Re: Zbrush fibres to softimage strands

2012-05-09 Thread Juhani Karlsson
http://florianeberle.com/2012/02/21/fibermesh-to-strands/ These compunds work pretty good. : ) 2012/5/9 Gerbrand Nel g...@cannonballbunny.com Hey list I have a pretty tight project where I need to create a realistic animal and was wondering if anyone here has used the zbrush fibres to

Re: Zbrush fibres to softimage strands

2012-05-09 Thread Florian Eberle
hey Juhani, thanks for the plug :) hi Gerbrand up to now i didn't have any problems with the compounds, except for one report that says that sometimes zbrush messes up the objs on export, writing some #inf's to pointpositions. then the plugin fails to load the obj. never happened to me though. if

Re: Zbrush fibres to softimage strands

2012-05-09 Thread Gerbrand Nel
Thanks guys :) Will let you know if I hit a snag G On 2012/05/09 12:44 PM, Florian Eberle wrote: hey Juhani, thanks for the plug :) hi Gerbrand up to now i didn't have any problems with the compounds, except for one report that says that sometimes zbrush messes up the objs on export, writing

Re: [Rigging] Robot IK Legs

2012-05-09 Thread Matt Morris
Some info in this thread that might help: http://www.si-community.com/community/viewtopic.php?f=38t=1645start=20 On 9 May 2012 11:37, Florian Eberle f...@pixable.de wrote: hello people banging my had about a rigging setup here: i have a rather stiff robot that needs to be rigged and i'm

Re: [Rigging] Robot IK Legs

2012-05-09 Thread Florian Eberle
i'll check that out - thanks! On Wed, May 9, 2012 at 1:11 PM, Matt Morris matt...@gmail.com wrote: Some info in this thread that might help: http://www.si-community.com/community/viewtopic.php?f=38t=1645start=20 On 9 May 2012 11:37, Florian Eberle f...@pixable.de wrote: hello people

Re: CgChannel coverage

2012-05-09 Thread Kris Rivel
So Chinny is no longer our poster boy?! I'm very curious to see how this is going to turn out. I've seen Softimage make its way into more pipelines mostly because of ICE but I worry it's being sidelined. I would think that the plan is to fully integrate ICE into maya leaving Soft all but

RE: [Rigging] Robot IK Legs

2012-05-09 Thread Sven Constable
I think I did a similar setup 2 years ago. I don't'know your character/rig situation but it's just about the restrictions in the rotation-planes? So, one joint rotates in xy and the underlying should only rotate in xz for example, but within a usable IK chain. When I have the time, I will

Re: PyQtForSoftimage vs Blur-dev

2012-05-09 Thread Ana Gomez
Hello, Steve, here you have the fork https://github.com/anuska/PyQtForSoftimageand I have also sent you a pull request. Jo, I think you are going to be disappointed :( I like what you suggest a lot but I fear that I have started with something easier. Probably most people will have already done

Re: [Rigging] Robot IK Legs

2012-05-09 Thread Florian Eberle
thanks for the suggestions everyone - i was just thinking it the wrong way ;) turned out that i could use a turret like setup to almost get to where i want. not perfect but will do the trick. cheers flo On Wed, May 9, 2012 at 2:31 PM, Sven Constable sixsi_l...@imagefront.dewrote: I think I did

RE: Weight Map not connecting to Verlet Framework

2012-05-09 Thread Grahame Fuller
Seems to be working fine here. Maybe try getting a fresh Verlet Framework node? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Copeland Sent: Tuesday, May 08, 2012 07:35 PM To: softimage@listproc.autodesk.com Subject: Weight

[C++][CustomOp] - UV Cluster update problem

2012-05-09 Thread Oleg Bliznuk
Hi list, Recently I have encountered with the problem that I cant update UVs and Usernormals clusters on the mesh. Situation is here: I have a some custom op connected to some original geometry ( input ) and setted on the some result geo ( output ). Work is going in the operator update callback.

Re: PyQtForSoftimage vs Blur-dev

2012-05-09 Thread Steven Caron
thanks ana for your contributions, this is exactly what i hoped for by putting this plugin on github. On Wed, May 9, 2012 at 7:27 AM, Ana Gomez agomezalca...@gmail.com wrote: Hello, Steve, here you have the fork https://github.com/anuska/PyQtForSoftimageand I have also sent you a pull

Random Values

2012-05-09 Thread Olivier Jeannel
Hello list, Im sure it is easy : I'm trying to get random (scalar) values distributed on some points. But I want only values 0 1 or -1 to be returned. How do I do something like that ? Thank you !

Re: Random Values

2012-05-09 Thread Thomas Volkmann
Set the random range from -0.5 (or whatever below 0) till 1. Then: if 0 set to -1 Olivier Jeannel olivier.jean...@noos.fr hat am 9. Mai 2012 um 19:52 geschrieben: Hello list, Im sure it is easy : I'm trying to get random (scalar) values distributed on some points. But I want only values

Re: Random Values

2012-05-09 Thread Thomas Volkmann
Just saw that you don't want 0-1, but 0 and 1. So basically the same... or set random range -1 till 1 and use round? Or why not getting a random integer and convert to scalar? Olivier Jeannel olivier.jean...@noos.fr hat am 9. Mai 2012 um 19:52 geschrieben: Hello list, Im sure it is easy :

Re: Random Values

2012-05-09 Thread Renaud Bousquet
Hey! Have you tried to use a randomize value by range with integer as input then use integer to scalar? or round the result of a randomize valur by range using scalar value. Hope it help! RB On 5/9/2012 1:52 PM, Olivier Jeannel wrote: Hello list, Im sure it is easy : I'm trying to get

RE: Random Values

2012-05-09 Thread Grahame Fuller
That leaves a very small risk that you'll get 2. I would use min and max of -1.5 and 1.5, and round instead. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: Wednesday, May 09, 2012 02:01 PM To:

[no subject]

2012-05-09 Thread Sam Cuttriss
is there any way in ice we can get info from inside a topo. I want to take a group of geo, find the highest point in y per object and then start messing with that array of positions. at the moment i am doing it looping over the group and temporarily setting the topo on an empty mesh per then

Re: Random Values

2012-05-09 Thread Alok Gandhi
Also, little long winded but you can use make an array with -1, 0, 1 and use select in array with index coming from randomize value by range between 0 and 2.

Re: Random Values

2012-05-09 Thread Olivier Jeannel
Even simpler (sorry for the noise) will output randomly 0 or 90 or -90 or 180 Le 09/05/2012 20:51, Olivier Jeannel a crit: Thank you all for the good read :) This helped me clarify what I really had in mind. So, basicly I was

Re:

2012-05-09 Thread Alan Fregtman
Well you can't set PointPosition on a group, or set anything on a group really. That's not permitted. There may be a way to get the highest of each object in a group without a loop though. On Wed, May 9, 2012 at 2:16 PM, Sam Cuttriss tea...@gmail.com wrote: is there any way in ice we can get

RE: Random Values

2012-05-09 Thread Grahame Fuller
Be careful with that - Randomize Value by Range does not work well with integers. It's better to work with scalars then round or floor. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Wednesday, May 09, 2012

Re: is it possible to define object labels?

2012-05-09 Thread Alok Gandhi
Arnold uses standins, but as a general solution I will put stuff in a user data blob. On 5/9/2012 3:23 PM, pete...@skynet.be wrote: is it possible to define the values an object gets in the “object labels” framebuffer?

[mental ray] contrast check on framebuffers - causing artefacts/interference

2012-05-09 Thread peter_b
I ran into an issue where there seems to be some interference between framebuffers - when I render individual framebuffers it’s fine, but when I render a lot of them at once, artefacts show up. (looks a bit like jpeg noise) I narrowed it down to the ‘check contrast on all framebuffers’ option,

Re:

2012-05-09 Thread Sam Cuttriss
Alan, i dont need to *set* info on the group, ill be getting the highest point per geo element to inform features in a point cloud. Alok, merge sounds like it will be dependant on temporary geometry. but im looking forward to your take on it. thanks again _sam

Re: is it possible to define object labels?

2012-05-09 Thread peter_b
can you look up this userdata in a (factory) shader? something like a color lookup or attribute shader? From: Alok Gandhi Sent: Wednesday, May 09, 2012 9:28 PM To: softimage@listproc.autodesk.com Subject: Re: is it possible to define object labels? Arnold uses standins, but as a general

RE: Random Values

2012-05-09 Thread Grahame Fuller
Ah right. Gotcha. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Wednesday, May 09, 2012 03:42 PM To: softimage@listproc.autodesk.com Subject: Re: Random Values sorry it was a suggestion... we need a factory random

ice attributes not showing up in render on refmodel?

2012-05-09 Thread peter_b
hi I’ve got some characters with pointclouds in them, and in the rendertree I’m looking up a few (vector) attributes I added in the ICEtree. (non simulated) I’m looking up values from the emit location on the particles, eg. normals and UV coordinates in my case its working fine – but when I

Re: is it possible to define object labels?

2012-05-09 Thread Alok Gandhi
Not sure about that On 5/9/2012 3:42 PM, pete...@skynet.be wrote: can you look up this userdata in a (factory) shader? something like a color lookup or attribute shader?    

Re: Species in NYC

2012-05-09 Thread John Richard Sanchez
I am going to a Nuke User meeting at MPC so maybe I can meet you before or after. On Tue, May 8, 2012 at 4:23 PM, Eric Thivierge ethivie...@gmail.com wrote: Blind Tiger bar. 730 On May 8, 2012 10:57 AM, Dave Thomlison dthomli...@gmail.com wrote: Any place downtownish tonight would be good.

Re: Zbrush fibres to softimage strands

2012-05-09 Thread Chad Briggs
Hi guys/gals! Has anyone actually tried to rig/animate a model using this fiber to strand conversion method? Chad Briggs Element X Creative On 5/9/2012 5:58 AM, Gerbrand Nel wrote: Thanks guys :) Will let you know if I hit a snag G On 2012/05/09 12:44 PM, Florian Eberle wrote: hey Juhani,

Re: is it possible to define object labels?

2012-05-09 Thread Ciaran Moloney
Hi, I'm pretty sure you can't lookup user data with the built in shaders. However, as you suggest a simple ICE setup to label an object would allow you to write an object or poly context integer attribute, which could be brought into the render tree. On Wed, May 9, 2012 at 9:12 PM, Alok Gandhi

Re: Convert Position Fcurves key's tangents in 3d space

2012-05-09 Thread Ahmidou Lyazidi
Thanks Simon! I have a working version with tangents, but it crash softimage in some cases, the std::vector is kind of touchy... I also have problems with the opengl's GL_SELECT for picking that sometimes return funky value (Thanks ATI...). It seems to be deprecated in favor of custom raycast