http://florianeberle.com/2012/02/21/fibermesh-to-strands/
These compunds work pretty good. : )
2012/5/9 Gerbrand Nel g...@cannonballbunny.com
Hey list
I have a pretty tight project where I need to create a realistic animal
and was wondering if anyone here has used the zbrush fibres to
hey Juhani, thanks for the plug :)
hi Gerbrand
up to now i didn't have any problems with the compounds, except for one
report that says that sometimes zbrush messes up the objs on export,
writing some #inf's to pointpositions. then the plugin fails to load the
obj. never happened to me though.
if
Thanks guys :)
Will let you know if I hit a snag
G
On 2012/05/09 12:44 PM, Florian Eberle wrote:
hey Juhani, thanks for the plug :)
hi Gerbrand
up to now i didn't have any problems with the compounds, except for
one report that says that sometimes zbrush messes up the objs on
export, writing
Some info in this thread that might help:
http://www.si-community.com/community/viewtopic.php?f=38t=1645start=20
On 9 May 2012 11:37, Florian Eberle f...@pixable.de wrote:
hello people
banging my had about a rigging setup here:
i have a rather stiff robot that needs to be rigged and i'm
i'll check that out - thanks!
On Wed, May 9, 2012 at 1:11 PM, Matt Morris matt...@gmail.com wrote:
Some info in this thread that might help:
http://www.si-community.com/community/viewtopic.php?f=38t=1645start=20
On 9 May 2012 11:37, Florian Eberle f...@pixable.de wrote:
hello people
So Chinny is no longer our poster boy?! I'm very curious to see how this is
going to turn out. I've seen Softimage make its way into more pipelines mostly
because of ICE but I worry it's being sidelined. I would think that the plan is
to fully integrate ICE into maya leaving Soft all but
I think I did a similar setup 2 years ago. I don't'know your character/rig
situation but it's just about the restrictions in the rotation-planes? So,
one joint rotates in xy and the underlying should only rotate in xz for
example, but within a usable IK chain.
When I have the time, I will
Hello,
Steve, here you have the fork
https://github.com/anuska/PyQtForSoftimageand I have also sent you a
pull request.
Jo, I think you are going to be disappointed :( I like what you suggest a
lot but I fear that I have started with something easier. Probably most
people will have already done
thanks for the suggestions everyone - i was just thinking it the wrong way
;)
turned out that i could use a turret like setup to almost get to where i
want.
not perfect but will do the trick.
cheers
flo
On Wed, May 9, 2012 at 2:31 PM, Sven Constable sixsi_l...@imagefront.dewrote:
I think I did
Seems to be working fine here. Maybe try getting a fresh Verlet Framework node?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Copeland
Sent: Tuesday, May 08, 2012 07:35 PM
To: softimage@listproc.autodesk.com
Subject: Weight
Hi list,
Recently I have encountered with the problem that I cant update UVs and
Usernormals clusters on the mesh.
Situation is here:
I have a some custom op connected to some original geometry ( input ) and
setted on the some result geo ( output ). Work is going in the operator
update callback.
thanks ana for your contributions, this is exactly what i hoped for by
putting this plugin on github.
On Wed, May 9, 2012 at 7:27 AM, Ana Gomez agomezalca...@gmail.com wrote:
Hello,
Steve, here you have the fork https://github.com/anuska/PyQtForSoftimageand I
have also sent you a pull
Hello list,
Im sure it is easy :
I'm trying to get random (scalar) values distributed on some points.
But I want only values 0 1 or -1 to be returned.
How do I do something like that ?
Thank you !
Set the random range from -0.5 (or whatever below 0) till 1. Then: if 0
set to -1
Olivier Jeannel olivier.jean...@noos.fr hat am 9. Mai 2012 um 19:52
geschrieben:
Hello list,
Im sure it is easy :
I'm trying to get random (scalar) values distributed on some points.
But I want only values
Just saw that you don't want 0-1, but 0 and 1. So basically the same... or
set random range -1 till 1 and use round? Or why not getting a random
integer and convert to scalar?
Olivier Jeannel olivier.jean...@noos.fr hat am 9. Mai 2012 um 19:52
geschrieben:
Hello list,
Im sure it is easy :
Hey!
Have you tried to use a randomize value by range with integer as input
then use integer to scalar?
or round the result of a randomize valur by range using scalar value.
Hope it help!
RB
On 5/9/2012 1:52 PM, Olivier Jeannel wrote:
Hello list,
Im sure it is easy :
I'm trying to get
That leaves a very small risk that you'll get 2. I would use min and max of
-1.5 and 1.5, and round instead.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: Wednesday, May 09, 2012 02:01 PM
To:
is there any way in ice we can get info from inside a topo.
I want to take a group of geo, find the highest point in y per object and
then start messing with that array of positions.
at the moment i am doing it looping over the group and temporarily setting
the topo on an empty mesh per then
Also, little long winded but you can use make an array with -1, 0, 1 and
use select in array with index coming from randomize value by range between
0 and 2.
Even simpler (sorry for the noise)
will output randomly 0 or 90 or -90 or 180
Le 09/05/2012 20:51, Olivier Jeannel a crit:
Thank you all for the good read :)
This helped me clarify what I really had in mind. So, basicly I
was
Well you can't set PointPosition on a group, or set anything on a group
really. That's not permitted.
There may be a way to get the highest of each object in a group without a
loop though.
On Wed, May 9, 2012 at 2:16 PM, Sam Cuttriss tea...@gmail.com wrote:
is there any way in ice we can get
Be careful with that - Randomize Value by Range does not work well with
integers. It's better to work with scalars then round or floor.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Wednesday, May 09, 2012
Arnold uses standins, but as a general solution I will put stuff in
a user data blob.
On 5/9/2012 3:23 PM, pete...@skynet.be wrote:
is it possible to define the values an object gets in the
“object labels” framebuffer?
I ran into an issue where there seems to be some interference between
framebuffers -
when I render individual framebuffers it’s fine, but when I render a lot of
them at once, artefacts show up. (looks a bit like jpeg noise)
I narrowed it down to the ‘check contrast on all framebuffers’ option,
Alan, i dont need to *set* info on the group, ill be getting the highest
point per geo element to inform features in a point cloud.
Alok, merge sounds like it will be dependant on temporary geometry. but im
looking forward to your take on it.
thanks again
_sam
can you look up this userdata in a (factory) shader?
something like a color lookup or attribute shader?
From: Alok Gandhi
Sent: Wednesday, May 09, 2012 9:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: is it possible to define object labels?
Arnold uses standins, but as a general
Ah right. Gotcha.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Wednesday, May 09, 2012 03:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Random Values
sorry it was a suggestion... we need a factory random
hi I’ve got some characters with pointclouds in them, and in the rendertree I’m
looking up a few (vector) attributes I added in the ICEtree. (non simulated)
I’m looking up values from the emit location on the particles, eg. normals and
UV coordinates in my case
its working fine – but when I
Not sure about that
On 5/9/2012 3:42 PM, pete...@skynet.be wrote:
can you look up this userdata in a (factory) shader?
something like a color lookup or attribute shader?
I am going to a Nuke User meeting at MPC so maybe I can meet you before or
after.
On Tue, May 8, 2012 at 4:23 PM, Eric Thivierge ethivie...@gmail.com wrote:
Blind Tiger bar. 730
On May 8, 2012 10:57 AM, Dave Thomlison dthomli...@gmail.com wrote:
Any place downtownish tonight would be good.
Hi guys/gals! Has anyone actually tried to rig/animate a model using
this fiber to strand conversion method?
Chad Briggs
Element X Creative
On 5/9/2012 5:58 AM, Gerbrand Nel wrote:
Thanks guys :)
Will let you know if I hit a snag
G
On 2012/05/09 12:44 PM, Florian Eberle wrote:
hey Juhani,
Hi,
I'm pretty sure you can't lookup user data with the built in shaders.
However, as you suggest a simple ICE setup to label an object would allow
you to write an object or poly context integer attribute, which could be
brought into the render tree.
On Wed, May 9, 2012 at 9:12 PM, Alok Gandhi
Thanks Simon!
I have a working version with tangents, but it crash softimage in some
cases, the std::vector is kind of touchy...
I also have problems with the opengl's GL_SELECT for picking that sometimes
return funky value (Thanks ATI...). It seems to be deprecated in favor of
custom raycast
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