chun Pong and colleagues! Nice move to introduce yourselfes here, I'm really looking forward to what you will come up with in the future. Greetings from Vienna, Austria Stefan Luc-Eric's comments are a good segway for me to introduce some members of the new team and what

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Cosky
:) BTW I didn't mean to imply the old guard doesn't do everything they can to make Softimage as good as possible, more of a comment on team dynamics that seem to happen with any long term project. I used to think working on a game for 3 to 5 years was long term but wow, the people working on

RE: Duplicate Polymesh

2012-04-19 Thread Gareth Bell
Hey peoples, It was a few weeks back I posted this question but just in case anyone cared - it transpired that the geometry must be defunct. I'd written a script that, based on a set of conditions would duplicate geometry if needed. At first, I assumed it was my stupidity (which it may still

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Adam Sale
Hey guys.. Its nice to hear of the new names that will be taking Softimage forward over the coming years. Welcome aboard, though you've been on board for some time now :-) A. On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote: :) BTW I didn't mean to imply the old guard

Re: test.

2012-04-19 Thread Bradley Gabe
Nice job, Brent. You've gone and disqualified *both* threads from the official tally. Any self-referential, solipsistic posts with respect to the top 10 list automatically disqualifies the thread from the count. And now I've gone and done it as well. :-( Sigh, I'm going to finish eating my own

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Len Krenzler
Great to see! Greetings from one of the frozen parts of Canada :) Thanks for the intro and looking forward to what you guys can do! Cheers - Len On 4/19/2012 8:26 AM, Adam Sale wrote: Hey guys.. Its nice to hear of the new names that will be taking Softimage forward over the coming years.

Re: Converting sample points to adjacent polys??

2012-04-19 Thread Morten Bartholdy
So it was built in - didn't know that one - thanks Matt! Morten Den 19. april 2012 kl. 14:49 skrev Matt Morris matt...@gmail.com: if you change the sync method to components in the texture editor prefs, then selecting in the TE will give you points or polys in the viewport - dunno if

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Tim Crowson
Title: Signature Thanks for the introduction to the new team, and welcome to the List! Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio,

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread David Gallagher
Enthusiastic hello from me! Dave G On 4/19/2012 6:14 AM, Chun-Pong Yu wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
Welcome! Yes, this is a pretty enthusiastic group, and we look forward to the fruit of your efforts. The tone of this list is sometimes pretty light, but in general you have a lot of very smart, talented folks many who have decades of production experience with SoftImage and other tools. Having

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread a...@andynicholas.com
Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong. +1 on them sending out their Twitter IDs. Definitely encourage them to pop up on the list and say hello in person if they want to. Cheers, Andy On 19 April 2012 at 11:14 Chun-Pong Yu chun-pong...@autodesk.com wrote:

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Gustavo Eggert Boehs
So is there a Montral team still? Or is it over? Em 19 de abril de 2012 13:58, Christian Gotzinger cgo...@googlemail.comescreveu: Hello and welcome! Thank you for introducing yourself and the team. It really feels good to know that you guys are out there, and that you're a bigger team than

RE: Trouble with Mental Ray AO on objects which are very far from the origin

2012-04-19 Thread Matt Lind
You might be running into some precision errors in the math causing more work to be done in the shader than necessary. As you move away from the world origin the precision of the numbers involved in calculations get less precise. Ambient occlusion is a very involved process in that probe rays

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Scott Lange
In the land of the blind, the one eyed man is king. Scott Lange Animation and VFX From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Thursday, April 19, 2012 3:10 PM To:

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread klak06
Welcome to the list! Hopefully you find the time to be as active as the guys from the dev team have been on this list over the years. Curious about the things to come... cheers, Klaus

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Jason Brynford-Jones
Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Christian Gotzinger
And apparently Maya still needs lots of help. It sounds like the entire SI team has been dissolved. On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Softimage is mature enough now and in very capable hands.

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
grumble...grunt... grrr have fun guys. On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chris Marshall
Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
Good luck to you and everyone else... I truly cant thank all of you enough for the amazing ride softimage has been. All this does make me sad, but I hope something good comes out of it ohh and please make maya less stupid ;)

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Tim Crowson
Title: Signature Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. Tim Crowson Lead CG Artist

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread takita
Agree 1000%. Party on...-T-Original Message- From: David Barosin Sent: Apr 19, 2012 4:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Yes a big thank you for all the amazing work. I hope the move is a good

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread john clausing
Title: Signature Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Andersson
+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the people in Singapore will have their jobs at least a year or two before the complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think anything good will come out from this (but he has always seen the glas

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
RESISTANCE IS FUTILE. END OF LINE. On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote: What the Hell? Autodesk? Care to comment? John -- *From:* Tim Crowson tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com *Sent:*

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Byron Nash
Thanks for all you guys have done over the years. I look forward to hearing from the new team an hope they chime in as the old team has over the years. I agree with the masses here that one of the really nice things about Softimage is being able to hear from the devs on occasion and maybe meet a

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously?

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
thats just stefan... his heart moved on long ago ;) On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote: Jeez, com guys, these posts make for depressing reading. Whilst some will see this as the ‘end’, it’s also the start of something new. Everything has got to change

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Turman
So long guys! Thanks for all your help. If Luc-Eric and crew were involved in the interviewing process I'm confident that the new guard is going to shine :). Welcome aboard Chun-Pong and crew, I look forward to a bright future! -=T=- On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Graham Bell
Sidd does the same AE role as me, but in APAC and is based in.Singapore. :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better than those pesky french canadians ever could ;) Show us what you can do! You have big shoes to fill! To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be working on ICE for Maya, please make it as

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
i know right. we made one for them... least they could do ;) On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote: and for the love of god give us a soft interaction model :)

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread peter_b
I dont claim to know the bigger picture – but I’ll make a wild guess: Softimage is going to be more focussed on games from now on. To me, this team, as well as the move to Singapore seem in line with that. Maya will remain targeted on film – and those from the softimage team moving to maya

Autodesk Press Release Parody

2012-04-19 Thread John Clausing
Dear devoted Softimage users, in light of precipitously, or not so precipitously removing (all or many of) your long term development team, and in hopes of attenuating some of the deserved bitterness that you so rightly heap on our Hugeness,...we offer the following options for the

Re: Autodesk Press Release Parody

2012-04-19 Thread Nasser Al-Ostath
You broke my heart On Apr 20, 2012 1:21 AM, John Clausing jclausin...@yahoo.com wrote: Dear devoted Softimage users, in light of precipitously, or not so precipitously removing (all or many of) your long term development team, and in hopes of attenuating some of the deserved bitterness that

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Cosky
I believe you. I was a dev on a MMO game for a number of years and it was always interesting to see how the perception of the users was affected by the occasional exit of someone - or several people - who were more visible to the players than the average person on the team. This was always a

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Xavier Lapointe
Hey Steven, you were missing Manny Papamanos on the support team (;

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Alok Gandhi
Thanks Chinny, that is really reassuring ! On 4/19/2012 4:29 PM, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands.

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Raffaele Fragapane
We welcome the new overhead overlord and his minions! More seriously, good to hear from, or at least about, you guys. Please do make sure you pick up the torch of mailing list interactions where the old guard left it, even if at the cost of a feature or two per release :) On Thu, Apr 19, 2012 at

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
Sorry for the french swearing... Sacrament de tabarnak ... Welcome to you guys Chung-Pong!! i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs.

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Vincent Fortin
Epic swearing, thanks for the laugh, Sylvain 8-) On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau s...@shedmtl.com wrote: Sorry for the french swearing... Sacrament de tabarnak ... Welcome to you guys Chung-Pong!! i have mixed up feelings of course. I really must admit this is major in

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
seriously Eric…. being obligated to drag a folder into terminal just to copy/paste a path is a shame…… no one can use a Mac for our work…. well i think so….. Sylvain Lebeau // SHED Vice-président, Visual Effects Supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
the ones who left for maya fx are the ones responsible of the softimage heart and soul….. amen Sylvain Lebeau // SHED Vice-président, Visual Effects Supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/) On

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Luc-Eric Rousseau
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background,

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sam Bowling
Before they Bin OSX? Another release like lion and it will be gone before Softimage! From: Simon Pickard Sent: Thursday, April 19, 2012 9:09 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Bit selfish I know but can I get an OSX

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Jim Yeh
that hurts, Guillaume! On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Kiril Aronofski
we've got a Maya meeting tomorrow! Hope no sacrifice will be involved. On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone